buffer_cache.h 58 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <algorithm>
  6. #include <array>
  7. #include <deque>
  8. #include <memory>
  9. #include <mutex>
  10. #include <numeric>
  11. #include <span>
  12. #include <unordered_map>
  13. #include <vector>
  14. #include <boost/container/small_vector.hpp>
  15. #include <boost/icl/interval_set.hpp>
  16. #include "common/common_types.h"
  17. #include "common/div_ceil.h"
  18. #include "common/literals.h"
  19. #include "common/microprofile.h"
  20. #include "common/scope_exit.h"
  21. #include "common/settings.h"
  22. #include "core/memory.h"
  23. #include "video_core/buffer_cache/buffer_base.h"
  24. #include "video_core/delayed_destruction_ring.h"
  25. #include "video_core/dirty_flags.h"
  26. #include "video_core/engines/kepler_compute.h"
  27. #include "video_core/engines/maxwell_3d.h"
  28. #include "video_core/memory_manager.h"
  29. #include "video_core/rasterizer_interface.h"
  30. #include "video_core/texture_cache/slot_vector.h"
  31. #include "video_core/texture_cache/types.h"
  32. namespace VideoCommon {
  33. MICROPROFILE_DECLARE(GPU_PrepareBuffers);
  34. MICROPROFILE_DECLARE(GPU_BindUploadBuffers);
  35. MICROPROFILE_DECLARE(GPU_DownloadMemory);
  36. using BufferId = SlotId;
  37. constexpr u32 NUM_VERTEX_BUFFERS = 32;
  38. constexpr u32 NUM_TRANSFORM_FEEDBACK_BUFFERS = 4;
  39. constexpr u32 NUM_GRAPHICS_UNIFORM_BUFFERS = 18;
  40. constexpr u32 NUM_COMPUTE_UNIFORM_BUFFERS = 8;
  41. constexpr u32 NUM_STORAGE_BUFFERS = 16;
  42. constexpr u32 NUM_STAGES = 5;
  43. using namespace Common::Literals;
  44. template <typename P>
  45. class BufferCache {
  46. // Page size for caching purposes.
  47. // This is unrelated to the CPU page size and it can be changed as it seems optimal.
  48. static constexpr u32 PAGE_BITS = 16;
  49. static constexpr u64 PAGE_SIZE = u64{1} << PAGE_BITS;
  50. static constexpr bool IS_OPENGL = P::IS_OPENGL;
  51. static constexpr bool HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS =
  52. P::HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS;
  53. static constexpr bool HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT =
  54. P::HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT;
  55. static constexpr bool NEEDS_BIND_UNIFORM_INDEX = P::NEEDS_BIND_UNIFORM_INDEX;
  56. static constexpr bool NEEDS_BIND_STORAGE_INDEX = P::NEEDS_BIND_STORAGE_INDEX;
  57. static constexpr bool USE_MEMORY_MAPS = P::USE_MEMORY_MAPS;
  58. static constexpr BufferId NULL_BUFFER_ID{0};
  59. static constexpr u64 EXPECTED_MEMORY = 512_MiB;
  60. static constexpr u64 CRITICAL_MEMORY = 1_GiB;
  61. using Maxwell = Tegra::Engines::Maxwell3D::Regs;
  62. using Runtime = typename P::Runtime;
  63. using Buffer = typename P::Buffer;
  64. using IntervalSet = boost::icl::interval_set<VAddr>;
  65. using IntervalType = typename IntervalSet::interval_type;
  66. struct Empty {};
  67. struct OverlapResult {
  68. std::vector<BufferId> ids;
  69. VAddr begin;
  70. VAddr end;
  71. bool has_stream_leap = false;
  72. };
  73. struct Binding {
  74. VAddr cpu_addr{};
  75. u32 size{};
  76. BufferId buffer_id;
  77. };
  78. static constexpr Binding NULL_BINDING{
  79. .cpu_addr = 0,
  80. .size = 0,
  81. .buffer_id = NULL_BUFFER_ID,
  82. };
  83. public:
  84. static constexpr u32 DEFAULT_SKIP_CACHE_SIZE = static_cast<u32>(4_KiB);
  85. explicit BufferCache(VideoCore::RasterizerInterface& rasterizer_,
  86. Tegra::Engines::Maxwell3D& maxwell3d_,
  87. Tegra::Engines::KeplerCompute& kepler_compute_,
  88. Tegra::MemoryManager& gpu_memory_, Core::Memory::Memory& cpu_memory_,
  89. Runtime& runtime_);
  90. void TickFrame();
  91. void WriteMemory(VAddr cpu_addr, u64 size);
  92. void CachedWriteMemory(VAddr cpu_addr, u64 size);
  93. void DownloadMemory(VAddr cpu_addr, u64 size);
  94. void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size);
  95. void DisableGraphicsUniformBuffer(size_t stage, u32 index);
  96. void UpdateGraphicsBuffers(bool is_indexed);
  97. void UpdateComputeBuffers();
  98. void BindHostGeometryBuffers(bool is_indexed);
  99. void BindHostStageBuffers(size_t stage);
  100. void BindHostComputeBuffers();
  101. void SetEnabledUniformBuffers(size_t stage, u32 enabled);
  102. void SetEnabledComputeUniformBuffers(u32 enabled);
  103. void UnbindGraphicsStorageBuffers(size_t stage);
  104. void BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
  105. bool is_written);
  106. void UnbindComputeStorageBuffers();
  107. void BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
  108. bool is_written);
  109. void FlushCachedWrites();
  110. /// Return true when there are uncommitted buffers to be downloaded
  111. [[nodiscard]] bool HasUncommittedFlushes() const noexcept;
  112. void AccumulateFlushes();
  113. /// Return true when the caller should wait for async downloads
  114. [[nodiscard]] bool ShouldWaitAsyncFlushes() const noexcept;
  115. /// Commit asynchronous downloads
  116. void CommitAsyncFlushes();
  117. void CommitAsyncFlushesHigh();
  118. /// Pop asynchronous downloads
  119. void PopAsyncFlushes();
  120. bool DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 amount);
  121. bool DMAClear(GPUVAddr src_address, u64 amount, u32 value);
  122. /// Return true when a CPU region is modified from the GPU
  123. [[nodiscard]] bool IsRegionGpuModified(VAddr addr, size_t size);
  124. /// Return true when a region is registered on the cache
  125. [[nodiscard]] bool IsRegionRegistered(VAddr addr, size_t size);
  126. /// Return true when a CPU region is modified from the CPU
  127. [[nodiscard]] bool IsRegionCpuModified(VAddr addr, size_t size);
  128. std::mutex mutex;
  129. private:
  130. template <typename Func>
  131. static void ForEachEnabledBit(u32 enabled_mask, Func&& func) {
  132. for (u32 index = 0; enabled_mask != 0; ++index, enabled_mask >>= 1) {
  133. const int disabled_bits = std::countr_zero(enabled_mask);
  134. index += disabled_bits;
  135. enabled_mask >>= disabled_bits;
  136. func(index);
  137. }
  138. }
  139. template <typename Func>
  140. void ForEachBufferInRange(VAddr cpu_addr, u64 size, Func&& func) {
  141. const u64 page_end = Common::DivCeil(cpu_addr + size, PAGE_SIZE);
  142. for (u64 page = cpu_addr >> PAGE_BITS; page < page_end;) {
  143. const BufferId buffer_id = page_table[page];
  144. if (!buffer_id) {
  145. ++page;
  146. continue;
  147. }
  148. Buffer& buffer = slot_buffers[buffer_id];
  149. func(buffer_id, buffer);
  150. const VAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes();
  151. page = Common::DivCeil(end_addr, PAGE_SIZE);
  152. }
  153. }
  154. template <typename Func>
  155. void ForEachWrittenRange(VAddr cpu_addr, u64 size, Func&& func) {
  156. const VAddr start_address = cpu_addr;
  157. const VAddr end_address = start_address + size;
  158. const VAddr search_base =
  159. static_cast<VAddr>(std::min<s64>(0LL, static_cast<s64>(start_address - size)));
  160. const IntervalType search_interval{search_base, search_base + 1};
  161. auto it = common_ranges.lower_bound(search_interval);
  162. if (it == common_ranges.end()) {
  163. it = common_ranges.begin();
  164. }
  165. for (; it != common_ranges.end(); it++) {
  166. VAddr inter_addr_end = it->upper();
  167. VAddr inter_addr = it->lower();
  168. if (inter_addr >= end_address) {
  169. break;
  170. }
  171. if (inter_addr_end <= start_address) {
  172. continue;
  173. }
  174. if (inter_addr_end > end_address) {
  175. inter_addr_end = end_address;
  176. }
  177. if (inter_addr < start_address) {
  178. inter_addr = start_address;
  179. }
  180. func(inter_addr, inter_addr_end);
  181. }
  182. }
  183. static bool IsRangeGranular(VAddr cpu_addr, size_t size) {
  184. return (cpu_addr & ~Core::Memory::PAGE_MASK) ==
  185. ((cpu_addr + size) & ~Core::Memory::PAGE_MASK);
  186. }
  187. void RunGarbageCollector();
  188. void BindHostIndexBuffer();
  189. void BindHostVertexBuffers();
  190. void BindHostGraphicsUniformBuffers(size_t stage);
  191. void BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index, bool needs_bind);
  192. void BindHostGraphicsStorageBuffers(size_t stage);
  193. void BindHostTransformFeedbackBuffers();
  194. void BindHostComputeUniformBuffers();
  195. void BindHostComputeStorageBuffers();
  196. void DoUpdateGraphicsBuffers(bool is_indexed);
  197. void DoUpdateComputeBuffers();
  198. void UpdateIndexBuffer();
  199. void UpdateVertexBuffers();
  200. void UpdateVertexBuffer(u32 index);
  201. void UpdateUniformBuffers(size_t stage);
  202. void UpdateStorageBuffers(size_t stage);
  203. void UpdateTransformFeedbackBuffers();
  204. void UpdateTransformFeedbackBuffer(u32 index);
  205. void UpdateComputeUniformBuffers();
  206. void UpdateComputeStorageBuffers();
  207. void MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 size);
  208. [[nodiscard]] BufferId FindBuffer(VAddr cpu_addr, u32 size);
  209. [[nodiscard]] OverlapResult ResolveOverlaps(VAddr cpu_addr, u32 wanted_size);
  210. void JoinOverlap(BufferId new_buffer_id, BufferId overlap_id, bool accumulate_stream_score);
  211. [[nodiscard]] BufferId CreateBuffer(VAddr cpu_addr, u32 wanted_size);
  212. void Register(BufferId buffer_id);
  213. void Unregister(BufferId buffer_id);
  214. template <bool insert>
  215. void ChangeRegister(BufferId buffer_id);
  216. void TouchBuffer(Buffer& buffer) const noexcept;
  217. bool SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size);
  218. bool SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size);
  219. void UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 largest_copy,
  220. std::span<BufferCopy> copies);
  221. void ImmediateUploadMemory(Buffer& buffer, u64 largest_copy,
  222. std::span<const BufferCopy> copies);
  223. void MappedUploadMemory(Buffer& buffer, u64 total_size_bytes, std::span<BufferCopy> copies);
  224. void DownloadBufferMemory(Buffer& buffer_id);
  225. void DownloadBufferMemory(Buffer& buffer_id, VAddr cpu_addr, u64 size);
  226. void DeleteBuffer(BufferId buffer_id);
  227. void NotifyBufferDeletion();
  228. [[nodiscard]] Binding StorageBufferBinding(GPUVAddr ssbo_addr) const;
  229. [[nodiscard]] std::span<const u8> ImmediateBufferWithData(VAddr cpu_addr, size_t size);
  230. [[nodiscard]] std::span<u8> ImmediateBuffer(size_t wanted_capacity);
  231. [[nodiscard]] bool HasFastUniformBufferBound(size_t stage, u32 binding_index) const noexcept;
  232. VideoCore::RasterizerInterface& rasterizer;
  233. Tegra::Engines::Maxwell3D& maxwell3d;
  234. Tegra::Engines::KeplerCompute& kepler_compute;
  235. Tegra::MemoryManager& gpu_memory;
  236. Core::Memory::Memory& cpu_memory;
  237. Runtime& runtime;
  238. SlotVector<Buffer> slot_buffers;
  239. DelayedDestructionRing<Buffer, 8> delayed_destruction_ring;
  240. u32 last_index_count = 0;
  241. Binding index_buffer;
  242. std::array<Binding, NUM_VERTEX_BUFFERS> vertex_buffers;
  243. std::array<std::array<Binding, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES> uniform_buffers;
  244. std::array<std::array<Binding, NUM_STORAGE_BUFFERS>, NUM_STAGES> storage_buffers;
  245. std::array<Binding, NUM_TRANSFORM_FEEDBACK_BUFFERS> transform_feedback_buffers;
  246. std::array<Binding, NUM_COMPUTE_UNIFORM_BUFFERS> compute_uniform_buffers;
  247. std::array<Binding, NUM_STORAGE_BUFFERS> compute_storage_buffers;
  248. std::array<u32, NUM_STAGES> enabled_uniform_buffers{};
  249. u32 enabled_compute_uniform_buffers = 0;
  250. std::array<u32, NUM_STAGES> enabled_storage_buffers{};
  251. std::array<u32, NUM_STAGES> written_storage_buffers{};
  252. u32 enabled_compute_storage_buffers = 0;
  253. u32 written_compute_storage_buffers = 0;
  254. std::array<u32, NUM_STAGES> fast_bound_uniform_buffers{};
  255. std::array<u32, 16> uniform_cache_hits{};
  256. std::array<u32, 16> uniform_cache_shots{};
  257. u32 uniform_buffer_skip_cache_size = DEFAULT_SKIP_CACHE_SIZE;
  258. bool has_deleted_buffers = false;
  259. std::conditional_t<HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS, std::array<u32, NUM_STAGES>, Empty>
  260. dirty_uniform_buffers{};
  261. std::vector<BufferId> cached_write_buffer_ids;
  262. IntervalSet uncommitted_ranges;
  263. IntervalSet common_ranges;
  264. std::deque<IntervalSet> committed_ranges;
  265. size_t immediate_buffer_capacity = 0;
  266. std::unique_ptr<u8[]> immediate_buffer_alloc;
  267. typename SlotVector<Buffer>::Iterator deletion_iterator;
  268. u64 frame_tick = 0;
  269. u64 total_used_memory = 0;
  270. std::array<BufferId, ((1ULL << 39) >> PAGE_BITS)> page_table;
  271. };
  272. template <class P>
  273. BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
  274. Tegra::Engines::Maxwell3D& maxwell3d_,
  275. Tegra::Engines::KeplerCompute& kepler_compute_,
  276. Tegra::MemoryManager& gpu_memory_, Core::Memory::Memory& cpu_memory_,
  277. Runtime& runtime_)
  278. : rasterizer{rasterizer_}, maxwell3d{maxwell3d_}, kepler_compute{kepler_compute_},
  279. gpu_memory{gpu_memory_}, cpu_memory{cpu_memory_}, runtime{runtime_} {
  280. // Ensure the first slot is used for the null buffer
  281. void(slot_buffers.insert(runtime, NullBufferParams{}));
  282. deletion_iterator = slot_buffers.end();
  283. common_ranges.clear();
  284. }
  285. template <class P>
  286. void BufferCache<P>::RunGarbageCollector() {
  287. const bool aggressive_gc = total_used_memory >= CRITICAL_MEMORY;
  288. const u64 ticks_to_destroy = aggressive_gc ? 60 : 120;
  289. int num_iterations = aggressive_gc ? 64 : 32;
  290. for (; num_iterations > 0; --num_iterations) {
  291. if (deletion_iterator == slot_buffers.end()) {
  292. deletion_iterator = slot_buffers.begin();
  293. }
  294. ++deletion_iterator;
  295. if (deletion_iterator == slot_buffers.end()) {
  296. break;
  297. }
  298. const auto [buffer_id, buffer] = *deletion_iterator;
  299. if (buffer->FrameTick() + ticks_to_destroy < frame_tick) {
  300. DownloadBufferMemory(*buffer);
  301. DeleteBuffer(buffer_id);
  302. }
  303. }
  304. }
  305. template <class P>
  306. void BufferCache<P>::TickFrame() {
  307. // Calculate hits and shots and move hit bits to the right
  308. const u32 hits = std::reduce(uniform_cache_hits.begin(), uniform_cache_hits.end());
  309. const u32 shots = std::reduce(uniform_cache_shots.begin(), uniform_cache_shots.end());
  310. std::copy_n(uniform_cache_hits.begin(), uniform_cache_hits.size() - 1,
  311. uniform_cache_hits.begin() + 1);
  312. std::copy_n(uniform_cache_shots.begin(), uniform_cache_shots.size() - 1,
  313. uniform_cache_shots.begin() + 1);
  314. uniform_cache_hits[0] = 0;
  315. uniform_cache_shots[0] = 0;
  316. const bool skip_preferred = hits * 256 < shots * 251;
  317. uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
  318. if (Settings::values.use_caches_gc.GetValue() && total_used_memory >= EXPECTED_MEMORY) {
  319. RunGarbageCollector();
  320. }
  321. ++frame_tick;
  322. delayed_destruction_ring.Tick();
  323. }
  324. template <class P>
  325. void BufferCache<P>::WriteMemory(VAddr cpu_addr, u64 size) {
  326. ForEachBufferInRange(cpu_addr, size, [&](BufferId, Buffer& buffer) {
  327. buffer.MarkRegionAsCpuModified(cpu_addr, size);
  328. });
  329. }
  330. template <class P>
  331. void BufferCache<P>::CachedWriteMemory(VAddr cpu_addr, u64 size) {
  332. ForEachBufferInRange(cpu_addr, size, [&](BufferId buffer_id, Buffer& buffer) {
  333. if (!buffer.HasCachedWrites()) {
  334. cached_write_buffer_ids.push_back(buffer_id);
  335. }
  336. buffer.CachedCpuWrite(cpu_addr, size);
  337. });
  338. }
  339. template <class P>
  340. void BufferCache<P>::DownloadMemory(VAddr cpu_addr, u64 size) {
  341. ForEachBufferInRange(cpu_addr, size, [&](BufferId, Buffer& buffer) {
  342. DownloadBufferMemory(buffer, cpu_addr, size);
  343. });
  344. }
  345. template <class P>
  346. bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 amount) {
  347. const std::optional<VAddr> cpu_src_address = gpu_memory.GpuToCpuAddress(src_address);
  348. const std::optional<VAddr> cpu_dest_address = gpu_memory.GpuToCpuAddress(dest_address);
  349. if (!cpu_src_address || !cpu_dest_address) {
  350. return false;
  351. }
  352. const bool source_dirty = IsRegionRegistered(*cpu_src_address, amount);
  353. const bool dest_dirty = IsRegionRegistered(*cpu_dest_address, amount);
  354. if (!source_dirty && !dest_dirty) {
  355. return false;
  356. }
  357. const IntervalType subtract_interval{*cpu_dest_address, *cpu_dest_address + amount};
  358. uncommitted_ranges.subtract(subtract_interval);
  359. for (auto& interval_set : committed_ranges) {
  360. interval_set.subtract(subtract_interval);
  361. }
  362. BufferId buffer_a;
  363. BufferId buffer_b;
  364. do {
  365. has_deleted_buffers = false;
  366. buffer_a = FindBuffer(*cpu_src_address, static_cast<u32>(amount));
  367. buffer_b = FindBuffer(*cpu_dest_address, static_cast<u32>(amount));
  368. } while (has_deleted_buffers);
  369. auto& src_buffer = slot_buffers[buffer_a];
  370. auto& dest_buffer = slot_buffers[buffer_b];
  371. SynchronizeBuffer(src_buffer, *cpu_src_address, static_cast<u32>(amount));
  372. SynchronizeBuffer(dest_buffer, *cpu_dest_address, static_cast<u32>(amount));
  373. std::array copies{BufferCopy{
  374. .src_offset = src_buffer.Offset(*cpu_src_address),
  375. .dst_offset = dest_buffer.Offset(*cpu_dest_address),
  376. .size = amount,
  377. }};
  378. boost::container::small_vector<IntervalType, 4> tmp_intervals;
  379. auto mirror = [&](VAddr base_address, VAddr base_address_end) {
  380. const u64 size = base_address_end - base_address;
  381. const VAddr diff = base_address - *cpu_src_address;
  382. const VAddr new_base_address = *cpu_dest_address + diff;
  383. const IntervalType add_interval{new_base_address, new_base_address + size};
  384. uncommitted_ranges.add(add_interval);
  385. tmp_intervals.push_back(add_interval);
  386. };
  387. ForEachWrittenRange(*cpu_src_address, amount, mirror);
  388. // This subtraction in this order is important for overlapping copies.
  389. common_ranges.subtract(subtract_interval);
  390. for (const IntervalType add_interval : tmp_intervals) {
  391. common_ranges.add(add_interval);
  392. }
  393. runtime.CopyBuffer(dest_buffer, src_buffer, copies);
  394. if (IsRegionGpuModified(*cpu_src_address, amount)) {
  395. dest_buffer.MarkRegionAsGpuModified(*cpu_dest_address, amount);
  396. }
  397. std::vector<u8> tmp_buffer(amount);
  398. cpu_memory.ReadBlockUnsafe(*cpu_src_address, tmp_buffer.data(), amount);
  399. cpu_memory.WriteBlockUnsafe(*cpu_dest_address, tmp_buffer.data(), amount);
  400. return true;
  401. }
  402. template <class P>
  403. bool BufferCache<P>::DMAClear(GPUVAddr dst_address, u64 amount, u32 value) {
  404. const std::optional<VAddr> cpu_dst_address = gpu_memory.GpuToCpuAddress(dst_address);
  405. if (!cpu_dst_address) {
  406. return false;
  407. }
  408. const bool dest_dirty = IsRegionRegistered(*cpu_dst_address, amount);
  409. if (!dest_dirty) {
  410. return false;
  411. }
  412. const IntervalType subtract_interval{*cpu_dst_address, *cpu_dst_address + amount * sizeof(u32)};
  413. uncommitted_ranges.subtract(subtract_interval);
  414. for (auto& interval_set : committed_ranges) {
  415. interval_set.subtract(subtract_interval);
  416. }
  417. common_ranges.subtract(subtract_interval);
  418. const size_t size = amount * sizeof(u32);
  419. BufferId buffer;
  420. do {
  421. has_deleted_buffers = false;
  422. buffer = FindBuffer(*cpu_dst_address, static_cast<u32>(size));
  423. } while (has_deleted_buffers);
  424. auto& dest_buffer = slot_buffers[buffer];
  425. const u32 offset = static_cast<u32>(*cpu_dst_address - dest_buffer.CpuAddr());
  426. runtime.ClearBuffer(dest_buffer, offset, size, value);
  427. return true;
  428. }
  429. template <class P>
  430. void BufferCache<P>::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
  431. u32 size) {
  432. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
  433. const Binding binding{
  434. .cpu_addr = *cpu_addr,
  435. .size = size,
  436. .buffer_id = BufferId{},
  437. };
  438. uniform_buffers[stage][index] = binding;
  439. }
  440. template <class P>
  441. void BufferCache<P>::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
  442. uniform_buffers[stage][index] = NULL_BINDING;
  443. }
  444. template <class P>
  445. void BufferCache<P>::UpdateGraphicsBuffers(bool is_indexed) {
  446. MICROPROFILE_SCOPE(GPU_PrepareBuffers);
  447. do {
  448. has_deleted_buffers = false;
  449. DoUpdateGraphicsBuffers(is_indexed);
  450. } while (has_deleted_buffers);
  451. }
  452. template <class P>
  453. void BufferCache<P>::UpdateComputeBuffers() {
  454. MICROPROFILE_SCOPE(GPU_PrepareBuffers);
  455. do {
  456. has_deleted_buffers = false;
  457. DoUpdateComputeBuffers();
  458. } while (has_deleted_buffers);
  459. }
  460. template <class P>
  461. void BufferCache<P>::BindHostGeometryBuffers(bool is_indexed) {
  462. MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
  463. if (is_indexed) {
  464. BindHostIndexBuffer();
  465. } else if constexpr (!HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
  466. const auto& regs = maxwell3d.regs;
  467. if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) {
  468. runtime.BindQuadArrayIndexBuffer(regs.vertex_buffer.first, regs.vertex_buffer.count);
  469. }
  470. }
  471. BindHostVertexBuffers();
  472. BindHostTransformFeedbackBuffers();
  473. }
  474. template <class P>
  475. void BufferCache<P>::BindHostStageBuffers(size_t stage) {
  476. MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
  477. BindHostGraphicsUniformBuffers(stage);
  478. BindHostGraphicsStorageBuffers(stage);
  479. }
  480. template <class P>
  481. void BufferCache<P>::BindHostComputeBuffers() {
  482. MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
  483. BindHostComputeUniformBuffers();
  484. BindHostComputeStorageBuffers();
  485. }
  486. template <class P>
  487. void BufferCache<P>::SetEnabledUniformBuffers(size_t stage, u32 enabled) {
  488. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  489. if (enabled_uniform_buffers[stage] != enabled) {
  490. dirty_uniform_buffers[stage] = ~u32{0};
  491. }
  492. }
  493. enabled_uniform_buffers[stage] = enabled;
  494. }
  495. template <class P>
  496. void BufferCache<P>::SetEnabledComputeUniformBuffers(u32 enabled) {
  497. enabled_compute_uniform_buffers = enabled;
  498. }
  499. template <class P>
  500. void BufferCache<P>::UnbindGraphicsStorageBuffers(size_t stage) {
  501. enabled_storage_buffers[stage] = 0;
  502. written_storage_buffers[stage] = 0;
  503. }
  504. template <class P>
  505. void BufferCache<P>::BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index, u32 cbuf_index,
  506. u32 cbuf_offset, bool is_written) {
  507. enabled_storage_buffers[stage] |= 1U << ssbo_index;
  508. written_storage_buffers[stage] |= (is_written ? 1U : 0U) << ssbo_index;
  509. const auto& cbufs = maxwell3d.state.shader_stages[stage];
  510. const GPUVAddr ssbo_addr = cbufs.const_buffers[cbuf_index].address + cbuf_offset;
  511. storage_buffers[stage][ssbo_index] = StorageBufferBinding(ssbo_addr);
  512. }
  513. template <class P>
  514. void BufferCache<P>::UnbindComputeStorageBuffers() {
  515. enabled_compute_storage_buffers = 0;
  516. written_compute_storage_buffers = 0;
  517. }
  518. template <class P>
  519. void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
  520. bool is_written) {
  521. enabled_compute_storage_buffers |= 1U << ssbo_index;
  522. written_compute_storage_buffers |= (is_written ? 1U : 0U) << ssbo_index;
  523. const auto& launch_desc = kepler_compute.launch_description;
  524. ASSERT(((launch_desc.const_buffer_enable_mask >> cbuf_index) & 1) != 0);
  525. const auto& cbufs = launch_desc.const_buffer_config;
  526. const GPUVAddr ssbo_addr = cbufs[cbuf_index].Address() + cbuf_offset;
  527. compute_storage_buffers[ssbo_index] = StorageBufferBinding(ssbo_addr);
  528. }
  529. template <class P>
  530. void BufferCache<P>::FlushCachedWrites() {
  531. for (const BufferId buffer_id : cached_write_buffer_ids) {
  532. slot_buffers[buffer_id].FlushCachedWrites();
  533. }
  534. cached_write_buffer_ids.clear();
  535. }
  536. template <class P>
  537. bool BufferCache<P>::HasUncommittedFlushes() const noexcept {
  538. return !uncommitted_ranges.empty() || !committed_ranges.empty();
  539. }
  540. template <class P>
  541. void BufferCache<P>::AccumulateFlushes() {
  542. if (Settings::values.gpu_accuracy.GetValue() != Settings::GPUAccuracy::High) {
  543. uncommitted_ranges.clear();
  544. return;
  545. }
  546. if (uncommitted_ranges.empty()) {
  547. return;
  548. }
  549. committed_ranges.emplace_back(std::move(uncommitted_ranges));
  550. }
  551. template <class P>
  552. bool BufferCache<P>::ShouldWaitAsyncFlushes() const noexcept {
  553. return false;
  554. }
  555. template <class P>
  556. void BufferCache<P>::CommitAsyncFlushesHigh() {
  557. AccumulateFlushes();
  558. if (committed_ranges.empty()) {
  559. return;
  560. }
  561. MICROPROFILE_SCOPE(GPU_DownloadMemory);
  562. boost::container::small_vector<std::pair<BufferCopy, BufferId>, 1> downloads;
  563. u64 total_size_bytes = 0;
  564. u64 largest_copy = 0;
  565. for (const IntervalSet& intervals : committed_ranges) {
  566. for (auto& interval : intervals) {
  567. const std::size_t size = interval.upper() - interval.lower();
  568. const VAddr cpu_addr = interval.lower();
  569. ForEachBufferInRange(cpu_addr, size, [&](BufferId buffer_id, Buffer& buffer) {
  570. boost::container::small_vector<BufferCopy, 1> copies;
  571. buffer.ForEachDownloadRangeAndClear(
  572. cpu_addr, size, [&](u64 range_offset, u64 range_size) {
  573. const VAddr buffer_addr = buffer.CpuAddr();
  574. const auto add_download = [&](VAddr start, VAddr end) {
  575. const u64 new_offset = start - buffer_addr;
  576. const u64 new_size = end - start;
  577. downloads.push_back({
  578. BufferCopy{
  579. .src_offset = new_offset,
  580. .dst_offset = total_size_bytes,
  581. .size = new_size,
  582. },
  583. buffer_id,
  584. });
  585. // Align up to avoid cache conflicts
  586. constexpr u64 align = 256ULL;
  587. constexpr u64 mask = ~(align - 1ULL);
  588. total_size_bytes += (new_size + align - 1) & mask;
  589. largest_copy = std::max(largest_copy, new_size);
  590. };
  591. const VAddr start_address = buffer_addr + range_offset;
  592. const VAddr end_address = start_address + range_size;
  593. ForEachWrittenRange(start_address, range_size, add_download);
  594. const IntervalType subtract_interval{start_address, end_address};
  595. common_ranges.subtract(subtract_interval);
  596. });
  597. });
  598. }
  599. }
  600. committed_ranges.clear();
  601. if (downloads.empty()) {
  602. return;
  603. }
  604. if constexpr (USE_MEMORY_MAPS) {
  605. auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes);
  606. for (auto& [copy, buffer_id] : downloads) {
  607. // Have in mind the staging buffer offset for the copy
  608. copy.dst_offset += download_staging.offset;
  609. const std::array copies{copy};
  610. runtime.CopyBuffer(download_staging.buffer, slot_buffers[buffer_id], copies);
  611. }
  612. runtime.Finish();
  613. for (const auto& [copy, buffer_id] : downloads) {
  614. const Buffer& buffer = slot_buffers[buffer_id];
  615. const VAddr cpu_addr = buffer.CpuAddr() + copy.src_offset;
  616. // Undo the modified offset
  617. const u64 dst_offset = copy.dst_offset - download_staging.offset;
  618. const u8* read_mapped_memory = download_staging.mapped_span.data() + dst_offset;
  619. cpu_memory.WriteBlockUnsafe(cpu_addr, read_mapped_memory, copy.size);
  620. }
  621. } else {
  622. const std::span<u8> immediate_buffer = ImmediateBuffer(largest_copy);
  623. for (const auto& [copy, buffer_id] : downloads) {
  624. Buffer& buffer = slot_buffers[buffer_id];
  625. buffer.ImmediateDownload(copy.src_offset, immediate_buffer.subspan(0, copy.size));
  626. const VAddr cpu_addr = buffer.CpuAddr() + copy.src_offset;
  627. cpu_memory.WriteBlockUnsafe(cpu_addr, immediate_buffer.data(), copy.size);
  628. }
  629. }
  630. }
  631. template <class P>
  632. void BufferCache<P>::CommitAsyncFlushes() {
  633. if (Settings::values.gpu_accuracy.GetValue() == Settings::GPUAccuracy::High) {
  634. CommitAsyncFlushesHigh();
  635. } else {
  636. uncommitted_ranges.clear();
  637. committed_ranges.clear();
  638. }
  639. }
  640. template <class P>
  641. void BufferCache<P>::PopAsyncFlushes() {}
  642. template <class P>
  643. bool BufferCache<P>::IsRegionGpuModified(VAddr addr, size_t size) {
  644. const u64 page_end = Common::DivCeil(addr + size, PAGE_SIZE);
  645. for (u64 page = addr >> PAGE_BITS; page < page_end;) {
  646. const BufferId image_id = page_table[page];
  647. if (!image_id) {
  648. ++page;
  649. continue;
  650. }
  651. Buffer& buffer = slot_buffers[image_id];
  652. if (buffer.IsRegionGpuModified(addr, size)) {
  653. return true;
  654. }
  655. const VAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes();
  656. page = Common::DivCeil(end_addr, PAGE_SIZE);
  657. }
  658. return false;
  659. }
  660. template <class P>
  661. bool BufferCache<P>::IsRegionRegistered(VAddr addr, size_t size) {
  662. const VAddr end_addr = addr + size;
  663. const u64 page_end = Common::DivCeil(end_addr, PAGE_SIZE);
  664. for (u64 page = addr >> PAGE_BITS; page < page_end;) {
  665. const BufferId buffer_id = page_table[page];
  666. if (!buffer_id) {
  667. ++page;
  668. continue;
  669. }
  670. Buffer& buffer = slot_buffers[buffer_id];
  671. const VAddr buf_start_addr = buffer.CpuAddr();
  672. const VAddr buf_end_addr = buf_start_addr + buffer.SizeBytes();
  673. if (buf_start_addr < end_addr && addr < buf_end_addr) {
  674. return true;
  675. }
  676. page = Common::DivCeil(end_addr, PAGE_SIZE);
  677. }
  678. return false;
  679. }
  680. template <class P>
  681. bool BufferCache<P>::IsRegionCpuModified(VAddr addr, size_t size) {
  682. const u64 page_end = Common::DivCeil(addr + size, PAGE_SIZE);
  683. for (u64 page = addr >> PAGE_BITS; page < page_end;) {
  684. const BufferId image_id = page_table[page];
  685. if (!image_id) {
  686. ++page;
  687. continue;
  688. }
  689. Buffer& buffer = slot_buffers[image_id];
  690. if (buffer.IsRegionCpuModified(addr, size)) {
  691. return true;
  692. }
  693. const VAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes();
  694. page = Common::DivCeil(end_addr, PAGE_SIZE);
  695. }
  696. return false;
  697. }
  698. template <class P>
  699. void BufferCache<P>::BindHostIndexBuffer() {
  700. Buffer& buffer = slot_buffers[index_buffer.buffer_id];
  701. TouchBuffer(buffer);
  702. const u32 offset = buffer.Offset(index_buffer.cpu_addr);
  703. const u32 size = index_buffer.size;
  704. SynchronizeBuffer(buffer, index_buffer.cpu_addr, size);
  705. if constexpr (HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
  706. const u32 new_offset = offset + maxwell3d.regs.index_array.first *
  707. maxwell3d.regs.index_array.FormatSizeInBytes();
  708. runtime.BindIndexBuffer(buffer, new_offset, size);
  709. } else {
  710. runtime.BindIndexBuffer(maxwell3d.regs.draw.topology, maxwell3d.regs.index_array.format,
  711. maxwell3d.regs.index_array.first, maxwell3d.regs.index_array.count,
  712. buffer, offset, size);
  713. }
  714. }
  715. template <class P>
  716. void BufferCache<P>::BindHostVertexBuffers() {
  717. auto& flags = maxwell3d.dirty.flags;
  718. for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
  719. const Binding& binding = vertex_buffers[index];
  720. Buffer& buffer = slot_buffers[binding.buffer_id];
  721. TouchBuffer(buffer);
  722. SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
  723. if (!flags[Dirty::VertexBuffer0 + index]) {
  724. continue;
  725. }
  726. flags[Dirty::VertexBuffer0 + index] = false;
  727. const u32 stride = maxwell3d.regs.vertex_array[index].stride;
  728. const u32 offset = buffer.Offset(binding.cpu_addr);
  729. runtime.BindVertexBuffer(index, buffer, offset, binding.size, stride);
  730. }
  731. }
  732. template <class P>
  733. void BufferCache<P>::BindHostGraphicsUniformBuffers(size_t stage) {
  734. u32 dirty = ~0U;
  735. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  736. dirty = std::exchange(dirty_uniform_buffers[stage], 0);
  737. }
  738. u32 binding_index = 0;
  739. ForEachEnabledBit(enabled_uniform_buffers[stage], [&](u32 index) {
  740. const bool needs_bind = ((dirty >> index) & 1) != 0;
  741. BindHostGraphicsUniformBuffer(stage, index, binding_index, needs_bind);
  742. if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
  743. ++binding_index;
  744. }
  745. });
  746. }
  747. template <class P>
  748. void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index,
  749. bool needs_bind) {
  750. const Binding& binding = uniform_buffers[stage][index];
  751. const VAddr cpu_addr = binding.cpu_addr;
  752. const u32 size = binding.size;
  753. Buffer& buffer = slot_buffers[binding.buffer_id];
  754. TouchBuffer(buffer);
  755. const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID &&
  756. size <= uniform_buffer_skip_cache_size &&
  757. !buffer.IsRegionGpuModified(cpu_addr, size);
  758. if (use_fast_buffer) {
  759. if constexpr (IS_OPENGL) {
  760. if (runtime.HasFastBufferSubData()) {
  761. // Fast path for Nvidia
  762. if (!HasFastUniformBufferBound(stage, binding_index)) {
  763. // We only have to bind when the currently bound buffer is not the fast version
  764. runtime.BindFastUniformBuffer(stage, binding_index, size);
  765. }
  766. const auto span = ImmediateBufferWithData(cpu_addr, size);
  767. runtime.PushFastUniformBuffer(stage, binding_index, span);
  768. return;
  769. }
  770. }
  771. fast_bound_uniform_buffers[stage] |= 1U << binding_index;
  772. // Stream buffer path to avoid stalling on non-Nvidia drivers or Vulkan
  773. const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size);
  774. cpu_memory.ReadBlockUnsafe(cpu_addr, span.data(), size);
  775. return;
  776. }
  777. // Classic cached path
  778. const bool sync_cached = SynchronizeBuffer(buffer, cpu_addr, size);
  779. if (sync_cached) {
  780. ++uniform_cache_hits[0];
  781. }
  782. ++uniform_cache_shots[0];
  783. if (!needs_bind && !HasFastUniformBufferBound(stage, binding_index)) {
  784. // Skip binding if it's not needed and if the bound buffer is not the fast version
  785. // This exists to avoid instances where the fast buffer is bound and a GPU write happens
  786. return;
  787. }
  788. fast_bound_uniform_buffers[stage] &= ~(1U << binding_index);
  789. const u32 offset = buffer.Offset(cpu_addr);
  790. if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
  791. runtime.BindUniformBuffer(stage, binding_index, buffer, offset, size);
  792. } else {
  793. runtime.BindUniformBuffer(buffer, offset, size);
  794. }
  795. }
  796. template <class P>
  797. void BufferCache<P>::BindHostGraphicsStorageBuffers(size_t stage) {
  798. u32 binding_index = 0;
  799. ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
  800. const Binding& binding = storage_buffers[stage][index];
  801. Buffer& buffer = slot_buffers[binding.buffer_id];
  802. TouchBuffer(buffer);
  803. const u32 size = binding.size;
  804. SynchronizeBuffer(buffer, binding.cpu_addr, size);
  805. const u32 offset = buffer.Offset(binding.cpu_addr);
  806. const bool is_written = ((written_storage_buffers[stage] >> index) & 1) != 0;
  807. if constexpr (NEEDS_BIND_STORAGE_INDEX) {
  808. runtime.BindStorageBuffer(stage, binding_index, buffer, offset, size, is_written);
  809. ++binding_index;
  810. } else {
  811. runtime.BindStorageBuffer(buffer, offset, size, is_written);
  812. }
  813. });
  814. }
  815. template <class P>
  816. void BufferCache<P>::BindHostTransformFeedbackBuffers() {
  817. if (maxwell3d.regs.tfb_enabled == 0) {
  818. return;
  819. }
  820. for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
  821. const Binding& binding = transform_feedback_buffers[index];
  822. Buffer& buffer = slot_buffers[binding.buffer_id];
  823. TouchBuffer(buffer);
  824. const u32 size = binding.size;
  825. SynchronizeBuffer(buffer, binding.cpu_addr, size);
  826. const u32 offset = buffer.Offset(binding.cpu_addr);
  827. runtime.BindTransformFeedbackBuffer(index, buffer, offset, size);
  828. }
  829. }
  830. template <class P>
  831. void BufferCache<P>::BindHostComputeUniformBuffers() {
  832. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  833. // Mark all uniform buffers as dirty
  834. dirty_uniform_buffers.fill(~u32{0});
  835. }
  836. u32 binding_index = 0;
  837. ForEachEnabledBit(enabled_compute_uniform_buffers, [&](u32 index) {
  838. const Binding& binding = compute_uniform_buffers[index];
  839. Buffer& buffer = slot_buffers[binding.buffer_id];
  840. TouchBuffer(buffer);
  841. const u32 size = binding.size;
  842. SynchronizeBuffer(buffer, binding.cpu_addr, size);
  843. const u32 offset = buffer.Offset(binding.cpu_addr);
  844. if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
  845. runtime.BindComputeUniformBuffer(binding_index, buffer, offset, size);
  846. ++binding_index;
  847. } else {
  848. runtime.BindUniformBuffer(buffer, offset, size);
  849. }
  850. });
  851. }
  852. template <class P>
  853. void BufferCache<P>::BindHostComputeStorageBuffers() {
  854. u32 binding_index = 0;
  855. ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
  856. const Binding& binding = compute_storage_buffers[index];
  857. Buffer& buffer = slot_buffers[binding.buffer_id];
  858. TouchBuffer(buffer);
  859. const u32 size = binding.size;
  860. SynchronizeBuffer(buffer, binding.cpu_addr, size);
  861. const u32 offset = buffer.Offset(binding.cpu_addr);
  862. const bool is_written = ((written_compute_storage_buffers >> index) & 1) != 0;
  863. if constexpr (NEEDS_BIND_STORAGE_INDEX) {
  864. runtime.BindComputeStorageBuffer(binding_index, buffer, offset, size, is_written);
  865. ++binding_index;
  866. } else {
  867. runtime.BindStorageBuffer(buffer, offset, size, is_written);
  868. }
  869. });
  870. }
  871. template <class P>
  872. void BufferCache<P>::DoUpdateGraphicsBuffers(bool is_indexed) {
  873. if (is_indexed) {
  874. UpdateIndexBuffer();
  875. }
  876. UpdateVertexBuffers();
  877. UpdateTransformFeedbackBuffers();
  878. for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
  879. UpdateUniformBuffers(stage);
  880. UpdateStorageBuffers(stage);
  881. }
  882. }
  883. template <class P>
  884. void BufferCache<P>::DoUpdateComputeBuffers() {
  885. UpdateComputeUniformBuffers();
  886. UpdateComputeStorageBuffers();
  887. }
  888. template <class P>
  889. void BufferCache<P>::UpdateIndexBuffer() {
  890. // We have to check for the dirty flags and index count
  891. // The index count is currently changed without updating the dirty flags
  892. const auto& index_array = maxwell3d.regs.index_array;
  893. auto& flags = maxwell3d.dirty.flags;
  894. if (!flags[Dirty::IndexBuffer] && last_index_count == index_array.count) {
  895. return;
  896. }
  897. flags[Dirty::IndexBuffer] = false;
  898. last_index_count = index_array.count;
  899. const GPUVAddr gpu_addr_begin = index_array.StartAddress();
  900. const GPUVAddr gpu_addr_end = index_array.EndAddress();
  901. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr_begin);
  902. const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
  903. const u32 draw_size = (index_array.count + index_array.first) * index_array.FormatSizeInBytes();
  904. const u32 size = std::min(address_size, draw_size);
  905. if (size == 0 || !cpu_addr) {
  906. index_buffer = NULL_BINDING;
  907. return;
  908. }
  909. index_buffer = Binding{
  910. .cpu_addr = *cpu_addr,
  911. .size = size,
  912. .buffer_id = FindBuffer(*cpu_addr, size),
  913. };
  914. }
  915. template <class P>
  916. void BufferCache<P>::UpdateVertexBuffers() {
  917. auto& flags = maxwell3d.dirty.flags;
  918. if (!maxwell3d.dirty.flags[Dirty::VertexBuffers]) {
  919. return;
  920. }
  921. flags[Dirty::VertexBuffers] = false;
  922. for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
  923. UpdateVertexBuffer(index);
  924. }
  925. }
  926. template <class P>
  927. void BufferCache<P>::UpdateVertexBuffer(u32 index) {
  928. if (!maxwell3d.dirty.flags[Dirty::VertexBuffer0 + index]) {
  929. return;
  930. }
  931. const auto& array = maxwell3d.regs.vertex_array[index];
  932. const auto& limit = maxwell3d.regs.vertex_array_limit[index];
  933. const GPUVAddr gpu_addr_begin = array.StartAddress();
  934. const GPUVAddr gpu_addr_end = limit.LimitAddress() + 1;
  935. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr_begin);
  936. const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
  937. const u32 size = address_size; // TODO: Analyze stride and number of vertices
  938. if (array.enable == 0 || size == 0 || !cpu_addr) {
  939. vertex_buffers[index] = NULL_BINDING;
  940. return;
  941. }
  942. vertex_buffers[index] = Binding{
  943. .cpu_addr = *cpu_addr,
  944. .size = size,
  945. .buffer_id = FindBuffer(*cpu_addr, size),
  946. };
  947. }
  948. template <class P>
  949. void BufferCache<P>::UpdateUniformBuffers(size_t stage) {
  950. ForEachEnabledBit(enabled_uniform_buffers[stage], [&](u32 index) {
  951. Binding& binding = uniform_buffers[stage][index];
  952. if (binding.buffer_id) {
  953. // Already updated
  954. return;
  955. }
  956. // Mark as dirty
  957. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  958. dirty_uniform_buffers[stage] |= 1U << index;
  959. }
  960. // Resolve buffer
  961. binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
  962. });
  963. }
  964. template <class P>
  965. void BufferCache<P>::UpdateStorageBuffers(size_t stage) {
  966. const u32 written_mask = written_storage_buffers[stage];
  967. ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
  968. // Resolve buffer
  969. Binding& binding = storage_buffers[stage][index];
  970. const BufferId buffer_id = FindBuffer(binding.cpu_addr, binding.size);
  971. binding.buffer_id = buffer_id;
  972. // Mark buffer as written if needed
  973. if (((written_mask >> index) & 1) != 0) {
  974. MarkWrittenBuffer(buffer_id, binding.cpu_addr, binding.size);
  975. }
  976. });
  977. }
  978. template <class P>
  979. void BufferCache<P>::UpdateTransformFeedbackBuffers() {
  980. if (maxwell3d.regs.tfb_enabled == 0) {
  981. return;
  982. }
  983. for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
  984. UpdateTransformFeedbackBuffer(index);
  985. }
  986. }
  987. template <class P>
  988. void BufferCache<P>::UpdateTransformFeedbackBuffer(u32 index) {
  989. const auto& binding = maxwell3d.regs.tfb_bindings[index];
  990. const GPUVAddr gpu_addr = binding.Address() + binding.buffer_offset;
  991. const u32 size = binding.buffer_size;
  992. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
  993. if (binding.buffer_enable == 0 || size == 0 || !cpu_addr) {
  994. transform_feedback_buffers[index] = NULL_BINDING;
  995. return;
  996. }
  997. const BufferId buffer_id = FindBuffer(*cpu_addr, size);
  998. transform_feedback_buffers[index] = Binding{
  999. .cpu_addr = *cpu_addr,
  1000. .size = size,
  1001. .buffer_id = buffer_id,
  1002. };
  1003. MarkWrittenBuffer(buffer_id, *cpu_addr, size);
  1004. }
  1005. template <class P>
  1006. void BufferCache<P>::UpdateComputeUniformBuffers() {
  1007. ForEachEnabledBit(enabled_compute_uniform_buffers, [&](u32 index) {
  1008. Binding& binding = compute_uniform_buffers[index];
  1009. binding = NULL_BINDING;
  1010. const auto& launch_desc = kepler_compute.launch_description;
  1011. if (((launch_desc.const_buffer_enable_mask >> index) & 1) != 0) {
  1012. const auto& cbuf = launch_desc.const_buffer_config[index];
  1013. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(cbuf.Address());
  1014. if (cpu_addr) {
  1015. binding.cpu_addr = *cpu_addr;
  1016. binding.size = cbuf.size;
  1017. }
  1018. }
  1019. binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
  1020. });
  1021. }
  1022. template <class P>
  1023. void BufferCache<P>::UpdateComputeStorageBuffers() {
  1024. ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
  1025. // Resolve buffer
  1026. Binding& binding = compute_storage_buffers[index];
  1027. const BufferId buffer_id = FindBuffer(binding.cpu_addr, binding.size);
  1028. binding.buffer_id = buffer_id;
  1029. // Mark as written if needed
  1030. if (((written_compute_storage_buffers >> index) & 1) != 0) {
  1031. MarkWrittenBuffer(buffer_id, binding.cpu_addr, binding.size);
  1032. }
  1033. });
  1034. }
  1035. template <class P>
  1036. void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 size) {
  1037. Buffer& buffer = slot_buffers[buffer_id];
  1038. buffer.MarkRegionAsGpuModified(cpu_addr, size);
  1039. const IntervalType base_interval{cpu_addr, cpu_addr + size};
  1040. common_ranges.add(base_interval);
  1041. const bool is_accuracy_high =
  1042. Settings::values.gpu_accuracy.GetValue() == Settings::GPUAccuracy::High;
  1043. const bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue();
  1044. if (!is_async && !is_accuracy_high) {
  1045. return;
  1046. }
  1047. uncommitted_ranges.add(base_interval);
  1048. }
  1049. template <class P>
  1050. BufferId BufferCache<P>::FindBuffer(VAddr cpu_addr, u32 size) {
  1051. if (cpu_addr == 0) {
  1052. return NULL_BUFFER_ID;
  1053. }
  1054. const u64 page = cpu_addr >> PAGE_BITS;
  1055. const BufferId buffer_id = page_table[page];
  1056. if (!buffer_id) {
  1057. return CreateBuffer(cpu_addr, size);
  1058. }
  1059. const Buffer& buffer = slot_buffers[buffer_id];
  1060. if (buffer.IsInBounds(cpu_addr, size)) {
  1061. return buffer_id;
  1062. }
  1063. return CreateBuffer(cpu_addr, size);
  1064. }
  1065. template <class P>
  1066. typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(VAddr cpu_addr,
  1067. u32 wanted_size) {
  1068. static constexpr int STREAM_LEAP_THRESHOLD = 16;
  1069. std::vector<BufferId> overlap_ids;
  1070. VAddr begin = cpu_addr;
  1071. VAddr end = cpu_addr + wanted_size;
  1072. int stream_score = 0;
  1073. bool has_stream_leap = false;
  1074. for (; cpu_addr >> PAGE_BITS < Common::DivCeil(end, PAGE_SIZE); cpu_addr += PAGE_SIZE) {
  1075. const BufferId overlap_id = page_table[cpu_addr >> PAGE_BITS];
  1076. if (!overlap_id) {
  1077. continue;
  1078. }
  1079. Buffer& overlap = slot_buffers[overlap_id];
  1080. if (overlap.IsPicked()) {
  1081. continue;
  1082. }
  1083. overlap_ids.push_back(overlap_id);
  1084. overlap.Pick();
  1085. const VAddr overlap_cpu_addr = overlap.CpuAddr();
  1086. if (overlap_cpu_addr < begin) {
  1087. cpu_addr = begin = overlap_cpu_addr;
  1088. }
  1089. end = std::max(end, overlap_cpu_addr + overlap.SizeBytes());
  1090. stream_score += overlap.StreamScore();
  1091. if (stream_score > STREAM_LEAP_THRESHOLD && !has_stream_leap) {
  1092. // When this memory region has been joined a bunch of times, we assume it's being used
  1093. // as a stream buffer. Increase the size to skip constantly recreating buffers.
  1094. has_stream_leap = true;
  1095. end += PAGE_SIZE * 256;
  1096. }
  1097. }
  1098. return OverlapResult{
  1099. .ids = std::move(overlap_ids),
  1100. .begin = begin,
  1101. .end = end,
  1102. .has_stream_leap = has_stream_leap,
  1103. };
  1104. }
  1105. template <class P>
  1106. void BufferCache<P>::JoinOverlap(BufferId new_buffer_id, BufferId overlap_id,
  1107. bool accumulate_stream_score) {
  1108. Buffer& new_buffer = slot_buffers[new_buffer_id];
  1109. Buffer& overlap = slot_buffers[overlap_id];
  1110. if (accumulate_stream_score) {
  1111. new_buffer.IncreaseStreamScore(overlap.StreamScore() + 1);
  1112. }
  1113. std::vector<BufferCopy> copies;
  1114. const size_t dst_base_offset = overlap.CpuAddr() - new_buffer.CpuAddr();
  1115. overlap.ForEachDownloadRange([&](u64 begin, u64 range_size) {
  1116. copies.push_back(BufferCopy{
  1117. .src_offset = begin,
  1118. .dst_offset = dst_base_offset + begin,
  1119. .size = range_size,
  1120. });
  1121. new_buffer.UnmarkRegionAsCpuModified(begin, range_size);
  1122. new_buffer.MarkRegionAsGpuModified(begin, range_size);
  1123. });
  1124. if (!copies.empty()) {
  1125. runtime.CopyBuffer(slot_buffers[new_buffer_id], overlap, copies);
  1126. }
  1127. DeleteBuffer(overlap_id);
  1128. }
  1129. template <class P>
  1130. BufferId BufferCache<P>::CreateBuffer(VAddr cpu_addr, u32 wanted_size) {
  1131. const OverlapResult overlap = ResolveOverlaps(cpu_addr, wanted_size);
  1132. const u32 size = static_cast<u32>(overlap.end - overlap.begin);
  1133. const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, overlap.begin, size);
  1134. TouchBuffer(slot_buffers[new_buffer_id]);
  1135. for (const BufferId overlap_id : overlap.ids) {
  1136. JoinOverlap(new_buffer_id, overlap_id, !overlap.has_stream_leap);
  1137. }
  1138. Register(new_buffer_id);
  1139. return new_buffer_id;
  1140. }
  1141. template <class P>
  1142. void BufferCache<P>::Register(BufferId buffer_id) {
  1143. ChangeRegister<true>(buffer_id);
  1144. }
  1145. template <class P>
  1146. void BufferCache<P>::Unregister(BufferId buffer_id) {
  1147. ChangeRegister<false>(buffer_id);
  1148. }
  1149. template <class P>
  1150. template <bool insert>
  1151. void BufferCache<P>::ChangeRegister(BufferId buffer_id) {
  1152. const Buffer& buffer = slot_buffers[buffer_id];
  1153. const auto size = buffer.SizeBytes();
  1154. if (insert) {
  1155. total_used_memory += Common::AlignUp(size, 1024);
  1156. } else {
  1157. total_used_memory -= Common::AlignUp(size, 1024);
  1158. }
  1159. const VAddr cpu_addr_begin = buffer.CpuAddr();
  1160. const VAddr cpu_addr_end = cpu_addr_begin + size;
  1161. const u64 page_begin = cpu_addr_begin / PAGE_SIZE;
  1162. const u64 page_end = Common::DivCeil(cpu_addr_end, PAGE_SIZE);
  1163. for (u64 page = page_begin; page != page_end; ++page) {
  1164. if constexpr (insert) {
  1165. page_table[page] = buffer_id;
  1166. } else {
  1167. page_table[page] = BufferId{};
  1168. }
  1169. }
  1170. }
  1171. template <class P>
  1172. void BufferCache<P>::TouchBuffer(Buffer& buffer) const noexcept {
  1173. buffer.SetFrameTick(frame_tick);
  1174. }
  1175. template <class P>
  1176. bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size) {
  1177. if (buffer.CpuAddr() == 0) {
  1178. return true;
  1179. }
  1180. return SynchronizeBufferImpl(buffer, cpu_addr, size);
  1181. }
  1182. template <class P>
  1183. bool BufferCache<P>::SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size) {
  1184. boost::container::small_vector<BufferCopy, 4> copies;
  1185. u64 total_size_bytes = 0;
  1186. u64 largest_copy = 0;
  1187. buffer.ForEachUploadRange(cpu_addr, size, [&](u64 range_offset, u64 range_size) {
  1188. copies.push_back(BufferCopy{
  1189. .src_offset = total_size_bytes,
  1190. .dst_offset = range_offset,
  1191. .size = range_size,
  1192. });
  1193. total_size_bytes += range_size;
  1194. largest_copy = std::max(largest_copy, range_size);
  1195. });
  1196. if (total_size_bytes == 0) {
  1197. return true;
  1198. }
  1199. const std::span<BufferCopy> copies_span(copies.data(), copies.size());
  1200. UploadMemory(buffer, total_size_bytes, largest_copy, copies_span);
  1201. return false;
  1202. }
  1203. template <class P>
  1204. void BufferCache<P>::UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 largest_copy,
  1205. std::span<BufferCopy> copies) {
  1206. if constexpr (USE_MEMORY_MAPS) {
  1207. MappedUploadMemory(buffer, total_size_bytes, copies);
  1208. } else {
  1209. ImmediateUploadMemory(buffer, largest_copy, copies);
  1210. }
  1211. }
  1212. template <class P>
  1213. void BufferCache<P>::ImmediateUploadMemory(Buffer& buffer, u64 largest_copy,
  1214. std::span<const BufferCopy> copies) {
  1215. std::span<u8> immediate_buffer;
  1216. for (const BufferCopy& copy : copies) {
  1217. std::span<const u8> upload_span;
  1218. const VAddr cpu_addr = buffer.CpuAddr() + copy.dst_offset;
  1219. if (IsRangeGranular(cpu_addr, copy.size)) {
  1220. upload_span = std::span(cpu_memory.GetPointer(cpu_addr), copy.size);
  1221. } else {
  1222. if (immediate_buffer.empty()) {
  1223. immediate_buffer = ImmediateBuffer(largest_copy);
  1224. }
  1225. cpu_memory.ReadBlockUnsafe(cpu_addr, immediate_buffer.data(), copy.size);
  1226. upload_span = immediate_buffer.subspan(0, copy.size);
  1227. }
  1228. buffer.ImmediateUpload(copy.dst_offset, upload_span);
  1229. }
  1230. }
  1231. template <class P>
  1232. void BufferCache<P>::MappedUploadMemory(Buffer& buffer, u64 total_size_bytes,
  1233. std::span<BufferCopy> copies) {
  1234. auto upload_staging = runtime.UploadStagingBuffer(total_size_bytes);
  1235. const std::span<u8> staging_pointer = upload_staging.mapped_span;
  1236. for (BufferCopy& copy : copies) {
  1237. u8* const src_pointer = staging_pointer.data() + copy.src_offset;
  1238. const VAddr cpu_addr = buffer.CpuAddr() + copy.dst_offset;
  1239. cpu_memory.ReadBlockUnsafe(cpu_addr, src_pointer, copy.size);
  1240. // Apply the staging offset
  1241. copy.src_offset += upload_staging.offset;
  1242. }
  1243. runtime.CopyBuffer(buffer, upload_staging.buffer, copies);
  1244. }
  1245. template <class P>
  1246. void BufferCache<P>::DownloadBufferMemory(Buffer& buffer) {
  1247. DownloadBufferMemory(buffer, buffer.CpuAddr(), buffer.SizeBytes());
  1248. }
  1249. template <class P>
  1250. void BufferCache<P>::DownloadBufferMemory(Buffer& buffer, VAddr cpu_addr, u64 size) {
  1251. boost::container::small_vector<BufferCopy, 1> copies;
  1252. u64 total_size_bytes = 0;
  1253. u64 largest_copy = 0;
  1254. buffer.ForEachDownloadRangeAndClear(cpu_addr, size, [&](u64 range_offset, u64 range_size) {
  1255. const VAddr buffer_addr = buffer.CpuAddr();
  1256. const auto add_download = [&](VAddr start, VAddr end) {
  1257. const u64 new_offset = start - buffer_addr;
  1258. const u64 new_size = end - start;
  1259. copies.push_back(BufferCopy{
  1260. .src_offset = new_offset,
  1261. .dst_offset = total_size_bytes,
  1262. .size = new_size,
  1263. });
  1264. // Align up to avoid cache conflicts
  1265. constexpr u64 align = 256ULL;
  1266. constexpr u64 mask = ~(align - 1ULL);
  1267. total_size_bytes += (new_size + align - 1) & mask;
  1268. largest_copy = std::max(largest_copy, new_size);
  1269. };
  1270. const VAddr start_address = buffer_addr + range_offset;
  1271. const VAddr end_address = start_address + range_size;
  1272. ForEachWrittenRange(start_address, range_size, add_download);
  1273. const IntervalType subtract_interval{start_address, end_address};
  1274. common_ranges.subtract(subtract_interval);
  1275. });
  1276. if (total_size_bytes == 0) {
  1277. return;
  1278. }
  1279. MICROPROFILE_SCOPE(GPU_DownloadMemory);
  1280. if constexpr (USE_MEMORY_MAPS) {
  1281. auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes);
  1282. const u8* const mapped_memory = download_staging.mapped_span.data();
  1283. const std::span<BufferCopy> copies_span(copies.data(), copies.data() + copies.size());
  1284. for (BufferCopy& copy : copies) {
  1285. // Modify copies to have the staging offset in mind
  1286. copy.dst_offset += download_staging.offset;
  1287. }
  1288. runtime.CopyBuffer(download_staging.buffer, buffer, copies_span);
  1289. runtime.Finish();
  1290. for (const BufferCopy& copy : copies) {
  1291. const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
  1292. // Undo the modified offset
  1293. const u64 dst_offset = copy.dst_offset - download_staging.offset;
  1294. const u8* copy_mapped_memory = mapped_memory + dst_offset;
  1295. cpu_memory.WriteBlockUnsafe(copy_cpu_addr, copy_mapped_memory, copy.size);
  1296. }
  1297. } else {
  1298. const std::span<u8> immediate_buffer = ImmediateBuffer(largest_copy);
  1299. for (const BufferCopy& copy : copies) {
  1300. buffer.ImmediateDownload(copy.src_offset, immediate_buffer.subspan(0, copy.size));
  1301. const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
  1302. cpu_memory.WriteBlockUnsafe(copy_cpu_addr, immediate_buffer.data(), copy.size);
  1303. }
  1304. }
  1305. }
  1306. template <class P>
  1307. void BufferCache<P>::DeleteBuffer(BufferId buffer_id) {
  1308. const auto scalar_replace = [buffer_id](Binding& binding) {
  1309. if (binding.buffer_id == buffer_id) {
  1310. binding.buffer_id = BufferId{};
  1311. }
  1312. };
  1313. const auto replace = [scalar_replace](std::span<Binding> bindings) {
  1314. std::ranges::for_each(bindings, scalar_replace);
  1315. };
  1316. scalar_replace(index_buffer);
  1317. replace(vertex_buffers);
  1318. std::ranges::for_each(uniform_buffers, replace);
  1319. std::ranges::for_each(storage_buffers, replace);
  1320. replace(transform_feedback_buffers);
  1321. replace(compute_uniform_buffers);
  1322. replace(compute_storage_buffers);
  1323. std::erase(cached_write_buffer_ids, buffer_id);
  1324. // Mark the whole buffer as CPU written to stop tracking CPU writes
  1325. Buffer& buffer = slot_buffers[buffer_id];
  1326. buffer.MarkRegionAsCpuModified(buffer.CpuAddr(), buffer.SizeBytes());
  1327. Unregister(buffer_id);
  1328. delayed_destruction_ring.Push(std::move(slot_buffers[buffer_id]));
  1329. slot_buffers.erase(buffer_id);
  1330. NotifyBufferDeletion();
  1331. }
  1332. template <class P>
  1333. void BufferCache<P>::NotifyBufferDeletion() {
  1334. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  1335. dirty_uniform_buffers.fill(~u32{0});
  1336. }
  1337. auto& flags = maxwell3d.dirty.flags;
  1338. flags[Dirty::IndexBuffer] = true;
  1339. flags[Dirty::VertexBuffers] = true;
  1340. for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
  1341. flags[Dirty::VertexBuffer0 + index] = true;
  1342. }
  1343. has_deleted_buffers = true;
  1344. }
  1345. template <class P>
  1346. typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr) const {
  1347. const GPUVAddr gpu_addr = gpu_memory.Read<u64>(ssbo_addr);
  1348. const u32 size = gpu_memory.Read<u32>(ssbo_addr + 8);
  1349. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
  1350. if (!cpu_addr || size == 0) {
  1351. return NULL_BINDING;
  1352. }
  1353. const Binding binding{
  1354. .cpu_addr = *cpu_addr,
  1355. .size = size,
  1356. .buffer_id = BufferId{},
  1357. };
  1358. return binding;
  1359. }
  1360. template <class P>
  1361. std::span<const u8> BufferCache<P>::ImmediateBufferWithData(VAddr cpu_addr, size_t size) {
  1362. u8* const base_pointer = cpu_memory.GetPointer(cpu_addr);
  1363. if (IsRangeGranular(cpu_addr, size) ||
  1364. base_pointer + size == cpu_memory.GetPointer(cpu_addr + size)) {
  1365. return std::span(base_pointer, size);
  1366. } else {
  1367. const std::span<u8> span = ImmediateBuffer(size);
  1368. cpu_memory.ReadBlockUnsafe(cpu_addr, span.data(), size);
  1369. return span;
  1370. }
  1371. }
  1372. template <class P>
  1373. std::span<u8> BufferCache<P>::ImmediateBuffer(size_t wanted_capacity) {
  1374. if (wanted_capacity > immediate_buffer_capacity) {
  1375. immediate_buffer_capacity = wanted_capacity;
  1376. immediate_buffer_alloc = std::make_unique<u8[]>(wanted_capacity);
  1377. }
  1378. return std::span<u8>(immediate_buffer_alloc.get(), wanted_capacity);
  1379. }
  1380. template <class P>
  1381. bool BufferCache<P>::HasFastUniformBufferBound(size_t stage, u32 binding_index) const noexcept {
  1382. if constexpr (IS_OPENGL) {
  1383. return ((fast_bound_uniform_buffers[stage] >> binding_index) & 1) != 0;
  1384. } else {
  1385. // Only OpenGL has fast uniform buffers
  1386. return false;
  1387. }
  1388. }
  1389. } // namespace VideoCommon