maxwell_3d.cpp 15 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <cinttypes>
  5. #include "common/assert.h"
  6. #include "core/core.h"
  7. #include "video_core/debug_utils/debug_utils.h"
  8. #include "video_core/engines/maxwell_3d.h"
  9. #include "video_core/rasterizer_interface.h"
  10. #include "video_core/renderer_base.h"
  11. #include "video_core/textures/decoders.h"
  12. #include "video_core/textures/texture.h"
  13. #include "video_core/video_core.h"
  14. namespace Tegra {
  15. namespace Engines {
  16. /// First register id that is actually a Macro call.
  17. constexpr u32 MacroRegistersStart = 0xE00;
  18. Maxwell3D::Maxwell3D(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager)
  19. : memory_manager(memory_manager), rasterizer{rasterizer}, macro_interpreter(*this) {}
  20. void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
  21. // Reset the current macro.
  22. executing_macro = 0;
  23. // The requested macro must have been uploaded already.
  24. auto macro_code = uploaded_macros.find(method);
  25. if (macro_code == uploaded_macros.end()) {
  26. LOG_ERROR(HW_GPU, "Macro {:04X} was not uploaded", method);
  27. return;
  28. }
  29. // Execute the current macro.
  30. macro_interpreter.Execute(macro_code->second, std::move(parameters));
  31. }
  32. void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
  33. auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
  34. // It is an error to write to a register other than the current macro's ARG register before it
  35. // has finished execution.
  36. if (executing_macro != 0) {
  37. ASSERT(method == executing_macro + 1);
  38. }
  39. // Methods after 0xE00 are special, they're actually triggers for some microcode that was
  40. // uploaded to the GPU during initialization.
  41. if (method >= MacroRegistersStart) {
  42. // We're trying to execute a macro
  43. if (executing_macro == 0) {
  44. // A macro call must begin by writing the macro method's register, not its argument.
  45. ASSERT_MSG((method % 2) == 0,
  46. "Can't start macro execution by writing to the ARGS register");
  47. executing_macro = method;
  48. }
  49. macro_params.push_back(value);
  50. // Call the macro when there are no more parameters in the command buffer
  51. if (remaining_params == 0) {
  52. CallMacroMethod(executing_macro, std::move(macro_params));
  53. }
  54. return;
  55. }
  56. ASSERT_MSG(method < Regs::NUM_REGS,
  57. "Invalid Maxwell3D register, increase the size of the Regs structure");
  58. if (debug_context) {
  59. debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
  60. }
  61. regs.reg_array[method] = value;
  62. switch (method) {
  63. case MAXWELL3D_REG_INDEX(macros.data): {
  64. ProcessMacroUpload(value);
  65. break;
  66. }
  67. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]):
  68. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[1]):
  69. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[2]):
  70. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[3]):
  71. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[4]):
  72. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[5]):
  73. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[6]):
  74. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[7]):
  75. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[8]):
  76. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[9]):
  77. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[10]):
  78. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[11]):
  79. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[12]):
  80. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[13]):
  81. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[14]):
  82. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[15]): {
  83. ProcessCBData(value);
  84. break;
  85. }
  86. case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): {
  87. ProcessCBBind(Regs::ShaderStage::Vertex);
  88. break;
  89. }
  90. case MAXWELL3D_REG_INDEX(cb_bind[1].raw_config): {
  91. ProcessCBBind(Regs::ShaderStage::TesselationControl);
  92. break;
  93. }
  94. case MAXWELL3D_REG_INDEX(cb_bind[2].raw_config): {
  95. ProcessCBBind(Regs::ShaderStage::TesselationEval);
  96. break;
  97. }
  98. case MAXWELL3D_REG_INDEX(cb_bind[3].raw_config): {
  99. ProcessCBBind(Regs::ShaderStage::Geometry);
  100. break;
  101. }
  102. case MAXWELL3D_REG_INDEX(cb_bind[4].raw_config): {
  103. ProcessCBBind(Regs::ShaderStage::Fragment);
  104. break;
  105. }
  106. case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
  107. DrawArrays();
  108. break;
  109. }
  110. case MAXWELL3D_REG_INDEX(clear_buffers): {
  111. ProcessClearBuffers();
  112. break;
  113. }
  114. case MAXWELL3D_REG_INDEX(query.query_get): {
  115. ProcessQueryGet();
  116. break;
  117. }
  118. default:
  119. break;
  120. }
  121. rasterizer.NotifyMaxwellRegisterChanged(method);
  122. if (debug_context) {
  123. debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed, nullptr);
  124. }
  125. }
  126. void Maxwell3D::ProcessMacroUpload(u32 data) {
  127. // Store the uploaded macro code to interpret them when they're called.
  128. auto& macro = uploaded_macros[regs.macros.entry * 2 + MacroRegistersStart];
  129. macro.push_back(data);
  130. }
  131. void Maxwell3D::ProcessQueryGet() {
  132. GPUVAddr sequence_address = regs.query.QueryAddress();
  133. // Since the sequence address is given as a GPU VAddr, we have to convert it to an application
  134. // VAddr before writing.
  135. boost::optional<VAddr> address = memory_manager.GpuToCpuAddress(sequence_address);
  136. // TODO(Subv): Support the other query units.
  137. ASSERT_MSG(regs.query.query_get.unit == Regs::QueryUnit::Crop,
  138. "Units other than CROP are unimplemented");
  139. u32 value = Memory::Read32(*address);
  140. u64 result = 0;
  141. // TODO(Subv): Support the other query variables
  142. switch (regs.query.query_get.select) {
  143. case Regs::QuerySelect::Zero:
  144. // This seems to actually write the query sequence to the query address.
  145. result = regs.query.query_sequence;
  146. break;
  147. default:
  148. UNIMPLEMENTED_MSG("Unimplemented query select type {}",
  149. static_cast<u32>(regs.query.query_get.select.Value()));
  150. }
  151. // TODO(Subv): Research and implement how query sync conditions work.
  152. struct LongQueryResult {
  153. u64_le value;
  154. u64_le timestamp;
  155. };
  156. static_assert(sizeof(LongQueryResult) == 16, "LongQueryResult has wrong size");
  157. switch (regs.query.query_get.mode) {
  158. case Regs::QueryMode::Write:
  159. case Regs::QueryMode::Write2: {
  160. u32 sequence = regs.query.query_sequence;
  161. if (regs.query.query_get.short_query) {
  162. // Write the current query sequence to the sequence address.
  163. // TODO(Subv): Find out what happens if you use a long query type but mark it as a short
  164. // query.
  165. Memory::Write32(*address, sequence);
  166. } else {
  167. // Write the 128-bit result structure in long mode. Note: We emulate an infinitely fast
  168. // GPU, this command may actually take a while to complete in real hardware due to GPU
  169. // wait queues.
  170. LongQueryResult query_result{};
  171. query_result.value = result;
  172. // TODO(Subv): Generate a real GPU timestamp and write it here instead of 0
  173. query_result.timestamp = 0;
  174. Memory::WriteBlock(*address, &query_result, sizeof(query_result));
  175. }
  176. break;
  177. }
  178. default:
  179. UNIMPLEMENTED_MSG("Query mode {} not implemented",
  180. static_cast<u32>(regs.query.query_get.mode.Value()));
  181. }
  182. }
  183. void Maxwell3D::DrawArrays() {
  184. LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
  185. regs.vertex_buffer.count);
  186. ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
  187. auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
  188. if (debug_context) {
  189. debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
  190. }
  191. if (debug_context) {
  192. debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
  193. }
  194. const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
  195. rasterizer.AccelerateDrawBatch(is_indexed);
  196. // TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
  197. // the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
  198. // it's possible that it is incorrect and that there is some other register used to specify the
  199. // drawing mode.
  200. if (is_indexed) {
  201. regs.index_array.count = 0;
  202. } else {
  203. regs.vertex_buffer.count = 0;
  204. }
  205. }
  206. void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
  207. // Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
  208. auto& shader = state.shader_stages[static_cast<size_t>(stage)];
  209. auto& bind_data = regs.cb_bind[static_cast<size_t>(stage)];
  210. auto& buffer = shader.const_buffers[bind_data.index];
  211. ASSERT(bind_data.index < Regs::MaxConstBuffers);
  212. buffer.enabled = bind_data.valid.Value() != 0;
  213. buffer.index = bind_data.index;
  214. buffer.address = regs.const_buffer.BufferAddress();
  215. buffer.size = regs.const_buffer.cb_size;
  216. }
  217. void Maxwell3D::ProcessCBData(u32 value) {
  218. // Write the input value to the current const buffer at the current position.
  219. GPUVAddr buffer_address = regs.const_buffer.BufferAddress();
  220. ASSERT(buffer_address != 0);
  221. // Don't allow writing past the end of the buffer.
  222. ASSERT(regs.const_buffer.cb_pos + sizeof(u32) <= regs.const_buffer.cb_size);
  223. boost::optional<VAddr> address =
  224. memory_manager.GpuToCpuAddress(buffer_address + regs.const_buffer.cb_pos);
  225. Memory::Write32(*address, value);
  226. // Increment the current buffer position.
  227. regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
  228. }
  229. Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
  230. GPUVAddr tic_base_address = regs.tic.TICAddress();
  231. GPUVAddr tic_address_gpu = tic_base_address + tic_index * sizeof(Texture::TICEntry);
  232. boost::optional<VAddr> tic_address_cpu = memory_manager.GpuToCpuAddress(tic_address_gpu);
  233. Texture::TICEntry tic_entry;
  234. Memory::ReadBlock(*tic_address_cpu, &tic_entry, sizeof(Texture::TICEntry));
  235. ASSERT_MSG(tic_entry.header_version == Texture::TICHeaderVersion::BlockLinear ||
  236. tic_entry.header_version == Texture::TICHeaderVersion::Pitch,
  237. "TIC versions other than BlockLinear or Pitch are unimplemented");
  238. ASSERT_MSG((tic_entry.texture_type == Texture::TextureType::Texture2D) ||
  239. (tic_entry.texture_type == Texture::TextureType::Texture2DNoMipmap),
  240. "Texture types other than Texture2D are unimplemented");
  241. auto r_type = tic_entry.r_type.Value();
  242. auto g_type = tic_entry.g_type.Value();
  243. auto b_type = tic_entry.b_type.Value();
  244. auto a_type = tic_entry.a_type.Value();
  245. // TODO(Subv): Different data types for separate components are not supported
  246. ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
  247. return tic_entry;
  248. }
  249. Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
  250. GPUVAddr tsc_base_address = regs.tsc.TSCAddress();
  251. GPUVAddr tsc_address_gpu = tsc_base_address + tsc_index * sizeof(Texture::TSCEntry);
  252. boost::optional<VAddr> tsc_address_cpu = memory_manager.GpuToCpuAddress(tsc_address_gpu);
  253. Texture::TSCEntry tsc_entry;
  254. Memory::ReadBlock(*tsc_address_cpu, &tsc_entry, sizeof(Texture::TSCEntry));
  255. return tsc_entry;
  256. }
  257. std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderStage stage) const {
  258. std::vector<Texture::FullTextureInfo> textures;
  259. auto& fragment_shader = state.shader_stages[static_cast<size_t>(stage)];
  260. auto& tex_info_buffer = fragment_shader.const_buffers[regs.tex_cb_index];
  261. ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
  262. GPUVAddr tex_info_buffer_end = tex_info_buffer.address + tex_info_buffer.size;
  263. // Offset into the texture constbuffer where the texture info begins.
  264. static constexpr size_t TextureInfoOffset = 0x20;
  265. for (GPUVAddr current_texture = tex_info_buffer.address + TextureInfoOffset;
  266. current_texture < tex_info_buffer_end; current_texture += sizeof(Texture::TextureHandle)) {
  267. Texture::TextureHandle tex_handle{
  268. Memory::Read32(*memory_manager.GpuToCpuAddress(current_texture))};
  269. Texture::FullTextureInfo tex_info{};
  270. // TODO(Subv): Use the shader to determine which textures are actually accessed.
  271. tex_info.index =
  272. static_cast<u32>(current_texture - tex_info_buffer.address - TextureInfoOffset) /
  273. sizeof(Texture::TextureHandle);
  274. // Load the TIC data.
  275. if (tex_handle.tic_id != 0) {
  276. tex_info.enabled = true;
  277. auto tic_entry = GetTICEntry(tex_handle.tic_id);
  278. // TODO(Subv): Workaround for BitField's move constructor being deleted.
  279. std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
  280. }
  281. // Load the TSC data
  282. if (tex_handle.tsc_id != 0) {
  283. auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
  284. // TODO(Subv): Workaround for BitField's move constructor being deleted.
  285. std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
  286. }
  287. if (tex_info.enabled)
  288. textures.push_back(tex_info);
  289. }
  290. return textures;
  291. }
  292. Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage, size_t offset) const {
  293. auto& shader = state.shader_stages[static_cast<size_t>(stage)];
  294. auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
  295. ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
  296. GPUVAddr tex_info_address = tex_info_buffer.address + offset * sizeof(Texture::TextureHandle);
  297. ASSERT(tex_info_address < tex_info_buffer.address + tex_info_buffer.size);
  298. boost::optional<VAddr> tex_address_cpu = memory_manager.GpuToCpuAddress(tex_info_address);
  299. Texture::TextureHandle tex_handle{Memory::Read32(*tex_address_cpu)};
  300. Texture::FullTextureInfo tex_info{};
  301. tex_info.index = static_cast<u32>(offset);
  302. // Load the TIC data.
  303. if (tex_handle.tic_id != 0) {
  304. tex_info.enabled = true;
  305. auto tic_entry = GetTICEntry(tex_handle.tic_id);
  306. // TODO(Subv): Workaround for BitField's move constructor being deleted.
  307. std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
  308. }
  309. // Load the TSC data
  310. if (tex_handle.tsc_id != 0) {
  311. auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
  312. // TODO(Subv): Workaround for BitField's move constructor being deleted.
  313. std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
  314. }
  315. return tex_info;
  316. }
  317. u32 Maxwell3D::GetRegisterValue(u32 method) const {
  318. ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register");
  319. return regs.reg_array[method];
  320. }
  321. void Maxwell3D::ProcessClearBuffers() {
  322. ASSERT(regs.clear_buffers.R == regs.clear_buffers.G &&
  323. regs.clear_buffers.R == regs.clear_buffers.B &&
  324. regs.clear_buffers.R == regs.clear_buffers.A);
  325. rasterizer.Clear();
  326. }
  327. } // namespace Engines
  328. } // namespace Tegra