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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <string>
- #include "common/common_types.h"
- #include "core/file_sys/program_metadata.h"
- #include "core/hle/kernel/object.h"
- #include "core/loader/loader.h"
- namespace Loader {
- /**
- * This class loads a "deconstructed ROM directory", which are the typical format we see for Switch
- * game dumps. The path should be a "main" NSO, which must be in a directory that contains the other
- * standard ExeFS NSOs (e.g. rtld, sdk, etc.). It will automatically find and load these.
- * Furthermore, it will look for the first .romfs file (optionally) and use this for the RomFS.
- */
- class AppLoader_DeconstructedRomDirectory final : public AppLoader {
- public:
- explicit AppLoader_DeconstructedRomDirectory(FileSys::VirtualFile main_file);
- // Overload to accept exefs directory. Must contain 'main' and 'main.npdm'
- explicit AppLoader_DeconstructedRomDirectory(FileSys::VirtualDir directory);
- /**
- * Returns the type of the file
- * @param file std::shared_ptr<VfsFile> open file
- * @return FileType found, or FileType::Error if this loader doesn't know it
- */
- static FileType IdentifyType(const FileSys::VirtualFile& file);
- FileType GetFileType() override {
- return IdentifyType(file);
- }
- ResultStatus Load(Kernel::SharedPtr<Kernel::Process>& process) override;
- ResultStatus ReadRomFS(FileSys::VirtualFile& dir) override;
- ResultStatus ReadIcon(std::vector<u8>& buffer) override;
- ResultStatus ReadProgramId(u64& out_program_id) override;
- ResultStatus ReadTitle(std::string& title) override;
- private:
- FileSys::ProgramMetadata metadata;
- FileSys::VirtualFile romfs;
- FileSys::VirtualDir dir;
- std::vector<u8> icon_data;
- std::string name;
- u64 title_id{};
- };
- } // namespace Loader
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