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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <cstddef>
- #include "common/common_funcs.h"
- #include "common/common_types.h"
- #include "core/file_sys/filesystem.h"
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- // FileSys namespace
- namespace FileSys {
- // Structure of a directory entry, from
- // http://switchbrew.org/index.php?title=Filesystem_services#DirectoryEntry
- const size_t FILENAME_LENGTH = 0x300;
- struct Entry {
- char filename[FILENAME_LENGTH];
- INSERT_PADDING_BYTES(4);
- EntryType type;
- INSERT_PADDING_BYTES(3);
- u64 file_size;
- };
- static_assert(sizeof(Entry) == 0x310, "Directory Entry struct isn't exactly 0x310 bytes long!");
- static_assert(offsetof(Entry, type) == 0x304, "Wrong offset for type in Entry.");
- static_assert(offsetof(Entry, file_size) == 0x308, "Wrong offset for file_size in Entry.");
- class DirectoryBackend : NonCopyable {
- public:
- DirectoryBackend() {}
- virtual ~DirectoryBackend() {}
- /**
- * List files contained in the directory
- * @param count Number of entries to return at once in entries
- * @param entries Buffer to read data into
- * @return Number of entries listed
- */
- virtual u64 Read(const u64 count, Entry* entries) = 0;
- /// Returns the number of entries still left to read.
- virtual u64 GetEntryCount() const = 0;
- /**
- * Close the directory
- * @return true if the directory closed correctly
- */
- virtual bool Close() const = 0;
- };
- } // namespace FileSys
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