gpu_synch.h 1.3 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include "video_core/gpu.h"
  6. namespace Core::Frontend {
  7. class GraphicsContext;
  8. }
  9. namespace VideoCore {
  10. class RendererBase;
  11. } // namespace VideoCore
  12. namespace VideoCommon {
  13. /// Implementation of GPU interface that runs the GPU synchronously
  14. class GPUSynch final : public Tegra::GPU {
  15. public:
  16. explicit GPUSynch(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer,
  17. std::unique_ptr<Core::Frontend::GraphicsContext>&& context);
  18. ~GPUSynch() override;
  19. void Start() override;
  20. void ObtainContext() override;
  21. void ReleaseContext() override;
  22. void PushGPUEntries(Tegra::CommandList&& entries) override;
  23. void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
  24. void FlushRegion(VAddr addr, u64 size) override;
  25. void InvalidateRegion(VAddr addr, u64 size) override;
  26. void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
  27. void WaitIdle() const override {}
  28. protected:
  29. void TriggerCpuInterrupt([[maybe_unused]] u32 syncpoint_id,
  30. [[maybe_unused]] u32 value) const override {}
  31. private:
  32. std::unique_ptr<Core::Frontend::GraphicsContext> context;
  33. };
  34. } // namespace VideoCommon