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- // Copyright 2019 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <optional>
- #include <unordered_map>
- #include "common/common_types.h"
- #include "common/hash.h"
- #include "video_core/engines/const_buffer_engine_interface.h"
- #include "video_core/engines/shader_type.h"
- #include "video_core/guest_driver.h"
- namespace VideoCommon::Shader {
- using KeyMap = std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash>;
- using BoundSamplerMap = std::unordered_map<u32, Tegra::Engines::SamplerDescriptor>;
- using BindlessSamplerMap =
- std::unordered_map<std::pair<u32, u32>, Tegra::Engines::SamplerDescriptor, Common::PairHash>;
- /**
- * The ConstBufferLocker is a class use to interface the 3D and compute engines with the shader
- * compiler. with it, the shader can obtain required data from GPU state and store it for disk
- * shader compilation.
- */
- class ConstBufferLocker {
- public:
- explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage);
- explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
- Tegra::Engines::ConstBufferEngineInterface& engine);
- ~ConstBufferLocker();
- /// Retrieves a key from the locker, if it's registered, it will give the registered value, if
- /// not it will obtain it from maxwell3d and register it.
- std::optional<u32> ObtainKey(u32 buffer, u32 offset);
- std::optional<Tegra::Engines::SamplerDescriptor> ObtainBoundSampler(u32 offset);
- std::optional<Tegra::Engines::SamplerDescriptor> ObtainBindlessSampler(u32 buffer, u32 offset);
- std::optional<u32> ObtainBoundBuffer();
- /// Inserts a key.
- void InsertKey(u32 buffer, u32 offset, u32 value);
- /// Inserts a bound sampler key.
- void InsertBoundSampler(u32 offset, Tegra::Engines::SamplerDescriptor sampler);
- /// Inserts a bindless sampler key.
- void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler);
- /// Set the bound buffer for this locker.
- void SetBoundBuffer(u32 buffer);
- /// Checks keys and samplers against engine's current const buffers. Returns true if they are
- /// the same value, false otherwise;
- bool IsConsistent() const;
- /// Returns true if the keys are equal to the other ones in the locker.
- bool HasEqualKeys(const ConstBufferLocker& rhs) const;
- /// Gives an getter to the const buffer keys in the database.
- const KeyMap& GetKeys() const {
- return keys;
- }
- /// Gets samplers database.
- const BoundSamplerMap& GetBoundSamplers() const {
- return bound_samplers;
- }
- /// Gets bindless samplers database.
- const BindlessSamplerMap& GetBindlessSamplers() const {
- return bindless_samplers;
- }
- /// Gets bound buffer used on this shader
- u32 GetBoundBuffer() const {
- return bound_buffer;
- }
- /// Obtains access to the guest driver's profile.
- VideoCore::GuestDriverProfile* AccessGuestDriverProfile() const {
- if (engine) {
- return &engine->AccessGuestDriverProfile();
- }
- return nullptr;
- }
- private:
- const Tegra::Engines::ShaderType stage;
- Tegra::Engines::ConstBufferEngineInterface* engine = nullptr;
- KeyMap keys;
- BoundSamplerMap bound_samplers;
- BindlessSamplerMap bindless_samplers;
- bool bound_buffer_saved{};
- u32 bound_buffer{};
- };
- } // namespace VideoCommon::Shader
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