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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <utility>
- #include <variant>
- #include "common/common_types.h"
- #include "video_core/shader/shader_ir.h"
- namespace VideoCommon::Shader {
- namespace {
- std::pair<Node, s64> FindOperation(const NodeBlock& code, s64 cursor,
- OperationCode operation_code) {
- for (; cursor >= 0; --cursor) {
- const Node node = code.at(cursor);
- if (const auto operation = std::get_if<OperationNode>(&*node)) {
- if (operation->GetCode() == operation_code) {
- return {node, cursor};
- }
- }
- if (const auto conditional = std::get_if<ConditionalNode>(&*node)) {
- const auto& conditional_code = conditional->GetCode();
- const auto [found, internal_cursor] = FindOperation(
- conditional_code, static_cast<s64>(conditional_code.size() - 1), operation_code);
- if (found) {
- return {found, cursor};
- }
- }
- }
- return {};
- }
- } // Anonymous namespace
- std::tuple<Node, u32, u32> ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code,
- s64 cursor) const {
- if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) {
- // Constant buffer found, test if it's an immediate
- const auto offset = cbuf->GetOffset();
- if (const auto immediate = std::get_if<ImmediateNode>(&*offset)) {
- return {tracked, cbuf->GetIndex(), immediate->GetValue()};
- }
- return {};
- }
- if (const auto gpr = std::get_if<GprNode>(&*tracked)) {
- if (gpr->GetIndex() == Tegra::Shader::Register::ZeroIndex) {
- return {};
- }
- // Reduce the cursor in one to avoid infinite loops when the instruction sets the same
- // register that it uses as operand
- const auto [source, new_cursor] = TrackRegister(gpr, code, cursor - 1);
- if (!source) {
- return {};
- }
- return TrackCbuf(source, code, new_cursor);
- }
- if (const auto operation = std::get_if<OperationNode>(&*tracked)) {
- for (std::size_t i = 0; i < operation->GetOperandsCount(); ++i) {
- if (auto found = TrackCbuf((*operation)[i], code, cursor); std::get<0>(found)) {
- // Cbuf found in operand.
- return found;
- }
- }
- return {};
- }
- if (const auto conditional = std::get_if<ConditionalNode>(&*tracked)) {
- const auto& conditional_code = conditional->GetCode();
- return TrackCbuf(tracked, conditional_code, static_cast<s64>(conditional_code.size()));
- }
- return {};
- }
- std::optional<u32> ShaderIR::TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const {
- // Reduce the cursor in one to avoid infinite loops when the instruction sets the same register
- // that it uses as operand
- const auto [found, found_cursor] =
- TrackRegister(&std::get<GprNode>(*tracked), code, cursor - 1);
- if (!found) {
- return {};
- }
- if (const auto immediate = std::get_if<ImmediateNode>(&*found)) {
- return immediate->GetValue();
- }
- return {};
- }
- std::pair<Node, s64> ShaderIR::TrackRegister(const GprNode* tracked, const NodeBlock& code,
- s64 cursor) const {
- for (; cursor >= 0; --cursor) {
- const auto [found_node, new_cursor] = FindOperation(code, cursor, OperationCode::Assign);
- if (!found_node) {
- return {};
- }
- const auto operation = std::get_if<OperationNode>(&*found_node);
- ASSERT(operation);
- const auto& target = (*operation)[0];
- if (const auto gpr_target = std::get_if<GprNode>(&*target)) {
- if (gpr_target->GetIndex() == tracked->GetIndex()) {
- return {(*operation)[1], new_cursor};
- }
- }
- }
- return {};
- }
- } // namespace VideoCommon::Shader
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