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- // Copyright 2019 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- /*
- * Build instructions:
- * $ glslangValidator -V $THIS_FILE -o output.spv
- * $ spirv-opt -O --strip-debug output.spv -o optimized.spv
- * $ xxd -i optimized.spv
- *
- * Then copy that bytecode to the C++ file
- */
- #version 460 core
- layout (location = 0) in vec2 frag_tex_coord;
- layout (location = 0) out vec4 color;
- layout (binding = 1) uniform sampler2D color_texture;
- void main() {
- color = texture(color_texture, frag_tex_coord);
- }
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