cpu_manager.cpp 12 KB

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  1. // Copyright 2018 yuzu emulator team
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "common/fiber.h"
  5. #include "common/microprofile.h"
  6. #include "common/scope_exit.h"
  7. #include "common/thread.h"
  8. #include "core/core.h"
  9. #include "core/core_timing.h"
  10. #include "core/cpu_manager.h"
  11. #include "core/hle/kernel/k_scheduler.h"
  12. #include "core/hle/kernel/k_thread.h"
  13. #include "core/hle/kernel/kernel.h"
  14. #include "core/hle/kernel/physical_core.h"
  15. #include "video_core/gpu.h"
  16. namespace Core {
  17. CpuManager::CpuManager(System& system_) : system{system_} {}
  18. CpuManager::~CpuManager() = default;
  19. void CpuManager::ThreadStart(std::stop_token stop_token, CpuManager& cpu_manager,
  20. std::size_t core) {
  21. cpu_manager.RunThread(stop_token, core);
  22. }
  23. void CpuManager::Initialize() {
  24. running_mode = true;
  25. if (is_multicore) {
  26. for (std::size_t core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
  27. core_data[core].host_thread = std::jthread(ThreadStart, std::ref(*this), core);
  28. }
  29. } else {
  30. core_data[0].host_thread = std::jthread(ThreadStart, std::ref(*this), 0);
  31. }
  32. }
  33. void CpuManager::Shutdown() {
  34. running_mode = false;
  35. Pause(false);
  36. }
  37. std::function<void(void*)> CpuManager::GetGuestThreadStartFunc() {
  38. return GuestThreadFunction;
  39. }
  40. std::function<void(void*)> CpuManager::GetIdleThreadStartFunc() {
  41. return IdleThreadFunction;
  42. }
  43. std::function<void(void*)> CpuManager::GetSuspendThreadStartFunc() {
  44. return SuspendThreadFunction;
  45. }
  46. void CpuManager::GuestThreadFunction(void* cpu_manager_) {
  47. CpuManager* cpu_manager = static_cast<CpuManager*>(cpu_manager_);
  48. if (cpu_manager->is_multicore) {
  49. cpu_manager->MultiCoreRunGuestThread();
  50. } else {
  51. cpu_manager->SingleCoreRunGuestThread();
  52. }
  53. }
  54. void CpuManager::GuestRewindFunction(void* cpu_manager_) {
  55. CpuManager* cpu_manager = static_cast<CpuManager*>(cpu_manager_);
  56. if (cpu_manager->is_multicore) {
  57. cpu_manager->MultiCoreRunGuestLoop();
  58. } else {
  59. cpu_manager->SingleCoreRunGuestLoop();
  60. }
  61. }
  62. void CpuManager::IdleThreadFunction(void* cpu_manager_) {
  63. CpuManager* cpu_manager = static_cast<CpuManager*>(cpu_manager_);
  64. if (cpu_manager->is_multicore) {
  65. cpu_manager->MultiCoreRunIdleThread();
  66. } else {
  67. cpu_manager->SingleCoreRunIdleThread();
  68. }
  69. }
  70. void CpuManager::SuspendThreadFunction(void* cpu_manager_) {
  71. CpuManager* cpu_manager = static_cast<CpuManager*>(cpu_manager_);
  72. if (cpu_manager->is_multicore) {
  73. cpu_manager->MultiCoreRunSuspendThread();
  74. } else {
  75. cpu_manager->SingleCoreRunSuspendThread();
  76. }
  77. }
  78. void* CpuManager::GetStartFuncParamater() {
  79. return static_cast<void*>(this);
  80. }
  81. ///////////////////////////////////////////////////////////////////////////////
  82. /// MultiCore ///
  83. ///////////////////////////////////////////////////////////////////////////////
  84. void CpuManager::MultiCoreRunGuestThread() {
  85. auto& kernel = system.Kernel();
  86. kernel.CurrentScheduler()->OnThreadStart();
  87. auto* thread = kernel.CurrentScheduler()->GetCurrentThread();
  88. auto& host_context = thread->GetHostContext();
  89. host_context->SetRewindPoint(GuestRewindFunction, this);
  90. MultiCoreRunGuestLoop();
  91. }
  92. void CpuManager::MultiCoreRunGuestLoop() {
  93. auto& kernel = system.Kernel();
  94. while (true) {
  95. auto* physical_core = &kernel.CurrentPhysicalCore();
  96. system.EnterDynarmicProfile();
  97. while (!physical_core->IsInterrupted()) {
  98. physical_core->Run();
  99. physical_core = &kernel.CurrentPhysicalCore();
  100. }
  101. system.ExitDynarmicProfile();
  102. {
  103. Kernel::KScopedDisableDispatch dd(kernel);
  104. physical_core->ArmInterface().ClearExclusiveState();
  105. }
  106. }
  107. }
  108. void CpuManager::MultiCoreRunIdleThread() {
  109. auto& kernel = system.Kernel();
  110. while (true) {
  111. Kernel::KScopedDisableDispatch dd(kernel);
  112. kernel.CurrentPhysicalCore().Idle();
  113. }
  114. }
  115. void CpuManager::MultiCoreRunSuspendThread() {
  116. auto& kernel = system.Kernel();
  117. kernel.CurrentScheduler()->OnThreadStart();
  118. while (true) {
  119. auto core = kernel.CurrentPhysicalCoreIndex();
  120. auto& scheduler = *kernel.CurrentScheduler();
  121. Kernel::KThread* current_thread = scheduler.GetCurrentThread();
  122. Common::Fiber::YieldTo(current_thread->GetHostContext(), *core_data[core].host_context);
  123. ASSERT(scheduler.ContextSwitchPending());
  124. ASSERT(core == kernel.CurrentPhysicalCoreIndex());
  125. scheduler.RescheduleCurrentCore();
  126. }
  127. }
  128. void CpuManager::MultiCorePause(bool paused) {
  129. if (!paused) {
  130. bool all_not_barrier = false;
  131. while (!all_not_barrier) {
  132. all_not_barrier = true;
  133. for (const auto& data : core_data) {
  134. all_not_barrier &= !data.is_running.load() && data.initialized.load();
  135. }
  136. }
  137. for (auto& data : core_data) {
  138. data.enter_barrier->Set();
  139. }
  140. if (paused_state.load()) {
  141. bool all_barrier = false;
  142. while (!all_barrier) {
  143. all_barrier = true;
  144. for (const auto& data : core_data) {
  145. all_barrier &= data.is_paused.load() && data.initialized.load();
  146. }
  147. }
  148. for (auto& data : core_data) {
  149. data.exit_barrier->Set();
  150. }
  151. }
  152. } else {
  153. /// Wait until all cores are paused.
  154. bool all_barrier = false;
  155. while (!all_barrier) {
  156. all_barrier = true;
  157. for (const auto& data : core_data) {
  158. all_barrier &= data.is_paused.load() && data.initialized.load();
  159. }
  160. }
  161. /// Don't release the barrier
  162. }
  163. paused_state = paused;
  164. }
  165. ///////////////////////////////////////////////////////////////////////////////
  166. /// SingleCore ///
  167. ///////////////////////////////////////////////////////////////////////////////
  168. void CpuManager::SingleCoreRunGuestThread() {
  169. auto& kernel = system.Kernel();
  170. kernel.CurrentScheduler()->OnThreadStart();
  171. auto* thread = kernel.CurrentScheduler()->GetCurrentThread();
  172. auto& host_context = thread->GetHostContext();
  173. host_context->SetRewindPoint(GuestRewindFunction, this);
  174. SingleCoreRunGuestLoop();
  175. }
  176. void CpuManager::SingleCoreRunGuestLoop() {
  177. auto& kernel = system.Kernel();
  178. while (true) {
  179. auto* physical_core = &kernel.CurrentPhysicalCore();
  180. system.EnterDynarmicProfile();
  181. if (!physical_core->IsInterrupted()) {
  182. physical_core->Run();
  183. physical_core = &kernel.CurrentPhysicalCore();
  184. }
  185. system.ExitDynarmicProfile();
  186. kernel.SetIsPhantomModeForSingleCore(true);
  187. system.CoreTiming().Advance();
  188. kernel.SetIsPhantomModeForSingleCore(false);
  189. physical_core->ArmInterface().ClearExclusiveState();
  190. PreemptSingleCore();
  191. auto& scheduler = kernel.Scheduler(current_core);
  192. scheduler.RescheduleCurrentCore();
  193. }
  194. }
  195. void CpuManager::SingleCoreRunIdleThread() {
  196. auto& kernel = system.Kernel();
  197. while (true) {
  198. auto& physical_core = kernel.CurrentPhysicalCore();
  199. PreemptSingleCore(false);
  200. system.CoreTiming().AddTicks(1000U);
  201. idle_count++;
  202. auto& scheduler = physical_core.Scheduler();
  203. scheduler.RescheduleCurrentCore();
  204. }
  205. }
  206. void CpuManager::SingleCoreRunSuspendThread() {
  207. auto& kernel = system.Kernel();
  208. kernel.CurrentScheduler()->OnThreadStart();
  209. while (true) {
  210. auto core = kernel.GetCurrentHostThreadID();
  211. auto& scheduler = *kernel.CurrentScheduler();
  212. Kernel::KThread* current_thread = scheduler.GetCurrentThread();
  213. Common::Fiber::YieldTo(current_thread->GetHostContext(), *core_data[0].host_context);
  214. ASSERT(scheduler.ContextSwitchPending());
  215. ASSERT(core == kernel.GetCurrentHostThreadID());
  216. scheduler.RescheduleCurrentCore();
  217. }
  218. }
  219. void CpuManager::PreemptSingleCore(bool from_running_enviroment) {
  220. {
  221. auto& kernel = system.Kernel();
  222. auto& scheduler = kernel.Scheduler(current_core);
  223. Kernel::KThread* current_thread = scheduler.GetCurrentThread();
  224. if (idle_count >= 4 || from_running_enviroment) {
  225. if (!from_running_enviroment) {
  226. system.CoreTiming().Idle();
  227. idle_count = 0;
  228. }
  229. kernel.SetIsPhantomModeForSingleCore(true);
  230. system.CoreTiming().Advance();
  231. kernel.SetIsPhantomModeForSingleCore(false);
  232. }
  233. current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES);
  234. system.CoreTiming().ResetTicks();
  235. scheduler.Unload(scheduler.GetCurrentThread());
  236. auto& next_scheduler = kernel.Scheduler(current_core);
  237. Common::Fiber::YieldTo(current_thread->GetHostContext(), *next_scheduler.ControlContext());
  238. }
  239. // May have changed scheduler
  240. {
  241. auto& scheduler = system.Kernel().Scheduler(current_core);
  242. scheduler.Reload(scheduler.GetCurrentThread());
  243. if (!scheduler.IsIdle()) {
  244. idle_count = 0;
  245. }
  246. }
  247. }
  248. void CpuManager::SingleCorePause(bool paused) {
  249. if (!paused) {
  250. bool all_not_barrier = false;
  251. while (!all_not_barrier) {
  252. all_not_barrier = !core_data[0].is_running.load() && core_data[0].initialized.load();
  253. }
  254. core_data[0].enter_barrier->Set();
  255. if (paused_state.load()) {
  256. bool all_barrier = false;
  257. while (!all_barrier) {
  258. all_barrier = core_data[0].is_paused.load() && core_data[0].initialized.load();
  259. }
  260. core_data[0].exit_barrier->Set();
  261. }
  262. } else {
  263. /// Wait until all cores are paused.
  264. bool all_barrier = false;
  265. while (!all_barrier) {
  266. all_barrier = core_data[0].is_paused.load() && core_data[0].initialized.load();
  267. }
  268. /// Don't release the barrier
  269. }
  270. paused_state = paused;
  271. }
  272. void CpuManager::Pause(bool paused) {
  273. if (is_multicore) {
  274. MultiCorePause(paused);
  275. } else {
  276. SingleCorePause(paused);
  277. }
  278. }
  279. void CpuManager::RunThread(std::stop_token stop_token, std::size_t core) {
  280. /// Initialization
  281. system.RegisterCoreThread(core);
  282. std::string name;
  283. if (is_multicore) {
  284. name = "yuzu:CPUCore_" + std::to_string(core);
  285. } else {
  286. name = "yuzu:CPUThread";
  287. }
  288. MicroProfileOnThreadCreate(name.c_str());
  289. Common::SetCurrentThreadName(name.c_str());
  290. Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
  291. auto& data = core_data[core];
  292. data.enter_barrier = std::make_unique<Common::Event>();
  293. data.exit_barrier = std::make_unique<Common::Event>();
  294. data.host_context = Common::Fiber::ThreadToFiber();
  295. data.is_running = false;
  296. data.initialized = true;
  297. const bool sc_sync = !is_async_gpu && !is_multicore;
  298. bool sc_sync_first_use = sc_sync;
  299. // Cleanup
  300. SCOPE_EXIT({
  301. data.host_context->Exit();
  302. data.enter_barrier.reset();
  303. data.exit_barrier.reset();
  304. data.initialized = false;
  305. MicroProfileOnThreadExit();
  306. });
  307. /// Running
  308. while (running_mode) {
  309. data.is_running = false;
  310. data.enter_barrier->Wait();
  311. if (sc_sync_first_use) {
  312. system.GPU().ObtainContext();
  313. sc_sync_first_use = false;
  314. }
  315. // Emulation was stopped
  316. if (stop_token.stop_requested()) {
  317. return;
  318. }
  319. auto current_thread = system.Kernel().CurrentScheduler()->GetCurrentThread();
  320. data.is_running = true;
  321. Common::Fiber::YieldTo(data.host_context, *current_thread->GetHostContext());
  322. data.is_running = false;
  323. data.is_paused = true;
  324. data.exit_barrier->Wait();
  325. data.is_paused = false;
  326. }
  327. }
  328. } // namespace Core