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- // Copyright 2019 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <vector>
- #include "common/common_types.h"
- namespace Common::Compression {
- /**
- * Compresses a source memory region with Zstandard and returns the compressed data in a vector.
- *
- * @param source the uncompressed source memory region.
- * @param source_size the size in bytes of the uncompressed source memory region.
- * @param compression_level the used compression level. Should be between 1 and 22.
- *
- * @return the compressed data.
- */
- std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size, s32 compression_level);
- /**
- * Compresses a source memory region with Zstandard with the default compression level and returns
- * the compressed data in a vector.
- *
- * @param source the uncompressed source memory region.
- * @param source_size the size in bytes of the uncompressed source memory region.
- *
- * @return the compressed data.
- */
- std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_size);
- /**
- * Decompresses a source memory region with Zstandard and returns the uncompressed data in a vector.
- *
- * @param compressed the compressed source memory region.
- *
- * @return the decompressed data.
- */
- std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed);
- } // namespace Common::Compression
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