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- // Copyright 2014 Citra Emulator Project / PPSSPP Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <string>
- #include <unordered_map>
- #include <vector>
- #include <boost/container/flat_map.hpp>
- #include <boost/container/flat_set.hpp>
- #include "common/common_types.h"
- #include "core/arm/arm_interface.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/result.h"
- enum ThreadPriority : s32 {
- THREADPRIO_HIGHEST = 0, ///< Highest thread priority
- THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps
- THREADPRIO_DEFAULT = 48, ///< Default thread priority for userland apps
- THREADPRIO_LOWEST = 63, ///< Lowest thread priority
- };
- enum ThreadProcessorId : s32 {
- THREADPROCESSORID_DEFAULT = -2, ///< Run thread on default core specified by exheader
- THREADPROCESSORID_ALL = -1, ///< Run thread on either core
- THREADPROCESSORID_0 = 0, ///< Run thread on core 0 (AppCore)
- THREADPROCESSORID_1 = 1, ///< Run thread on core 1 (SysCore)
- THREADPROCESSORID_MAX = 2, ///< Processor ID must be less than this
- };
- enum ThreadStatus {
- THREADSTATUS_RUNNING, ///< Currently running
- THREADSTATUS_READY, ///< Ready to run
- THREADSTATUS_WAIT_ARB, ///< Waiting on an address arbiter
- THREADSTATUS_WAIT_SLEEP, ///< Waiting due to a SleepThread SVC
- THREADSTATUS_WAIT_SYNCH_ANY, ///< Waiting due to WaitSynch1 or WaitSynchN with wait_all = false
- THREADSTATUS_WAIT_SYNCH_ALL, ///< Waiting due to WaitSynchronizationN with wait_all = true
- THREADSTATUS_DORMANT, ///< Created but not yet made ready
- THREADSTATUS_DEAD ///< Run to completion, or forcefully terminated
- };
- namespace Kernel {
- class Mutex;
- class Process;
- class Thread final : public WaitObject {
- public:
- /**
- * Creates and returns a new thread. The new thread is immediately scheduled
- * @param name The friendly name desired for the thread
- * @param entry_point The address at which the thread should start execution
- * @param priority The thread's priority
- * @param arg User data to pass to the thread
- * @param processor_id The ID(s) of the processors on which the thread is desired to be run
- * @param stack_top The address of the thread's stack top
- * @return A shared pointer to the newly created thread
- */
- static ResultVal<SharedPtr<Thread>> Create(std::string name, VAddr entry_point, s32 priority,
- u32 arg, s32 processor_id, VAddr stack_top);
- std::string GetName() const override {
- return name;
- }
- std::string GetTypeName() const override {
- return "Thread";
- }
- static const HandleType HANDLE_TYPE = HandleType::Thread;
- HandleType GetHandleType() const override {
- return HANDLE_TYPE;
- }
- bool ShouldWait(Thread* thread) const override;
- void Acquire(Thread* thread) override;
- /**
- * Gets the thread's current priority
- * @return The current thread's priority
- */
- s32 GetPriority() const {
- return current_priority;
- }
- /**
- * Sets the thread's current priority
- * @param priority The new priority
- */
- void SetPriority(s32 priority);
- /**
- * Boost's a thread's priority to the best priority among the thread's held mutexes.
- * This prevents priority inversion via priority inheritance.
- */
- void UpdatePriority();
- /**
- * Temporarily boosts the thread's priority until the next time it is scheduled
- * @param priority The new priority
- */
- void BoostPriority(s32 priority);
- /**
- * Gets the thread's thread ID
- * @return The thread's ID
- */
- u32 GetThreadId() const {
- return thread_id;
- }
- /**
- * Resumes a thread from waiting
- */
- void ResumeFromWait();
- /**
- * Schedules an event to wake up the specified thread after the specified delay
- * @param nanoseconds The time this thread will be allowed to sleep for
- */
- void WakeAfterDelay(s64 nanoseconds);
- /**
- * Sets the result after the thread awakens (from either WaitSynchronization SVC)
- * @param result Value to set to the returned result
- */
- void SetWaitSynchronizationResult(ResultCode result);
- /**
- * Sets the output parameter value after the thread awakens (from WaitSynchronizationN SVC only)
- * @param output Value to set to the output parameter
- */
- void SetWaitSynchronizationOutput(s32 output);
- /**
- * Retrieves the index that this particular object occupies in the list of objects
- * that the thread passed to WaitSynchronizationN, starting the search from the last element.
- * It is used to set the output value of WaitSynchronizationN when the thread is awakened.
- * When a thread wakes up due to an object signal, the kernel will use the index of the last
- * matching object in the wait objects list in case of having multiple instances of the same
- * object in the list.
- * @param object Object to query the index of.
- */
- s32 GetWaitObjectIndex(WaitObject* object) const;
- /**
- * Stops a thread, invalidating it from further use
- */
- void Stop();
- /*
- * Returns the Thread Local Storage address of the current thread
- * @returns VAddr of the thread's TLS
- */
- VAddr GetTLSAddress() const {
- return tls_address;
- }
- /**
- * Returns whether this thread is waiting for all the objects in
- * its wait list to become ready, as a result of a WaitSynchronizationN call
- * with wait_all = true.
- */
- bool IsSleepingOnWaitAll() const {
- return status == THREADSTATUS_WAIT_SYNCH_ALL;
- }
- ARM_Interface::ThreadContext context;
- u32 thread_id;
- u32 status;
- u32 entry_point;
- u32 stack_top;
- s32 nominal_priority; ///< Nominal thread priority, as set by the emulated application
- s32 current_priority; ///< Current thread priority, can be temporarily changed
- u64 last_running_ticks; ///< CPU tick when thread was last running
- s32 processor_id;
- VAddr tls_address; ///< Virtual address of the Thread Local Storage of the thread
- /// Mutexes currently held by this thread, which will be released when it exits.
- boost::container::flat_set<SharedPtr<Mutex>> held_mutexes;
- /// Mutexes that this thread is currently waiting for.
- boost::container::flat_set<SharedPtr<Mutex>> pending_mutexes;
- SharedPtr<Process> owner_process; ///< Process that owns this thread
- /// Objects that the thread is waiting on, in the same order as they were
- // passed to WaitSynchronization1/N.
- std::vector<SharedPtr<WaitObject>> wait_objects;
- VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
- /// True if the WaitSynchronizationN output parameter should be set on thread wakeup.
- bool wait_set_output;
- std::string name;
- /// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
- Handle callback_handle;
- private:
- Thread();
- ~Thread() override;
- };
- /**
- * Sets up the primary application thread
- * @param entry_point The address at which the thread should start execution
- * @param priority The priority to give the main thread
- * @return A shared pointer to the main thread
- */
- SharedPtr<Thread> SetupMainThread(u32 entry_point, s32 priority);
- /**
- * Returns whether there are any threads that are ready to run.
- */
- bool HaveReadyThreads();
- /**
- * Reschedules to the next available thread (call after current thread is suspended)
- */
- void Reschedule();
- /**
- * Arbitrate the highest priority thread that is waiting
- * @param address The address for which waiting threads should be arbitrated
- */
- Thread* ArbitrateHighestPriorityThread(u32 address);
- /**
- * Arbitrate all threads currently waiting.
- * @param address The address for which waiting threads should be arbitrated
- */
- void ArbitrateAllThreads(u32 address);
- /**
- * Gets the current thread
- */
- Thread* GetCurrentThread();
- /**
- * Waits the current thread on a sleep
- */
- void WaitCurrentThread_Sleep();
- /**
- * Waits the current thread from an ArbitrateAddress call
- * @param wait_address Arbitration address used to resume from wait
- */
- void WaitCurrentThread_ArbitrateAddress(VAddr wait_address);
- /**
- * Stops the current thread and removes it from the thread_list
- */
- void ExitCurrentThread();
- /**
- * Initialize threading
- */
- void ThreadingInit();
- /**
- * Shutdown threading
- */
- void ThreadingShutdown();
- /**
- * Get a const reference to the thread list for debug use
- */
- const std::vector<SharedPtr<Thread>>& GetThreadList();
- } // namespace
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