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- // Copyright 2016 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <memory>
- #include <QKeyEvent>
- #include <QWidget>
- #include <boost/optional.hpp>
- #include "core/settings.h"
- #include "ui_configure_input.h"
- class QPushButton;
- class QString;
- class QTimer;
- namespace Ui {
- class ConfigureInput;
- }
- class ConfigureInput : public QWidget {
- Q_OBJECT
- public:
- explicit ConfigureInput(QWidget* parent = nullptr);
- /// Save all button configurations to settings file
- void applyConfiguration();
- private:
- std::unique_ptr<Ui::ConfigureInput> ui;
- /// This input is currently awaiting configuration.
- /// (i.e.: its corresponding QPushButton has been pressed.)
- boost::optional<Settings::NativeInput::Values> current_input_id;
- std::unique_ptr<QTimer> timer;
- /// Each input is represented by a QPushButton.
- std::map<Settings::NativeInput::Values, QPushButton*> button_map;
- /// Each input is configured to respond to the press of a Qt::Key.
- std::map<Settings::NativeInput::Values, Qt::Key> key_map;
- /// Load configuration settings.
- void loadConfiguration();
- /// Restore all buttons to their default values.
- void restoreDefaults();
- /// Update UI to reflect current configuration.
- void updateButtonLabels();
- /// Called when the button corresponding to input_id was pressed.
- void handleClick(Settings::NativeInput::Values input_id);
- /// Handle key press events.
- void keyPressEvent(QKeyEvent* event) override;
- /// Configure input input_id to respond to key key_pressed.
- void setInput(Settings::NativeInput::Values input_id, Qt::Key key_pressed);
- };
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