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- // Copyright 2016 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <algorithm>
- #include <array>
- #include "common/common_types.h"
- namespace DSP {
- namespace HLE {
- constexpr int num_sources = 24;
- constexpr int samples_per_frame = 160; ///< Samples per audio frame at native sample rate
- /// The final output to the speakers is stereo. Preprocessing output in Source is also stereo.
- using StereoFrame16 = std::array<std::array<s16, 2>, samples_per_frame>;
- /// The DSP is quadraphonic internally.
- using QuadFrame32 = std::array<std::array<s32, 4>, samples_per_frame>;
- /**
- * This performs the filter operation defined by FilterT::ProcessSample on the frame in-place.
- * FilterT::ProcessSample is called sequentially on the samples.
- */
- template<typename FrameT, typename FilterT>
- void FilterFrame(FrameT& frame, FilterT& filter) {
- std::transform(frame.begin(), frame.end(), frame.begin(), [&filter](const auto& sample) {
- return filter.ProcessSample(sample);
- });
- }
- } // namespace HLE
- } // namespace DSP
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