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- // Copyright 2019 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <tuple>
- #include "common/assert.h"
- #include "common/common_types.h"
- #include "video_core/engines/kepler_compute.h"
- #include "video_core/engines/maxwell_3d.h"
- #include "video_core/engines/shader_type.h"
- #include "video_core/shader/registry.h"
- namespace VideoCommon::Shader {
- using Tegra::Engines::ConstBufferEngineInterface;
- using Tegra::Engines::SamplerDescriptor;
- using Tegra::Engines::ShaderType;
- namespace {
- GraphicsInfo MakeGraphicsInfo(ShaderType shader_stage, ConstBufferEngineInterface& engine) {
- if (shader_stage == ShaderType::Compute) {
- return {};
- }
- auto& graphics = static_cast<Tegra::Engines::Maxwell3D&>(engine);
- GraphicsInfo info;
- info.primitive_topology = graphics.regs.draw.topology;
- info.tessellation_primitive = graphics.regs.tess_mode.prim;
- info.tessellation_spacing = graphics.regs.tess_mode.spacing;
- info.tessellation_clockwise = graphics.regs.tess_mode.cw;
- return info;
- }
- ComputeInfo MakeComputeInfo(ShaderType shader_stage, ConstBufferEngineInterface& engine) {
- if (shader_stage != ShaderType::Compute) {
- return {};
- }
- auto& compute = static_cast<Tegra::Engines::KeplerCompute&>(engine);
- const auto& launch = compute.launch_description;
- ComputeInfo info;
- info.workgroup_size = {launch.block_dim_x, launch.block_dim_y, launch.block_dim_z};
- info.local_memory_size_in_words = launch.local_pos_alloc;
- info.shared_memory_size_in_words = launch.shared_alloc;
- return info;
- }
- } // Anonymous namespace
- Registry::Registry(Tegra::Engines::ShaderType shader_stage, const SerializedRegistryInfo& info)
- : stage{shader_stage}, stored_guest_driver_profile{info.guest_driver_profile},
- bound_buffer{info.bound_buffer}, graphics_info{info.graphics}, compute_info{info.compute} {}
- Registry::Registry(Tegra::Engines::ShaderType shader_stage,
- Tegra::Engines::ConstBufferEngineInterface& engine)
- : stage{shader_stage}, engine{&engine}, bound_buffer{engine.GetBoundBuffer()},
- graphics_info{MakeGraphicsInfo(shader_stage, engine)}, compute_info{MakeComputeInfo(
- shader_stage, engine)} {}
- Registry::~Registry() = default;
- std::optional<u32> Registry::ObtainKey(u32 buffer, u32 offset) {
- const std::pair<u32, u32> key = {buffer, offset};
- const auto iter = keys.find(key);
- if (iter != keys.end()) {
- return iter->second;
- }
- if (!engine) {
- return std::nullopt;
- }
- const u32 value = engine->AccessConstBuffer32(stage, buffer, offset);
- keys.emplace(key, value);
- return value;
- }
- std::optional<SamplerDescriptor> Registry::ObtainBoundSampler(u32 offset) {
- const u32 key = offset;
- const auto iter = bound_samplers.find(key);
- if (iter != bound_samplers.end()) {
- return iter->second;
- }
- if (!engine) {
- return std::nullopt;
- }
- const SamplerDescriptor value = engine->AccessBoundSampler(stage, offset);
- bound_samplers.emplace(key, value);
- return value;
- }
- std::optional<Tegra::Engines::SamplerDescriptor> Registry::ObtainBindlessSampler(u32 buffer,
- u32 offset) {
- const std::pair key = {buffer, offset};
- const auto iter = bindless_samplers.find(key);
- if (iter != bindless_samplers.end()) {
- return iter->second;
- }
- if (!engine) {
- return std::nullopt;
- }
- const SamplerDescriptor value = engine->AccessBindlessSampler(stage, buffer, offset);
- bindless_samplers.emplace(key, value);
- return value;
- }
- void Registry::InsertKey(u32 buffer, u32 offset, u32 value) {
- keys.insert_or_assign({buffer, offset}, value);
- }
- void Registry::InsertBoundSampler(u32 offset, SamplerDescriptor sampler) {
- bound_samplers.insert_or_assign(offset, sampler);
- }
- void Registry::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDescriptor sampler) {
- bindless_samplers.insert_or_assign({buffer, offset}, sampler);
- }
- bool Registry::IsConsistent() const {
- if (!engine) {
- return true;
- }
- return std::all_of(keys.begin(), keys.end(),
- [this](const auto& pair) {
- const auto [cbuf, offset] = pair.first;
- const auto value = pair.second;
- return value == engine->AccessConstBuffer32(stage, cbuf, offset);
- }) &&
- std::all_of(bound_samplers.begin(), bound_samplers.end(),
- [this](const auto& sampler) {
- const auto [key, value] = sampler;
- return value == engine->AccessBoundSampler(stage, key);
- }) &&
- std::all_of(bindless_samplers.begin(), bindless_samplers.end(),
- [this](const auto& sampler) {
- const auto [cbuf, offset] = sampler.first;
- const auto value = sampler.second;
- return value == engine->AccessBindlessSampler(stage, cbuf, offset);
- });
- }
- bool Registry::HasEqualKeys(const Registry& rhs) const {
- return std::tie(keys, bound_samplers, bindless_samplers) ==
- std::tie(rhs.keys, rhs.bound_samplers, rhs.bindless_samplers);
- }
- const GraphicsInfo& Registry::GetGraphicsInfo() const {
- ASSERT(stage != Tegra::Engines::ShaderType::Compute);
- return graphics_info;
- }
- const ComputeInfo& Registry::GetComputeInfo() const {
- ASSERT(stage == Tegra::Engines::ShaderType::Compute);
- return compute_info;
- }
- } // namespace VideoCommon::Shader
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