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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <mutex>
- #include <vector>
- #include "common/common_types.h"
- #include "common/multi_level_queue.h"
- #include "core/hle/kernel/object.h"
- #include "core/hle/kernel/thread.h"
- namespace Core {
- class ARM_Interface;
- class System;
- } // namespace Core
- namespace Kernel {
- class Process;
- class GlobalScheduler final {
- public:
- static constexpr u32 NUM_CPU_CORES = 4;
- GlobalScheduler() {
- reselection_pending = false;
- }
- ~GlobalScheduler();
- /// Adds a new thread to the scheduler
- void AddThread(SharedPtr<Thread> thread);
- /// Removes a thread from the scheduler
- void RemoveThread(Thread* thread);
- /// Returns a list of all threads managed by the scheduler
- const std::vector<SharedPtr<Thread>>& GetThreadList() const {
- return thread_list;
- }
- void Suggest(u32 priority, u32 core, Thread* thread) {
- suggested_queue[core].add(thread, priority);
- }
- void Unsuggest(u32 priority, u32 core, Thread* thread) {
- suggested_queue[core].remove(thread, priority);
- }
- void Schedule(u32 priority, u32 core, Thread* thread) {
- ASSERT_MSG(thread->GetProcessorID() == core,
- "Thread must be assigned to this core.");
- scheduled_queue[core].add(thread, priority);
- }
- void SchedulePrepend(u32 priority, u32 core, Thread* thread) {
- ASSERT_MSG(thread->GetProcessorID() == core,
- "Thread must be assigned to this core.");
- scheduled_queue[core].add(thread, priority, false);
- }
- void Reschedule(u32 priority, u32 core, Thread* thread) {
- scheduled_queue[core].remove(thread, priority);
- scheduled_queue[core].add(thread, priority);
- }
- void Unschedule(u32 priority, u32 core, Thread* thread) {
- scheduled_queue[core].remove(thread, priority);
- }
- void TransferToCore(u32 priority, s32 destination_core, Thread* thread) {
- bool schedulable = thread->GetPriority() < THREADPRIO_COUNT;
- s32 source_core = thread->GetProcessorID();
- if (source_core == destination_core || !schedulable)
- return;
- thread->SetProcessorID(destination_core);
- if (source_core >= 0)
- Unschedule(priority, source_core, thread);
- if (destination_core >= 0) {
- Unsuggest(priority, destination_core, thread);
- Schedule(priority, destination_core, thread);
- }
- if (source_core >= 0)
- Suggest(priority, source_core, thread);
- }
- void UnloadThread(s32 core);
- void SelectThreads();
- void SelectThread(u32 core);
- bool HaveReadyThreads(u32 core_id) {
- return !scheduled_queue[core_id].empty();
- }
- void YieldThread(Thread* thread);
- void YieldThreadAndBalanceLoad(Thread* thread);
- void YieldThreadAndWaitForLoadBalancing(Thread* thread);
- u32 CpuCoresCount() const {
- return NUM_CPU_CORES;
- }
- void SetReselectionPending() {
- reselection_pending.store(true, std::memory_order_release);
- }
- bool IsReselectionPending() {
- return reselection_pending.load(std::memory_order_acquire);
- }
- private:
- void AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner);
- static constexpr u32 min_regular_priority = 2;
- std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> scheduled_queue;
- std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> suggested_queue;
- std::atomic<bool> reselection_pending;
- /// Lists all thread ids that aren't deleted/etc.
- std::vector<SharedPtr<Thread>> thread_list;
- };
- class Scheduler final {
- public:
- explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, const u32 id);
- ~Scheduler();
- /// Returns whether there are any threads that are ready to run.
- bool HaveReadyThreads() const;
- /// Reschedules to the next available thread (call after current thread is suspended)
- void TryDoContextSwitch();
- void UnloadThread();
- void SelectThreads();
- /// Gets the current running thread
- Thread* GetCurrentThread() const;
- Thread* GetSelectedThread() const;
- /// Gets the timestamp for the last context switch in ticks.
- u64 GetLastContextSwitchTicks() const;
- bool ContextSwitchPending() const {
- return context_switch_pending;
- }
- private:
- friend class GlobalScheduler;
- /**
- * Switches the CPU's active thread context to that of the specified thread
- * @param new_thread The thread to switch to
- */
- void SwitchContext();
- /**
- * Called on every context switch to update the internal timestamp
- * This also updates the running time ticks for the given thread and
- * process using the following difference:
- *
- * ticks += most_recent_ticks - last_context_switch_ticks
- *
- * The internal tick timestamp for the scheduler is simply the
- * most recent tick count retrieved. No special arithmetic is
- * applied to it.
- */
- void UpdateLastContextSwitchTime(Thread* thread, Process* process);
- SharedPtr<Thread> current_thread = nullptr;
- SharedPtr<Thread> selected_thread = nullptr;
- Core::System& system;
- Core::ARM_Interface& cpu_core;
- u64 last_context_switch_time = 0;
- u64 idle_selection_count = 0;
- const u32 id;
- bool context_switch_pending = false;
- };
- } // namespace Kernel
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