audrec_u.cpp 1.4 KB

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  1. // Copyright 2018 yuzu emulator team
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "common/logging/log.h"
  5. #include "core/hle/ipc_helpers.h"
  6. #include "core/hle/kernel/hle_ipc.h"
  7. #include "core/hle/service/audio/audrec_u.h"
  8. namespace Service {
  9. namespace Audio {
  10. class IFinalOutputRecorder final : public ServiceFramework<IFinalOutputRecorder> {
  11. public:
  12. IFinalOutputRecorder() : ServiceFramework("IFinalOutputRecorder") {
  13. static const FunctionInfo functions[] = {
  14. {0, nullptr, "GetFinalOutputRecorderState"},
  15. {1, nullptr, "StartFinalOutputRecorder"},
  16. {2, nullptr, "StopFinalOutputRecorder"},
  17. {3, nullptr, "AppendFinalOutputRecorderBuffer"},
  18. {4, nullptr, "RegisterBufferEvent"},
  19. {5, nullptr, "GetReleasedFinalOutputRecorderBuffer"},
  20. {6, nullptr, "ContainsFinalOutputRecorderBuffer"},
  21. {8, nullptr, "AppendFinalOutputRecorderBufferAuto"},
  22. {9, nullptr, "GetReleasedFinalOutputRecorderBufferAuto"},
  23. };
  24. RegisterHandlers(functions);
  25. }
  26. ~IFinalOutputRecorder() = default;
  27. };
  28. AudRecU::AudRecU() : ServiceFramework("audrec:u") {
  29. static const FunctionInfo functions[] = {
  30. {0x00000000, nullptr, "OpenFinalOutputRecorder"},
  31. };
  32. RegisterHandlers(functions);
  33. }
  34. } // namespace Audio
  35. } // namespace Service