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- // Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "common/assert.h"
- #include "common/common_funcs.h"
- #include "common/common_paths.h"
- #include "common/file_util.h"
- #include "common/logging/log.h"
- #ifdef _WIN32
- #include <windows.h>
- #include <shlobj.h> // for SHGetFolderPath
- #include <shellapi.h>
- #include <commdlg.h> // for GetSaveFileName
- #include <io.h>
- #include <direct.h> // getcwd
- #include <tchar.h>
- // 64 bit offsets for windows
- #define fseeko _fseeki64
- #define ftello _ftelli64
- #define atoll _atoi64
- #define stat64 _stat64
- #define fstat64 _fstat64
- #define fileno _fileno
- #else
- #include <sys/param.h>
- #include <sys/types.h>
- #include <dirent.h>
- #include <pwd.h>
- #include <unistd.h>
- #endif
- #if defined(__APPLE__)
- #include <CoreFoundation/CFString.h>
- #include <CoreFoundation/CFURL.h>
- #include <CoreFoundation/CFBundle.h>
- #endif
- #include <algorithm>
- #include <sys/stat.h>
- #ifndef S_ISDIR
- #define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
- #endif
- #ifdef BSD4_4
- #define stat64 stat
- #define fstat64 fstat
- #endif
- // This namespace has various generic functions related to files and paths.
- // The code still needs a ton of cleanup.
- // REMEMBER: strdup considered harmful!
- namespace FileUtil
- {
- // Remove any ending forward slashes from directory paths
- // Modifies argument.
- static void StripTailDirSlashes(std::string &fname)
- {
- if (fname.length() > 1)
- {
- size_t i = fname.length() - 1;
- while (fname[i] == DIR_SEP_CHR)
- fname[i--] = '\0';
- }
- return;
- }
- // Returns true if file filename exists
- bool Exists(const std::string &filename)
- {
- struct stat64 file_info;
- std::string copy(filename);
- StripTailDirSlashes(copy);
- #ifdef _WIN32
- int result = _tstat64(Common::UTF8ToTStr(copy).c_str(), &file_info);
- #else
- int result = stat64(copy.c_str(), &file_info);
- #endif
- return (result == 0);
- }
- // Returns true if filename is a directory
- bool IsDirectory(const std::string &filename)
- {
- struct stat64 file_info;
- std::string copy(filename);
- StripTailDirSlashes(copy);
- #ifdef _WIN32
- int result = _tstat64(Common::UTF8ToTStr(copy).c_str(), &file_info);
- #else
- int result = stat64(copy.c_str(), &file_info);
- #endif
- if (result < 0) {
- LOG_WARNING(Common_Filesystem, "stat failed on %s: %s",
- filename.c_str(), GetLastErrorMsg());
- return false;
- }
- return S_ISDIR(file_info.st_mode);
- }
- // Deletes a given filename, return true on success
- // Doesn't supports deleting a directory
- bool Delete(const std::string &filename)
- {
- LOG_INFO(Common_Filesystem, "file %s", filename.c_str());
- // Return true because we care about the file no
- // being there, not the actual delete.
- if (!Exists(filename))
- {
- LOG_WARNING(Common_Filesystem, "%s does not exist", filename.c_str());
- return true;
- }
- // We can't delete a directory
- if (IsDirectory(filename))
- {
- LOG_ERROR(Common_Filesystem, "Failed: %s is a directory", filename.c_str());
- return false;
- }
- #ifdef _WIN32
- if (!DeleteFile(Common::UTF8ToTStr(filename).c_str()))
- {
- LOG_ERROR(Common_Filesystem, "DeleteFile failed on %s: %s",
- filename.c_str(), GetLastErrorMsg());
- return false;
- }
- #else
- if (unlink(filename.c_str()) == -1) {
- LOG_ERROR(Common_Filesystem, "unlink failed on %s: %s",
- filename.c_str(), GetLastErrorMsg());
- return false;
- }
- #endif
- return true;
- }
- // Returns true if successful, or path already exists.
- bool CreateDir(const std::string &path)
- {
- LOG_TRACE(Common_Filesystem, "directory %s", path.c_str());
- #ifdef _WIN32
- if (::CreateDirectory(Common::UTF8ToTStr(path).c_str(), nullptr))
- return true;
- DWORD error = GetLastError();
- if (error == ERROR_ALREADY_EXISTS)
- {
- LOG_WARNING(Common_Filesystem, "CreateDirectory failed on %s: already exists", path.c_str());
- return true;
- }
- LOG_ERROR(Common_Filesystem, "CreateDirectory failed on %s: %i", path.c_str(), error);
- return false;
- #else
- if (mkdir(path.c_str(), 0755) == 0)
- return true;
- int err = errno;
- if (err == EEXIST)
- {
- LOG_WARNING(Common_Filesystem, "mkdir failed on %s: already exists", path.c_str());
- return true;
- }
- LOG_ERROR(Common_Filesystem, "mkdir failed on %s: %s", path.c_str(), strerror(err));
- return false;
- #endif
- }
- // Creates the full path of fullPath returns true on success
- bool CreateFullPath(const std::string &fullPath)
- {
- int panicCounter = 100;
- LOG_TRACE(Common_Filesystem, "path %s", fullPath.c_str());
- if (FileUtil::Exists(fullPath))
- {
- LOG_WARNING(Common_Filesystem, "path exists %s", fullPath.c_str());
- return true;
- }
- size_t position = 0;
- while (true)
- {
- // Find next sub path
- position = fullPath.find(DIR_SEP_CHR, position);
- // we're done, yay!
- if (position == fullPath.npos)
- return true;
- // Include the '/' so the first call is CreateDir("/") rather than CreateDir("")
- std::string const subPath(fullPath.substr(0, position + 1));
- if (!FileUtil::IsDirectory(subPath) && !FileUtil::CreateDir(subPath)) {
- LOG_ERROR(Common, "CreateFullPath: directory creation failed");
- return false;
- }
- // A safety check
- panicCounter--;
- if (panicCounter <= 0)
- {
- LOG_ERROR(Common, "CreateFullPath: directory structure is too deep");
- return false;
- }
- position++;
- }
- }
- // Deletes a directory filename, returns true on success
- bool DeleteDir(const std::string &filename)
- {
- LOG_INFO(Common_Filesystem, "directory %s", filename.c_str());
- // check if a directory
- if (!FileUtil::IsDirectory(filename))
- {
- LOG_ERROR(Common_Filesystem, "Not a directory %s", filename.c_str());
- return false;
- }
- #ifdef _WIN32
- if (::RemoveDirectory(Common::UTF8ToTStr(filename).c_str()))
- return true;
- #else
- if (rmdir(filename.c_str()) == 0)
- return true;
- #endif
- LOG_ERROR(Common_Filesystem, "failed %s: %s", filename.c_str(), GetLastErrorMsg());
- return false;
- }
- // renames file srcFilename to destFilename, returns true on success
- bool Rename(const std::string &srcFilename, const std::string &destFilename)
- {
- LOG_TRACE(Common_Filesystem, "%s --> %s",
- srcFilename.c_str(), destFilename.c_str());
- if (rename(srcFilename.c_str(), destFilename.c_str()) == 0)
- return true;
- LOG_ERROR(Common_Filesystem, "failed %s --> %s: %s",
- srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
- return false;
- }
- // copies file srcFilename to destFilename, returns true on success
- bool Copy(const std::string &srcFilename, const std::string &destFilename)
- {
- LOG_TRACE(Common_Filesystem, "%s --> %s",
- srcFilename.c_str(), destFilename.c_str());
- #ifdef _WIN32
- if (CopyFile(Common::UTF8ToTStr(srcFilename).c_str(), Common::UTF8ToTStr(destFilename).c_str(), FALSE))
- return true;
- LOG_ERROR(Common_Filesystem, "failed %s --> %s: %s",
- srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
- return false;
- #else
- // buffer size
- #define BSIZE 1024
- char buffer[BSIZE];
- // Open input file
- FILE *input = fopen(srcFilename.c_str(), "rb");
- if (!input)
- {
- LOG_ERROR(Common_Filesystem, "opening input failed %s --> %s: %s",
- srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
- return false;
- }
- // open output file
- FILE *output = fopen(destFilename.c_str(), "wb");
- if (!output)
- {
- fclose(input);
- LOG_ERROR(Common_Filesystem, "opening output failed %s --> %s: %s",
- srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
- return false;
- }
- // copy loop
- while (!feof(input))
- {
- // read input
- int rnum = fread(buffer, sizeof(char), BSIZE, input);
- if (rnum != BSIZE)
- {
- if (ferror(input) != 0)
- {
- LOG_ERROR(Common_Filesystem,
- "failed reading from source, %s --> %s: %s",
- srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
- goto bail;
- }
- }
- // write output
- int wnum = fwrite(buffer, sizeof(char), rnum, output);
- if (wnum != rnum)
- {
- LOG_ERROR(Common_Filesystem,
- "failed writing to output, %s --> %s: %s",
- srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
- goto bail;
- }
- }
- // close files
- fclose(input);
- fclose(output);
- return true;
- bail:
- if (input)
- fclose(input);
- if (output)
- fclose(output);
- return false;
- #endif
- }
- // Returns the size of filename (64bit)
- u64 GetSize(const std::string &filename)
- {
- if (!Exists(filename))
- {
- LOG_ERROR(Common_Filesystem, "failed %s: No such file", filename.c_str());
- return 0;
- }
- if (IsDirectory(filename))
- {
- LOG_ERROR(Common_Filesystem, "failed %s: is a directory", filename.c_str());
- return 0;
- }
- struct stat64 buf;
- #ifdef _WIN32
- if (_tstat64(Common::UTF8ToTStr(filename).c_str(), &buf) == 0)
- #else
- if (stat64(filename.c_str(), &buf) == 0)
- #endif
- {
- LOG_TRACE(Common_Filesystem, "%s: %lld",
- filename.c_str(), (long long)buf.st_size);
- return buf.st_size;
- }
- LOG_ERROR(Common_Filesystem, "Stat failed %s: %s",
- filename.c_str(), GetLastErrorMsg());
- return 0;
- }
- // Overloaded GetSize, accepts file descriptor
- u64 GetSize(const int fd)
- {
- struct stat64 buf;
- if (fstat64(fd, &buf) != 0) {
- LOG_ERROR(Common_Filesystem, "GetSize: stat failed %i: %s",
- fd, GetLastErrorMsg());
- return 0;
- }
- return buf.st_size;
- }
- // Overloaded GetSize, accepts FILE*
- u64 GetSize(FILE *f)
- {
- // can't use off_t here because it can be 32-bit
- u64 pos = ftello(f);
- if (fseeko(f, 0, SEEK_END) != 0) {
- LOG_ERROR(Common_Filesystem, "GetSize: seek failed %p: %s",
- f, GetLastErrorMsg());
- return 0;
- }
- u64 size = ftello(f);
- if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0)) {
- LOG_ERROR(Common_Filesystem, "GetSize: seek failed %p: %s",
- f, GetLastErrorMsg());
- return 0;
- }
- return size;
- }
- // creates an empty file filename, returns true on success
- bool CreateEmptyFile(const std::string &filename)
- {
- LOG_TRACE(Common_Filesystem, "%s", filename.c_str());
- if (!FileUtil::IOFile(filename, "wb"))
- {
- LOG_ERROR(Common_Filesystem, "failed %s: %s",
- filename.c_str(), GetLastErrorMsg());
- return false;
- }
- return true;
- }
- // Scans the directory tree gets, starting from _Directory and adds the
- // results into parentEntry. Returns the number of files+directories found
- u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry)
- {
- LOG_TRACE(Common_Filesystem, "directory %s", directory.c_str());
- // How many files + directories we found
- u32 foundEntries = 0;
- #ifdef _WIN32
- // Find the first file in the directory.
- WIN32_FIND_DATA ffd;
- HANDLE hFind = FindFirstFile(Common::UTF8ToTStr(directory + "\\*").c_str(), &ffd);
- if (hFind == INVALID_HANDLE_VALUE)
- {
- FindClose(hFind);
- return foundEntries;
- }
- // windows loop
- do
- {
- FSTEntry entry;
- const std::string virtualName(Common::TStrToUTF8(ffd.cFileName));
- #else
- struct dirent dirent, *result = nullptr;
- DIR *dirp = opendir(directory.c_str());
- if (!dirp)
- return 0;
- // non windows loop
- while (!readdir_r(dirp, &dirent, &result) && result)
- {
- FSTEntry entry;
- const std::string virtualName(result->d_name);
- #endif
- // check for "." and ".."
- if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
- ((virtualName[0] == '.') && (virtualName[1] == '.') &&
- (virtualName[2] == '\0')))
- continue;
- entry.virtualName = virtualName;
- entry.physicalName = directory;
- entry.physicalName += DIR_SEP + entry.virtualName;
- if (IsDirectory(entry.physicalName.c_str()))
- {
- entry.isDirectory = true;
- // is a directory, lets go inside
- entry.size = ScanDirectoryTree(entry.physicalName, entry);
- foundEntries += (u32)entry.size;
- }
- else
- { // is a file
- entry.isDirectory = false;
- entry.size = GetSize(entry.physicalName.c_str());
- }
- ++foundEntries;
- // Push into the tree
- parentEntry.children.push_back(entry);
- #ifdef _WIN32
- } while (FindNextFile(hFind, &ffd) != 0);
- FindClose(hFind);
- #else
- }
- closedir(dirp);
- #endif
- // Return number of entries found.
- return foundEntries;
- }
- // Deletes the given directory and anything under it. Returns true on success.
- bool DeleteDirRecursively(const std::string &directory)
- {
- LOG_TRACE(Common_Filesystem, "%s", directory.c_str());
- #ifdef _WIN32
- // Find the first file in the directory.
- WIN32_FIND_DATA ffd;
- HANDLE hFind = FindFirstFile(Common::UTF8ToTStr(directory + "\\*").c_str(), &ffd);
- if (hFind == INVALID_HANDLE_VALUE)
- {
- FindClose(hFind);
- return false;
- }
- // windows loop
- do
- {
- const std::string virtualName(Common::TStrToUTF8(ffd.cFileName));
- #else
- struct dirent dirent, *result = nullptr;
- DIR *dirp = opendir(directory.c_str());
- if (!dirp)
- return false;
- // non windows loop
- while (!readdir_r(dirp, &dirent, &result) && result)
- {
- const std::string virtualName = result->d_name;
- #endif
- // check for "." and ".."
- if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
- ((virtualName[0] == '.') && (virtualName[1] == '.') &&
- (virtualName[2] == '\0')))
- continue;
- std::string newPath = directory + DIR_SEP_CHR + virtualName;
- if (IsDirectory(newPath))
- {
- if (!DeleteDirRecursively(newPath))
- {
- #ifndef _WIN32
- closedir(dirp);
- #endif
- return false;
- }
- }
- else
- {
- if (!FileUtil::Delete(newPath))
- {
- #ifndef _WIN32
- closedir(dirp);
- #endif
- return false;
- }
- }
- #ifdef _WIN32
- } while (FindNextFile(hFind, &ffd) != 0);
- FindClose(hFind);
- #else
- }
- closedir(dirp);
- #endif
- FileUtil::DeleteDir(directory);
- return true;
- }
- // Create directory and copy contents (does not overwrite existing files)
- void CopyDir(const std::string &source_path, const std::string &dest_path)
- {
- #ifndef _WIN32
- if (source_path == dest_path) return;
- if (!FileUtil::Exists(source_path)) return;
- if (!FileUtil::Exists(dest_path)) FileUtil::CreateFullPath(dest_path);
- struct dirent dirent, *result = nullptr;
- DIR *dirp = opendir(source_path.c_str());
- if (!dirp) return;
- while (!readdir_r(dirp, &dirent, &result) && result)
- {
- const std::string virtualName(result->d_name);
- // check for "." and ".."
- if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
- ((virtualName[0] == '.') && (virtualName[1] == '.') &&
- (virtualName[2] == '\0')))
- continue;
- std::string source, dest;
- source = source_path + virtualName;
- dest = dest_path + virtualName;
- if (IsDirectory(source))
- {
- source += '/';
- dest += '/';
- if (!FileUtil::Exists(dest)) FileUtil::CreateFullPath(dest);
- CopyDir(source, dest);
- }
- else if (!FileUtil::Exists(dest)) FileUtil::Copy(source, dest);
- }
- closedir(dirp);
- #endif
- }
- // Returns the current directory
- std::string GetCurrentDir()
- {
- char *dir;
- // Get the current working directory (getcwd uses malloc)
- if (!(dir = getcwd(nullptr, 0))) {
- LOG_ERROR(Common_Filesystem, "GetCurrentDirectory failed: %s",
- GetLastErrorMsg());
- return nullptr;
- }
- std::string strDir = dir;
- free(dir);
- return strDir;
- }
- // Sets the current directory to the given directory
- bool SetCurrentDir(const std::string &directory)
- {
- return chdir(directory.c_str()) == 0;
- }
- #if defined(__APPLE__)
- std::string GetBundleDirectory()
- {
- CFURLRef BundleRef;
- char AppBundlePath[MAXPATHLEN];
- // Get the main bundle for the app
- BundleRef = CFBundleCopyBundleURL(CFBundleGetMainBundle());
- CFStringRef BundlePath = CFURLCopyFileSystemPath(BundleRef, kCFURLPOSIXPathStyle);
- CFStringGetFileSystemRepresentation(BundlePath, AppBundlePath, sizeof(AppBundlePath));
- CFRelease(BundleRef);
- CFRelease(BundlePath);
- return AppBundlePath;
- }
- #endif
- #ifdef _WIN32
- std::string& GetExeDirectory()
- {
- static std::string exe_path;
- if (exe_path.empty())
- {
- TCHAR tchar_exe_path[2048];
- GetModuleFileName(nullptr, tchar_exe_path, 2048);
- exe_path = Common::TStrToUTF8(tchar_exe_path);
- exe_path = exe_path.substr(0, exe_path.find_last_of('\\'));
- }
- return exe_path;
- }
- #else
- /**
- * @return The user’s home directory on POSIX systems
- */
- static const std::string& GetHomeDirectory() {
- static std::string home_path;
- if (home_path.empty()) {
- const char* envvar = getenv("HOME");
- if (envvar) {
- home_path = envvar;
- } else {
- auto pw = getpwuid(getuid());
- ASSERT_MSG(pw, "$HOME isn’t defined, and the current user can’t be found in /etc/passwd.");
- home_path = pw->pw_dir;
- }
- }
- return home_path;
- }
- /**
- * Follows the XDG Base Directory Specification to get a directory path
- * @param envvar The XDG environment variable to get the value from
- * @return The directory path
- * @sa http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
- */
- static const std::string GetUserDirectory(const std::string& envvar) {
- const char* directory = getenv(envvar.c_str());
- std::string user_dir;
- if (directory) {
- user_dir = directory;
- } else {
- std::string subdirectory;
- if (envvar == "XDG_DATA_HOME")
- subdirectory = DIR_SEP ".local" DIR_SEP "share";
- else if (envvar == "XDG_CONFIG_HOME")
- subdirectory = DIR_SEP ".config";
- else if (envvar == "XDG_CACHE_HOME")
- subdirectory = DIR_SEP ".cache";
- else
- ASSERT_MSG(false, "Unknown XDG variable %s.", envvar.c_str());
- user_dir = GetHomeDirectory() + subdirectory;
- }
- ASSERT_MSG(!user_dir.empty(), "User directory %s musn’t be empty.", envvar.c_str());
- ASSERT_MSG(user_dir[0] == '/', "User directory %s must be absolute.", envvar.c_str());
- return user_dir;
- }
- #endif
- std::string GetSysDirectory()
- {
- std::string sysDir;
- #if defined (__APPLE__)
- sysDir = GetBundleDirectory();
- sysDir += DIR_SEP;
- sysDir += SYSDATA_DIR;
- #else
- sysDir = SYSDATA_DIR;
- #endif
- sysDir += DIR_SEP;
- LOG_DEBUG(Common_Filesystem, "Setting to %s:", sysDir.c_str());
- return sysDir;
- }
- // Returns a string with a Citra data dir or file in the user's home
- // directory. To be used in "multi-user" mode (that is, installed).
- const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath)
- {
- static std::string paths[NUM_PATH_INDICES];
- // Set up all paths and files on the first run
- if (paths[D_USER_IDX].empty())
- {
- #ifdef _WIN32
- paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
- paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
- paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
- #else
- if (FileUtil::Exists(ROOT_DIR DIR_SEP USERDATA_DIR)) {
- paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
- paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
- paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
- } else {
- std::string data_dir = GetUserDirectory("XDG_DATA_HOME");
- std::string config_dir = GetUserDirectory("XDG_CONFIG_HOME");
- std::string cache_dir = GetUserDirectory("XDG_CACHE_HOME");
- paths[D_USER_IDX] = data_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
- paths[D_CONFIG_IDX] = config_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
- paths[D_CACHE_IDX] = cache_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
- }
- #endif
- paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
- paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
- paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
- paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
- paths[D_SYSDATA_IDX] = paths[D_USER_IDX] + SYSDATA_DIR DIR_SEP;
- paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
- paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
- paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
- paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
- paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
- paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
- paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
- paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
- paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
- paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
- paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
- paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
- }
- if (!newPath.empty())
- {
- if (!FileUtil::IsDirectory(newPath))
- {
- LOG_ERROR(Common_Filesystem, "Invalid path specified %s", newPath.c_str());
- return paths[DirIDX];
- }
- else
- {
- paths[DirIDX] = newPath;
- }
- switch (DirIDX)
- {
- case D_ROOT_IDX:
- paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
- paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR + DIR_SEP;
- paths[F_SYSCONF_IDX] = paths[D_SYSCONF_IDX] + SYSCONF;
- break;
- case D_USER_IDX:
- paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
- paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
- paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
- paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
- paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
- paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
- paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
- paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
- paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
- paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
- paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
- paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
- paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
- paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
- paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
- paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
- paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR DIR_SEP;
- paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
- paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
- paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
- paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
- break;
- case D_CONFIG_IDX:
- paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
- paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
- paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
- break;
- case D_DUMP_IDX:
- paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
- paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
- paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
- break;
- case D_LOGS_IDX:
- paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
- }
- }
- return paths[DirIDX];
- }
- size_t WriteStringToFile(bool text_file, const std::string &str, const char *filename)
- {
- return FileUtil::IOFile(filename, text_file ? "w" : "wb").WriteBytes(str.data(), str.size());
- }
- size_t ReadFileToString(bool text_file, const char *filename, std::string &str)
- {
- FileUtil::IOFile file(filename, text_file ? "r" : "rb");
- auto const f = file.GetHandle();
- if (!f)
- return false;
- str.resize(static_cast<u32>(GetSize(f)));
- return file.ReadArray(&str[0], str.size());
- }
- /**
- * Splits the filename into 8.3 format
- * Loosely implemented following https://en.wikipedia.org/wiki/8.3_filename
- * @param filename The normal filename to use
- * @param short_name A 9-char array in which the short name will be written
- * @param extension A 4-char array in which the extension will be written
- */
- void SplitFilename83(const std::string& filename, std::array<char, 9>& short_name,
- std::array<char, 4>& extension) {
- const std::string forbidden_characters = ".\"/\\[]:;=, ";
- // On a FAT32 partition, 8.3 names are stored as a 11 bytes array, filled with spaces.
- short_name = {' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '\0'};
- extension = {' ', ' ', ' ', '\0'};
- std::string::size_type point = filename.rfind('.');
- if (point == filename.size() - 1)
- point = filename.rfind('.', point);
- // Get short name.
- int j = 0;
- for (char letter : filename.substr(0, point)) {
- if (forbidden_characters.find(letter, 0) != std::string::npos)
- continue;
- if (j == 8) {
- // TODO(Link Mauve): also do that for filenames containing a space.
- // TODO(Link Mauve): handle multiple files having the same short name.
- short_name[6] = '~';
- short_name[7] = '1';
- break;
- }
- short_name[j++] = toupper(letter);
- }
- // Get extension.
- if (point != std::string::npos) {
- j = 0;
- for (char letter : filename.substr(point + 1, 3))
- extension[j++] = toupper(letter);
- }
- }
- IOFile::IOFile()
- : m_file(nullptr), m_good(true)
- {}
- IOFile::IOFile(std::FILE* file)
- : m_file(file), m_good(true)
- {}
- IOFile::IOFile(const std::string& filename, const char openmode[])
- : m_file(nullptr), m_good(true)
- {
- Open(filename, openmode);
- }
- IOFile::~IOFile()
- {
- Close();
- }
- IOFile::IOFile(IOFile&& other)
- : m_file(nullptr), m_good(true)
- {
- Swap(other);
- }
- IOFile& IOFile::operator=(IOFile&& other)
- {
- Swap(other);
- return *this;
- }
- void IOFile::Swap(IOFile& other)
- {
- std::swap(m_file, other.m_file);
- std::swap(m_good, other.m_good);
- }
- bool IOFile::Open(const std::string& filename, const char openmode[])
- {
- Close();
- #ifdef _WIN32
- _tfopen_s(&m_file, Common::UTF8ToTStr(filename).c_str(), Common::UTF8ToTStr(openmode).c_str());
- #else
- m_file = fopen(filename.c_str(), openmode);
- #endif
- m_good = IsOpen();
- return m_good;
- }
- bool IOFile::Close()
- {
- if (!IsOpen() || 0 != std::fclose(m_file))
- m_good = false;
- m_file = nullptr;
- return m_good;
- }
- std::FILE* IOFile::ReleaseHandle()
- {
- std::FILE* const ret = m_file;
- m_file = nullptr;
- return ret;
- }
- void IOFile::SetHandle(std::FILE* file)
- {
- Close();
- Clear();
- m_file = file;
- }
- u64 IOFile::GetSize()
- {
- if (IsOpen())
- return FileUtil::GetSize(m_file);
- else
- return 0;
- }
- bool IOFile::Seek(s64 off, int origin)
- {
- if (!IsOpen() || 0 != fseeko(m_file, off, origin))
- m_good = false;
- return m_good;
- }
- u64 IOFile::Tell()
- {
- if (IsOpen())
- return ftello(m_file);
- else
- return -1;
- }
- bool IOFile::Flush()
- {
- if (!IsOpen() || 0 != std::fflush(m_file))
- m_good = false;
- return m_good;
- }
- bool IOFile::Resize(u64 size)
- {
- if (!IsOpen() || 0 !=
- #ifdef _WIN32
- // ector: _chsize sucks, not 64-bit safe
- // F|RES: changed to _chsize_s. i think it is 64-bit safe
- _chsize_s(_fileno(m_file), size)
- #else
- // TODO: handle 64bit and growing
- ftruncate(fileno(m_file), size)
- #endif
- )
- m_good = false;
- return m_good;
- }
- } // namespace
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