core.cpp 24 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <array>
  5. #include <memory>
  6. #include <utility>
  7. #include "common/file_util.h"
  8. #include "common/logging/log.h"
  9. #include "common/microprofile.h"
  10. #include "common/string_util.h"
  11. #include "core/arm/exclusive_monitor.h"
  12. #include "core/core.h"
  13. #include "core/core_timing.h"
  14. #include "core/cpu_manager.h"
  15. #include "core/device_memory.h"
  16. #include "core/file_sys/bis_factory.h"
  17. #include "core/file_sys/card_image.h"
  18. #include "core/file_sys/mode.h"
  19. #include "core/file_sys/patch_manager.h"
  20. #include "core/file_sys/registered_cache.h"
  21. #include "core/file_sys/romfs_factory.h"
  22. #include "core/file_sys/savedata_factory.h"
  23. #include "core/file_sys/sdmc_factory.h"
  24. #include "core/file_sys/vfs_concat.h"
  25. #include "core/file_sys/vfs_real.h"
  26. #include "core/gdbstub/gdbstub.h"
  27. #include "core/hardware_interrupt_manager.h"
  28. #include "core/hle/kernel/client_port.h"
  29. #include "core/hle/kernel/kernel.h"
  30. #include "core/hle/kernel/physical_core.h"
  31. #include "core/hle/kernel/process.h"
  32. #include "core/hle/kernel/scheduler.h"
  33. #include "core/hle/kernel/thread.h"
  34. #include "core/hle/service/am/applets/applets.h"
  35. #include "core/hle/service/apm/controller.h"
  36. #include "core/hle/service/filesystem/filesystem.h"
  37. #include "core/hle/service/glue/manager.h"
  38. #include "core/hle/service/lm/manager.h"
  39. #include "core/hle/service/service.h"
  40. #include "core/hle/service/sm/sm.h"
  41. #include "core/loader/loader.h"
  42. #include "core/memory.h"
  43. #include "core/memory/cheat_engine.h"
  44. #include "core/network/network.h"
  45. #include "core/perf_stats.h"
  46. #include "core/reporter.h"
  47. #include "core/settings.h"
  48. #include "core/telemetry_session.h"
  49. #include "core/tools/freezer.h"
  50. #include "video_core/renderer_base.h"
  51. #include "video_core/video_core.h"
  52. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU0, "ARM JIT", "Dynarmic CPU 0", MP_RGB(255, 64, 64));
  53. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU1, "ARM JIT", "Dynarmic CPU 1", MP_RGB(255, 64, 64));
  54. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU2, "ARM JIT", "Dynarmic CPU 2", MP_RGB(255, 64, 64));
  55. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU3, "ARM JIT", "Dynarmic CPU 3", MP_RGB(255, 64, 64));
  56. namespace Core {
  57. namespace {
  58. FileSys::StorageId GetStorageIdForFrontendSlot(
  59. std::optional<FileSys::ContentProviderUnionSlot> slot) {
  60. if (!slot.has_value()) {
  61. return FileSys::StorageId::None;
  62. }
  63. switch (*slot) {
  64. case FileSys::ContentProviderUnionSlot::UserNAND:
  65. return FileSys::StorageId::NandUser;
  66. case FileSys::ContentProviderUnionSlot::SysNAND:
  67. return FileSys::StorageId::NandSystem;
  68. case FileSys::ContentProviderUnionSlot::SDMC:
  69. return FileSys::StorageId::SdCard;
  70. case FileSys::ContentProviderUnionSlot::FrontendManual:
  71. return FileSys::StorageId::Host;
  72. default:
  73. return FileSys::StorageId::None;
  74. }
  75. }
  76. } // Anonymous namespace
  77. /*static*/ System System::s_instance;
  78. FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
  79. const std::string& path) {
  80. // To account for split 00+01+etc files.
  81. std::string dir_name;
  82. std::string filename;
  83. Common::SplitPath(path, &dir_name, &filename, nullptr);
  84. if (filename == "00") {
  85. const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
  86. std::vector<FileSys::VirtualFile> concat;
  87. for (u8 i = 0; i < 0x10; ++i) {
  88. auto next = dir->GetFile(fmt::format("{:02X}", i));
  89. if (next != nullptr)
  90. concat.push_back(std::move(next));
  91. else {
  92. next = dir->GetFile(fmt::format("{:02x}", i));
  93. if (next != nullptr)
  94. concat.push_back(std::move(next));
  95. else
  96. break;
  97. }
  98. }
  99. if (concat.empty())
  100. return nullptr;
  101. return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(concat, dir->GetName());
  102. }
  103. if (Common::FS::IsDirectory(path))
  104. return vfs->OpenFile(path + "/" + "main", FileSys::Mode::Read);
  105. return vfs->OpenFile(path, FileSys::Mode::Read);
  106. }
  107. struct System::Impl {
  108. explicit Impl(System& system)
  109. : kernel{system}, fs_controller{system}, memory{system},
  110. cpu_manager{system}, reporter{system}, applet_manager{system} {}
  111. ResultStatus Run() {
  112. status = ResultStatus::Success;
  113. kernel.Suspend(false);
  114. core_timing.SyncPause(false);
  115. cpu_manager.Pause(false);
  116. return status;
  117. }
  118. ResultStatus Pause() {
  119. status = ResultStatus::Success;
  120. core_timing.SyncPause(true);
  121. kernel.Suspend(true);
  122. cpu_manager.Pause(true);
  123. return status;
  124. }
  125. ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
  126. LOG_DEBUG(HW_Memory, "initialized OK");
  127. device_memory = std::make_unique<Core::DeviceMemory>();
  128. is_multicore = Settings::values.use_multi_core.GetValue();
  129. is_async_gpu = is_multicore || Settings::values.use_asynchronous_gpu_emulation.GetValue();
  130. kernel.SetMulticore(is_multicore);
  131. cpu_manager.SetMulticore(is_multicore);
  132. cpu_manager.SetAsyncGpu(is_async_gpu);
  133. core_timing.SetMulticore(is_multicore);
  134. core_timing.Initialize([&system]() { system.RegisterHostThread(); });
  135. kernel.Initialize();
  136. cpu_manager.Initialize();
  137. const auto current_time = std::chrono::duration_cast<std::chrono::seconds>(
  138. std::chrono::system_clock::now().time_since_epoch());
  139. Settings::values.custom_rtc_differential =
  140. Settings::values.custom_rtc.GetValue().value_or(current_time) - current_time;
  141. // Create a default fs if one doesn't already exist.
  142. if (virtual_filesystem == nullptr)
  143. virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
  144. if (content_provider == nullptr)
  145. content_provider = std::make_unique<FileSys::ContentProviderUnion>();
  146. /// Create default implementations of applets if one is not provided.
  147. applet_manager.SetDefaultAppletsIfMissing();
  148. /// Reset all glue registrations
  149. arp_manager.ResetAll();
  150. telemetry_session = std::make_unique<Core::TelemetrySession>();
  151. service_manager = std::make_shared<Service::SM::ServiceManager>();
  152. Service::Init(service_manager, system);
  153. GDBStub::DeferStart();
  154. interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
  155. gpu_core = VideoCore::CreateGPU(emu_window, system);
  156. if (!gpu_core) {
  157. return ResultStatus::ErrorVideoCore;
  158. }
  159. is_powered_on = true;
  160. exit_lock = false;
  161. microprofile_dynarmic[0] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU0);
  162. microprofile_dynarmic[1] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU1);
  163. microprofile_dynarmic[2] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU2);
  164. microprofile_dynarmic[3] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU3);
  165. LOG_DEBUG(Core, "Initialized OK");
  166. return ResultStatus::Success;
  167. }
  168. ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
  169. const std::string& filepath) {
  170. app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
  171. if (!app_loader) {
  172. LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
  173. return ResultStatus::ErrorGetLoader;
  174. }
  175. ResultStatus init_result{Init(system, emu_window)};
  176. if (init_result != ResultStatus::Success) {
  177. LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
  178. static_cast<int>(init_result));
  179. Shutdown();
  180. return init_result;
  181. }
  182. telemetry_session->AddInitialInfo(*app_loader);
  183. auto main_process =
  184. Kernel::Process::Create(system, "main", Kernel::Process::ProcessType::Userland);
  185. const auto [load_result, load_parameters] = app_loader->Load(*main_process, system);
  186. if (load_result != Loader::ResultStatus::Success) {
  187. LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
  188. Shutdown();
  189. return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
  190. static_cast<u32>(load_result));
  191. }
  192. AddGlueRegistrationForProcess(*app_loader, *main_process);
  193. kernel.MakeCurrentProcess(main_process.get());
  194. // Initialize cheat engine
  195. if (cheat_engine) {
  196. cheat_engine->Initialize();
  197. }
  198. // All threads are started, begin main process execution, now that we're in the clear.
  199. main_process->Run(load_parameters->main_thread_priority,
  200. load_parameters->main_thread_stack_size);
  201. if (Settings::values.gamecard_inserted) {
  202. if (Settings::values.gamecard_current_game) {
  203. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
  204. } else if (!Settings::values.gamecard_path.empty()) {
  205. fs_controller.SetGameCard(
  206. GetGameFileFromPath(virtual_filesystem, Settings::values.gamecard_path));
  207. }
  208. }
  209. u64 title_id{0};
  210. if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
  211. LOG_ERROR(Core, "Failed to find title id for ROM (Error {})",
  212. static_cast<u32>(load_result));
  213. }
  214. perf_stats = std::make_unique<PerfStats>(title_id);
  215. // Reset counters and set time origin to current frame
  216. GetAndResetPerfStats();
  217. perf_stats->BeginSystemFrame();
  218. status = ResultStatus::Success;
  219. return status;
  220. }
  221. void Shutdown() {
  222. // Log last frame performance stats if game was loded
  223. if (perf_stats) {
  224. const auto perf_results = GetAndResetPerfStats();
  225. constexpr auto performance = Common::Telemetry::FieldType::Performance;
  226. telemetry_session->AddField(performance, "Shutdown_EmulationSpeed",
  227. perf_results.emulation_speed * 100.0);
  228. telemetry_session->AddField(performance, "Shutdown_Framerate", perf_results.game_fps);
  229. telemetry_session->AddField(performance, "Shutdown_Frametime",
  230. perf_results.frametime * 1000.0);
  231. telemetry_session->AddField(performance, "Mean_Frametime_MS",
  232. perf_stats->GetMeanFrametime());
  233. }
  234. lm_manager.Flush();
  235. is_powered_on = false;
  236. exit_lock = false;
  237. if (gpu_core) {
  238. gpu_core->WaitIdle();
  239. }
  240. // Shutdown emulation session
  241. GDBStub::Shutdown();
  242. Service::Shutdown();
  243. service_manager.reset();
  244. cheat_engine.reset();
  245. telemetry_session.reset();
  246. device_memory.reset();
  247. // Close all CPU/threading state
  248. cpu_manager.Shutdown();
  249. // Shutdown kernel and core timing
  250. kernel.Shutdown();
  251. core_timing.Shutdown();
  252. // Close app loader
  253. app_loader.reset();
  254. gpu_core.reset();
  255. perf_stats.reset();
  256. // Clear all applets
  257. applet_manager.ClearAll();
  258. LOG_DEBUG(Core, "Shutdown OK");
  259. }
  260. Loader::ResultStatus GetGameName(std::string& out) const {
  261. if (app_loader == nullptr)
  262. return Loader::ResultStatus::ErrorNotInitialized;
  263. return app_loader->ReadTitle(out);
  264. }
  265. void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::Process& process) {
  266. std::vector<u8> nacp_data;
  267. FileSys::NACP nacp;
  268. if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) {
  269. nacp_data = nacp.GetRawBytes();
  270. } else {
  271. nacp_data.resize(sizeof(FileSys::RawNACP));
  272. }
  273. Service::Glue::ApplicationLaunchProperty launch{};
  274. launch.title_id = process.GetTitleID();
  275. FileSys::PatchManager pm{launch.title_id};
  276. launch.version = pm.GetGameVersion().value_or(0);
  277. // TODO(DarkLordZach): When FSController/Game Card Support is added, if
  278. // current_process_game_card use correct StorageId
  279. launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  280. launch.title_id, FileSys::ContentRecordType::Program));
  281. launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  282. FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
  283. arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
  284. }
  285. void SetStatus(ResultStatus new_status, const char* details = nullptr) {
  286. status = new_status;
  287. if (details) {
  288. status_details = details;
  289. }
  290. }
  291. PerfStatsResults GetAndResetPerfStats() {
  292. return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
  293. }
  294. Timing::CoreTiming core_timing;
  295. Kernel::KernelCore kernel;
  296. /// RealVfsFilesystem instance
  297. FileSys::VirtualFilesystem virtual_filesystem;
  298. /// ContentProviderUnion instance
  299. std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
  300. Service::FileSystem::FileSystemController fs_controller;
  301. /// AppLoader used to load the current executing application
  302. std::unique_ptr<Loader::AppLoader> app_loader;
  303. std::unique_ptr<Tegra::GPU> gpu_core;
  304. std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
  305. std::unique_ptr<Core::DeviceMemory> device_memory;
  306. Core::Memory::Memory memory;
  307. CpuManager cpu_manager;
  308. bool is_powered_on = false;
  309. bool exit_lock = false;
  310. Reporter reporter;
  311. std::unique_ptr<Memory::CheatEngine> cheat_engine;
  312. std::unique_ptr<Tools::Freezer> memory_freezer;
  313. std::array<u8, 0x20> build_id{};
  314. /// Frontend applets
  315. Service::AM::Applets::AppletManager applet_manager;
  316. /// APM (Performance) services
  317. Service::APM::Controller apm_controller{core_timing};
  318. /// Service State
  319. Service::Glue::ARPManager arp_manager;
  320. Service::LM::Manager lm_manager{reporter};
  321. /// Service manager
  322. std::shared_ptr<Service::SM::ServiceManager> service_manager;
  323. /// Telemetry session for this emulation session
  324. std::unique_ptr<Core::TelemetrySession> telemetry_session;
  325. /// Network instance
  326. Network::NetworkInstance network_instance;
  327. ResultStatus status = ResultStatus::Success;
  328. std::string status_details = "";
  329. std::unique_ptr<Core::PerfStats> perf_stats;
  330. Core::FrameLimiter frame_limiter;
  331. bool is_multicore{};
  332. bool is_async_gpu{};
  333. std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
  334. std::array<MicroProfileToken, Core::Hardware::NUM_CPU_CORES> microprofile_dynarmic{};
  335. };
  336. System::System() : impl{std::make_unique<Impl>(*this)} {}
  337. System::~System() = default;
  338. CpuManager& System::GetCpuManager() {
  339. return impl->cpu_manager;
  340. }
  341. const CpuManager& System::GetCpuManager() const {
  342. return impl->cpu_manager;
  343. }
  344. System::ResultStatus System::Run() {
  345. return impl->Run();
  346. }
  347. System::ResultStatus System::Pause() {
  348. return impl->Pause();
  349. }
  350. System::ResultStatus System::SingleStep() {
  351. return ResultStatus::Success;
  352. }
  353. void System::InvalidateCpuInstructionCaches() {
  354. impl->kernel.InvalidateAllInstructionCaches();
  355. }
  356. System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
  357. return impl->Load(*this, emu_window, filepath);
  358. }
  359. bool System::IsPoweredOn() const {
  360. return impl->is_powered_on;
  361. }
  362. void System::PrepareReschedule() {
  363. // Deprecated, does nothing, kept for backward compatibility.
  364. }
  365. void System::PrepareReschedule(const u32 core_index) {
  366. impl->kernel.PrepareReschedule(core_index);
  367. }
  368. PerfStatsResults System::GetAndResetPerfStats() {
  369. return impl->GetAndResetPerfStats();
  370. }
  371. TelemetrySession& System::TelemetrySession() {
  372. return *impl->telemetry_session;
  373. }
  374. const TelemetrySession& System::TelemetrySession() const {
  375. return *impl->telemetry_session;
  376. }
  377. ARM_Interface& System::CurrentArmInterface() {
  378. return impl->kernel.CurrentScheduler().GetCurrentThread()->ArmInterface();
  379. }
  380. const ARM_Interface& System::CurrentArmInterface() const {
  381. return impl->kernel.CurrentScheduler().GetCurrentThread()->ArmInterface();
  382. }
  383. std::size_t System::CurrentCoreIndex() const {
  384. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  385. ASSERT(core < Core::Hardware::NUM_CPU_CORES);
  386. return core;
  387. }
  388. Kernel::Scheduler& System::CurrentScheduler() {
  389. return impl->kernel.CurrentScheduler();
  390. }
  391. const Kernel::Scheduler& System::CurrentScheduler() const {
  392. return impl->kernel.CurrentScheduler();
  393. }
  394. Kernel::PhysicalCore& System::CurrentPhysicalCore() {
  395. return impl->kernel.CurrentPhysicalCore();
  396. }
  397. const Kernel::PhysicalCore& System::CurrentPhysicalCore() const {
  398. return impl->kernel.CurrentPhysicalCore();
  399. }
  400. Kernel::Scheduler& System::Scheduler(std::size_t core_index) {
  401. return impl->kernel.Scheduler(core_index);
  402. }
  403. const Kernel::Scheduler& System::Scheduler(std::size_t core_index) const {
  404. return impl->kernel.Scheduler(core_index);
  405. }
  406. /// Gets the global scheduler
  407. Kernel::GlobalScheduler& System::GlobalScheduler() {
  408. return impl->kernel.GlobalScheduler();
  409. }
  410. /// Gets the global scheduler
  411. const Kernel::GlobalScheduler& System::GlobalScheduler() const {
  412. return impl->kernel.GlobalScheduler();
  413. }
  414. Kernel::Process* System::CurrentProcess() {
  415. return impl->kernel.CurrentProcess();
  416. }
  417. Core::DeviceMemory& System::DeviceMemory() {
  418. return *impl->device_memory;
  419. }
  420. const Core::DeviceMemory& System::DeviceMemory() const {
  421. return *impl->device_memory;
  422. }
  423. const Kernel::Process* System::CurrentProcess() const {
  424. return impl->kernel.CurrentProcess();
  425. }
  426. ARM_Interface& System::ArmInterface(std::size_t core_index) {
  427. auto* thread = impl->kernel.Scheduler(core_index).GetCurrentThread();
  428. ASSERT(thread && !thread->IsHLEThread());
  429. return thread->ArmInterface();
  430. }
  431. const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
  432. auto* thread = impl->kernel.Scheduler(core_index).GetCurrentThread();
  433. ASSERT(thread && !thread->IsHLEThread());
  434. return thread->ArmInterface();
  435. }
  436. ExclusiveMonitor& System::Monitor() {
  437. return impl->kernel.GetExclusiveMonitor();
  438. }
  439. const ExclusiveMonitor& System::Monitor() const {
  440. return impl->kernel.GetExclusiveMonitor();
  441. }
  442. Memory::Memory& System::Memory() {
  443. return impl->memory;
  444. }
  445. const Core::Memory::Memory& System::Memory() const {
  446. return impl->memory;
  447. }
  448. Tegra::GPU& System::GPU() {
  449. return *impl->gpu_core;
  450. }
  451. const Tegra::GPU& System::GPU() const {
  452. return *impl->gpu_core;
  453. }
  454. Core::Hardware::InterruptManager& System::InterruptManager() {
  455. return *impl->interrupt_manager;
  456. }
  457. const Core::Hardware::InterruptManager& System::InterruptManager() const {
  458. return *impl->interrupt_manager;
  459. }
  460. VideoCore::RendererBase& System::Renderer() {
  461. return impl->gpu_core->Renderer();
  462. }
  463. const VideoCore::RendererBase& System::Renderer() const {
  464. return impl->gpu_core->Renderer();
  465. }
  466. Kernel::KernelCore& System::Kernel() {
  467. return impl->kernel;
  468. }
  469. const Kernel::KernelCore& System::Kernel() const {
  470. return impl->kernel;
  471. }
  472. Timing::CoreTiming& System::CoreTiming() {
  473. return impl->core_timing;
  474. }
  475. const Timing::CoreTiming& System::CoreTiming() const {
  476. return impl->core_timing;
  477. }
  478. Core::PerfStats& System::GetPerfStats() {
  479. return *impl->perf_stats;
  480. }
  481. const Core::PerfStats& System::GetPerfStats() const {
  482. return *impl->perf_stats;
  483. }
  484. Core::FrameLimiter& System::FrameLimiter() {
  485. return impl->frame_limiter;
  486. }
  487. const Core::FrameLimiter& System::FrameLimiter() const {
  488. return impl->frame_limiter;
  489. }
  490. Loader::ResultStatus System::GetGameName(std::string& out) const {
  491. return impl->GetGameName(out);
  492. }
  493. void System::SetStatus(ResultStatus new_status, const char* details) {
  494. impl->SetStatus(new_status, details);
  495. }
  496. const std::string& System::GetStatusDetails() const {
  497. return impl->status_details;
  498. }
  499. Loader::AppLoader& System::GetAppLoader() const {
  500. return *impl->app_loader;
  501. }
  502. void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) {
  503. impl->virtual_filesystem = std::move(vfs);
  504. }
  505. std::shared_ptr<FileSys::VfsFilesystem> System::GetFilesystem() const {
  506. return impl->virtual_filesystem;
  507. }
  508. void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
  509. const std::array<u8, 32>& build_id, VAddr main_region_begin,
  510. u64 main_region_size) {
  511. impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id);
  512. impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
  513. }
  514. void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) {
  515. impl->applet_manager.SetAppletFrontendSet(std::move(set));
  516. }
  517. void System::SetDefaultAppletFrontendSet() {
  518. impl->applet_manager.SetDefaultAppletFrontendSet();
  519. }
  520. Service::AM::Applets::AppletManager& System::GetAppletManager() {
  521. return impl->applet_manager;
  522. }
  523. const Service::AM::Applets::AppletManager& System::GetAppletManager() const {
  524. return impl->applet_manager;
  525. }
  526. void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
  527. impl->content_provider = std::move(provider);
  528. }
  529. FileSys::ContentProvider& System::GetContentProvider() {
  530. return *impl->content_provider;
  531. }
  532. const FileSys::ContentProvider& System::GetContentProvider() const {
  533. return *impl->content_provider;
  534. }
  535. Service::FileSystem::FileSystemController& System::GetFileSystemController() {
  536. return impl->fs_controller;
  537. }
  538. const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
  539. return impl->fs_controller;
  540. }
  541. void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
  542. FileSys::ContentProvider* provider) {
  543. impl->content_provider->SetSlot(slot, provider);
  544. }
  545. void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) {
  546. impl->content_provider->ClearSlot(slot);
  547. }
  548. const Reporter& System::GetReporter() const {
  549. return impl->reporter;
  550. }
  551. Service::Glue::ARPManager& System::GetARPManager() {
  552. return impl->arp_manager;
  553. }
  554. const Service::Glue::ARPManager& System::GetARPManager() const {
  555. return impl->arp_manager;
  556. }
  557. Service::APM::Controller& System::GetAPMController() {
  558. return impl->apm_controller;
  559. }
  560. const Service::APM::Controller& System::GetAPMController() const {
  561. return impl->apm_controller;
  562. }
  563. Service::LM::Manager& System::GetLogManager() {
  564. return impl->lm_manager;
  565. }
  566. const Service::LM::Manager& System::GetLogManager() const {
  567. return impl->lm_manager;
  568. }
  569. void System::SetExitLock(bool locked) {
  570. impl->exit_lock = locked;
  571. }
  572. bool System::GetExitLock() const {
  573. return impl->exit_lock;
  574. }
  575. void System::SetCurrentProcessBuildID(const CurrentBuildProcessID& id) {
  576. impl->build_id = id;
  577. }
  578. const System::CurrentBuildProcessID& System::GetCurrentProcessBuildID() const {
  579. return impl->build_id;
  580. }
  581. System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
  582. return impl->Init(*this, emu_window);
  583. }
  584. void System::Shutdown() {
  585. impl->Shutdown();
  586. }
  587. Service::SM::ServiceManager& System::ServiceManager() {
  588. return *impl->service_manager;
  589. }
  590. const Service::SM::ServiceManager& System::ServiceManager() const {
  591. return *impl->service_manager;
  592. }
  593. void System::RegisterCoreThread(std::size_t id) {
  594. impl->kernel.RegisterCoreThread(id);
  595. }
  596. void System::RegisterHostThread() {
  597. impl->kernel.RegisterHostThread();
  598. }
  599. void System::EnterDynarmicProfile() {
  600. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  601. impl->dynarmic_ticks[core] = MicroProfileEnter(impl->microprofile_dynarmic[core]);
  602. }
  603. void System::ExitDynarmicProfile() {
  604. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  605. MicroProfileLeave(impl->microprofile_dynarmic[core], impl->dynarmic_ticks[core]);
  606. }
  607. bool System::IsMulticore() const {
  608. return impl->is_multicore;
  609. }
  610. } // namespace Core