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- // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <array>
- #include <mutex>
- #include <span>
- #include <vector>
- #include "audio_buffer.h"
- #include "audio_core/device/device_session.h"
- #include "core/core_timing.h"
- namespace AudioCore {
- constexpr s32 BufferAppendLimit = 4;
- /**
- * A ringbuffer of N audio buffers.
- * The buffer contains 3 sections:
- * Appended - Buffers added to the ring, but have yet to be sent to the audio backend.
- * Registered - Buffers sent to the backend and queued for playback.
- * Released - Buffers which have been played, and can now be recycled.
- * Any others are free/untracked.
- *
- * @tparam N - Maximum number of buffers in the ring.
- */
- template <size_t N>
- class AudioBuffers {
- public:
- explicit AudioBuffers(size_t limit) : append_limit{static_cast<u32>(limit)} {}
- /**
- * Append a new audio buffer to the ring.
- *
- * @param buffer - The new buffer.
- */
- void AppendBuffer(AudioBuffer& buffer) {
- std::scoped_lock l{lock};
- buffers[appended_index] = buffer;
- appended_count++;
- appended_index = (appended_index + 1) % append_limit;
- }
- /**
- * Register waiting buffers, up to a maximum of BufferAppendLimit.
- *
- * @param out_buffers - The buffers which were registered.
- */
- void RegisterBuffers(std::vector<AudioBuffer>& out_buffers) {
- std::scoped_lock l{lock};
- const s32 to_register{std::min(std::min(appended_count, BufferAppendLimit),
- BufferAppendLimit - registered_count)};
- for (s32 i = 0; i < to_register; i++) {
- s32 index{appended_index - appended_count};
- if (index < 0) {
- index += N;
- }
- out_buffers.push_back(buffers[index]);
- registered_count++;
- registered_index = (registered_index + 1) % append_limit;
- appended_count--;
- if (appended_count == 0) {
- break;
- }
- }
- }
- /**
- * Release a single buffer. Must be already registered.
- *
- * @param index - The buffer index to release.
- * @param timestamp - The released timestamp for this buffer.
- */
- void ReleaseBuffer(s32 index, s64 timestamp) {
- std::scoped_lock l{lock};
- buffers[index].played_timestamp = timestamp;
- registered_count--;
- released_count++;
- released_index = (released_index + 1) % append_limit;
- }
- /**
- * Release all registered buffers.
- *
- * @param core_timing - The CoreTiming instance
- * @param session - The device session
- *
- * @return Is the buffer was released.
- */
- bool ReleaseBuffers(Core::Timing::CoreTiming& core_timing, DeviceSession& session) {
- std::scoped_lock l{lock};
- bool buffer_released{false};
- while (registered_count > 0) {
- auto index{registered_index - registered_count};
- if (index < 0) {
- index += N;
- }
- // Check with the backend if this buffer can be released yet.
- if (!session.IsBufferConsumed(buffers[index])) {
- break;
- }
- ReleaseBuffer(index, core_timing.GetGlobalTimeNs().count());
- buffer_released = true;
- }
- return buffer_released || registered_count == 0;
- }
- /**
- * Get all released buffers.
- *
- * @param tags - Container to be filled with the released buffers' tags.
- * @return The number of buffers released.
- */
- u32 GetReleasedBuffers(std::span<u64> tags) {
- std::scoped_lock l{lock};
- u32 released{0};
- while (released_count > 0) {
- auto index{released_index - released_count};
- if (index < 0) {
- index += N;
- }
- auto& buffer{buffers[index]};
- released_count--;
- auto tag{buffer.tag};
- buffer.played_timestamp = 0;
- buffer.samples = 0;
- buffer.tag = 0;
- buffer.size = 0;
- if (tag == 0) {
- break;
- }
- tags[released++] = tag;
- if (released >= tags.size()) {
- break;
- }
- }
- return released;
- }
- /**
- * Get all appended and registered buffers.
- *
- * @param buffers_flushed - Output vector for the buffers which are released.
- * @param max_buffers - Maximum number of buffers to released.
- * @return The number of buffers released.
- */
- u32 GetRegisteredAppendedBuffers(std::vector<AudioBuffer>& buffers_flushed, u32 max_buffers) {
- std::scoped_lock l{lock};
- if (registered_count + appended_count == 0) {
- return 0;
- }
- size_t buffers_to_flush{
- std::min(static_cast<u32>(registered_count + appended_count), max_buffers)};
- if (buffers_to_flush == 0) {
- return 0;
- }
- while (registered_count > 0) {
- auto index{registered_index - registered_count};
- if (index < 0) {
- index += N;
- }
- buffers_flushed.push_back(buffers[index]);
- registered_count--;
- released_count++;
- released_index = (released_index + 1) % append_limit;
- if (buffers_flushed.size() >= buffers_to_flush) {
- break;
- }
- }
- while (appended_count > 0) {
- auto index{appended_index - appended_count};
- if (index < 0) {
- index += N;
- }
- buffers_flushed.push_back(buffers[index]);
- appended_count--;
- released_count++;
- released_index = (released_index + 1) % append_limit;
- if (buffers_flushed.size() >= buffers_to_flush) {
- break;
- }
- }
- return static_cast<u32>(buffers_flushed.size());
- }
- /**
- * Check if the given tag is in the buffers.
- *
- * @param tag - Unique tag of the buffer to search for.
- * @return True if the buffer is still in the ring, otherwise false.
- */
- bool ContainsBuffer(const u64 tag) const {
- std::scoped_lock l{lock};
- const auto registered_buffers{appended_count + registered_count + released_count};
- if (registered_buffers == 0) {
- return false;
- }
- auto index{released_index - released_count};
- if (index < 0) {
- index += append_limit;
- }
- for (s32 i = 0; i < registered_buffers; i++) {
- if (buffers[index].tag == tag) {
- return true;
- }
- index = (index + 1) % append_limit;
- }
- return false;
- }
- /**
- * Get the number of active buffers in the ring.
- * That is, appended, registered and released buffers.
- *
- * @return Number of active buffers.
- */
- u32 GetAppendedRegisteredCount() const {
- std::scoped_lock l{lock};
- return appended_count + registered_count;
- }
- /**
- * Get the total number of active buffers in the ring.
- * That is, appended, registered and released buffers.
- *
- * @return Number of active buffers.
- */
- u32 GetTotalBufferCount() const {
- std::scoped_lock l{lock};
- return static_cast<u32>(appended_count + registered_count + released_count);
- }
- /**
- * Flush all of the currently appended and registered buffers
- *
- * @param buffers_released - Output count for the number of buffers released.
- * @return True if buffers were successfully flushed, otherwise false.
- */
- bool FlushBuffers(u32& buffers_released) {
- std::scoped_lock l{lock};
- std::vector<AudioBuffer> buffers_flushed{};
- buffers_released = GetRegisteredAppendedBuffers(buffers_flushed, append_limit);
- if (registered_count > 0) {
- return false;
- }
- if (static_cast<u32>(released_count + appended_count) > append_limit) {
- return false;
- }
- return true;
- }
- u64 GetNextTimestamp() const {
- // Iterate backwards through the buffer queue, and take the most recent buffer's end
- std::scoped_lock l{lock};
- auto index{appended_index - 1};
- if (index < 0) {
- index += append_limit;
- }
- return buffers[index].end_timestamp;
- }
- private:
- /// Buffer lock
- mutable std::recursive_mutex lock{};
- /// The audio buffers
- std::array<AudioBuffer, N> buffers{};
- /// Current released index
- s32 released_index{};
- /// Number of released buffers
- s32 released_count{};
- /// Current registered index
- s32 registered_index{};
- /// Number of registered buffers
- s32 registered_count{};
- /// Current appended index
- s32 appended_index{};
- /// Number of appended buffers
- s32 appended_count{};
- /// Maximum number of buffers (default 32)
- u32 append_limit{};
- };
- } // namespace AudioCore
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