client_session.h 1.5 KB

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  1. // Copyright 2019 yuzu emulator team
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <memory>
  6. #include <string>
  7. #include "core/hle/kernel/synchronization_object.h"
  8. #include "core/hle/result.h"
  9. union ResultCode;
  10. namespace Core::Memory {
  11. class Memory;
  12. }
  13. namespace Kernel {
  14. class KernelCore;
  15. class Session;
  16. class Thread;
  17. class ClientSession final : public SynchronizationObject {
  18. public:
  19. explicit ClientSession(KernelCore& kernel);
  20. ~ClientSession() override;
  21. friend class Session;
  22. std::string GetTypeName() const override {
  23. return "ClientSession";
  24. }
  25. std::string GetName() const override {
  26. return name;
  27. }
  28. static constexpr HandleType HANDLE_TYPE = HandleType::ClientSession;
  29. HandleType GetHandleType() const override {
  30. return HANDLE_TYPE;
  31. }
  32. ResultCode SendSyncRequest(std::shared_ptr<Thread> thread, Core::Memory::Memory& memory);
  33. bool ShouldWait(const Thread* thread) const override;
  34. void Acquire(Thread* thread) override;
  35. bool IsSignaled() const override;
  36. private:
  37. static ResultVal<std::shared_ptr<ClientSession>> Create(KernelCore& kernel,
  38. std::shared_ptr<Session> parent,
  39. std::string name = "Unknown");
  40. /// The parent session, which links to the server endpoint.
  41. std::shared_ptr<Session> parent;
  42. /// Name of the client session (optional)
  43. std::string name;
  44. };
  45. } // namespace Kernel