bootmanager.cpp 6.0 KB

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  1. #include <QHBoxLayout>
  2. #include <QKeyEvent>
  3. #include <QApplication>
  4. #include "common/common.h"
  5. #include "bootmanager.hxx"
  6. #include "core/core.h"
  7. #include "core/loader/loader.h"
  8. #include "core/hw/hw.h"
  9. #include "video_core/video_core.h"
  10. #include "version.h"
  11. #define APP_NAME "citra"
  12. #define APP_VERSION "0.1-" VERSION
  13. #define APP_TITLE APP_NAME " " APP_VERSION
  14. #define COPYRIGHT "Copyright (C) 2013-2014 Citra Team"
  15. EmuThread::EmuThread(GRenderWindow* render_window) :
  16. exec_cpu_step(false), cpu_running(false),
  17. render_window(render_window), filename(""),
  18. stop_run(false)
  19. {
  20. }
  21. void EmuThread::SetFilename(std::string filename)
  22. {
  23. this->filename = filename;
  24. }
  25. void EmuThread::run()
  26. {
  27. stop_run = false;
  28. while (true)
  29. {
  30. for (int tight_loop = 0; tight_loop < 10000; ++tight_loop)
  31. {
  32. if (cpu_running || exec_cpu_step)
  33. {
  34. if (exec_cpu_step)
  35. exec_cpu_step = false;
  36. Core::SingleStep();
  37. if (!cpu_running) {
  38. emit CPUStepped();
  39. yieldCurrentThread();
  40. }
  41. }
  42. }
  43. QMutexLocker lock(&mutex);
  44. if (stop_run)
  45. break;
  46. }
  47. render_window->moveContext();
  48. Core::Stop();
  49. }
  50. void EmuThread::Stop()
  51. {
  52. if (!isRunning())
  53. {
  54. INFO_LOG(MASTER_LOG, "EmuThread::Stop called while emu thread wasn't running, returning...");
  55. return;
  56. }
  57. {
  58. QMutexLocker lock(&mutex);
  59. stop_run = true;
  60. }
  61. //core::g_state = core::SYS_DIE;
  62. wait(500);
  63. if (isRunning())
  64. {
  65. WARN_LOG(MASTER_LOG, "EmuThread still running, terminating...");
  66. quit();
  67. wait(1000);
  68. if (isRunning())
  69. {
  70. WARN_LOG(MASTER_LOG, "EmuThread STILL running, something is wrong here...");
  71. terminate();
  72. }
  73. }
  74. INFO_LOG(MASTER_LOG, "EmuThread stopped");
  75. }
  76. // This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL context.
  77. // The corresponding functionality is handled in EmuThread instead
  78. class GGLWidgetInternal : public QGLWidget
  79. {
  80. public:
  81. GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent) : QGLWidget(parent)
  82. {
  83. parent_ = parent;
  84. }
  85. void paintEvent(QPaintEvent* ev)
  86. {
  87. }
  88. void resizeEvent(QResizeEvent* ev) {
  89. parent_->SetClientAreaWidth(size().width());
  90. parent_->SetClientAreaHeight(size().height());
  91. }
  92. private:
  93. GRenderWindow* parent_;
  94. };
  95. EmuThread& GRenderWindow::GetEmuThread()
  96. {
  97. return emu_thread;
  98. }
  99. GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this)
  100. {
  101. // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose
  102. QGLFormat fmt;
  103. fmt.setProfile(QGLFormat::CoreProfile);
  104. fmt.setVersion(3,2);
  105. fmt.setSampleBuffers(true);
  106. fmt.setSamples(4);
  107. child = new GGLWidgetInternal(fmt, this);
  108. QBoxLayout* layout = new QHBoxLayout(this);
  109. resize(VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
  110. layout->addWidget(child);
  111. layout->setMargin(0);
  112. setLayout(layout);
  113. QObject::connect(&emu_thread, SIGNAL(started()), this, SLOT(moveContext()));
  114. BackupGeometry();
  115. }
  116. void GRenderWindow::moveContext()
  117. {
  118. DoneCurrent();
  119. // We need to move GL context to the swapping thread in Qt5
  120. #if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
  121. // If the thread started running, move the GL Context to the new thread. Otherwise, move it back.
  122. child->context()->moveToThread((QThread::currentThread() == qApp->thread()) ? &emu_thread : qApp->thread());
  123. #endif
  124. }
  125. GRenderWindow::~GRenderWindow()
  126. {
  127. if (emu_thread.isRunning())
  128. emu_thread.Stop();
  129. }
  130. void GRenderWindow::SwapBuffers()
  131. {
  132. // MakeCurrent is already called in renderer_opengl
  133. child->swapBuffers();
  134. }
  135. void GRenderWindow::closeEvent(QCloseEvent* event)
  136. {
  137. if (emu_thread.isRunning())
  138. emu_thread.Stop();
  139. QWidget::closeEvent(event);
  140. }
  141. void GRenderWindow::MakeCurrent()
  142. {
  143. child->makeCurrent();
  144. }
  145. void GRenderWindow::DoneCurrent()
  146. {
  147. child->doneCurrent();
  148. }
  149. void GRenderWindow::PollEvents() {
  150. // TODO(ShizZy): Does this belong here? This is a reasonable place to update the window title
  151. // from the main thread, but this should probably be in an event handler...
  152. /*
  153. static char title[128];
  154. sprintf(title, "%s (FPS: %02.02f)", window_title_.c_str(),
  155. video_core::g_renderer->current_fps());
  156. setWindowTitle(title);
  157. */
  158. }
  159. void GRenderWindow::BackupGeometry()
  160. {
  161. geometry = ((QGLWidget*)this)->saveGeometry();
  162. }
  163. void GRenderWindow::RestoreGeometry()
  164. {
  165. // We don't want to back up the geometry here (obviously)
  166. QWidget::restoreGeometry(geometry);
  167. }
  168. void GRenderWindow::restoreGeometry(const QByteArray& geometry)
  169. {
  170. // Make sure users of this class don't need to deal with backing up the geometry themselves
  171. QWidget::restoreGeometry(geometry);
  172. BackupGeometry();
  173. }
  174. QByteArray GRenderWindow::saveGeometry()
  175. {
  176. // If we are a top-level widget, store the current geometry
  177. // otherwise, store the last backup
  178. if (parent() == NULL)
  179. return ((QGLWidget*)this)->saveGeometry();
  180. else
  181. return geometry;
  182. }
  183. void GRenderWindow::keyPressEvent(QKeyEvent* event)
  184. {
  185. /*
  186. bool key_processed = false;
  187. for (unsigned int channel = 0; channel < 4 && controller_interface(); ++channel)
  188. if (controller_interface()->SetControllerStatus(channel, event->key(), input_common::GCController::PRESSED))
  189. key_processed = true;
  190. if (!key_processed)
  191. QWidget::keyPressEvent(event);
  192. */
  193. }
  194. void GRenderWindow::keyReleaseEvent(QKeyEvent* event)
  195. {
  196. /*
  197. bool key_processed = false;
  198. for (unsigned int channel = 0; channel < 4 && controller_interface(); ++channel)
  199. if (controller_interface()->SetControllerStatus(channel, event->key(), input_common::GCController::RELEASED))
  200. key_processed = true;
  201. if (!key_processed)
  202. QWidget::keyPressEvent(event);
  203. */
  204. }