const_buffer_locker.cpp 3.9 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <algorithm>
  6. #include <memory>
  7. #include "common/assert.h"
  8. #include "common/common_types.h"
  9. #include "video_core/engines/maxwell_3d.h"
  10. #include "video_core/engines/shader_type.h"
  11. #include "video_core/shader/const_buffer_locker.h"
  12. namespace VideoCommon::Shader {
  13. using Tegra::Engines::SamplerDescriptor;
  14. ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage)
  15. : stage{shader_stage} {}
  16. ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
  17. Tegra::Engines::ConstBufferEngineInterface& engine)
  18. : stage{shader_stage}, engine{&engine} {}
  19. ConstBufferLocker::~ConstBufferLocker() = default;
  20. std::optional<u32> ConstBufferLocker::ObtainKey(u32 buffer, u32 offset) {
  21. const std::pair<u32, u32> key = {buffer, offset};
  22. const auto iter = keys.find(key);
  23. if (iter != keys.end()) {
  24. return iter->second;
  25. }
  26. if (!engine) {
  27. return std::nullopt;
  28. }
  29. const u32 value = engine->AccessConstBuffer32(stage, buffer, offset);
  30. keys.emplace(key, value);
  31. return value;
  32. }
  33. std::optional<SamplerDescriptor> ConstBufferLocker::ObtainBoundSampler(u32 offset) {
  34. const u32 key = offset;
  35. const auto iter = bound_samplers.find(key);
  36. if (iter != bound_samplers.end()) {
  37. return iter->second;
  38. }
  39. if (!engine) {
  40. return std::nullopt;
  41. }
  42. const SamplerDescriptor value = engine->AccessBoundSampler(stage, offset);
  43. bound_samplers.emplace(key, value);
  44. return value;
  45. }
  46. std::optional<Tegra::Engines::SamplerDescriptor> ConstBufferLocker::ObtainBindlessSampler(
  47. u32 buffer, u32 offset) {
  48. const std::pair key = {buffer, offset};
  49. const auto iter = bindless_samplers.find(key);
  50. if (iter != bindless_samplers.end()) {
  51. return iter->second;
  52. }
  53. if (!engine) {
  54. return std::nullopt;
  55. }
  56. const SamplerDescriptor value = engine->AccessBindlessSampler(stage, buffer, offset);
  57. bindless_samplers.emplace(key, value);
  58. return value;
  59. }
  60. void ConstBufferLocker::InsertKey(u32 buffer, u32 offset, u32 value) {
  61. keys.insert_or_assign({buffer, offset}, value);
  62. }
  63. void ConstBufferLocker::InsertBoundSampler(u32 offset, SamplerDescriptor sampler) {
  64. bound_samplers.insert_or_assign(offset, sampler);
  65. }
  66. void ConstBufferLocker::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDescriptor sampler) {
  67. bindless_samplers.insert_or_assign({buffer, offset}, sampler);
  68. }
  69. bool ConstBufferLocker::IsConsistent() const {
  70. if (!engine) {
  71. return false;
  72. }
  73. return std::all_of(keys.begin(), keys.end(),
  74. [this](const auto& pair) {
  75. const auto [cbuf, offset] = pair.first;
  76. const auto value = pair.second;
  77. return value == engine->AccessConstBuffer32(stage, cbuf, offset);
  78. }) &&
  79. std::all_of(bound_samplers.begin(), bound_samplers.end(),
  80. [this](const auto& sampler) {
  81. const auto [key, value] = sampler;
  82. return value == engine->AccessBoundSampler(stage, key);
  83. }) &&
  84. std::all_of(bindless_samplers.begin(), bindless_samplers.end(),
  85. [this](const auto& sampler) {
  86. const auto [cbuf, offset] = sampler.first;
  87. const auto value = sampler.second;
  88. return value == engine->AccessBindlessSampler(stage, cbuf, offset);
  89. });
  90. }
  91. bool ConstBufferLocker::HasEqualKeys(const ConstBufferLocker& rhs) const {
  92. return keys == rhs.keys && bound_samplers == rhs.bound_samplers &&
  93. bindless_samplers == rhs.bindless_samplers;
  94. }
  95. } // namespace VideoCommon::Shader