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- // Copyright 2019 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <algorithm>
- #include <memory>
- #include "common/assert.h"
- #include "common/common_types.h"
- #include "video_core/engines/maxwell_3d.h"
- #include "video_core/engines/shader_type.h"
- #include "video_core/shader/const_buffer_locker.h"
- namespace VideoCommon::Shader {
- using Tegra::Engines::SamplerDescriptor;
- ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage)
- : stage{shader_stage} {}
- ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
- Tegra::Engines::ConstBufferEngineInterface& engine)
- : stage{shader_stage}, engine{&engine} {}
- ConstBufferLocker::~ConstBufferLocker() = default;
- std::optional<u32> ConstBufferLocker::ObtainKey(u32 buffer, u32 offset) {
- const std::pair<u32, u32> key = {buffer, offset};
- const auto iter = keys.find(key);
- if (iter != keys.end()) {
- return iter->second;
- }
- if (!engine) {
- return std::nullopt;
- }
- const u32 value = engine->AccessConstBuffer32(stage, buffer, offset);
- keys.emplace(key, value);
- return value;
- }
- std::optional<SamplerDescriptor> ConstBufferLocker::ObtainBoundSampler(u32 offset) {
- const u32 key = offset;
- const auto iter = bound_samplers.find(key);
- if (iter != bound_samplers.end()) {
- return iter->second;
- }
- if (!engine) {
- return std::nullopt;
- }
- const SamplerDescriptor value = engine->AccessBoundSampler(stage, offset);
- bound_samplers.emplace(key, value);
- return value;
- }
- std::optional<Tegra::Engines::SamplerDescriptor> ConstBufferLocker::ObtainBindlessSampler(
- u32 buffer, u32 offset) {
- const std::pair key = {buffer, offset};
- const auto iter = bindless_samplers.find(key);
- if (iter != bindless_samplers.end()) {
- return iter->second;
- }
- if (!engine) {
- return std::nullopt;
- }
- const SamplerDescriptor value = engine->AccessBindlessSampler(stage, buffer, offset);
- bindless_samplers.emplace(key, value);
- return value;
- }
- void ConstBufferLocker::InsertKey(u32 buffer, u32 offset, u32 value) {
- keys.insert_or_assign({buffer, offset}, value);
- }
- void ConstBufferLocker::InsertBoundSampler(u32 offset, SamplerDescriptor sampler) {
- bound_samplers.insert_or_assign(offset, sampler);
- }
- void ConstBufferLocker::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDescriptor sampler) {
- bindless_samplers.insert_or_assign({buffer, offset}, sampler);
- }
- bool ConstBufferLocker::IsConsistent() const {
- if (!engine) {
- return false;
- }
- return std::all_of(keys.begin(), keys.end(),
- [this](const auto& pair) {
- const auto [cbuf, offset] = pair.first;
- const auto value = pair.second;
- return value == engine->AccessConstBuffer32(stage, cbuf, offset);
- }) &&
- std::all_of(bound_samplers.begin(), bound_samplers.end(),
- [this](const auto& sampler) {
- const auto [key, value] = sampler;
- return value == engine->AccessBoundSampler(stage, key);
- }) &&
- std::all_of(bindless_samplers.begin(), bindless_samplers.end(),
- [this](const auto& sampler) {
- const auto [cbuf, offset] = sampler.first;
- const auto value = sampler.second;
- return value == engine->AccessBindlessSampler(stage, cbuf, offset);
- });
- }
- bool ConstBufferLocker::HasEqualKeys(const ConstBufferLocker& rhs) const {
- return keys == rhs.keys && bound_samplers == rhs.bound_samplers &&
- bindless_samplers == rhs.bindless_samplers;
- }
- } // namespace VideoCommon::Shader
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