configure_per_game.cpp 7.0 KB

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  1. // Copyright 2020 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <algorithm>
  5. #include <filesystem>
  6. #include <memory>
  7. #include <string>
  8. #include <utility>
  9. #include <fmt/format.h>
  10. #include <QAbstractButton>
  11. #include <QCheckBox>
  12. #include <QDialogButtonBox>
  13. #include <QHeaderView>
  14. #include <QMenu>
  15. #include <QPushButton>
  16. #include <QStandardItemModel>
  17. #include <QString>
  18. #include <QTimer>
  19. #include <QTreeView>
  20. #include "common/fs/fs_util.h"
  21. #include "common/fs/path_util.h"
  22. #include "core/core.h"
  23. #include "core/file_sys/control_metadata.h"
  24. #include "core/file_sys/patch_manager.h"
  25. #include "core/file_sys/xts_archive.h"
  26. #include "core/loader/loader.h"
  27. #include "ui_configure_per_game.h"
  28. #include "yuzu/configuration/config.h"
  29. #include "yuzu/configuration/configure_audio.h"
  30. #include "yuzu/configuration/configure_cpu.h"
  31. #include "yuzu/configuration/configure_general.h"
  32. #include "yuzu/configuration/configure_graphics.h"
  33. #include "yuzu/configuration/configure_graphics_advanced.h"
  34. #include "yuzu/configuration/configure_input.h"
  35. #include "yuzu/configuration/configure_per_game.h"
  36. #include "yuzu/configuration/configure_per_game_addons.h"
  37. #include "yuzu/configuration/configure_system.h"
  38. #include "yuzu/uisettings.h"
  39. #include "yuzu/util/util.h"
  40. ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name,
  41. Core::System& system_)
  42. : QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()),
  43. title_id(title_id), system{system_}, addons_tab{std::make_unique<ConfigurePerGameAddons>(
  44. system_, this)},
  45. audio_tab{std::make_unique<ConfigureAudio>(system_, this)},
  46. cpu_tab{std::make_unique<ConfigureCpu>(system_, this)},
  47. general_tab{std::make_unique<ConfigureGeneral>(system_, this)},
  48. graphics_tab{std::make_unique<ConfigureGraphics>(system_, this)},
  49. graphics_advanced_tab{std::make_unique<ConfigureGraphicsAdvanced>(system_, this)},
  50. system_tab{std::make_unique<ConfigureSystem>(system_, this)} {
  51. const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
  52. const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
  53. : fmt::format("{:016X}", title_id);
  54. game_config =
  55. std::make_unique<Config>(system, config_file_name, Config::ConfigType::PerGameConfig);
  56. ui->setupUi(this);
  57. ui->tabWidget->addTab(addons_tab.get(), tr("Add-Ons"));
  58. ui->tabWidget->addTab(general_tab.get(), tr("General"));
  59. ui->tabWidget->addTab(system_tab.get(), tr("System"));
  60. ui->tabWidget->addTab(cpu_tab.get(), tr("CPU"));
  61. ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
  62. ui->tabWidget->addTab(graphics_advanced_tab.get(), tr("GraphicsAdvanced"));
  63. ui->tabWidget->addTab(audio_tab.get(), tr("Audio"));
  64. setFocusPolicy(Qt::ClickFocus);
  65. setWindowTitle(tr("Properties"));
  66. // remove Help question mark button from the title bar
  67. setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
  68. addons_tab->SetTitleId(title_id);
  69. scene = new QGraphicsScene;
  70. ui->icon_view->setScene(scene);
  71. if (system.IsPoweredOn()) {
  72. QPushButton* apply_button = ui->buttonBox->addButton(QDialogButtonBox::Apply);
  73. connect(apply_button, &QAbstractButton::clicked, this,
  74. &ConfigurePerGame::HandleApplyButtonClicked);
  75. }
  76. LoadConfiguration();
  77. }
  78. ConfigurePerGame::~ConfigurePerGame() = default;
  79. void ConfigurePerGame::ApplyConfiguration() {
  80. addons_tab->ApplyConfiguration();
  81. general_tab->ApplyConfiguration();
  82. cpu_tab->ApplyConfiguration();
  83. system_tab->ApplyConfiguration();
  84. graphics_tab->ApplyConfiguration();
  85. graphics_advanced_tab->ApplyConfiguration();
  86. audio_tab->ApplyConfiguration();
  87. system.ApplySettings();
  88. Settings::LogSettings();
  89. game_config->Save();
  90. }
  91. void ConfigurePerGame::changeEvent(QEvent* event) {
  92. if (event->type() == QEvent::LanguageChange) {
  93. RetranslateUI();
  94. }
  95. QDialog::changeEvent(event);
  96. }
  97. void ConfigurePerGame::RetranslateUI() {
  98. ui->retranslateUi(this);
  99. }
  100. void ConfigurePerGame::HandleApplyButtonClicked() {
  101. UISettings::values.configuration_applied = true;
  102. ApplyConfiguration();
  103. }
  104. void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file) {
  105. this->file = std::move(file);
  106. LoadConfiguration();
  107. }
  108. void ConfigurePerGame::LoadConfiguration() {
  109. if (file == nullptr) {
  110. return;
  111. }
  112. addons_tab->LoadFromFile(file);
  113. ui->display_title_id->setText(
  114. QStringLiteral("%1").arg(title_id, 16, 16, QLatin1Char{'0'}).toUpper());
  115. const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
  116. system.GetContentProvider()};
  117. const auto control = pm.GetControlMetadata();
  118. const auto loader = Loader::GetLoader(system, file);
  119. if (control.first != nullptr) {
  120. ui->display_version->setText(QString::fromStdString(control.first->GetVersionString()));
  121. ui->display_name->setText(QString::fromStdString(control.first->GetApplicationName()));
  122. ui->display_developer->setText(QString::fromStdString(control.first->GetDeveloperName()));
  123. } else {
  124. std::string title;
  125. if (loader->ReadTitle(title) == Loader::ResultStatus::Success)
  126. ui->display_name->setText(QString::fromStdString(title));
  127. FileSys::NACP nacp;
  128. if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success)
  129. ui->display_developer->setText(QString::fromStdString(nacp.GetDeveloperName()));
  130. ui->display_version->setText(QStringLiteral("1.0.0"));
  131. }
  132. if (control.second != nullptr) {
  133. scene->clear();
  134. QPixmap map;
  135. const auto bytes = control.second->ReadAllBytes();
  136. map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
  137. scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
  138. Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
  139. } else {
  140. std::vector<u8> bytes;
  141. if (loader->ReadIcon(bytes) == Loader::ResultStatus::Success) {
  142. scene->clear();
  143. QPixmap map;
  144. map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
  145. scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
  146. Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
  147. }
  148. }
  149. ui->display_filename->setText(QString::fromStdString(file->GetName()));
  150. ui->display_format->setText(
  151. QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
  152. const auto valueText = ReadableByteSize(file->GetSize());
  153. ui->display_size->setText(valueText);
  154. general_tab->SetConfiguration();
  155. cpu_tab->SetConfiguration();
  156. system_tab->SetConfiguration();
  157. graphics_tab->SetConfiguration();
  158. graphics_advanced_tab->SetConfiguration();
  159. audio_tab->SetConfiguration();
  160. }