qt_controller.cpp 27 KB

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  1. // Copyright 2020 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <algorithm>
  5. #include <thread>
  6. #include "common/assert.h"
  7. #include "common/param_package.h"
  8. #include "common/string_util.h"
  9. #include "core/core.h"
  10. #include "core/hid/emulated_controller.h"
  11. #include "core/hid/hid_types.h"
  12. #include "core/hle/lock.h"
  13. #include "core/hle/service/hid/controllers/npad.h"
  14. #include "core/hle/service/hid/hid.h"
  15. #include "core/hle/service/sm/sm.h"
  16. #include "ui_qt_controller.h"
  17. #include "yuzu/applets/qt_controller.h"
  18. #include "yuzu/configuration/configure_input.h"
  19. #include "yuzu/configuration/configure_input_profile_dialog.h"
  20. #include "yuzu/configuration/configure_motion_touch.h"
  21. #include "yuzu/configuration/configure_vibration.h"
  22. #include "yuzu/configuration/input_profiles.h"
  23. #include "yuzu/main.h"
  24. namespace {
  25. constexpr std::size_t HANDHELD_INDEX = 8;
  26. void UpdateController(Core::HID::EmulatedController* controller, Core::HID::NpadType controller_type, bool connected) {
  27. if (controller->IsConnected()) {
  28. controller->Disconnect();
  29. }
  30. controller->SetNpadType(controller_type);
  31. if (connected) {
  32. controller->Connect();
  33. }
  34. }
  35. // Returns true if the given controller type is compatible with the given parameters.
  36. bool IsControllerCompatible(Core::HID::NpadType controller_type,
  37. Core::Frontend::ControllerParameters parameters) {
  38. switch (controller_type) {
  39. case Core::HID::NpadType::ProController:
  40. return parameters.allow_pro_controller;
  41. case Core::HID::NpadType::JoyconDual:
  42. return parameters.allow_dual_joycons;
  43. case Core::HID::NpadType::JoyconLeft:
  44. return parameters.allow_left_joycon;
  45. case Core::HID::NpadType::JoyconRight:
  46. return parameters.allow_right_joycon;
  47. case Core::HID::NpadType::Handheld:
  48. return parameters.enable_single_mode && parameters.allow_handheld;
  49. case Core::HID::NpadType::GameCube:
  50. return parameters.allow_gamecube_controller;
  51. default:
  52. return false;
  53. }
  54. }
  55. } // namespace
  56. QtControllerSelectorDialog::QtControllerSelectorDialog(
  57. QWidget* parent, Core::Frontend::ControllerParameters parameters_,
  58. InputCommon::InputSubsystem* input_subsystem_, Core::System& system_)
  59. : QDialog(parent), ui(std::make_unique<Ui::QtControllerSelectorDialog>()),
  60. parameters(std::move(parameters_)), input_subsystem{input_subsystem_},
  61. input_profiles(std::make_unique<InputProfiles>(system_)), system{system_} {
  62. ui->setupUi(this);
  63. player_widgets = {
  64. ui->widgetPlayer1, ui->widgetPlayer2, ui->widgetPlayer3, ui->widgetPlayer4,
  65. ui->widgetPlayer5, ui->widgetPlayer6, ui->widgetPlayer7, ui->widgetPlayer8,
  66. };
  67. player_groupboxes = {
  68. ui->groupPlayer1Connected, ui->groupPlayer2Connected, ui->groupPlayer3Connected,
  69. ui->groupPlayer4Connected, ui->groupPlayer5Connected, ui->groupPlayer6Connected,
  70. ui->groupPlayer7Connected, ui->groupPlayer8Connected,
  71. };
  72. connected_controller_icons = {
  73. ui->controllerPlayer1, ui->controllerPlayer2, ui->controllerPlayer3, ui->controllerPlayer4,
  74. ui->controllerPlayer5, ui->controllerPlayer6, ui->controllerPlayer7, ui->controllerPlayer8,
  75. };
  76. led_patterns_boxes = {{
  77. {ui->checkboxPlayer1LED1, ui->checkboxPlayer1LED2, ui->checkboxPlayer1LED3,
  78. ui->checkboxPlayer1LED4},
  79. {ui->checkboxPlayer2LED1, ui->checkboxPlayer2LED2, ui->checkboxPlayer2LED3,
  80. ui->checkboxPlayer2LED4},
  81. {ui->checkboxPlayer3LED1, ui->checkboxPlayer3LED2, ui->checkboxPlayer3LED3,
  82. ui->checkboxPlayer3LED4},
  83. {ui->checkboxPlayer4LED1, ui->checkboxPlayer4LED2, ui->checkboxPlayer4LED3,
  84. ui->checkboxPlayer4LED4},
  85. {ui->checkboxPlayer5LED1, ui->checkboxPlayer5LED2, ui->checkboxPlayer5LED3,
  86. ui->checkboxPlayer5LED4},
  87. {ui->checkboxPlayer6LED1, ui->checkboxPlayer6LED2, ui->checkboxPlayer6LED3,
  88. ui->checkboxPlayer6LED4},
  89. {ui->checkboxPlayer7LED1, ui->checkboxPlayer7LED2, ui->checkboxPlayer7LED3,
  90. ui->checkboxPlayer7LED4},
  91. {ui->checkboxPlayer8LED1, ui->checkboxPlayer8LED2, ui->checkboxPlayer8LED3,
  92. ui->checkboxPlayer8LED4},
  93. }};
  94. explain_text_labels = {
  95. ui->labelPlayer1Explain, ui->labelPlayer2Explain, ui->labelPlayer3Explain,
  96. ui->labelPlayer4Explain, ui->labelPlayer5Explain, ui->labelPlayer6Explain,
  97. ui->labelPlayer7Explain, ui->labelPlayer8Explain,
  98. };
  99. emulated_controllers = {
  100. ui->comboPlayer1Emulated, ui->comboPlayer2Emulated, ui->comboPlayer3Emulated,
  101. ui->comboPlayer4Emulated, ui->comboPlayer5Emulated, ui->comboPlayer6Emulated,
  102. ui->comboPlayer7Emulated, ui->comboPlayer8Emulated,
  103. };
  104. player_labels = {
  105. ui->labelPlayer1, ui->labelPlayer2, ui->labelPlayer3, ui->labelPlayer4,
  106. ui->labelPlayer5, ui->labelPlayer6, ui->labelPlayer7, ui->labelPlayer8,
  107. };
  108. connected_controller_labels = {
  109. ui->labelConnectedPlayer1, ui->labelConnectedPlayer2, ui->labelConnectedPlayer3,
  110. ui->labelConnectedPlayer4, ui->labelConnectedPlayer5, ui->labelConnectedPlayer6,
  111. ui->labelConnectedPlayer7, ui->labelConnectedPlayer8,
  112. };
  113. connected_controller_checkboxes = {
  114. ui->checkboxPlayer1Connected, ui->checkboxPlayer2Connected, ui->checkboxPlayer3Connected,
  115. ui->checkboxPlayer4Connected, ui->checkboxPlayer5Connected, ui->checkboxPlayer6Connected,
  116. ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected,
  117. };
  118. // Setup/load everything prior to setting up connections.
  119. // This avoids unintentionally changing the states of elements while loading them in.
  120. SetSupportedControllers();
  121. DisableUnsupportedPlayers();
  122. for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
  123. SetEmulatedControllers(player_index);
  124. }
  125. LoadConfiguration();
  126. for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
  127. SetExplainText(i);
  128. UpdateControllerIcon(i);
  129. UpdateLEDPattern(i);
  130. UpdateBorderColor(i);
  131. connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) {
  132. if (checked) {
  133. for (std::size_t index = 0; index <= i; ++index) {
  134. connected_controller_checkboxes[index]->setChecked(checked);
  135. }
  136. } else {
  137. for (std::size_t index = i; index < NUM_PLAYERS; ++index) {
  138. connected_controller_checkboxes[index]->setChecked(checked);
  139. }
  140. }
  141. });
  142. connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged),
  143. [this, i](int) {
  144. UpdateControllerIcon(i);
  145. UpdateControllerState(i);
  146. UpdateLEDPattern(i);
  147. CheckIfParametersMet();
  148. });
  149. connect(connected_controller_checkboxes[i], &QCheckBox::stateChanged, [this, i](int state) {
  150. player_groupboxes[i]->setChecked(state == Qt::Checked);
  151. UpdateControllerIcon(i);
  152. UpdateControllerState(i);
  153. UpdateLEDPattern(i);
  154. UpdateBorderColor(i);
  155. CheckIfParametersMet();
  156. });
  157. if (i == 0) {
  158. connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged),
  159. [this, i](int index) {
  160. UpdateDockedState(GetControllerTypeFromIndex(index, i) ==
  161. Core::HID::NpadType::Handheld);
  162. });
  163. }
  164. }
  165. connect(ui->vibrationButton, &QPushButton::clicked, this,
  166. &QtControllerSelectorDialog::CallConfigureVibrationDialog);
  167. connect(ui->motionButton, &QPushButton::clicked, this,
  168. &QtControllerSelectorDialog::CallConfigureMotionTouchDialog);
  169. connect(ui->inputConfigButton, &QPushButton::clicked, this,
  170. &QtControllerSelectorDialog::CallConfigureInputProfileDialog);
  171. connect(ui->buttonBox, &QDialogButtonBox::accepted, this,
  172. &QtControllerSelectorDialog::ApplyConfiguration);
  173. // Enhancement: Check if the parameters have already been met before disconnecting controllers.
  174. // If all the parameters are met AND only allows a single player,
  175. // stop the constructor here as we do not need to continue.
  176. if (CheckIfParametersMet() && parameters.enable_single_mode) {
  177. return;
  178. }
  179. // If keep_controllers_connected is false, forcefully disconnect all controllers
  180. if (!parameters.keep_controllers_connected) {
  181. for (auto player : player_groupboxes) {
  182. player->setChecked(false);
  183. }
  184. }
  185. resize(0, 0);
  186. }
  187. QtControllerSelectorDialog::~QtControllerSelectorDialog() = default;
  188. int QtControllerSelectorDialog::exec() {
  189. if (parameters_met && parameters.enable_single_mode) {
  190. return QDialog::Accepted;
  191. }
  192. return QDialog::exec();
  193. }
  194. void QtControllerSelectorDialog::ApplyConfiguration() {
  195. const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
  196. Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
  197. OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue(), system);
  198. Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
  199. Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
  200. }
  201. void QtControllerSelectorDialog::LoadConfiguration() {
  202. const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
  203. for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
  204. const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
  205. const auto connected = controller->IsConnected() || (index == 0 && handheld->IsConnected());
  206. player_groupboxes[index]->setChecked(connected);
  207. connected_controller_checkboxes[index]->setChecked(connected);
  208. emulated_controllers[index]->setCurrentIndex(
  209. GetIndexFromControllerType(controller->GetNpadType(), index));
  210. }
  211. UpdateDockedState(handheld->IsConnected());
  212. ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
  213. ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
  214. }
  215. void QtControllerSelectorDialog::CallConfigureVibrationDialog() {
  216. ConfigureVibration dialog(this);
  217. dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
  218. Qt::WindowSystemMenuHint);
  219. dialog.setWindowModality(Qt::WindowModal);
  220. if (dialog.exec() == QDialog::Accepted) {
  221. dialog.ApplyConfiguration();
  222. }
  223. }
  224. void QtControllerSelectorDialog::CallConfigureMotionTouchDialog() {
  225. ConfigureMotionTouch dialog(this, input_subsystem);
  226. dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
  227. Qt::WindowSystemMenuHint);
  228. dialog.setWindowModality(Qt::WindowModal);
  229. if (dialog.exec() == QDialog::Accepted) {
  230. dialog.ApplyConfiguration();
  231. }
  232. }
  233. void QtControllerSelectorDialog::CallConfigureInputProfileDialog() {
  234. ConfigureInputProfileDialog dialog(this, input_subsystem, input_profiles.get(), system);
  235. dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
  236. Qt::WindowSystemMenuHint);
  237. dialog.setWindowModality(Qt::WindowModal);
  238. dialog.exec();
  239. }
  240. bool QtControllerSelectorDialog::CheckIfParametersMet() {
  241. // Here, we check and validate the current configuration against all applicable parameters.
  242. const auto num_connected_players = static_cast<int>(
  243. std::count_if(player_groupboxes.begin(), player_groupboxes.end(),
  244. [this](const QGroupBox* player) { return player->isChecked(); }));
  245. const auto min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players;
  246. const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
  247. // First, check against the number of connected players.
  248. if (num_connected_players < min_supported_players ||
  249. num_connected_players > max_supported_players) {
  250. parameters_met = false;
  251. ui->buttonBox->setEnabled(parameters_met);
  252. return parameters_met;
  253. }
  254. // Next, check against all connected controllers.
  255. const auto all_controllers_compatible = [this] {
  256. for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
  257. // Skip controllers that are not used, we only care about the currently connected ones.
  258. if (!player_groupboxes[index]->isChecked() || !player_groupboxes[index]->isEnabled()) {
  259. continue;
  260. }
  261. const auto compatible = IsControllerCompatible(
  262. GetControllerTypeFromIndex(emulated_controllers[index]->currentIndex(), index),
  263. parameters);
  264. // If any controller is found to be incompatible, return false early.
  265. if (!compatible) {
  266. return false;
  267. }
  268. }
  269. // Reaching here means all currently connected controllers are compatible.
  270. return true;
  271. }();
  272. parameters_met = all_controllers_compatible;
  273. ui->buttonBox->setEnabled(parameters_met);
  274. return parameters_met;
  275. }
  276. void QtControllerSelectorDialog::SetSupportedControllers() {
  277. const QString theme = [] {
  278. if (QIcon::themeName().contains(QStringLiteral("dark"))) {
  279. return QStringLiteral("_dark");
  280. } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
  281. return QStringLiteral("_midnight");
  282. } else {
  283. return QString{};
  284. }
  285. }();
  286. if (parameters.enable_single_mode && parameters.allow_handheld) {
  287. ui->controllerSupported1->setStyleSheet(
  288. QStringLiteral("image: url(:/controller/applet_handheld%0); ").arg(theme));
  289. } else {
  290. ui->controllerSupported1->setStyleSheet(
  291. QStringLiteral("image: url(:/controller/applet_handheld%0_disabled); ").arg(theme));
  292. }
  293. if (parameters.allow_dual_joycons) {
  294. ui->controllerSupported2->setStyleSheet(
  295. QStringLiteral("image: url(:/controller/applet_dual_joycon%0); ").arg(theme));
  296. } else {
  297. ui->controllerSupported2->setStyleSheet(
  298. QStringLiteral("image: url(:/controller/applet_dual_joycon%0_disabled); ").arg(theme));
  299. }
  300. if (parameters.allow_left_joycon) {
  301. ui->controllerSupported3->setStyleSheet(
  302. QStringLiteral("image: url(:/controller/applet_joycon_left%0); ").arg(theme));
  303. } else {
  304. ui->controllerSupported3->setStyleSheet(
  305. QStringLiteral("image: url(:/controller/applet_joycon_left%0_disabled); ").arg(theme));
  306. }
  307. if (parameters.allow_right_joycon) {
  308. ui->controllerSupported4->setStyleSheet(
  309. QStringLiteral("image: url(:/controller/applet_joycon_right%0); ").arg(theme));
  310. } else {
  311. ui->controllerSupported4->setStyleSheet(
  312. QStringLiteral("image: url(:/controller/applet_joycon_right%0_disabled); ").arg(theme));
  313. }
  314. if (parameters.allow_pro_controller || parameters.allow_gamecube_controller) {
  315. ui->controllerSupported5->setStyleSheet(
  316. QStringLiteral("image: url(:/controller/applet_pro_controller%0); ").arg(theme));
  317. } else {
  318. ui->controllerSupported5->setStyleSheet(
  319. QStringLiteral("image: url(:/controller/applet_pro_controller%0_disabled); ")
  320. .arg(theme));
  321. }
  322. // enable_single_mode overrides min_players and max_players.
  323. if (parameters.enable_single_mode) {
  324. ui->numberSupportedLabel->setText(QStringLiteral("1"));
  325. return;
  326. }
  327. if (parameters.min_players == parameters.max_players) {
  328. ui->numberSupportedLabel->setText(QStringLiteral("%1").arg(parameters.max_players));
  329. } else {
  330. ui->numberSupportedLabel->setText(
  331. QStringLiteral("%1 - %2").arg(parameters.min_players).arg(parameters.max_players));
  332. }
  333. }
  334. void QtControllerSelectorDialog::SetEmulatedControllers(std::size_t player_index) {
  335. auto& pairs = index_controller_type_pairs[player_index];
  336. pairs.clear();
  337. emulated_controllers[player_index]->clear();
  338. pairs.emplace_back(emulated_controllers[player_index]->count(),
  339. Core::HID::NpadType::ProController);
  340. emulated_controllers[player_index]->addItem(tr("Pro Controller"));
  341. pairs.emplace_back(emulated_controllers[player_index]->count(),
  342. Core::HID::NpadType::JoyconDual);
  343. emulated_controllers[player_index]->addItem(tr("Dual Joycons"));
  344. pairs.emplace_back(emulated_controllers[player_index]->count(),
  345. Core::HID::NpadType::JoyconLeft);
  346. emulated_controllers[player_index]->addItem(tr("Left Joycon"));
  347. pairs.emplace_back(emulated_controllers[player_index]->count(),
  348. Core::HID::NpadType::JoyconRight);
  349. emulated_controllers[player_index]->addItem(tr("Right Joycon"));
  350. if (player_index == 0) {
  351. pairs.emplace_back(emulated_controllers[player_index]->count(),
  352. Core::HID::NpadType::Handheld);
  353. emulated_controllers[player_index]->addItem(tr("Handheld"));
  354. }
  355. pairs.emplace_back(emulated_controllers[player_index]->count(), Core::HID::NpadType::GameCube);
  356. emulated_controllers[player_index]->addItem(tr("GameCube Controller"));
  357. }
  358. Core::HID::NpadType QtControllerSelectorDialog::GetControllerTypeFromIndex(
  359. int index, std::size_t player_index) const {
  360. const auto& pairs = index_controller_type_pairs[player_index];
  361. const auto it = std::find_if(pairs.begin(), pairs.end(),
  362. [index](const auto& pair) { return pair.first == index; });
  363. if (it == pairs.end()) {
  364. return Core::HID::NpadType::ProController;
  365. }
  366. return it->second;
  367. }
  368. int QtControllerSelectorDialog::GetIndexFromControllerType(Core::HID::NpadType type,
  369. std::size_t player_index) const {
  370. const auto& pairs = index_controller_type_pairs[player_index];
  371. const auto it = std::find_if(pairs.begin(), pairs.end(),
  372. [type](const auto& pair) { return pair.second == type; });
  373. if (it == pairs.end()) {
  374. return 0;
  375. }
  376. return it->first;
  377. }
  378. void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index) {
  379. if (!player_groupboxes[player_index]->isChecked()) {
  380. connected_controller_icons[player_index]->setStyleSheet(QString{});
  381. player_labels[player_index]->show();
  382. return;
  383. }
  384. const QString stylesheet = [this, player_index] {
  385. switch (GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(),
  386. player_index)) {
  387. case Core::HID::NpadType::ProController:
  388. case Core::HID::NpadType::GameCube:
  389. return QStringLiteral("image: url(:/controller/applet_pro_controller%0); ");
  390. case Core::HID::NpadType::JoyconDual:
  391. return QStringLiteral("image: url(:/controller/applet_dual_joycon%0); ");
  392. case Core::HID::NpadType::JoyconLeft:
  393. return QStringLiteral("image: url(:/controller/applet_joycon_left%0); ");
  394. case Core::HID::NpadType::JoyconRight:
  395. return QStringLiteral("image: url(:/controller/applet_joycon_right%0); ");
  396. case Core::HID::NpadType::Handheld:
  397. return QStringLiteral("image: url(:/controller/applet_handheld%0); ");
  398. default:
  399. return QString{};
  400. }
  401. }();
  402. if (stylesheet.isEmpty()) {
  403. connected_controller_icons[player_index]->setStyleSheet(QString{});
  404. player_labels[player_index]->show();
  405. return;
  406. }
  407. const QString theme = [] {
  408. if (QIcon::themeName().contains(QStringLiteral("dark"))) {
  409. return QStringLiteral("_dark");
  410. } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
  411. return QStringLiteral("_midnight");
  412. } else {
  413. return QString{};
  414. }
  415. }();
  416. connected_controller_icons[player_index]->setStyleSheet(stylesheet.arg(theme));
  417. player_labels[player_index]->hide();
  418. }
  419. void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) {
  420. auto* controller = system.HIDCore().GetEmulatedControllerByIndex(player_index);
  421. const auto controller_type = GetControllerTypeFromIndex(
  422. emulated_controllers[player_index]->currentIndex(), player_index);
  423. const auto player_connected = player_groupboxes[player_index]->isChecked() &&
  424. controller_type != Core::HID::NpadType::Handheld;
  425. if (controller->GetNpadType() == controller_type &&
  426. controller->IsConnected() == player_connected) {
  427. // Set vibration devices in the event that the input device has changed.
  428. ConfigureVibration::SetVibrationDevices(player_index);
  429. return;
  430. }
  431. // Disconnect the controller first.
  432. UpdateController(controller, controller_type, false);
  433. ConfigureVibration::SetVibrationDevices(player_index);
  434. // Handheld
  435. if (player_index == 0) {
  436. if (controller_type == Core::HID::NpadType::Handheld) {
  437. auto* handheld =
  438. system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
  439. UpdateController(handheld, Core::HID::NpadType::Handheld,
  440. player_groupboxes[player_index]->isChecked());
  441. }
  442. }
  443. UpdateController(controller, controller_type, player_connected);
  444. }
  445. void QtControllerSelectorDialog::UpdateLEDPattern(std::size_t player_index) {
  446. if (!player_groupboxes[player_index]->isChecked() ||
  447. GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(),
  448. player_index) == Core::HID::NpadType::Handheld) {
  449. led_patterns_boxes[player_index][0]->setChecked(false);
  450. led_patterns_boxes[player_index][1]->setChecked(false);
  451. led_patterns_boxes[player_index][2]->setChecked(false);
  452. led_patterns_boxes[player_index][3]->setChecked(false);
  453. return;
  454. }
  455. const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(player_index);
  456. const auto led_pattern = controller->GetLedPattern();
  457. led_patterns_boxes[player_index][0]->setChecked(led_pattern.position1);
  458. led_patterns_boxes[player_index][1]->setChecked(led_pattern.position2);
  459. led_patterns_boxes[player_index][2]->setChecked(led_pattern.position3);
  460. led_patterns_boxes[player_index][3]->setChecked(led_pattern.position4);
  461. }
  462. void QtControllerSelectorDialog::UpdateBorderColor(std::size_t player_index) {
  463. if (!parameters.enable_border_color ||
  464. player_index >= static_cast<std::size_t>(parameters.max_players) ||
  465. player_groupboxes[player_index]->styleSheet().contains(QStringLiteral("QGroupBox"))) {
  466. return;
  467. }
  468. player_groupboxes[player_index]->setStyleSheet(
  469. player_groupboxes[player_index]->styleSheet().append(
  470. QStringLiteral("QGroupBox#groupPlayer%1Connected:checked "
  471. "{ border: 1px solid rgba(%2, %3, %4, %5); }")
  472. .arg(player_index + 1)
  473. .arg(parameters.border_colors[player_index][0])
  474. .arg(parameters.border_colors[player_index][1])
  475. .arg(parameters.border_colors[player_index][2])
  476. .arg(parameters.border_colors[player_index][3])));
  477. }
  478. void QtControllerSelectorDialog::SetExplainText(std::size_t player_index) {
  479. if (!parameters.enable_explain_text ||
  480. player_index >= static_cast<std::size_t>(parameters.max_players)) {
  481. return;
  482. }
  483. explain_text_labels[player_index]->setText(QString::fromStdString(
  484. Common::StringFromFixedZeroTerminatedBuffer(parameters.explain_text[player_index].data(),
  485. parameters.explain_text[player_index].size())));
  486. }
  487. void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) {
  488. // Disallow changing the console mode if the controller type is handheld.
  489. ui->radioDocked->setEnabled(!is_handheld);
  490. ui->radioUndocked->setEnabled(!is_handheld);
  491. ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue());
  492. ui->radioUndocked->setChecked(!Settings::values.use_docked_mode.GetValue());
  493. // Also force into undocked mode if the controller type is handheld.
  494. if (is_handheld) {
  495. ui->radioUndocked->setChecked(true);
  496. }
  497. }
  498. void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
  499. const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
  500. switch (max_supported_players) {
  501. case 0:
  502. default:
  503. UNREACHABLE();
  504. return;
  505. case 1:
  506. ui->widgetSpacer->hide();
  507. ui->widgetSpacer2->hide();
  508. ui->widgetSpacer3->hide();
  509. ui->widgetSpacer4->hide();
  510. break;
  511. case 2:
  512. ui->widgetSpacer->hide();
  513. ui->widgetSpacer2->hide();
  514. ui->widgetSpacer3->hide();
  515. break;
  516. case 3:
  517. ui->widgetSpacer->hide();
  518. ui->widgetSpacer2->hide();
  519. break;
  520. case 4:
  521. ui->widgetSpacer->hide();
  522. break;
  523. case 5:
  524. case 6:
  525. case 7:
  526. case 8:
  527. break;
  528. }
  529. for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) {
  530. auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
  531. // Disconnect any unsupported players here and disable or hide them if applicable.
  532. UpdateController(controller, controller->GetNpadType(), false);
  533. // Hide the player widgets when max_supported_controllers is less than or equal to 4.
  534. if (max_supported_players <= 4) {
  535. player_widgets[index]->hide();
  536. }
  537. // Disable and hide the following to prevent these from interaction.
  538. player_widgets[index]->setDisabled(true);
  539. connected_controller_checkboxes[index]->setDisabled(true);
  540. connected_controller_labels[index]->hide();
  541. connected_controller_checkboxes[index]->hide();
  542. }
  543. }
  544. QtControllerSelector::QtControllerSelector(GMainWindow& parent) {
  545. connect(this, &QtControllerSelector::MainWindowReconfigureControllers, &parent,
  546. &GMainWindow::ControllerSelectorReconfigureControllers, Qt::QueuedConnection);
  547. connect(&parent, &GMainWindow::ControllerSelectorReconfigureFinished, this,
  548. &QtControllerSelector::MainWindowReconfigureFinished, Qt::QueuedConnection);
  549. }
  550. QtControllerSelector::~QtControllerSelector() = default;
  551. void QtControllerSelector::ReconfigureControllers(
  552. std::function<void()> callback_, const Core::Frontend::ControllerParameters& parameters) const {
  553. callback = std::move(callback_);
  554. emit MainWindowReconfigureControllers(parameters);
  555. }
  556. void QtControllerSelector::MainWindowReconfigureFinished() {
  557. // Acquire the HLE mutex
  558. std::lock_guard lock(HLE::g_hle_lock);
  559. callback();
  560. }