glad.c 76 KB

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  1. #include <stdio.h>
  2. #include <stdlib.h>
  3. #include <string.h>
  4. #include <glad/glad.h>
  5. static void* get_proc(const char *namez);
  6. #ifdef _WIN32
  7. #include <windows.h>
  8. static HMODULE libGL;
  9. typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
  10. PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
  11. static
  12. int open_gl(void) {
  13. libGL = LoadLibraryA("opengl32.dll");
  14. if(libGL != NULL) {
  15. gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress(
  16. libGL, "wglGetProcAddress");
  17. return gladGetProcAddressPtr != NULL;
  18. }
  19. return 0;
  20. }
  21. static
  22. void close_gl(void) {
  23. if(libGL != NULL) {
  24. FreeLibrary(libGL);
  25. libGL = NULL;
  26. }
  27. }
  28. #else
  29. #include <dlfcn.h>
  30. static void* libGL;
  31. #ifndef __APPLE__
  32. typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
  33. PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
  34. #endif
  35. static
  36. int open_gl(void) {
  37. #ifdef __APPLE__
  38. static const char *NAMES[] = {
  39. "../Frameworks/OpenGL.framework/OpenGL",
  40. "/Library/Frameworks/OpenGL.framework/OpenGL",
  41. "/System/Library/Frameworks/OpenGL.framework/OpenGL",
  42. "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
  43. };
  44. #else
  45. static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
  46. #endif
  47. unsigned int index = 0;
  48. for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
  49. libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
  50. if(libGL != NULL) {
  51. #ifdef __APPLE__
  52. return 1;
  53. #else
  54. gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
  55. "glXGetProcAddressARB");
  56. return gladGetProcAddressPtr != NULL;
  57. #endif
  58. }
  59. }
  60. return 0;
  61. }
  62. static
  63. void close_gl() {
  64. if(libGL != NULL) {
  65. dlclose(libGL);
  66. libGL = NULL;
  67. }
  68. }
  69. #endif
  70. static
  71. void* get_proc(const char *namez) {
  72. void* result = NULL;
  73. if(libGL == NULL) return NULL;
  74. #ifndef __APPLE__
  75. if(gladGetProcAddressPtr != NULL) {
  76. result = gladGetProcAddressPtr(namez);
  77. }
  78. #endif
  79. if(result == NULL) {
  80. #ifdef _WIN32
  81. result = (void*)GetProcAddress(libGL, namez);
  82. #else
  83. result = dlsym(libGL, namez);
  84. #endif
  85. }
  86. return result;
  87. }
  88. int gladLoadGL(void) {
  89. int status = 0;
  90. if(open_gl()) {
  91. status = gladLoadGLLoader(&get_proc);
  92. close_gl();
  93. }
  94. return status;
  95. }
  96. struct gladGLversionStruct GLVersion;
  97. #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
  98. #define _GLAD_IS_SOME_NEW_VERSION 1
  99. #endif
  100. static int max_loaded_major;
  101. static int max_loaded_minor;
  102. static const char *exts = NULL;
  103. static int num_exts_i = 0;
  104. static const char **exts_i = NULL;
  105. static void get_exts(void) {
  106. #ifdef _GLAD_IS_SOME_NEW_VERSION
  107. if(max_loaded_major < 3) {
  108. #endif
  109. exts = (const char *)glGetString(GL_EXTENSIONS);
  110. #ifdef _GLAD_IS_SOME_NEW_VERSION
  111. } else {
  112. int index;
  113. num_exts_i = 0;
  114. glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
  115. if (num_exts_i > 0) {
  116. exts_i = (const char **)realloc((void *)exts_i, num_exts_i * sizeof *exts_i);
  117. }
  118. for(index = 0; index < num_exts_i; index++) {
  119. exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index);
  120. }
  121. }
  122. #endif
  123. }
  124. static int has_ext(const char *ext) {
  125. #ifdef _GLAD_IS_SOME_NEW_VERSION
  126. if(max_loaded_major < 3) {
  127. #endif
  128. const char *extensions;
  129. const char *loc;
  130. const char *terminator;
  131. extensions = exts;
  132. if(extensions == NULL || ext == NULL) {
  133. return 0;
  134. }
  135. while(1) {
  136. loc = strstr(extensions, ext);
  137. if(loc == NULL) {
  138. return 0;
  139. }
  140. terminator = loc + strlen(ext);
  141. if((loc == extensions || *(loc - 1) == ' ') &&
  142. (*terminator == ' ' || *terminator == '\0')) {
  143. return 1;
  144. }
  145. extensions = terminator;
  146. }
  147. #ifdef _GLAD_IS_SOME_NEW_VERSION
  148. } else {
  149. int index;
  150. for(index = 0; index < num_exts_i; index++) {
  151. const char *e = exts_i[index];
  152. if(strcmp(e, ext) == 0) {
  153. return 1;
  154. }
  155. }
  156. }
  157. #endif
  158. return 0;
  159. }
  160. int GLAD_GL_VERSION_1_0;
  161. int GLAD_GL_VERSION_1_1;
  162. int GLAD_GL_VERSION_1_2;
  163. int GLAD_GL_VERSION_1_3;
  164. int GLAD_GL_VERSION_1_4;
  165. int GLAD_GL_VERSION_1_5;
  166. int GLAD_GL_VERSION_2_0;
  167. int GLAD_GL_VERSION_2_1;
  168. int GLAD_GL_VERSION_3_0;
  169. int GLAD_GL_VERSION_3_1;
  170. int GLAD_GL_VERSION_3_2;
  171. int GLAD_GL_VERSION_3_3;
  172. int GLAD_GL_ES_VERSION_2_0;
  173. int GLAD_GL_ES_VERSION_3_0;
  174. PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
  175. PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
  176. PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
  177. PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
  178. PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
  179. PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
  180. PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
  181. PFNGLBINDSAMPLERPROC glad_glBindSampler;
  182. PFNGLLINEWIDTHPROC glad_glLineWidth;
  183. PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
  184. PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
  185. PFNGLCOMPILESHADERPROC glad_glCompileShader;
  186. PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
  187. PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
  188. PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
  189. PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
  190. PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
  191. PFNGLENABLEIPROC glad_glEnablei;
  192. PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
  193. PFNGLCREATESHADERPROC glad_glCreateShader;
  194. PFNGLISBUFFERPROC glad_glIsBuffer;
  195. PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
  196. PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
  197. PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
  198. PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
  199. PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
  200. PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
  201. PFNGLHINTPROC glad_glHint;
  202. PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
  203. PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
  204. PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
  205. PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
  206. PFNGLPOINTSIZEPROC glad_glPointSize;
  207. PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
  208. PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
  209. PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
  210. PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
  211. PFNGLWAITSYNCPROC glad_glWaitSync;
  212. PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
  213. PFNGLUNIFORM3IPROC glad_glUniform3i;
  214. PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
  215. PFNGLUNIFORM3FPROC glad_glUniform3f;
  216. PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
  217. PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
  218. PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
  219. PFNGLCOLORMASKIPROC glad_glColorMaski;
  220. PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
  221. PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
  222. PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
  223. PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
  224. PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
  225. PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
  226. PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
  227. PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
  228. PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
  229. PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
  230. PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
  231. PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
  232. PFNGLDRAWARRAYSPROC glad_glDrawArrays;
  233. PFNGLUNIFORM1UIPROC glad_glUniform1ui;
  234. PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
  235. PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
  236. PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
  237. PFNGLCLEARPROC glad_glClear;
  238. PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
  239. PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
  240. PFNGLISENABLEDPROC glad_glIsEnabled;
  241. PFNGLSTENCILOPPROC glad_glStencilOp;
  242. PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
  243. PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
  244. PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
  245. PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
  246. PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
  247. PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
  248. PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
  249. PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
  250. PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
  251. PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
  252. PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
  253. PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
  254. PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
  255. PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
  256. PFNGLGETQUERYIVPROC glad_glGetQueryiv;
  257. PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
  258. PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
  259. PFNGLISSHADERPROC glad_glIsShader;
  260. PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
  261. PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
  262. PFNGLENABLEPROC glad_glEnable;
  263. PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
  264. PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
  265. PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
  266. PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
  267. PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
  268. PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
  269. PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
  270. PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
  271. PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
  272. PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
  273. PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
  274. PFNGLFLUSHPROC glad_glFlush;
  275. PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
  276. PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
  277. PFNGLFENCESYNCPROC glad_glFenceSync;
  278. PFNGLCOLORP3UIPROC glad_glColorP3ui;
  279. PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
  280. PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
  281. PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
  282. PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
  283. PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
  284. PFNGLGENSAMPLERSPROC glad_glGenSamplers;
  285. PFNGLCLAMPCOLORPROC glad_glClampColor;
  286. PFNGLUNIFORM4IVPROC glad_glUniform4iv;
  287. PFNGLCLEARSTENCILPROC glad_glClearStencil;
  288. PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
  289. PFNGLGENTEXTURESPROC glad_glGenTextures;
  290. PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
  291. PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
  292. PFNGLISSYNCPROC glad_glIsSync;
  293. PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
  294. PFNGLUNIFORM2IPROC glad_glUniform2i;
  295. PFNGLUNIFORM2FPROC glad_glUniform2f;
  296. PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
  297. PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
  298. PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
  299. PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
  300. PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
  301. PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
  302. PFNGLGENQUERIESPROC glad_glGenQueries;
  303. PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
  304. PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
  305. PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
  306. PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
  307. PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
  308. PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
  309. PFNGLISENABLEDIPROC glad_glIsEnabledi;
  310. PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
  311. PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
  312. PFNGLUNIFORM2IVPROC glad_glUniform2iv;
  313. PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
  314. PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
  315. PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
  316. PFNGLGETSHADERIVPROC glad_glGetShaderiv;
  317. PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
  318. PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
  319. PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
  320. PFNGLGETDOUBLEVPROC glad_glGetDoublev;
  321. PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
  322. PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
  323. PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
  324. PFNGLUNIFORM3FVPROC glad_glUniform3fv;
  325. PFNGLDEPTHRANGEPROC glad_glDepthRange;
  326. PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
  327. PFNGLMAPBUFFERPROC glad_glMapBuffer;
  328. PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
  329. PFNGLDELETESYNCPROC glad_glDeleteSync;
  330. PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
  331. PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
  332. PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
  333. PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
  334. PFNGLUNIFORM3IVPROC glad_glUniform3iv;
  335. PFNGLPOLYGONMODEPROC glad_glPolygonMode;
  336. PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
  337. PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
  338. PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
  339. PFNGLUSEPROGRAMPROC glad_glUseProgram;
  340. PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
  341. PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
  342. PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
  343. PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
  344. PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
  345. PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
  346. PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
  347. PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
  348. PFNGLFINISHPROC glad_glFinish;
  349. PFNGLDELETESHADERPROC glad_glDeleteShader;
  350. PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
  351. PFNGLVIEWPORTPROC glad_glViewport;
  352. PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
  353. PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
  354. PFNGLUNIFORM2UIPROC glad_glUniform2ui;
  355. PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
  356. PFNGLCLEARDEPTHPROC glad_glClearDepth;
  357. PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
  358. PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
  359. PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
  360. PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
  361. PFNGLTEXBUFFERPROC glad_glTexBuffer;
  362. PFNGLPIXELSTOREIPROC glad_glPixelStorei;
  363. PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
  364. PFNGLPIXELSTOREFPROC glad_glPixelStoref;
  365. PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
  366. PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
  367. PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
  368. PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
  369. PFNGLLINKPROGRAMPROC glad_glLinkProgram;
  370. PFNGLBINDTEXTUREPROC glad_glBindTexture;
  371. PFNGLGETSTRINGPROC glad_glGetString;
  372. PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
  373. PFNGLDETACHSHADERPROC glad_glDetachShader;
  374. PFNGLENDQUERYPROC glad_glEndQuery;
  375. PFNGLNORMALP3UIPROC glad_glNormalP3ui;
  376. PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
  377. PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
  378. PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
  379. PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
  380. PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
  381. PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
  382. PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
  383. PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
  384. PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
  385. PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
  386. PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
  387. PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
  388. PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
  389. PFNGLUNIFORM1FPROC glad_glUniform1f;
  390. PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
  391. PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
  392. PFNGLUNIFORM1IPROC glad_glUniform1i;
  393. PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
  394. PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
  395. PFNGLDISABLEPROC glad_glDisable;
  396. PFNGLLOGICOPPROC glad_glLogicOp;
  397. PFNGLUNIFORM4UIPROC glad_glUniform4ui;
  398. PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
  399. PFNGLCULLFACEPROC glad_glCullFace;
  400. PFNGLGETSTRINGIPROC glad_glGetStringi;
  401. PFNGLATTACHSHADERPROC glad_glAttachShader;
  402. PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
  403. PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
  404. PFNGLSHADERBINARYPROC glad_glShaderBinary;
  405. PFNGLDRAWELEMENTSPROC glad_glDrawElements;
  406. PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
  407. PFNGLUNIFORM1IVPROC glad_glUniform1iv;
  408. PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
  409. PFNGLREADBUFFERPROC glad_glReadBuffer;
  410. PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
  411. PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
  412. PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
  413. PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
  414. PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
  415. PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
  416. PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
  417. PFNGLBLENDCOLORPROC glad_glBlendColor;
  418. PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
  419. PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
  420. PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
  421. PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
  422. PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
  423. PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
  424. PFNGLISPROGRAMPROC glad_glIsProgram;
  425. PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
  426. PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
  427. PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
  428. PFNGLUNIFORM4IPROC glad_glUniform4i;
  429. PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
  430. PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
  431. PFNGLREADPIXELSPROC glad_glReadPixels;
  432. PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
  433. PFNGLUNIFORM4FPROC glad_glUniform4f;
  434. PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
  435. PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
  436. PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
  437. PFNGLSTENCILFUNCPROC glad_glStencilFunc;
  438. PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
  439. PFNGLCOLORP4UIPROC glad_glColorP4ui;
  440. PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
  441. PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
  442. PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
  443. PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
  444. PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
  445. PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
  446. PFNGLGENBUFFERSPROC glad_glGenBuffers;
  447. PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
  448. PFNGLBLENDFUNCPROC glad_glBlendFunc;
  449. PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
  450. PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
  451. PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
  452. PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
  453. PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
  454. PFNGLSCISSORPROC glad_glScissor;
  455. PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
  456. PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
  457. PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
  458. PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
  459. PFNGLCLEARCOLORPROC glad_glClearColor;
  460. PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
  461. PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
  462. PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
  463. PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
  464. PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
  465. PFNGLUNIFORM3UIPROC glad_glUniform3ui;
  466. PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
  467. PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
  468. PFNGLUNIFORM2FVPROC glad_glUniform2fv;
  469. PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
  470. PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
  471. PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
  472. PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
  473. PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
  474. PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
  475. PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
  476. PFNGLDEPTHFUNCPROC glad_glDepthFunc;
  477. PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
  478. PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
  479. PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
  480. PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
  481. PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
  482. PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
  483. PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
  484. PFNGLCOLORMASKPROC glad_glColorMask;
  485. PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
  486. PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
  487. PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
  488. PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
  489. PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
  490. PFNGLUNIFORM4FVPROC glad_glUniform4fv;
  491. PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
  492. PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
  493. PFNGLISSAMPLERPROC glad_glIsSampler;
  494. PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
  495. PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
  496. PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
  497. PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
  498. PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
  499. PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
  500. PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
  501. PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
  502. PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
  503. PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
  504. PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
  505. PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
  506. PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
  507. PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
  508. PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
  509. PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
  510. PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
  511. PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
  512. PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
  513. PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
  514. PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
  515. PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
  516. PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
  517. PFNGLDISABLEIPROC glad_glDisablei;
  518. PFNGLSHADERSOURCEPROC glad_glShaderSource;
  519. PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
  520. PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
  521. PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
  522. PFNGLGETSYNCIVPROC glad_glGetSynciv;
  523. PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
  524. PFNGLBEGINQUERYPROC glad_glBeginQuery;
  525. PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
  526. PFNGLBINDBUFFERPROC glad_glBindBuffer;
  527. PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
  528. PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
  529. PFNGLBUFFERDATAPROC glad_glBufferData;
  530. PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
  531. PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
  532. PFNGLGETERRORPROC glad_glGetError;
  533. PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
  534. PFNGLGETFLOATVPROC glad_glGetFloatv;
  535. PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
  536. PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
  537. PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
  538. PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
  539. PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
  540. PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
  541. PFNGLGETINTEGERVPROC glad_glGetIntegerv;
  542. PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
  543. PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
  544. PFNGLISQUERYPROC glad_glIsQuery;
  545. PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
  546. PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
  547. PFNGLSTENCILMASKPROC glad_glStencilMask;
  548. PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
  549. PFNGLISTEXTUREPROC glad_glIsTexture;
  550. PFNGLUNIFORM1FVPROC glad_glUniform1fv;
  551. PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
  552. PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
  553. PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
  554. PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
  555. PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
  556. PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
  557. PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
  558. PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
  559. PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
  560. PFNGLDEPTHMASKPROC glad_glDepthMask;
  561. PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
  562. PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
  563. PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
  564. PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
  565. PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
  566. PFNGLFRONTFACEPROC glad_glFrontFace;
  567. static void load_GL_VERSION_1_0(GLADloadproc load) {
  568. if(!GLAD_GL_VERSION_1_0) return;
  569. glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
  570. glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
  571. glad_glHint = (PFNGLHINTPROC)load("glHint");
  572. glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
  573. glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
  574. glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
  575. glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
  576. glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
  577. glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
  578. glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
  579. glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
  580. glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
  581. glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
  582. glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
  583. glad_glClear = (PFNGLCLEARPROC)load("glClear");
  584. glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
  585. glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
  586. glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
  587. glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
  588. glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
  589. glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
  590. glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
  591. glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
  592. glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
  593. glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
  594. glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
  595. glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
  596. glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
  597. glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
  598. glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
  599. glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
  600. glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
  601. glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
  602. glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
  603. glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
  604. glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
  605. glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
  606. glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
  607. glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
  608. glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
  609. glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
  610. glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
  611. glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
  612. glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
  613. glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
  614. glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
  615. glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
  616. glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
  617. }
  618. static void load_GL_VERSION_1_1(GLADloadproc load) {
  619. if(!GLAD_GL_VERSION_1_1) return;
  620. glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
  621. glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
  622. glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
  623. glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
  624. glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
  625. glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
  626. glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
  627. glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
  628. glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
  629. glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
  630. glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
  631. glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
  632. glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
  633. }
  634. static void load_GL_VERSION_1_2(GLADloadproc load) {
  635. if(!GLAD_GL_VERSION_1_2) return;
  636. glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
  637. glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
  638. glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
  639. glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
  640. }
  641. static void load_GL_VERSION_1_3(GLADloadproc load) {
  642. if(!GLAD_GL_VERSION_1_3) return;
  643. glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
  644. glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
  645. glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
  646. glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
  647. glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
  648. glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
  649. glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
  650. glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
  651. glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
  652. }
  653. static void load_GL_VERSION_1_4(GLADloadproc load) {
  654. if(!GLAD_GL_VERSION_1_4) return;
  655. glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
  656. glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
  657. glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
  658. glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
  659. glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
  660. glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
  661. glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
  662. glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
  663. glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
  664. }
  665. static void load_GL_VERSION_1_5(GLADloadproc load) {
  666. if(!GLAD_GL_VERSION_1_5) return;
  667. glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
  668. glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
  669. glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
  670. glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
  671. glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
  672. glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
  673. glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
  674. glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
  675. glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
  676. glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
  677. glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
  678. glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
  679. glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
  680. glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
  681. glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
  682. glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
  683. glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
  684. glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
  685. glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
  686. }
  687. static void load_GL_VERSION_2_0(GLADloadproc load) {
  688. if(!GLAD_GL_VERSION_2_0) return;
  689. glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
  690. glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
  691. glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
  692. glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
  693. glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
  694. glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
  695. glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
  696. glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
  697. glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
  698. glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
  699. glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
  700. glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
  701. glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
  702. glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
  703. glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
  704. glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
  705. glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
  706. glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
  707. glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
  708. glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
  709. glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
  710. glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
  711. glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
  712. glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
  713. glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
  714. glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
  715. glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
  716. glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
  717. glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
  718. glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
  719. glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
  720. glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
  721. glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
  722. glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
  723. glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
  724. glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
  725. glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
  726. glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
  727. glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
  728. glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
  729. glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
  730. glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
  731. glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
  732. glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
  733. glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
  734. glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
  735. glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
  736. glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
  737. glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
  738. glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
  739. glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
  740. glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
  741. glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
  742. glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
  743. glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
  744. glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
  745. glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
  746. glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
  747. glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
  748. glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
  749. glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
  750. glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
  751. glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
  752. glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
  753. glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
  754. glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
  755. glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
  756. glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
  757. glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
  758. glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
  759. glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
  760. glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
  761. glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
  762. glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
  763. glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
  764. glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
  765. glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
  766. glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
  767. glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
  768. glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
  769. glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
  770. glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
  771. glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
  772. glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
  773. glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
  774. glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
  775. glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
  776. glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
  777. glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
  778. glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
  779. glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
  780. glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
  781. glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
  782. }
  783. static void load_GL_VERSION_2_1(GLADloadproc load) {
  784. if(!GLAD_GL_VERSION_2_1) return;
  785. glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
  786. glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
  787. glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
  788. glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
  789. glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
  790. glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
  791. }
  792. static void load_GL_VERSION_3_0(GLADloadproc load) {
  793. if(!GLAD_GL_VERSION_3_0) return;
  794. glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
  795. glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
  796. glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
  797. glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
  798. glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
  799. glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
  800. glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
  801. glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
  802. glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
  803. glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
  804. glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
  805. glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
  806. glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
  807. glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
  808. glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
  809. glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
  810. glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
  811. glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
  812. glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
  813. glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
  814. glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
  815. glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
  816. glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
  817. glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
  818. glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
  819. glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
  820. glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
  821. glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
  822. glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
  823. glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
  824. glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
  825. glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
  826. glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
  827. glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
  828. glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
  829. glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
  830. glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
  831. glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
  832. glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
  833. glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
  834. glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
  835. glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
  836. glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
  837. glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
  838. glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
  839. glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
  840. glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
  841. glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
  842. glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
  843. glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
  844. glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
  845. glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
  846. glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
  847. glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
  848. glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
  849. glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
  850. glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
  851. glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
  852. glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
  853. glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
  854. glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
  855. glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
  856. glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
  857. glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
  858. glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
  859. glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
  860. glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
  861. glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
  862. glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
  863. glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
  864. glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
  865. glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
  866. glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
  867. glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
  868. glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
  869. glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
  870. glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
  871. glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
  872. glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
  873. glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
  874. glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
  875. glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
  876. glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
  877. glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
  878. }
  879. static void load_GL_VERSION_3_1(GLADloadproc load) {
  880. if(!GLAD_GL_VERSION_3_1) return;
  881. glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
  882. glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
  883. glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
  884. glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
  885. glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
  886. glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
  887. glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
  888. glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
  889. glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
  890. glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
  891. glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
  892. glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
  893. glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
  894. glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
  895. glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
  896. }
  897. static void load_GL_VERSION_3_2(GLADloadproc load) {
  898. if(!GLAD_GL_VERSION_3_2) return;
  899. glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
  900. glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
  901. glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
  902. glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
  903. glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
  904. glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
  905. glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
  906. glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
  907. glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
  908. glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
  909. glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
  910. glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
  911. glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
  912. glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
  913. glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
  914. glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
  915. glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
  916. glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
  917. glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
  918. }
  919. static void load_GL_VERSION_3_3(GLADloadproc load) {
  920. if(!GLAD_GL_VERSION_3_3) return;
  921. glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
  922. glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
  923. glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
  924. glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
  925. glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
  926. glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
  927. glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
  928. glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
  929. glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
  930. glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
  931. glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
  932. glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
  933. glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
  934. glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
  935. glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
  936. glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
  937. glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
  938. glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
  939. glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
  940. glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
  941. glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
  942. glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
  943. glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
  944. glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
  945. glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
  946. glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
  947. glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
  948. glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
  949. glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
  950. glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
  951. glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
  952. glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
  953. glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
  954. glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
  955. glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
  956. glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
  957. glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
  958. glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
  959. glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
  960. glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
  961. glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
  962. glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
  963. glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
  964. glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
  965. glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
  966. glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
  967. glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
  968. glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
  969. glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
  970. glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
  971. glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
  972. glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
  973. glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
  974. glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
  975. glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
  976. glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
  977. glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
  978. glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
  979. }
  980. static void find_extensionsGL(void) {
  981. get_exts();
  982. }
  983. static void find_coreGL(void) {
  984. /* Thank you @elmindreda
  985. * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
  986. * https://github.com/glfw/glfw/blob/master/src/context.c#L36
  987. */
  988. int i, major, minor;
  989. const char* version;
  990. const char* prefixes[] = {
  991. "OpenGL ES-CM ",
  992. "OpenGL ES-CL ",
  993. "OpenGL ES ",
  994. NULL
  995. };
  996. version = (const char*) glGetString(GL_VERSION);
  997. if (!version) return;
  998. for (i = 0; prefixes[i]; i++) {
  999. const size_t length = strlen(prefixes[i]);
  1000. if (strncmp(version, prefixes[i], length) == 0) {
  1001. version += length;
  1002. break;
  1003. }
  1004. }
  1005. /* PR #18 */
  1006. #ifdef _MSC_VER
  1007. sscanf_s(version, "%d.%d", &major, &minor);
  1008. #else
  1009. sscanf(version, "%d.%d", &major, &minor);
  1010. #endif
  1011. GLVersion.major = major; GLVersion.minor = minor;
  1012. max_loaded_major = major; max_loaded_minor = minor;
  1013. GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
  1014. GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
  1015. GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
  1016. GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
  1017. GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
  1018. GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
  1019. GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
  1020. GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
  1021. GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
  1022. GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
  1023. GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
  1024. GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
  1025. if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) {
  1026. max_loaded_major = 3;
  1027. max_loaded_minor = 3;
  1028. }
  1029. }
  1030. int gladLoadGLLoader(GLADloadproc load) {
  1031. GLVersion.major = 0; GLVersion.minor = 0;
  1032. glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
  1033. if(glGetString == NULL) return 0;
  1034. if(glGetString(GL_VERSION) == NULL) return 0;
  1035. find_coreGL();
  1036. load_GL_VERSION_1_0(load);
  1037. load_GL_VERSION_1_1(load);
  1038. load_GL_VERSION_1_2(load);
  1039. load_GL_VERSION_1_3(load);
  1040. load_GL_VERSION_1_4(load);
  1041. load_GL_VERSION_1_5(load);
  1042. load_GL_VERSION_2_0(load);
  1043. load_GL_VERSION_2_1(load);
  1044. load_GL_VERSION_3_0(load);
  1045. load_GL_VERSION_3_1(load);
  1046. load_GL_VERSION_3_2(load);
  1047. load_GL_VERSION_3_3(load);
  1048. find_extensionsGL();
  1049. return GLVersion.major != 0 || GLVersion.minor != 0;
  1050. }
  1051. static void load_GL_ES_VERSION_2_0(GLADloadproc load) {
  1052. if(!GLAD_GL_ES_VERSION_2_0) return;
  1053. glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
  1054. glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
  1055. glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
  1056. glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
  1057. glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
  1058. glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
  1059. glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
  1060. glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
  1061. glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
  1062. glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
  1063. glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
  1064. glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
  1065. glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
  1066. glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
  1067. glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
  1068. glad_glClear = (PFNGLCLEARPROC)load("glClear");
  1069. glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
  1070. glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
  1071. glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
  1072. glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
  1073. glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
  1074. glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
  1075. glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
  1076. glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
  1077. glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
  1078. glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
  1079. glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
  1080. glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
  1081. glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
  1082. glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
  1083. glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
  1084. glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
  1085. glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
  1086. glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
  1087. glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
  1088. glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
  1089. glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
  1090. glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
  1091. glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
  1092. glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
  1093. glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
  1094. glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
  1095. glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
  1096. glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
  1097. glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
  1098. glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
  1099. glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
  1100. glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
  1101. glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
  1102. glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
  1103. glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
  1104. glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
  1105. glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
  1106. glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
  1107. glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
  1108. glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
  1109. glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
  1110. glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
  1111. glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
  1112. glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
  1113. glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
  1114. glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
  1115. glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
  1116. glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
  1117. glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
  1118. glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
  1119. glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
  1120. glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
  1121. glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
  1122. glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
  1123. glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
  1124. glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
  1125. glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
  1126. glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
  1127. glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
  1128. glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
  1129. glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
  1130. glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
  1131. glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
  1132. glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
  1133. glad_glHint = (PFNGLHINTPROC)load("glHint");
  1134. glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
  1135. glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
  1136. glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
  1137. glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
  1138. glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
  1139. glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
  1140. glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
  1141. glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
  1142. glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
  1143. glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
  1144. glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
  1145. glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
  1146. glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
  1147. glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
  1148. glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
  1149. glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
  1150. glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
  1151. glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
  1152. glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
  1153. glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
  1154. glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
  1155. glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
  1156. glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
  1157. glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
  1158. glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
  1159. glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
  1160. glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
  1161. glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
  1162. glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
  1163. glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
  1164. glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
  1165. glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
  1166. glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
  1167. glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
  1168. glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
  1169. glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
  1170. glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
  1171. glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
  1172. glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
  1173. glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
  1174. glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
  1175. glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
  1176. glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
  1177. glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
  1178. glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
  1179. glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
  1180. glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
  1181. glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
  1182. glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
  1183. glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
  1184. glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
  1185. glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
  1186. glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
  1187. glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
  1188. glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
  1189. glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
  1190. glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
  1191. glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
  1192. glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
  1193. glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
  1194. glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
  1195. }
  1196. static void load_GL_ES_VERSION_3_0(GLADloadproc load) {
  1197. if(!GLAD_GL_ES_VERSION_3_0) return;
  1198. glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
  1199. glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
  1200. glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
  1201. glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
  1202. glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
  1203. glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
  1204. glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
  1205. glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
  1206. glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
  1207. glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
  1208. glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
  1209. glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
  1210. glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
  1211. glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
  1212. glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
  1213. glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
  1214. glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
  1215. glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
  1216. glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
  1217. glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
  1218. glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
  1219. glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
  1220. glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
  1221. glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
  1222. glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
  1223. glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
  1224. glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
  1225. glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
  1226. glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
  1227. glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
  1228. glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
  1229. glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
  1230. glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
  1231. glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
  1232. glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
  1233. glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
  1234. glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
  1235. glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
  1236. glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
  1237. glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
  1238. glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
  1239. glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
  1240. glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
  1241. glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
  1242. glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
  1243. glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
  1244. glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
  1245. glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
  1246. glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
  1247. glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
  1248. glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
  1249. glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
  1250. glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
  1251. glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
  1252. glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
  1253. glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
  1254. glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
  1255. glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
  1256. glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
  1257. glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
  1258. glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
  1259. glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
  1260. glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
  1261. glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
  1262. glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
  1263. glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
  1264. glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
  1265. glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
  1266. glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
  1267. glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
  1268. glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
  1269. glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
  1270. glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
  1271. glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
  1272. glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
  1273. glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
  1274. glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
  1275. glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
  1276. glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
  1277. glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
  1278. glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
  1279. glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
  1280. glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
  1281. glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
  1282. glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
  1283. glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
  1284. glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
  1285. glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
  1286. glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
  1287. glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
  1288. glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
  1289. glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
  1290. glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
  1291. glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
  1292. glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
  1293. glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
  1294. glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
  1295. glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
  1296. glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
  1297. glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
  1298. glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
  1299. glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
  1300. glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
  1301. glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
  1302. }
  1303. static void find_extensionsGLES2(void) {
  1304. get_exts();
  1305. }
  1306. static void find_coreGLES2(void) {
  1307. /* Thank you @elmindreda
  1308. * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
  1309. * https://github.com/glfw/glfw/blob/master/src/context.c#L36
  1310. */
  1311. int i, major, minor;
  1312. const char* version;
  1313. const char* prefixes[] = {
  1314. "OpenGL ES-CM ",
  1315. "OpenGL ES-CL ",
  1316. "OpenGL ES ",
  1317. NULL
  1318. };
  1319. version = (const char*) glGetString(GL_VERSION);
  1320. if (!version) return;
  1321. for (i = 0; prefixes[i]; i++) {
  1322. const size_t length = strlen(prefixes[i]);
  1323. if (strncmp(version, prefixes[i], length) == 0) {
  1324. version += length;
  1325. break;
  1326. }
  1327. }
  1328. /* PR #18 */
  1329. #ifdef _MSC_VER
  1330. sscanf_s(version, "%d.%d", &major, &minor);
  1331. #else
  1332. sscanf(version, "%d.%d", &major, &minor);
  1333. #endif
  1334. GLVersion.major = major; GLVersion.minor = minor;
  1335. max_loaded_major = major; max_loaded_minor = minor;
  1336. GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
  1337. GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
  1338. if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 0)) {
  1339. max_loaded_major = 3;
  1340. max_loaded_minor = 0;
  1341. }
  1342. }
  1343. int gladLoadGLES2Loader(GLADloadproc load) {
  1344. GLVersion.major = 0; GLVersion.minor = 0;
  1345. glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
  1346. if(glGetString == NULL) return 0;
  1347. if(glGetString(GL_VERSION) == NULL) return 0;
  1348. find_coreGLES2();
  1349. load_GL_ES_VERSION_2_0(load);
  1350. load_GL_ES_VERSION_3_0(load);
  1351. find_extensionsGLES2();
  1352. return GLVersion.major != 0 || GLVersion.minor != 0;
  1353. }