primitive_assembly.cpp 1.5 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2
  3. // Refer to the license.txt file included.
  4. #include "pica.h"
  5. #include "primitive_assembly.h"
  6. #include "vertex_shader.h"
  7. #include "video_core/debug_utils/debug_utils.h"
  8. namespace Pica {
  9. template<typename VertexType>
  10. PrimitiveAssembler<VertexType>::PrimitiveAssembler(Regs::TriangleTopology topology)
  11. : topology(topology), buffer_index(0) {
  12. }
  13. template<typename VertexType>
  14. void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler)
  15. {
  16. switch (topology) {
  17. case Regs::TriangleTopology::List:
  18. case Regs::TriangleTopology::ListIndexed:
  19. if (buffer_index < 2) {
  20. buffer[buffer_index++] = vtx;
  21. } else {
  22. buffer_index = 0;
  23. triangle_handler(buffer[0], buffer[1], vtx);
  24. }
  25. break;
  26. case Regs::TriangleTopology::Fan:
  27. if (buffer_index == 2) {
  28. buffer_index = 0;
  29. triangle_handler(buffer[0], buffer[1], vtx);
  30. buffer[1] = vtx;
  31. } else {
  32. buffer[buffer_index++] = vtx;
  33. }
  34. break;
  35. default:
  36. LOG_ERROR(Render_Software, "Unknown triangle topology %x:", (int)topology);
  37. break;
  38. }
  39. }
  40. // explicitly instantiate use cases
  41. template
  42. struct PrimitiveAssembler<VertexShader::OutputVertex>;
  43. template
  44. struct PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex>;
  45. } // namespace