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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include "common/common_types.h"
- #include "common/swap.h"
- #include "core/hle/service/hid/controllers/controller_base.h"
- namespace Service::HID {
- class Controller_Gesture final : public ControllerBase {
- public:
- explicit Controller_Gesture(Core::System& system);
- ~Controller_Gesture() override;
- // Called when the controller is initialized
- void OnInit() override;
- // When the controller is released
- void OnRelease() override;
- // When the controller is requesting an update for the shared memory
- void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, size_t size) override;
- // Called when input devices should be loaded
- void OnLoadInputDevices() override;
- private:
- struct Locations {
- s32_le x;
- s32_le y;
- };
- struct GestureState {
- s64_le sampling_number;
- s64_le sampling_number2;
- s64_le detection_count;
- s32_le type;
- s32_le dir;
- s32_le x;
- s32_le y;
- s32_le delta_x;
- s32_le delta_y;
- f32 vel_x;
- f32 vel_y;
- s32_le attributes;
- f32 scale;
- f32 rotation;
- s32_le location_count;
- std::array<Locations, 4> locations;
- };
- static_assert(sizeof(GestureState) == 0x68, "GestureState is an invalid size");
- struct SharedMemory {
- CommonHeader header;
- std::array<GestureState, 17> gesture_states;
- };
- SharedMemory shared_memory{};
- Core::System& system;
- };
- } // namespace Service::HID
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