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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2
- // Refer to the license.txt file included.
- #pragma once
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- #include "common/common.h"
- #include "common/common_types.h"
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- enum {
- MEM_BOOTROM_SIZE = 0x00010000, ///< Bootrom (super secret code/data @ 0x8000) size
- MEM_MPCORE_PRIV_SIZE = 0x00002000, ///< MPCore private memory region size
- MEM_VRAM_SIZE = 0x00600000, ///< VRAM size
- MEM_DSP_SIZE = 0x00080000, ///< DSP memory size
- MEM_AXI_WRAM_SIZE = 0x00080000, ///< AXI WRAM size
- MEM_FCRAM_SIZE = 0x08000000, ///< FCRAM size
- MEM_SCRATCHPAD_SIZE = 0x00004000, ///< Typical stack size - TODO: Read from exheader
-
- MEM_VRAM_MASK = 0x007FFFFF,
- MEM_FCRAM_MASK = (MEM_FCRAM_SIZE - 1), ///< FCRAM mask
- MEM_SCRATCHPAD_MASK = (MEM_SCRATCHPAD_SIZE - 1), ///< Scratchpad memory mask
-
- MEM_FCRAM_PADDR = 0x20000000, ///< FCRAM physical address
- MEM_FCRAM_PADDR_END = (MEM_FCRAM_PADDR + MEM_FCRAM_SIZE), ///< FCRAM end of physical space
- MEM_FCRAM_VADDR = 0x08000000, ///< FCRAM virtual address
- MEM_FCRAM_VADDR_END = (MEM_FCRAM_VADDR + MEM_FCRAM_SIZE), ///< FCRAM end of virtual space
- MEM_VRAM_VADDR = 0x1F000000,
- MEM_SCRATCHPAD_VADDR = (0x10000000 - MEM_SCRATCHPAD_SIZE), ///< Scratchpad virtual address
- };
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- namespace Memory {
- // Base is a pointer to the base of the memory map. Yes, some MMU tricks
- // are used to set up a full GC or Wii memory map in process memory. on
- // 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that
- // some things are mirrored too many times, but eh... it works.
- // In 64-bit, this might point to "high memory" (above the 32-bit limit),
- // so be sure to load it into a 64-bit register.
- extern u8 *g_base;
- // These are guaranteed to point to "low memory" addresses (sub-32-bit).
- // 64-bit: Pointers to low-mem (sub-0x10000000) mirror
- // 32-bit: Same as the corresponding physical/virtual pointers.
- extern u8* g_fcram; ///< Main memory
- extern u8* g_vram; ///< Video memory (VRAM)
- void Init();
- void Shutdown();
- u8 Read8(const u32 addr);
- u16 Read16(const u32 addr);
- u32 Read32(const u32 addr);
- u32 Read8_ZX(const u32 addr);
- u32 Read16_ZX(const u32 addr);
- void Write8(const u32 addr, const u8 data);
- void Write16(const u32 addr, const u16 data);
- void Write32(const u32 addr, const u32 data);
- u8* GetPointer(const u32 Address);
- inline const char* GetCharPointer(const u32 address) {
- return (const char *)GetPointer(address);
- }
- } // namespace
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