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- // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "core/core.h"
- #include "ui_configure_input_profile_dialog.h"
- #include "yuzu/configuration/configure_input_player.h"
- #include "yuzu/configuration/configure_input_profile_dialog.h"
- ConfigureInputProfileDialog::ConfigureInputProfileDialog(
- QWidget* parent, InputCommon::InputSubsystem* input_subsystem, InputProfiles* profiles,
- Core::System& system)
- : QDialog(parent), ui(std::make_unique<Ui::ConfigureInputProfileDialog>()),
- profile_widget(new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles,
- system.HIDCore(), system.IsPoweredOn(), false)) {
- ui->setupUi(this);
- ui->controllerLayout->addWidget(profile_widget);
- connect(ui->clear_all_button, &QPushButton::clicked, this,
- [this] { profile_widget->ClearAll(); });
- connect(ui->restore_defaults_button, &QPushButton::clicked, this,
- [this] { profile_widget->RestoreDefaults(); });
- RetranslateUI();
- }
- ConfigureInputProfileDialog::~ConfigureInputProfileDialog() = default;
- void ConfigureInputProfileDialog::changeEvent(QEvent* event) {
- if (event->type() == QEvent::LanguageChange) {
- RetranslateUI();
- }
- QDialog::changeEvent(event);
- }
- void ConfigureInputProfileDialog::RetranslateUI() {
- ui->retranslateUi(this);
- }
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