configure_input_profile_dialog.cpp 1.4 KB

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  1. // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include "core/core.h"
  4. #include "ui_configure_input_profile_dialog.h"
  5. #include "yuzu/configuration/configure_input_player.h"
  6. #include "yuzu/configuration/configure_input_profile_dialog.h"
  7. ConfigureInputProfileDialog::ConfigureInputProfileDialog(
  8. QWidget* parent, InputCommon::InputSubsystem* input_subsystem, InputProfiles* profiles,
  9. Core::System& system)
  10. : QDialog(parent), ui(std::make_unique<Ui::ConfigureInputProfileDialog>()),
  11. profile_widget(new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles,
  12. system.HIDCore(), system.IsPoweredOn(), false)) {
  13. ui->setupUi(this);
  14. ui->controllerLayout->addWidget(profile_widget);
  15. connect(ui->clear_all_button, &QPushButton::clicked, this,
  16. [this] { profile_widget->ClearAll(); });
  17. connect(ui->restore_defaults_button, &QPushButton::clicked, this,
  18. [this] { profile_widget->RestoreDefaults(); });
  19. RetranslateUI();
  20. }
  21. ConfigureInputProfileDialog::~ConfigureInputProfileDialog() = default;
  22. void ConfigureInputProfileDialog::changeEvent(QEvent* event) {
  23. if (event->type() == QEvent::LanguageChange) {
  24. RetranslateUI();
  25. }
  26. QDialog::changeEvent(event);
  27. }
  28. void ConfigureInputProfileDialog::RetranslateUI() {
  29. ui->retranslateUi(this);
  30. }