varying_state.h 2.4 KB

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  1. // Copyright 2021 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <bitset>
  6. #include <cstddef>
  7. #include "shader_recompiler/frontend/ir/attribute.h"
  8. namespace Shader {
  9. struct VaryingState {
  10. std::bitset<256> mask{};
  11. void Set(IR::Attribute attribute, bool state = true) {
  12. mask[static_cast<size_t>(attribute)] = state;
  13. }
  14. [[nodiscard]] bool operator[](IR::Attribute attribute) const noexcept {
  15. return mask[static_cast<size_t>(attribute)];
  16. }
  17. [[nodiscard]] bool AnyComponent(IR::Attribute base) const noexcept {
  18. return mask[static_cast<size_t>(base) + 0] || mask[static_cast<size_t>(base) + 1] ||
  19. mask[static_cast<size_t>(base) + 2] || mask[static_cast<size_t>(base) + 3];
  20. }
  21. [[nodiscard]] bool AllComponents(IR::Attribute base) const noexcept {
  22. return mask[static_cast<size_t>(base) + 0] && mask[static_cast<size_t>(base) + 1] &&
  23. mask[static_cast<size_t>(base) + 2] && mask[static_cast<size_t>(base) + 3];
  24. }
  25. [[nodiscard]] bool IsUniform(IR::Attribute base) const noexcept {
  26. return AnyComponent(base) == AllComponents(base);
  27. }
  28. [[nodiscard]] bool Generic(size_t index, size_t component) const noexcept {
  29. return mask[static_cast<size_t>(IR::Attribute::Generic0X) + index * 4 + component];
  30. }
  31. [[nodiscard]] bool Generic(size_t index) const noexcept {
  32. return Generic(index, 0) || Generic(index, 1) || Generic(index, 2) || Generic(index, 3);
  33. }
  34. [[nodiscard]] bool ClipDistances() const noexcept {
  35. return AnyComponent(IR::Attribute::ClipDistance0) ||
  36. AnyComponent(IR::Attribute::ClipDistance4);
  37. }
  38. [[nodiscard]] bool Legacy() const noexcept {
  39. return AnyComponent(IR::Attribute::ColorFrontDiffuseR) ||
  40. AnyComponent(IR::Attribute::ColorFrontSpecularR) ||
  41. AnyComponent(IR::Attribute::ColorBackDiffuseR) ||
  42. AnyComponent(IR::Attribute::ColorBackSpecularR) || FixedFunctionTexture() ||
  43. mask[static_cast<size_t>(IR::Attribute::FogCoordinate)];
  44. }
  45. [[nodiscard]] bool FixedFunctionTexture() const noexcept {
  46. for (size_t index = 0; index < 10; ++index) {
  47. if (AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
  48. return true;
  49. }
  50. }
  51. return false;
  52. }
  53. };
  54. } // namespace Shader