video_core.cpp 2.2 KB

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  1. // SPDX-FileCopyrightText: 2014 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <memory>
  4. #include "common/logging/log.h"
  5. #include "common/settings.h"
  6. #include "core/core.h"
  7. #include "video_core/renderer_base.h"
  8. #include "video_core/renderer_opengl/renderer_opengl.h"
  9. #include "video_core/renderer_vulkan/renderer_vulkan.h"
  10. #include "video_core/video_core.h"
  11. namespace {
  12. std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
  13. Core::System& system, Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu,
  14. std::unique_ptr<Core::Frontend::GraphicsContext> context) {
  15. auto& telemetry_session = system.TelemetrySession();
  16. auto& cpu_memory = system.Memory();
  17. switch (Settings::values.renderer_backend.GetValue()) {
  18. case Settings::RendererBackend::OpenGL:
  19. return std::make_unique<OpenGL::RendererOpenGL>(telemetry_session, emu_window, cpu_memory,
  20. gpu, std::move(context));
  21. case Settings::RendererBackend::Vulkan:
  22. return std::make_unique<Vulkan::RendererVulkan>(telemetry_session, emu_window, cpu_memory,
  23. gpu, std::move(context));
  24. default:
  25. return nullptr;
  26. }
  27. }
  28. } // Anonymous namespace
  29. namespace VideoCore {
  30. std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system) {
  31. Settings::UpdateRescalingInfo();
  32. const auto nvdec_value = Settings::values.nvdec_emulation.GetValue();
  33. const bool use_nvdec = nvdec_value != Settings::NvdecEmulation::Off;
  34. const bool use_async = Settings::values.use_asynchronous_gpu_emulation.GetValue();
  35. auto gpu = std::make_unique<Tegra::GPU>(system, use_async, use_nvdec);
  36. auto context = emu_window.CreateSharedContext();
  37. auto scope = context->Acquire();
  38. try {
  39. auto renderer = CreateRenderer(system, emu_window, *gpu, std::move(context));
  40. gpu->BindRenderer(std::move(renderer));
  41. return gpu;
  42. } catch (const std::runtime_error& exception) {
  43. scope.Cancel();
  44. LOG_ERROR(HW_GPU, "Failed to initialize GPU: {}", exception.what());
  45. return nullptr;
  46. }
  47. }
  48. } // namespace VideoCore