gpu_synch.cpp 1.3 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "video_core/gpu_synch.h"
  5. #include "video_core/renderer_base.h"
  6. namespace VideoCommon {
  7. GPUSynch::GPUSynch(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer,
  8. std::unique_ptr<Core::Frontend::GraphicsContext>&& context)
  9. : GPU(system, std::move(renderer), false), context{std::move(context)} {}
  10. GPUSynch::~GPUSynch() = default;
  11. void GPUSynch::Start() {}
  12. void GPUSynch::ObtainContext() {
  13. context->MakeCurrent();
  14. }
  15. void GPUSynch::ReleaseContext() {
  16. context->DoneCurrent();
  17. }
  18. void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
  19. dma_pusher->Push(std::move(entries));
  20. dma_pusher->DispatchCalls();
  21. }
  22. void GPUSynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
  23. renderer->SwapBuffers(framebuffer);
  24. }
  25. void GPUSynch::FlushRegion(VAddr addr, u64 size) {
  26. renderer->Rasterizer().FlushRegion(addr, size);
  27. }
  28. void GPUSynch::InvalidateRegion(VAddr addr, u64 size) {
  29. renderer->Rasterizer().InvalidateRegion(addr, size);
  30. }
  31. void GPUSynch::FlushAndInvalidateRegion(VAddr addr, u64 size) {
  32. renderer->Rasterizer().FlushAndInvalidateRegion(addr, size);
  33. }
  34. } // namespace VideoCommon