configure_per_game.cpp 6.9 KB

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  1. // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <algorithm>
  4. #include <filesystem>
  5. #include <memory>
  6. #include <string>
  7. #include <utility>
  8. #include <vector>
  9. #include <fmt/format.h>
  10. #include <QAbstractButton>
  11. #include <QCheckBox>
  12. #include <QPushButton>
  13. #include <QString>
  14. #include <QTimer>
  15. #include "common/fs/fs_util.h"
  16. #include "configuration/shared_widget.h"
  17. #include "core/core.h"
  18. #include "core/file_sys/control_metadata.h"
  19. #include "core/file_sys/patch_manager.h"
  20. #include "core/file_sys/xts_archive.h"
  21. #include "core/loader/loader.h"
  22. #include "ui_configure_per_game.h"
  23. #include "yuzu/configuration/config.h"
  24. #include "yuzu/configuration/configuration_shared.h"
  25. #include "yuzu/configuration/configure_audio.h"
  26. #include "yuzu/configuration/configure_cpu.h"
  27. #include "yuzu/configuration/configure_graphics.h"
  28. #include "yuzu/configuration/configure_graphics_advanced.h"
  29. #include "yuzu/configuration/configure_input_per_game.h"
  30. #include "yuzu/configuration/configure_per_game.h"
  31. #include "yuzu/configuration/configure_per_game_addons.h"
  32. #include "yuzu/configuration/configure_system.h"
  33. #include "yuzu/uisettings.h"
  34. #include "yuzu/util/util.h"
  35. #include "yuzu/vk_device_info.h"
  36. ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name,
  37. std::vector<VkDeviceInfo::Record>& vk_device_records,
  38. Core::System& system_)
  39. : QDialog(parent),
  40. ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_}, system{system_},
  41. builder{std::make_unique<ConfigurationShared::Builder>(this, !system_.IsPoweredOn())},
  42. tab_group{std::make_shared<std::forward_list<ConfigurationShared::Tab*>>()} {
  43. const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
  44. const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
  45. : fmt::format("{:016X}", title_id);
  46. game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
  47. addons_tab = std::make_unique<ConfigurePerGameAddons>(system_, this);
  48. audio_tab = std::make_unique<ConfigureAudio>(system_, tab_group, *builder, this);
  49. cpu_tab = std::make_unique<ConfigureCpu>(system_, tab_group, *builder, this);
  50. graphics_advanced_tab =
  51. std::make_unique<ConfigureGraphicsAdvanced>(system_, tab_group, *builder, this);
  52. graphics_tab = std::make_unique<ConfigureGraphics>(
  53. system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); },
  54. tab_group, *builder, this);
  55. input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this);
  56. system_tab = std::make_unique<ConfigureSystem>(system_, tab_group, *builder, this);
  57. ui->setupUi(this);
  58. ui->tabWidget->addTab(addons_tab.get(), tr("Add-Ons"));
  59. ui->tabWidget->addTab(system_tab.get(), tr("System"));
  60. ui->tabWidget->addTab(cpu_tab.get(), tr("CPU"));
  61. ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
  62. ui->tabWidget->addTab(graphics_advanced_tab.get(), tr("Adv. Graphics"));
  63. ui->tabWidget->addTab(audio_tab.get(), tr("Audio"));
  64. ui->tabWidget->addTab(input_tab.get(), tr("Input Profiles"));
  65. setFocusPolicy(Qt::ClickFocus);
  66. setWindowTitle(tr("Properties"));
  67. addons_tab->SetTitleId(title_id);
  68. scene = new QGraphicsScene;
  69. ui->icon_view->setScene(scene);
  70. if (system.IsPoweredOn()) {
  71. QPushButton* apply_button = ui->buttonBox->addButton(QDialogButtonBox::Apply);
  72. connect(apply_button, &QAbstractButton::clicked, this,
  73. &ConfigurePerGame::HandleApplyButtonClicked);
  74. }
  75. LoadConfiguration();
  76. }
  77. ConfigurePerGame::~ConfigurePerGame() = default;
  78. void ConfigurePerGame::ApplyConfiguration() {
  79. for (const auto tab : *tab_group) {
  80. tab->ApplyConfiguration();
  81. }
  82. addons_tab->ApplyConfiguration();
  83. input_tab->ApplyConfiguration();
  84. system.ApplySettings();
  85. Settings::LogSettings();
  86. game_config->Save();
  87. }
  88. void ConfigurePerGame::changeEvent(QEvent* event) {
  89. if (event->type() == QEvent::LanguageChange) {
  90. RetranslateUI();
  91. }
  92. QDialog::changeEvent(event);
  93. }
  94. void ConfigurePerGame::RetranslateUI() {
  95. ui->retranslateUi(this);
  96. }
  97. void ConfigurePerGame::HandleApplyButtonClicked() {
  98. UISettings::values.configuration_applied = true;
  99. ApplyConfiguration();
  100. }
  101. void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file_) {
  102. file = std::move(file_);
  103. LoadConfiguration();
  104. }
  105. void ConfigurePerGame::LoadConfiguration() {
  106. if (file == nullptr) {
  107. return;
  108. }
  109. addons_tab->LoadFromFile(file);
  110. ui->display_title_id->setText(
  111. QStringLiteral("%1").arg(title_id, 16, 16, QLatin1Char{'0'}).toUpper());
  112. const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
  113. system.GetContentProvider()};
  114. const auto control = pm.GetControlMetadata();
  115. const auto loader = Loader::GetLoader(system, file);
  116. if (control.first != nullptr) {
  117. ui->display_version->setText(QString::fromStdString(control.first->GetVersionString()));
  118. ui->display_name->setText(QString::fromStdString(control.first->GetApplicationName()));
  119. ui->display_developer->setText(QString::fromStdString(control.first->GetDeveloperName()));
  120. } else {
  121. std::string title;
  122. if (loader->ReadTitle(title) == Loader::ResultStatus::Success)
  123. ui->display_name->setText(QString::fromStdString(title));
  124. FileSys::NACP nacp;
  125. if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success)
  126. ui->display_developer->setText(QString::fromStdString(nacp.GetDeveloperName()));
  127. ui->display_version->setText(QStringLiteral("1.0.0"));
  128. }
  129. if (control.second != nullptr) {
  130. scene->clear();
  131. QPixmap map;
  132. const auto bytes = control.second->ReadAllBytes();
  133. map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
  134. scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
  135. Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
  136. } else {
  137. std::vector<u8> bytes;
  138. if (loader->ReadIcon(bytes) == Loader::ResultStatus::Success) {
  139. scene->clear();
  140. QPixmap map;
  141. map.loadFromData(bytes.data(), static_cast<u32>(bytes.size()));
  142. scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
  143. Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
  144. }
  145. }
  146. ui->display_filename->setText(QString::fromStdString(file->GetName()));
  147. ui->display_format->setText(
  148. QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
  149. const auto valueText = ReadableByteSize(file->GetSize());
  150. ui->display_size->setText(valueText);
  151. }