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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <array>
- #include <cstddef>
- #include <memory>
- #include <utility>
- #include "common/assert.h"
- #include "common/logging/log.h"
- #include "common/microprofile.h"
- #include "common/vector_math.h"
- #include "core/hle/service/gsp_gpu.h"
- #include "core/hw/gpu.h"
- #include "core/memory.h"
- #include "core/tracer/recorder.h"
- #include "video_core/command_processor.h"
- #include "video_core/debug_utils/debug_utils.h"
- #include "video_core/pica_state.h"
- #include "video_core/pica_types.h"
- #include "video_core/primitive_assembly.h"
- #include "video_core/rasterizer_interface.h"
- #include "video_core/regs.h"
- #include "video_core/regs_pipeline.h"
- #include "video_core/regs_texturing.h"
- #include "video_core/renderer_base.h"
- #include "video_core/shader/shader.h"
- #include "video_core/vertex_loader.h"
- #include "video_core/video_core.h"
- namespace Pica {
- namespace CommandProcessor {
- static int vs_float_regs_counter = 0;
- static u32 vs_uniform_write_buffer[4];
- static int gs_float_regs_counter = 0;
- static u32 gs_uniform_write_buffer[4];
- static int default_attr_counter = 0;
- static u32 default_attr_write_buffer[3];
- // Expand a 4-bit mask to 4-byte mask, e.g. 0b0101 -> 0x00FF00FF
- static const u32 expand_bits_to_bytes[] = {
- 0x00000000, 0x000000ff, 0x0000ff00, 0x0000ffff, 0x00ff0000, 0x00ff00ff, 0x00ffff00, 0x00ffffff,
- 0xff000000, 0xff0000ff, 0xff00ff00, 0xff00ffff, 0xffff0000, 0xffff00ff, 0xffffff00, 0xffffffff,
- };
- MICROPROFILE_DEFINE(GPU_Drawing, "GPU", "Drawing", MP_RGB(50, 50, 240));
- static const char* GetShaderSetupTypeName(Shader::ShaderSetup& setup) {
- if (&setup == &g_state.vs) {
- return "vertex shader";
- }
- if (&setup == &g_state.gs) {
- return "geometry shader";
- }
- return "unknown shader";
- }
- static void WriteUniformBoolReg(Shader::ShaderSetup& setup, u32 value) {
- for (unsigned i = 0; i < setup.uniforms.b.size(); ++i)
- setup.uniforms.b[i] = (value & (1 << i)) != 0;
- }
- static void WriteUniformIntReg(Shader::ShaderSetup& setup, unsigned index,
- const Math::Vec4<u8>& values) {
- ASSERT(index < setup.uniforms.i.size());
- setup.uniforms.i[index] = values;
- LOG_TRACE(HW_GPU, "Set %s integer uniform %d to %02x %02x %02x %02x",
- GetShaderSetupTypeName(setup), index, values.x, values.y, values.z, values.w);
- }
- static void WriteUniformFloatReg(ShaderRegs& config, Shader::ShaderSetup& setup,
- int& float_regs_counter, u32 uniform_write_buffer[4], u32 value) {
- auto& uniform_setup = config.uniform_setup;
- // TODO: Does actual hardware indeed keep an intermediate buffer or does
- // it directly write the values?
- uniform_write_buffer[float_regs_counter++] = value;
- // Uniforms are written in a packed format such that four float24 values are encoded in
- // three 32-bit numbers. We write to internal memory once a full such vector is
- // written.
- if ((float_regs_counter >= 4 && uniform_setup.IsFloat32()) ||
- (float_regs_counter >= 3 && !uniform_setup.IsFloat32())) {
- float_regs_counter = 0;
- auto& uniform = setup.uniforms.f[uniform_setup.index];
- if (uniform_setup.index >= 96) {
- LOG_ERROR(HW_GPU, "Invalid %s float uniform index %d", GetShaderSetupTypeName(setup),
- (int)uniform_setup.index);
- } else {
- // NOTE: The destination component order indeed is "backwards"
- if (uniform_setup.IsFloat32()) {
- for (auto i : {0, 1, 2, 3})
- uniform[3 - i] = float24::FromFloat32(*(float*)(&uniform_write_buffer[i]));
- } else {
- // TODO: Untested
- uniform.w = float24::FromRaw(uniform_write_buffer[0] >> 8);
- uniform.z = float24::FromRaw(((uniform_write_buffer[0] & 0xFF) << 16) |
- ((uniform_write_buffer[1] >> 16) & 0xFFFF));
- uniform.y = float24::FromRaw(((uniform_write_buffer[1] & 0xFFFF) << 8) |
- ((uniform_write_buffer[2] >> 24) & 0xFF));
- uniform.x = float24::FromRaw(uniform_write_buffer[2] & 0xFFFFFF);
- }
- LOG_TRACE(HW_GPU, "Set %s float uniform %x to (%f %f %f %f)",
- GetShaderSetupTypeName(setup), (int)uniform_setup.index,
- uniform.x.ToFloat32(), uniform.y.ToFloat32(), uniform.z.ToFloat32(),
- uniform.w.ToFloat32());
- // TODO: Verify that this actually modifies the register!
- uniform_setup.index.Assign(uniform_setup.index + 1);
- }
- }
- }
- static void WritePicaReg(u32 id, u32 value, u32 mask) {
- auto& regs = g_state.regs;
- if (id >= Regs::NUM_REGS) {
- LOG_ERROR(HW_GPU,
- "Commandlist tried to write to invalid register 0x%03X (value: %08X, mask: %X)",
- id, value, mask);
- return;
- }
- // TODO: Figure out how register masking acts on e.g. vs.uniform_setup.set_value
- u32 old_value = regs.reg_array[id];
- const u32 write_mask = expand_bits_to_bytes[mask];
- regs.reg_array[id] = (old_value & ~write_mask) | (value & write_mask);
- // Double check for is_pica_tracing to avoid call overhead
- if (DebugUtils::IsPicaTracing()) {
- DebugUtils::OnPicaRegWrite({(u16)id, (u16)mask, regs.reg_array[id]});
- }
- if (g_debug_context)
- g_debug_context->OnEvent(DebugContext::Event::PicaCommandLoaded,
- reinterpret_cast<void*>(&id));
- switch (id) {
- // Trigger IRQ
- case PICA_REG_INDEX(trigger_irq):
- Service::GSP::SignalInterrupt(Service::GSP::InterruptId::P3D);
- break;
- case PICA_REG_INDEX(pipeline.triangle_topology):
- g_state.primitive_assembler.Reconfigure(regs.pipeline.triangle_topology);
- break;
- case PICA_REG_INDEX(pipeline.restart_primitive):
- g_state.primitive_assembler.Reset();
- break;
- case PICA_REG_INDEX(pipeline.vs_default_attributes_setup.index):
- g_state.immediate.current_attribute = 0;
- g_state.immediate.reset_geometry_pipeline = true;
- default_attr_counter = 0;
- break;
- // Load default vertex input attributes
- case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[0], 0x233):
- case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[1], 0x234):
- case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[2], 0x235): {
- // TODO: Does actual hardware indeed keep an intermediate buffer or does
- // it directly write the values?
- default_attr_write_buffer[default_attr_counter++] = value;
- // Default attributes are written in a packed format such that four float24 values are
- // encoded in
- // three 32-bit numbers. We write to internal memory once a full such vector is
- // written.
- if (default_attr_counter >= 3) {
- default_attr_counter = 0;
- auto& setup = regs.pipeline.vs_default_attributes_setup;
- if (setup.index >= 16) {
- LOG_ERROR(HW_GPU, "Invalid VS default attribute index %d", (int)setup.index);
- break;
- }
- Math::Vec4<float24> attribute;
- // NOTE: The destination component order indeed is "backwards"
- attribute.w = float24::FromRaw(default_attr_write_buffer[0] >> 8);
- attribute.z = float24::FromRaw(((default_attr_write_buffer[0] & 0xFF) << 16) |
- ((default_attr_write_buffer[1] >> 16) & 0xFFFF));
- attribute.y = float24::FromRaw(((default_attr_write_buffer[1] & 0xFFFF) << 8) |
- ((default_attr_write_buffer[2] >> 24) & 0xFF));
- attribute.x = float24::FromRaw(default_attr_write_buffer[2] & 0xFFFFFF);
- LOG_TRACE(HW_GPU, "Set default VS attribute %x to (%f %f %f %f)", (int)setup.index,
- attribute.x.ToFloat32(), attribute.y.ToFloat32(), attribute.z.ToFloat32(),
- attribute.w.ToFloat32());
- // TODO: Verify that this actually modifies the register!
- if (setup.index < 15) {
- g_state.input_default_attributes.attr[setup.index] = attribute;
- setup.index++;
- } else {
- // Put each attribute into an immediate input buffer. When all specified immediate
- // attributes are present, the Vertex Shader is invoked and everything is sent to
- // the primitive assembler.
- auto& immediate_input = g_state.immediate.input_vertex;
- auto& immediate_attribute_id = g_state.immediate.current_attribute;
- immediate_input.attr[immediate_attribute_id] = attribute;
- if (immediate_attribute_id < regs.pipeline.max_input_attrib_index) {
- immediate_attribute_id += 1;
- } else {
- MICROPROFILE_SCOPE(GPU_Drawing);
- immediate_attribute_id = 0;
- auto* shader_engine = Shader::GetEngine();
- shader_engine->SetupBatch(g_state.vs, regs.vs.main_offset);
- // Send to vertex shader
- if (g_debug_context)
- g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation,
- static_cast<void*>(&immediate_input));
- Shader::UnitState shader_unit;
- Shader::AttributeBuffer output{};
- shader_unit.LoadInput(regs.vs, immediate_input);
- shader_engine->Run(g_state.vs, shader_unit);
- shader_unit.WriteOutput(regs.vs, output);
- // Send to geometry pipeline
- if (g_state.immediate.reset_geometry_pipeline) {
- g_state.geometry_pipeline.Reconfigure();
- g_state.immediate.reset_geometry_pipeline = false;
- }
- ASSERT(!g_state.geometry_pipeline.NeedIndexInput());
- g_state.geometry_pipeline.Setup(shader_engine);
- g_state.geometry_pipeline.SubmitVertex(output);
- // TODO: If drawing after every immediate mode triangle kills performance,
- // change it to flush triangles whenever a draing config register changes
- // See: https://github.com/citra-emu/citra/pull/2866#issuecomment-327011550
- VideoCore::g_renderer->Rasterizer()->DrawTriangles();
- if (g_debug_context) {
- g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch,
- nullptr);
- }
- }
- }
- }
- break;
- }
- case PICA_REG_INDEX(pipeline.gpu_mode):
- if (regs.pipeline.gpu_mode == PipelineRegs::GPUMode::Configuring) {
- MICROPROFILE_SCOPE(GPU_Drawing);
- // Draw immediate mode triangles when GPU Mode is set to GPUMode::Configuring
- VideoCore::g_renderer->Rasterizer()->DrawTriangles();
- if (g_debug_context) {
- g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr);
- }
- }
- break;
- case PICA_REG_INDEX_WORKAROUND(pipeline.command_buffer.trigger[0], 0x23c):
- case PICA_REG_INDEX_WORKAROUND(pipeline.command_buffer.trigger[1], 0x23d): {
- unsigned index =
- static_cast<unsigned>(id - PICA_REG_INDEX(pipeline.command_buffer.trigger[0]));
- u32* head_ptr = (u32*)Memory::GetPhysicalPointer(
- regs.pipeline.command_buffer.GetPhysicalAddress(index));
- g_state.cmd_list.head_ptr = g_state.cmd_list.current_ptr = head_ptr;
- g_state.cmd_list.length = regs.pipeline.command_buffer.GetSize(index) / sizeof(u32);
- break;
- }
- // It seems like these trigger vertex rendering
- case PICA_REG_INDEX(pipeline.trigger_draw):
- case PICA_REG_INDEX(pipeline.trigger_draw_indexed): {
- MICROPROFILE_SCOPE(GPU_Drawing);
- #if PICA_LOG_TEV
- DebugUtils::DumpTevStageConfig(regs.GetTevStages());
- #endif
- if (g_debug_context)
- g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr);
- // Processes information about internal vertex attributes to figure out how a vertex is
- // loaded.
- // Later, these can be compiled and cached.
- const u32 base_address = regs.pipeline.vertex_attributes.GetPhysicalBaseAddress();
- VertexLoader loader(regs.pipeline);
- // Load vertices
- bool is_indexed = (id == PICA_REG_INDEX(pipeline.trigger_draw_indexed));
- const auto& index_info = regs.pipeline.index_array;
- const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset);
- const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
- bool index_u16 = index_info.format != 0;
- PrimitiveAssembler<Shader::OutputVertex>& primitive_assembler = g_state.primitive_assembler;
- if (g_debug_context && g_debug_context->recorder) {
- for (int i = 0; i < 3; ++i) {
- const auto texture = regs.texturing.GetTextures()[i];
- if (!texture.enabled)
- continue;
- u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress());
- g_debug_context->recorder->MemoryAccessed(
- texture_data, Pica::TexturingRegs::NibblesPerPixel(texture.format) *
- texture.config.width / 2 * texture.config.height,
- texture.config.GetPhysicalAddress());
- }
- }
- DebugUtils::MemoryAccessTracker memory_accesses;
- // Simple circular-replacement vertex cache
- // The size has been tuned for optimal balance between hit-rate and the cost of lookup
- const size_t VERTEX_CACHE_SIZE = 32;
- std::array<u16, VERTEX_CACHE_SIZE> vertex_cache_ids;
- std::array<Shader::AttributeBuffer, VERTEX_CACHE_SIZE> vertex_cache;
- Shader::AttributeBuffer vs_output;
- unsigned int vertex_cache_pos = 0;
- vertex_cache_ids.fill(-1);
- auto* shader_engine = Shader::GetEngine();
- Shader::UnitState shader_unit;
- shader_engine->SetupBatch(g_state.vs, regs.vs.main_offset);
- g_state.geometry_pipeline.Reconfigure();
- g_state.geometry_pipeline.Setup(shader_engine);
- if (g_state.geometry_pipeline.NeedIndexInput())
- ASSERT(is_indexed);
- for (unsigned int index = 0; index < regs.pipeline.num_vertices; ++index) {
- // Indexed rendering doesn't use the start offset
- unsigned int vertex =
- is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index])
- : (index + regs.pipeline.vertex_offset);
- // -1 is a common special value used for primitive restart. Since it's unknown if
- // the PICA supports it, and it would mess up the caching, guard against it here.
- ASSERT(vertex != -1);
- bool vertex_cache_hit = false;
- if (is_indexed) {
- if (g_state.geometry_pipeline.NeedIndexInput()) {
- g_state.geometry_pipeline.SubmitIndex(vertex);
- continue;
- }
- if (g_debug_context && Pica::g_debug_context->recorder) {
- int size = index_u16 ? 2 : 1;
- memory_accesses.AddAccess(base_address + index_info.offset + size * index,
- size);
- }
- for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) {
- if (vertex == vertex_cache_ids[i]) {
- vs_output = vertex_cache[i];
- vertex_cache_hit = true;
- break;
- }
- }
- }
- if (!vertex_cache_hit) {
- // Initialize data for the current vertex
- Shader::AttributeBuffer input;
- loader.LoadVertex(base_address, index, vertex, input, memory_accesses);
- // Send to vertex shader
- if (g_debug_context)
- g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation,
- (void*)&input);
- shader_unit.LoadInput(regs.vs, input);
- shader_engine->Run(g_state.vs, shader_unit);
- shader_unit.WriteOutput(regs.vs, vs_output);
- if (is_indexed) {
- vertex_cache[vertex_cache_pos] = vs_output;
- vertex_cache_ids[vertex_cache_pos] = vertex;
- vertex_cache_pos = (vertex_cache_pos + 1) % VERTEX_CACHE_SIZE;
- }
- }
- // Send to geometry pipeline
- g_state.geometry_pipeline.SubmitVertex(vs_output);
- }
- for (auto& range : memory_accesses.ranges) {
- g_debug_context->recorder->MemoryAccessed(Memory::GetPhysicalPointer(range.first),
- range.second, range.first);
- }
- MICROPROFILE_SCOPE(GPU_Drawing);
- VideoCore::g_renderer->Rasterizer()->DrawTriangles();
- if (g_debug_context) {
- g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr);
- }
- break;
- }
- case PICA_REG_INDEX(gs.bool_uniforms):
- WriteUniformBoolReg(g_state.gs, g_state.regs.gs.bool_uniforms.Value());
- break;
- case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[0], 0x281):
- case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[1], 0x282):
- case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[2], 0x283):
- case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[3], 0x284): {
- unsigned index = (id - PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[0], 0x281));
- auto values = regs.gs.int_uniforms[index];
- WriteUniformIntReg(g_state.gs, index,
- Math::Vec4<u8>(values.x, values.y, values.z, values.w));
- break;
- }
- case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[0], 0x291):
- case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[1], 0x292):
- case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[2], 0x293):
- case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[3], 0x294):
- case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[4], 0x295):
- case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[5], 0x296):
- case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[6], 0x297):
- case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[7], 0x298): {
- WriteUniformFloatReg(g_state.regs.gs, g_state.gs, gs_float_regs_counter,
- gs_uniform_write_buffer, value);
- break;
- }
- case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[0], 0x29c):
- case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[1], 0x29d):
- case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[2], 0x29e):
- case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[3], 0x29f):
- case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[4], 0x2a0):
- case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[5], 0x2a1):
- case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[6], 0x2a2):
- case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[7], 0x2a3): {
- u32& offset = g_state.regs.gs.program.offset;
- if (offset >= 4096) {
- LOG_ERROR(HW_GPU, "Invalid GS program offset %u", offset);
- } else {
- g_state.gs.program_code[offset] = value;
- offset++;
- }
- break;
- }
- case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[0], 0x2a6):
- case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[1], 0x2a7):
- case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[2], 0x2a8):
- case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[3], 0x2a9):
- case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[4], 0x2aa):
- case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[5], 0x2ab):
- case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[6], 0x2ac):
- case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[7], 0x2ad): {
- u32& offset = g_state.regs.gs.swizzle_patterns.offset;
- if (offset >= g_state.gs.swizzle_data.size()) {
- LOG_ERROR(HW_GPU, "Invalid GS swizzle pattern offset %u", offset);
- } else {
- g_state.gs.swizzle_data[offset] = value;
- offset++;
- }
- break;
- }
- case PICA_REG_INDEX(vs.bool_uniforms):
- // TODO (wwylele): does regs.pipeline.gs_unit_exclusive_configuration affect this?
- WriteUniformBoolReg(g_state.vs, g_state.regs.vs.bool_uniforms.Value());
- break;
- case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1):
- case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[1], 0x2b2):
- case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[2], 0x2b3):
- case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[3], 0x2b4): {
- // TODO (wwylele): does regs.pipeline.gs_unit_exclusive_configuration affect this?
- unsigned index = (id - PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1));
- auto values = regs.vs.int_uniforms[index];
- WriteUniformIntReg(g_state.vs, index,
- Math::Vec4<u8>(values.x, values.y, values.z, values.w));
- break;
- }
- case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[0], 0x2c1):
- case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[1], 0x2c2):
- case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[2], 0x2c3):
- case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[3], 0x2c4):
- case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[4], 0x2c5):
- case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[5], 0x2c6):
- case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[6], 0x2c7):
- case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[7], 0x2c8): {
- // TODO (wwylele): does regs.pipeline.gs_unit_exclusive_configuration affect this?
- WriteUniformFloatReg(g_state.regs.vs, g_state.vs, vs_float_regs_counter,
- vs_uniform_write_buffer, value);
- break;
- }
- case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[0], 0x2cc):
- case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[1], 0x2cd):
- case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[2], 0x2ce):
- case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[3], 0x2cf):
- case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[4], 0x2d0):
- case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[5], 0x2d1):
- case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[6], 0x2d2):
- case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[7], 0x2d3): {
- u32& offset = g_state.regs.vs.program.offset;
- if (offset >= 512) {
- LOG_ERROR(HW_GPU, "Invalid VS program offset %u", offset);
- } else {
- g_state.vs.program_code[offset] = value;
- if (!g_state.regs.pipeline.gs_unit_exclusive_configuration) {
- g_state.gs.program_code[offset] = value;
- }
- offset++;
- }
- break;
- }
- case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[0], 0x2d6):
- case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[1], 0x2d7):
- case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[2], 0x2d8):
- case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[3], 0x2d9):
- case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[4], 0x2da):
- case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[5], 0x2db):
- case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[6], 0x2dc):
- case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[7], 0x2dd): {
- u32& offset = g_state.regs.vs.swizzle_patterns.offset;
- if (offset >= g_state.vs.swizzle_data.size()) {
- LOG_ERROR(HW_GPU, "Invalid VS swizzle pattern offset %u", offset);
- } else {
- g_state.vs.swizzle_data[offset] = value;
- if (!g_state.regs.pipeline.gs_unit_exclusive_configuration) {
- g_state.gs.swizzle_data[offset] = value;
- }
- offset++;
- }
- break;
- }
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[0], 0x1c8):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[1], 0x1c9):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[2], 0x1ca):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[3], 0x1cb):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[4], 0x1cc):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[5], 0x1cd):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[6], 0x1ce):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[7], 0x1cf): {
- auto& lut_config = regs.lighting.lut_config;
- ASSERT_MSG(lut_config.index < 256, "lut_config.index exceeded maximum value of 255!");
- g_state.lighting.luts[lut_config.type][lut_config.index].raw = value;
- lut_config.index.Assign(lut_config.index + 1);
- break;
- }
- case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[0], 0xe8):
- case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[1], 0xe9):
- case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[2], 0xea):
- case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[3], 0xeb):
- case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[4], 0xec):
- case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[5], 0xed):
- case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[6], 0xee):
- case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[7], 0xef): {
- g_state.fog.lut[regs.texturing.fog_lut_offset % 128].raw = value;
- regs.texturing.fog_lut_offset.Assign(regs.texturing.fog_lut_offset + 1);
- break;
- }
- case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[0], 0xb0):
- case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[1], 0xb1):
- case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[2], 0xb2):
- case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[3], 0xb3):
- case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[4], 0xb4):
- case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[5], 0xb5):
- case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[6], 0xb6):
- case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[7], 0xb7): {
- auto& index = regs.texturing.proctex_lut_config.index;
- auto& pt = g_state.proctex;
- switch (regs.texturing.proctex_lut_config.ref_table.Value()) {
- case TexturingRegs::ProcTexLutTable::Noise:
- pt.noise_table[index % pt.noise_table.size()].raw = value;
- break;
- case TexturingRegs::ProcTexLutTable::ColorMap:
- pt.color_map_table[index % pt.color_map_table.size()].raw = value;
- break;
- case TexturingRegs::ProcTexLutTable::AlphaMap:
- pt.alpha_map_table[index % pt.alpha_map_table.size()].raw = value;
- break;
- case TexturingRegs::ProcTexLutTable::Color:
- pt.color_table[index % pt.color_table.size()].raw = value;
- break;
- case TexturingRegs::ProcTexLutTable::ColorDiff:
- pt.color_diff_table[index % pt.color_diff_table.size()].raw = value;
- break;
- }
- index.Assign(index + 1);
- break;
- }
- default:
- break;
- }
- VideoCore::g_renderer->Rasterizer()->NotifyPicaRegisterChanged(id);
- if (g_debug_context)
- g_debug_context->OnEvent(DebugContext::Event::PicaCommandProcessed,
- reinterpret_cast<void*>(&id));
- }
- void ProcessCommandList(const u32* list, u32 size) {
- g_state.cmd_list.head_ptr = g_state.cmd_list.current_ptr = list;
- g_state.cmd_list.length = size / sizeof(u32);
- while (g_state.cmd_list.current_ptr < g_state.cmd_list.head_ptr + g_state.cmd_list.length) {
- // Align read pointer to 8 bytes
- if ((g_state.cmd_list.head_ptr - g_state.cmd_list.current_ptr) % 2 != 0)
- ++g_state.cmd_list.current_ptr;
- u32 value = *g_state.cmd_list.current_ptr++;
- const CommandHeader header = {*g_state.cmd_list.current_ptr++};
- WritePicaReg(header.cmd_id, value, header.parameter_mask);
- for (unsigned i = 0; i < header.extra_data_length; ++i) {
- u32 cmd = header.cmd_id + (header.group_commands ? i + 1 : 0);
- WritePicaReg(cmd, *g_state.cmd_list.current_ptr++, header.parameter_mask);
- }
- }
- }
- } // namespace CommandProcessor
- } // namespace Pica
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