thread.cpp 14 KB

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  1. // Copyright 2014 Citra Emulator Project / PPSSPP Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <algorithm>
  5. #include <cinttypes>
  6. #include <vector>
  7. #include <boost/optional.hpp>
  8. #include <boost/range/algorithm_ext/erase.hpp>
  9. #include "common/assert.h"
  10. #include "common/common_types.h"
  11. #include "common/logging/log.h"
  12. #include "common/math_util.h"
  13. #include "common/thread_queue_list.h"
  14. #include "core/arm/arm_interface.h"
  15. #include "core/core.h"
  16. #include "core/core_cpu.h"
  17. #include "core/core_timing.h"
  18. #include "core/core_timing_util.h"
  19. #include "core/hle/kernel/errors.h"
  20. #include "core/hle/kernel/handle_table.h"
  21. #include "core/hle/kernel/kernel.h"
  22. #include "core/hle/kernel/object.h"
  23. #include "core/hle/kernel/process.h"
  24. #include "core/hle/kernel/scheduler.h"
  25. #include "core/hle/kernel/thread.h"
  26. #include "core/hle/result.h"
  27. #include "core/memory.h"
  28. namespace Kernel {
  29. bool Thread::ShouldWait(Thread* thread) const {
  30. return status != ThreadStatus::Dead;
  31. }
  32. void Thread::Acquire(Thread* thread) {
  33. ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
  34. }
  35. Thread::Thread(KernelCore& kernel) : WaitObject{kernel} {}
  36. Thread::~Thread() = default;
  37. void Thread::Stop() {
  38. // Cancel any outstanding wakeup events for this thread
  39. CoreTiming::UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(), callback_handle);
  40. kernel.ThreadWakeupCallbackHandleTable().Close(callback_handle);
  41. callback_handle = 0;
  42. // Clean up thread from ready queue
  43. // This is only needed when the thread is terminated forcefully (SVC TerminateProcess)
  44. if (status == ThreadStatus::Ready) {
  45. scheduler->UnscheduleThread(this, current_priority);
  46. }
  47. status = ThreadStatus::Dead;
  48. WakeupAllWaitingThreads();
  49. // Clean up any dangling references in objects that this thread was waiting for
  50. for (auto& wait_object : wait_objects) {
  51. wait_object->RemoveWaitingThread(this);
  52. }
  53. wait_objects.clear();
  54. // Mark the TLS slot in the thread's page as free.
  55. owner_process->FreeTLSSlot(tls_address);
  56. }
  57. void WaitCurrentThread_Sleep() {
  58. Thread* thread = GetCurrentThread();
  59. thread->status = ThreadStatus::WaitSleep;
  60. }
  61. void ExitCurrentThread() {
  62. Thread* thread = GetCurrentThread();
  63. thread->Stop();
  64. Core::System::GetInstance().CurrentScheduler().RemoveThread(thread);
  65. }
  66. void Thread::WakeAfterDelay(s64 nanoseconds) {
  67. // Don't schedule a wakeup if the thread wants to wait forever
  68. if (nanoseconds == -1)
  69. return;
  70. // This function might be called from any thread so we have to be cautious and use the
  71. // thread-safe version of ScheduleEvent.
  72. CoreTiming::ScheduleEventThreadsafe(CoreTiming::nsToCycles(nanoseconds),
  73. kernel.ThreadWakeupCallbackEventType(), callback_handle);
  74. }
  75. void Thread::CancelWakeupTimer() {
  76. CoreTiming::UnscheduleEventThreadsafe(kernel.ThreadWakeupCallbackEventType(), callback_handle);
  77. }
  78. static boost::optional<s32> GetNextProcessorId(u64 mask) {
  79. for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) {
  80. if (mask & (1ULL << index)) {
  81. if (!Core::System::GetInstance().Scheduler(index)->GetCurrentThread()) {
  82. // Core is enabled and not running any threads, use this one
  83. return index;
  84. }
  85. }
  86. }
  87. return {};
  88. }
  89. void Thread::ResumeFromWait() {
  90. ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
  91. switch (status) {
  92. case ThreadStatus::WaitSynchAll:
  93. case ThreadStatus::WaitSynchAny:
  94. case ThreadStatus::WaitHLEEvent:
  95. case ThreadStatus::WaitSleep:
  96. case ThreadStatus::WaitIPC:
  97. case ThreadStatus::WaitMutex:
  98. case ThreadStatus::WaitArb:
  99. break;
  100. case ThreadStatus::Ready:
  101. // The thread's wakeup callback must have already been cleared when the thread was first
  102. // awoken.
  103. ASSERT(wakeup_callback == nullptr);
  104. // If the thread is waiting on multiple wait objects, it might be awoken more than once
  105. // before actually resuming. We can ignore subsequent wakeups if the thread status has
  106. // already been set to ThreadStatus::Ready.
  107. return;
  108. case ThreadStatus::Running:
  109. DEBUG_ASSERT_MSG(false, "Thread with object id {} has already resumed.", GetObjectId());
  110. return;
  111. case ThreadStatus::Dead:
  112. // This should never happen, as threads must complete before being stopped.
  113. DEBUG_ASSERT_MSG(false, "Thread with object id {} cannot be resumed because it's DEAD.",
  114. GetObjectId());
  115. return;
  116. }
  117. wakeup_callback = nullptr;
  118. status = ThreadStatus::Ready;
  119. boost::optional<s32> new_processor_id = GetNextProcessorId(affinity_mask);
  120. if (!new_processor_id) {
  121. new_processor_id = processor_id;
  122. }
  123. if (ideal_core != -1 &&
  124. Core::System::GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) {
  125. new_processor_id = ideal_core;
  126. }
  127. ASSERT(*new_processor_id < 4);
  128. // Add thread to new core's scheduler
  129. auto& next_scheduler = Core::System::GetInstance().Scheduler(*new_processor_id);
  130. if (*new_processor_id != processor_id) {
  131. // Remove thread from previous core's scheduler
  132. scheduler->RemoveThread(this);
  133. next_scheduler->AddThread(this, current_priority);
  134. }
  135. processor_id = *new_processor_id;
  136. // If the thread was ready, unschedule from the previous core and schedule on the new core
  137. scheduler->UnscheduleThread(this, current_priority);
  138. next_scheduler->ScheduleThread(this, current_priority);
  139. // Change thread's scheduler
  140. scheduler = next_scheduler;
  141. Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
  142. }
  143. /**
  144. * Resets a thread context, making it ready to be scheduled and run by the CPU
  145. * @param context Thread context to reset
  146. * @param stack_top Address of the top of the stack
  147. * @param entry_point Address of entry point for execution
  148. * @param arg User argument for thread
  149. */
  150. static void ResetThreadContext(Core::ARM_Interface::ThreadContext& context, VAddr stack_top,
  151. VAddr entry_point, u64 arg) {
  152. memset(&context, 0, sizeof(Core::ARM_Interface::ThreadContext));
  153. context.cpu_registers[0] = arg;
  154. context.pc = entry_point;
  155. context.sp = stack_top;
  156. context.pstate = 0;
  157. context.fpcr = 0;
  158. }
  159. ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name, VAddr entry_point,
  160. u32 priority, u64 arg, s32 processor_id,
  161. VAddr stack_top, SharedPtr<Process> owner_process) {
  162. // Check if priority is in ranged. Lowest priority -> highest priority id.
  163. if (priority > THREADPRIO_LOWEST) {
  164. LOG_ERROR(Kernel_SVC, "Invalid thread priority: {}", priority);
  165. return ERR_INVALID_THREAD_PRIORITY;
  166. }
  167. if (processor_id > THREADPROCESSORID_MAX) {
  168. LOG_ERROR(Kernel_SVC, "Invalid processor id: {}", processor_id);
  169. return ERR_INVALID_PROCESSOR_ID;
  170. }
  171. // TODO(yuriks): Other checks, returning 0xD9001BEA
  172. if (!Memory::IsValidVirtualAddress(*owner_process, entry_point)) {
  173. LOG_ERROR(Kernel_SVC, "(name={}): invalid entry {:016X}", name, entry_point);
  174. // TODO (bunnei): Find the correct error code to use here
  175. return ResultCode(-1);
  176. }
  177. SharedPtr<Thread> thread(new Thread(kernel));
  178. thread->thread_id = kernel.CreateNewThreadID();
  179. thread->status = ThreadStatus::Dormant;
  180. thread->entry_point = entry_point;
  181. thread->stack_top = stack_top;
  182. thread->tpidr_el0 = 0;
  183. thread->nominal_priority = thread->current_priority = priority;
  184. thread->last_running_ticks = CoreTiming::GetTicks();
  185. thread->processor_id = processor_id;
  186. thread->ideal_core = processor_id;
  187. thread->affinity_mask = 1ULL << processor_id;
  188. thread->wait_objects.clear();
  189. thread->mutex_wait_address = 0;
  190. thread->condvar_wait_address = 0;
  191. thread->wait_handle = 0;
  192. thread->name = std::move(name);
  193. thread->callback_handle = kernel.ThreadWakeupCallbackHandleTable().Create(thread).Unwrap();
  194. thread->owner_process = owner_process;
  195. thread->scheduler = Core::System::GetInstance().Scheduler(processor_id);
  196. thread->scheduler->AddThread(thread, priority);
  197. thread->tls_address = thread->owner_process->MarkNextAvailableTLSSlotAsUsed(*thread);
  198. // TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
  199. // to initialize the context
  200. ResetThreadContext(thread->context, stack_top, entry_point, arg);
  201. return MakeResult<SharedPtr<Thread>>(std::move(thread));
  202. }
  203. void Thread::SetPriority(u32 priority) {
  204. ASSERT_MSG(priority <= THREADPRIO_LOWEST && priority >= THREADPRIO_HIGHEST,
  205. "Invalid priority value.");
  206. nominal_priority = priority;
  207. UpdatePriority();
  208. }
  209. void Thread::BoostPriority(u32 priority) {
  210. scheduler->SetThreadPriority(this, priority);
  211. current_priority = priority;
  212. }
  213. SharedPtr<Thread> SetupMainThread(KernelCore& kernel, VAddr entry_point, u32 priority,
  214. Process& owner_process) {
  215. // Setup page table so we can write to memory
  216. SetCurrentPageTable(&owner_process.vm_manager.page_table);
  217. // Initialize new "main" thread
  218. auto thread_res = Thread::Create(kernel, "main", entry_point, priority, 0, THREADPROCESSORID_0,
  219. Memory::STACK_AREA_VADDR_END, &owner_process);
  220. SharedPtr<Thread> thread = std::move(thread_res).Unwrap();
  221. // Register 1 must be a handle to the main thread
  222. thread->guest_handle = kernel.HandleTable().Create(thread).Unwrap();
  223. thread->context.cpu_registers[1] = thread->guest_handle;
  224. // Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
  225. thread->ResumeFromWait();
  226. return thread;
  227. }
  228. void Thread::SetWaitSynchronizationResult(ResultCode result) {
  229. context.cpu_registers[0] = result.raw;
  230. }
  231. void Thread::SetWaitSynchronizationOutput(s32 output) {
  232. context.cpu_registers[1] = output;
  233. }
  234. s32 Thread::GetWaitObjectIndex(WaitObject* object) const {
  235. ASSERT_MSG(!wait_objects.empty(), "Thread is not waiting for anything");
  236. auto match = std::find(wait_objects.rbegin(), wait_objects.rend(), object);
  237. return static_cast<s32>(std::distance(match, wait_objects.rend()) - 1);
  238. }
  239. VAddr Thread::GetCommandBufferAddress() const {
  240. // Offset from the start of TLS at which the IPC command buffer begins.
  241. static constexpr int CommandHeaderOffset = 0x80;
  242. return GetTLSAddress() + CommandHeaderOffset;
  243. }
  244. void Thread::AddMutexWaiter(SharedPtr<Thread> thread) {
  245. if (thread->lock_owner == this) {
  246. // If the thread is already waiting for this thread to release the mutex, ensure that the
  247. // waiters list is consistent and return without doing anything.
  248. auto itr = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
  249. ASSERT(itr != wait_mutex_threads.end());
  250. return;
  251. }
  252. // A thread can't wait on two different mutexes at the same time.
  253. ASSERT(thread->lock_owner == nullptr);
  254. // Ensure that the thread is not already in the list of mutex waiters
  255. auto itr = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
  256. ASSERT(itr == wait_mutex_threads.end());
  257. thread->lock_owner = this;
  258. wait_mutex_threads.emplace_back(std::move(thread));
  259. UpdatePriority();
  260. }
  261. void Thread::RemoveMutexWaiter(SharedPtr<Thread> thread) {
  262. ASSERT(thread->lock_owner == this);
  263. // Ensure that the thread is in the list of mutex waiters
  264. auto itr = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
  265. ASSERT(itr != wait_mutex_threads.end());
  266. boost::remove_erase(wait_mutex_threads, thread);
  267. thread->lock_owner = nullptr;
  268. UpdatePriority();
  269. }
  270. void Thread::UpdatePriority() {
  271. // Find the highest priority among all the threads that are waiting for this thread's lock
  272. u32 new_priority = nominal_priority;
  273. for (const auto& thread : wait_mutex_threads) {
  274. if (thread->nominal_priority < new_priority)
  275. new_priority = thread->nominal_priority;
  276. }
  277. if (new_priority == current_priority)
  278. return;
  279. scheduler->SetThreadPriority(this, new_priority);
  280. current_priority = new_priority;
  281. // Recursively update the priority of the thread that depends on the priority of this one.
  282. if (lock_owner)
  283. lock_owner->UpdatePriority();
  284. }
  285. void Thread::ChangeCore(u32 core, u64 mask) {
  286. ideal_core = core;
  287. affinity_mask = mask;
  288. if (status != ThreadStatus::Ready) {
  289. return;
  290. }
  291. boost::optional<s32> new_processor_id{GetNextProcessorId(affinity_mask)};
  292. if (!new_processor_id) {
  293. new_processor_id = processor_id;
  294. }
  295. if (ideal_core != -1 &&
  296. Core::System::GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) {
  297. new_processor_id = ideal_core;
  298. }
  299. ASSERT(*new_processor_id < 4);
  300. // Add thread to new core's scheduler
  301. auto& next_scheduler = Core::System::GetInstance().Scheduler(*new_processor_id);
  302. if (*new_processor_id != processor_id) {
  303. // Remove thread from previous core's scheduler
  304. scheduler->RemoveThread(this);
  305. next_scheduler->AddThread(this, current_priority);
  306. }
  307. processor_id = *new_processor_id;
  308. // If the thread was ready, unschedule from the previous core and schedule on the new core
  309. scheduler->UnscheduleThread(this, current_priority);
  310. next_scheduler->ScheduleThread(this, current_priority);
  311. // Change thread's scheduler
  312. scheduler = next_scheduler;
  313. Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
  314. }
  315. ////////////////////////////////////////////////////////////////////////////////////////////////////
  316. /**
  317. * Gets the current thread
  318. */
  319. Thread* GetCurrentThread() {
  320. return Core::System::GetInstance().CurrentScheduler().GetCurrentThread();
  321. }
  322. } // namespace Kernel