game_list_worker.cpp 9.7 KB

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  1. // Copyright 2018 yuzu emulator team
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <memory>
  5. #include <string>
  6. #include <utility>
  7. #include <vector>
  8. #include <QDir>
  9. #include <QFileInfo>
  10. #include "common/common_paths.h"
  11. #include "common/file_util.h"
  12. #include "core/file_sys/content_archive.h"
  13. #include "core/file_sys/control_metadata.h"
  14. #include "core/file_sys/mode.h"
  15. #include "core/file_sys/nca_metadata.h"
  16. #include "core/file_sys/patch_manager.h"
  17. #include "core/file_sys/registered_cache.h"
  18. #include "core/hle/service/filesystem/filesystem.h"
  19. #include "core/loader/loader.h"
  20. #include "yuzu/compatibility_list.h"
  21. #include "yuzu/game_list.h"
  22. #include "yuzu/game_list_p.h"
  23. #include "yuzu/game_list_worker.h"
  24. #include "yuzu/ui_settings.h"
  25. namespace {
  26. void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca,
  27. std::vector<u8>& icon, std::string& name) {
  28. auto [nacp, icon_file] = patch_manager.ParseControlNCA(nca);
  29. if (icon_file != nullptr)
  30. icon = icon_file->ReadAllBytes();
  31. if (nacp != nullptr)
  32. name = nacp->GetApplicationName();
  33. }
  34. bool HasSupportedFileExtension(const std::string& file_name) {
  35. const QFileInfo file = QFileInfo(QString::fromStdString(file_name));
  36. return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
  37. }
  38. bool IsExtractedNCAMain(const std::string& file_name) {
  39. return QFileInfo(QString::fromStdString(file_name)).fileName() == "main";
  40. }
  41. QString FormatGameName(const std::string& physical_name) {
  42. const QString physical_name_as_qstring = QString::fromStdString(physical_name);
  43. const QFileInfo file_info(physical_name_as_qstring);
  44. if (IsExtractedNCAMain(physical_name)) {
  45. return file_info.dir().path();
  46. }
  47. return physical_name_as_qstring;
  48. }
  49. QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
  50. Loader::AppLoader& loader, bool updatable = true) {
  51. QString out;
  52. FileSys::VirtualFile update_raw;
  53. loader.ReadUpdateRaw(update_raw);
  54. for (const auto& kv : patch_manager.GetPatchVersionNames(update_raw)) {
  55. const bool is_update = kv.first == "Update";
  56. if (!updatable && is_update) {
  57. continue;
  58. }
  59. const QString type = QString::fromStdString(kv.first);
  60. if (kv.second.empty()) {
  61. out.append(QStringLiteral("%1\n").arg(type));
  62. } else {
  63. auto ver = kv.second;
  64. // Display container name for packed updates
  65. if (is_update && ver == "PACKED") {
  66. ver = Loader::GetFileTypeString(loader.GetFileType());
  67. }
  68. out.append(QStringLiteral("%1 (%2)\n").arg(type, QString::fromStdString(ver)));
  69. }
  70. }
  71. out.chop(1);
  72. return out;
  73. }
  74. } // Anonymous namespace
  75. GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
  76. const CompatibilityList& compatibility_list)
  77. : vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan),
  78. compatibility_list(compatibility_list) {}
  79. GameListWorker::~GameListWorker() = default;
  80. void GameListWorker::AddInstalledTitlesToGameList() {
  81. const auto cache = Service::FileSystem::GetUnionContents();
  82. const auto installed_games = cache->ListEntriesFilter(FileSys::TitleType::Application,
  83. FileSys::ContentRecordType::Program);
  84. for (const auto& game : installed_games) {
  85. const auto file = cache->GetEntryUnparsed(game);
  86. std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file);
  87. if (!loader)
  88. continue;
  89. std::vector<u8> icon;
  90. std::string name;
  91. u64 program_id = 0;
  92. loader->ReadProgramId(program_id);
  93. const FileSys::PatchManager patch{program_id};
  94. const auto control = cache->GetEntry(game.title_id, FileSys::ContentRecordType::Control);
  95. if (control != nullptr)
  96. GetMetadataFromControlNCA(patch, *control, icon, name);
  97. auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
  98. // The game list uses this as compatibility number for untested games
  99. QString compatibility("99");
  100. if (it != compatibility_list.end())
  101. compatibility = it->second.first;
  102. emit EntryReady({
  103. new GameListItemPath(
  104. FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
  105. QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
  106. program_id),
  107. new GameListItemCompat(compatibility),
  108. new GameListItem(FormatPatchNameVersions(patch, *loader)),
  109. new GameListItem(
  110. QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
  111. new GameListItemSize(file->GetSize()),
  112. });
  113. }
  114. const auto control_data = cache->ListEntriesFilter(FileSys::TitleType::Application,
  115. FileSys::ContentRecordType::Control);
  116. for (const auto& entry : control_data) {
  117. auto nca = cache->GetEntry(entry);
  118. if (nca != nullptr) {
  119. nca_control_map.insert_or_assign(entry.title_id, std::move(nca));
  120. }
  121. }
  122. }
  123. void GameListWorker::FillControlMap(const std::string& dir_path) {
  124. const auto nca_control_callback = [this](u64* num_entries_out, const std::string& directory,
  125. const std::string& virtual_name) -> bool {
  126. std::string physical_name = directory + DIR_SEP + virtual_name;
  127. if (stop_processing)
  128. return false; // Breaks the callback loop.
  129. bool is_dir = FileUtil::IsDirectory(physical_name);
  130. QFileInfo file_info(physical_name.c_str());
  131. if (!is_dir && file_info.suffix().toStdString() == "nca") {
  132. auto nca =
  133. std::make_unique<FileSys::NCA>(vfs->OpenFile(physical_name, FileSys::Mode::Read));
  134. if (nca->GetType() == FileSys::NCAContentType::Control) {
  135. const u64 title_id = nca->GetTitleId();
  136. nca_control_map.insert_or_assign(title_id, std::move(nca));
  137. }
  138. }
  139. return true;
  140. };
  141. FileUtil::ForeachDirectoryEntry(nullptr, dir_path, nca_control_callback);
  142. }
  143. void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
  144. const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory,
  145. const std::string& virtual_name) -> bool {
  146. std::string physical_name = directory + DIR_SEP + virtual_name;
  147. if (stop_processing)
  148. return false; // Breaks the callback loop.
  149. bool is_dir = FileUtil::IsDirectory(physical_name);
  150. if (!is_dir &&
  151. (HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
  152. std::unique_ptr<Loader::AppLoader> loader =
  153. Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read));
  154. if (!loader || ((loader->GetFileType() == Loader::FileType::Unknown ||
  155. loader->GetFileType() == Loader::FileType::Error) &&
  156. !UISettings::values.show_unknown))
  157. return true;
  158. std::vector<u8> icon;
  159. const auto res1 = loader->ReadIcon(icon);
  160. u64 program_id = 0;
  161. const auto res2 = loader->ReadProgramId(program_id);
  162. std::string name = " ";
  163. const auto res3 = loader->ReadTitle(name);
  164. const FileSys::PatchManager patch{program_id};
  165. if (res1 != Loader::ResultStatus::Success && res3 != Loader::ResultStatus::Success &&
  166. res2 == Loader::ResultStatus::Success) {
  167. // Use from metadata pool.
  168. if (nca_control_map.find(program_id) != nca_control_map.end()) {
  169. const auto& nca = nca_control_map[program_id];
  170. GetMetadataFromControlNCA(patch, *nca, icon, name);
  171. }
  172. }
  173. auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
  174. // The game list uses this as compatibility number for untested games
  175. QString compatibility("99");
  176. if (it != compatibility_list.end())
  177. compatibility = it->second.first;
  178. emit EntryReady({
  179. new GameListItemPath(
  180. FormatGameName(physical_name), icon, QString::fromStdString(name),
  181. QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
  182. program_id),
  183. new GameListItemCompat(compatibility),
  184. new GameListItem(
  185. FormatPatchNameVersions(patch, *loader, loader->IsRomFSUpdatable())),
  186. new GameListItem(
  187. QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
  188. new GameListItemSize(FileUtil::GetSize(physical_name)),
  189. });
  190. } else if (is_dir && recursion > 0) {
  191. watch_list.append(QString::fromStdString(physical_name));
  192. AddFstEntriesToGameList(physical_name, recursion - 1);
  193. }
  194. return true;
  195. };
  196. FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback);
  197. }
  198. void GameListWorker::run() {
  199. stop_processing = false;
  200. watch_list.append(dir_path);
  201. FillControlMap(dir_path.toStdString());
  202. AddInstalledTitlesToGameList();
  203. AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
  204. nca_control_map.clear();
  205. emit Finished(watch_list);
  206. }
  207. void GameListWorker::Cancel() {
  208. this->disconnect();
  209. stop_processing = true;
  210. }