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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <memory>
- #include <string>
- #include "common/common_types.h"
- #include "core/hle/kernel/scheduler.h"
- #include "core/loader/loader.h"
- #include "core/memory.h"
- #include "core/perf_stats.h"
- #include "core/telemetry_session.h"
- #include "video_core/gpu.h"
- class EmuWindow;
- class ARM_Interface;
- namespace Core {
- class System {
- public:
- /**
- * Gets the instance of the System singleton class.
- * @returns Reference to the instance of the System singleton class.
- */
- static System& GetInstance() {
- return s_instance;
- }
- /// Enumeration representing the return values of the System Initialize and Load process.
- enum class ResultStatus : u32 {
- Success, ///< Succeeded
- ErrorNotInitialized, ///< Error trying to use core prior to initialization
- ErrorGetLoader, ///< Error finding the correct application loader
- ErrorSystemMode, ///< Error determining the system mode
- ErrorLoader, ///< Error loading the specified application
- ErrorLoader_ErrorEncrypted, ///< Error loading the specified application due to encryption
- ErrorLoader_ErrorInvalidFormat, ///< Error loading the specified application due to an
- /// invalid format
- ErrorSystemFiles, ///< Error in finding system files
- ErrorSharedFont, ///< Error in finding shared font
- ErrorVideoCore, ///< Error in the video core
- ErrorUnknown ///< Any other error
- };
- /**
- * Run the core CPU loop
- * This function runs the core for the specified number of CPU instructions before trying to
- * update hardware. This is much faster than SingleStep (and should be equivalent), as the CPU
- * is not required to do a full dispatch with each instruction. NOTE: the number of instructions
- * requested is not guaranteed to run, as this will be interrupted preemptively if a hardware
- * update is requested (e.g. on a thread switch).
- * @param tight_loop Number of instructions to execute.
- * @return Result status, indicating whether or not the operation succeeded.
- */
- ResultStatus RunLoop(int tight_loop = 100000);
- /**
- * Step the CPU one instruction
- * @return Result status, indicating whether or not the operation succeeded.
- */
- ResultStatus SingleStep();
- /// Shutdown the emulated system.
- void Shutdown();
- /**
- * Load an executable application.
- * @param emu_window Pointer to the host-system window used for video output and keyboard input.
- * @param filepath String path to the executable application to load on the host file system.
- * @returns ResultStatus code, indicating if the operation succeeded.
- */
- ResultStatus Load(EmuWindow* emu_window, const std::string& filepath);
- /**
- * Indicates if the emulated system is powered on (all subsystems initialized and able to run an
- * application).
- * @returns True if the emulated system is powered on, otherwise false.
- */
- bool IsPoweredOn() const {
- return cpu_core != nullptr;
- }
- /**
- * Returns a reference to the telemetry session for this emulation session.
- * @returns Reference to the telemetry session.
- */
- Core::TelemetrySession& TelemetrySession() const {
- return *telemetry_session;
- }
- /// Prepare the core emulation for a reschedule
- void PrepareReschedule();
- PerfStats::Results GetAndResetPerfStats();
- /**
- * Gets a reference to the emulated CPU.
- * @returns A reference to the emulated CPU.
- */
- ARM_Interface& CPU() {
- return *cpu_core;
- }
- Tegra::GPU& GPU() {
- return *gpu_core;
- }
- Kernel::Scheduler& Scheduler() {
- return *scheduler;
- }
- PerfStats perf_stats;
- FrameLimiter frame_limiter;
- void SetStatus(ResultStatus new_status, const char* details = nullptr) {
- status = new_status;
- if (details) {
- status_details = details;
- }
- }
- const std::string& GetStatusDetails() const {
- return status_details;
- }
- Loader::AppLoader& GetAppLoader() const {
- return *app_loader;
- }
- private:
- /**
- * Initialize the emulated system.
- * @param emu_window Pointer to the host-system window used for video output and keyboard input.
- * @param system_mode The system mode.
- * @return ResultStatus code, indicating if the operation succeeded.
- */
- ResultStatus Init(EmuWindow* emu_window, u32 system_mode);
- /// Reschedule the core emulation
- void Reschedule();
- /// AppLoader used to load the current executing application
- std::unique_ptr<Loader::AppLoader> app_loader;
- std::shared_ptr<ARM_Interface> cpu_core;
- std::unique_ptr<Kernel::Scheduler> scheduler;
- std::unique_ptr<Tegra::GPU> gpu_core;
- /// When true, signals that a reschedule should happen
- bool reschedule_pending{};
- /// Telemetry session for this emulation session
- std::unique_ptr<Core::TelemetrySession> telemetry_session;
- static System s_instance;
- ResultStatus status = ResultStatus::Success;
- std::string status_details = "";
- };
- inline ARM_Interface& CPU() {
- return System::GetInstance().CPU();
- }
- inline TelemetrySession& Telemetry() {
- return System::GetInstance().TelemetrySession();
- }
- } // namespace Core
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