main.cpp 18 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <thread>
  5. #include <QDesktopWidget>
  6. #include <QtGui>
  7. #include <QFileDialog>
  8. #include <QMessageBox>
  9. #include "qhexedit.h"
  10. #include "citra_qt/bootmanager.h"
  11. #include "citra_qt/config.h"
  12. #include "citra_qt/hotkeys.h"
  13. #include "citra_qt/main.h"
  14. // Debugger
  15. #include "citra_qt/debugger/callstack.h"
  16. #include "citra_qt/debugger/disassembler.h"
  17. #include "citra_qt/debugger/graphics.h"
  18. #include "citra_qt/debugger/graphics_breakpoints.h"
  19. #include "citra_qt/debugger/graphics_cmdlists.h"
  20. #include "citra_qt/debugger/graphics_framebuffer.h"
  21. #include "citra_qt/debugger/graphics_tracing.h"
  22. #include "citra_qt/debugger/graphics_vertex_shader.h"
  23. #include "citra_qt/debugger/profiler.h"
  24. #include "citra_qt/debugger/ramview.h"
  25. #include "citra_qt/debugger/registers.h"
  26. #include "common/make_unique.h"
  27. #include "common/microprofile.h"
  28. #include "common/platform.h"
  29. #include "common/scm_rev.h"
  30. #include "common/scope_exit.h"
  31. #include "common/string_util.h"
  32. #include "common/logging/backend.h"
  33. #include "common/logging/filter.h"
  34. #include "common/logging/log.h"
  35. #include "common/logging/text_formatter.h"
  36. #include "core/core.h"
  37. #include "core/settings.h"
  38. #include "core/system.h"
  39. #include "core/arm/disassembler/load_symbol_map.h"
  40. #include "core/loader/loader.h"
  41. #include "video_core/video_core.h"
  42. GMainWindow::GMainWindow() : emu_thread(nullptr)
  43. {
  44. Pica::g_debug_context = Pica::DebugContext::Construct();
  45. Config config;
  46. ui.setupUi(this);
  47. statusBar()->hide();
  48. render_window = new GRenderWindow(this, emu_thread.get());
  49. render_window->hide();
  50. profilerWidget = new ProfilerWidget(this);
  51. addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
  52. profilerWidget->hide();
  53. microProfileDialog = new MicroProfileDialog(this);
  54. microProfileDialog->hide();
  55. disasmWidget = new DisassemblerWidget(this, emu_thread.get());
  56. addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
  57. disasmWidget->hide();
  58. registersWidget = new RegistersWidget(this);
  59. addDockWidget(Qt::RightDockWidgetArea, registersWidget);
  60. registersWidget->hide();
  61. callstackWidget = new CallstackWidget(this);
  62. addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
  63. callstackWidget->hide();
  64. graphicsWidget = new GPUCommandStreamWidget(this);
  65. addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
  66. graphicsWidget ->hide();
  67. graphicsCommandsWidget = new GPUCommandListWidget(this);
  68. addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
  69. graphicsCommandsWidget->hide();
  70. auto graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
  71. addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
  72. graphicsBreakpointsWidget->hide();
  73. auto graphicsFramebufferWidget = new GraphicsFramebufferWidget(Pica::g_debug_context, this);
  74. addDockWidget(Qt::RightDockWidgetArea, graphicsFramebufferWidget);
  75. graphicsFramebufferWidget->hide();
  76. auto graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
  77. addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
  78. graphicsVertexShaderWidget->hide();
  79. auto graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
  80. addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
  81. graphicsTracingWidget->hide();
  82. QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
  83. debug_menu->addAction(profilerWidget->toggleViewAction());
  84. debug_menu->addAction(microProfileDialog->toggleViewAction());
  85. debug_menu->addAction(disasmWidget->toggleViewAction());
  86. debug_menu->addAction(registersWidget->toggleViewAction());
  87. debug_menu->addAction(callstackWidget->toggleViewAction());
  88. debug_menu->addAction(graphicsWidget->toggleViewAction());
  89. debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
  90. debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
  91. debug_menu->addAction(graphicsFramebufferWidget->toggleViewAction());
  92. debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
  93. debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
  94. // Set default UI state
  95. // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
  96. QDesktopWidget* desktop = ((QApplication*)QApplication::instance())->desktop();
  97. QRect screenRect = desktop->screenGeometry(this);
  98. int x, y, w, h;
  99. w = screenRect.width() * 2 / 3;
  100. h = screenRect.height() / 2;
  101. x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
  102. y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
  103. setGeometry(x, y, w, h);
  104. // Restore UI state
  105. QSettings settings;
  106. settings.beginGroup("UILayout");
  107. restoreGeometry(settings.value("geometry").toByteArray());
  108. restoreState(settings.value("state").toByteArray());
  109. render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
  110. microProfileDialog->restoreGeometry(settings.value("microProfileDialogGeometry").toByteArray());
  111. microProfileDialog->setVisible(settings.value("microProfileDialogVisible").toBool());
  112. settings.endGroup();
  113. ui.action_Use_Hardware_Renderer->setChecked(Settings::values.use_hw_renderer);
  114. SetHardwareRendererEnabled(ui.action_Use_Hardware_Renderer->isChecked());
  115. ui.action_Use_Shader_JIT->setChecked(Settings::values.use_shader_jit);
  116. SetShaderJITEnabled(ui.action_Use_Shader_JIT->isChecked());
  117. ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool());
  118. ToggleWindowMode();
  119. ui.actionDisplay_widget_title_bars->setChecked(settings.value("displayTitleBars", true).toBool());
  120. OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked());
  121. // Prepare actions for recent files
  122. for (int i = 0; i < max_recent_files_item; ++i) {
  123. actions_recent_files[i] = new QAction(this);
  124. actions_recent_files[i]->setVisible(false);
  125. connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile()));
  126. ui.menu_recent_files->addAction(actions_recent_files[i]);
  127. }
  128. UpdateRecentFiles();
  129. // Setup connections
  130. connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
  131. connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
  132. connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
  133. connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
  134. connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
  135. connect(ui.action_Use_Hardware_Renderer, SIGNAL(triggered(bool)), this, SLOT(SetHardwareRendererEnabled(bool)));
  136. connect(ui.action_Use_Shader_JIT, SIGNAL(triggered(bool)), this, SLOT(SetShaderJITEnabled(bool)));
  137. connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
  138. connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
  139. connect(this, SIGNAL(EmulationStarting(EmuThread*)), disasmWidget, SLOT(OnEmulationStarting(EmuThread*)));
  140. connect(this, SIGNAL(EmulationStopping()), disasmWidget, SLOT(OnEmulationStopping()));
  141. connect(this, SIGNAL(EmulationStarting(EmuThread*)), registersWidget, SLOT(OnEmulationStarting(EmuThread*)));
  142. connect(this, SIGNAL(EmulationStopping()), registersWidget, SLOT(OnEmulationStopping()));
  143. connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window, SLOT(OnEmulationStarting(EmuThread*)));
  144. connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
  145. connect(this, SIGNAL(EmulationStarting(EmuThread*)), graphicsTracingWidget, SLOT(OnEmulationStarting(EmuThread*)));
  146. connect(this, SIGNAL(EmulationStopping()), graphicsTracingWidget, SLOT(OnEmulationStopping()));
  147. // Setup hotkeys
  148. RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
  149. RegisterHotkey("Main Window", "Start Emulation");
  150. LoadHotkeys(settings);
  151. connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile()));
  152. connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
  153. std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
  154. setWindowTitle(window_title.c_str());
  155. show();
  156. QStringList args = QApplication::arguments();
  157. if (args.length() >= 2) {
  158. BootGame(args[1].toStdString());
  159. }
  160. }
  161. GMainWindow::~GMainWindow()
  162. {
  163. // will get automatically deleted otherwise
  164. if (render_window->parent() == nullptr)
  165. delete render_window;
  166. Pica::g_debug_context.reset();
  167. }
  168. void GMainWindow::OnDisplayTitleBars(bool show)
  169. {
  170. QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
  171. if (show) {
  172. for (QDockWidget* widget: widgets) {
  173. QWidget* old = widget->titleBarWidget();
  174. widget->setTitleBarWidget(nullptr);
  175. if (old != nullptr)
  176. delete old;
  177. }
  178. } else {
  179. for (QDockWidget* widget: widgets) {
  180. QWidget* old = widget->titleBarWidget();
  181. widget->setTitleBarWidget(new QWidget());
  182. if (old != nullptr)
  183. delete old;
  184. }
  185. }
  186. }
  187. void GMainWindow::BootGame(const std::string& filename) {
  188. LOG_INFO(Frontend, "Citra starting...\n");
  189. // Shutdown previous session if the emu thread is still active...
  190. if (emu_thread != nullptr)
  191. ShutdownGame();
  192. // Initialize the core emulation
  193. System::Init(render_window);
  194. // Load the game
  195. if (Loader::ResultStatus::Success != Loader::LoadFile(filename)) {
  196. LOG_CRITICAL(Frontend, "Failed to load ROM!");
  197. System::Shutdown();
  198. return;
  199. }
  200. // Create and start the emulation thread
  201. emu_thread = Common::make_unique<EmuThread>(render_window);
  202. emit EmulationStarting(emu_thread.get());
  203. render_window->moveContext();
  204. emu_thread->start();
  205. connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
  206. // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
  207. connect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
  208. connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
  209. connect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
  210. connect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
  211. connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
  212. connect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
  213. // Update the GUI
  214. registersWidget->OnDebugModeEntered();
  215. callstackWidget->OnDebugModeEntered();
  216. render_window->show();
  217. OnStartGame();
  218. }
  219. void GMainWindow::ShutdownGame() {
  220. emu_thread->RequestStop();
  221. // Release emu threads from any breakpoints
  222. // This belongs after RequestStop() and before wait() because if emulation stops on a GPU
  223. // breakpoint after (or before) RequestStop() is called, the emulation would never be able
  224. // to continue out to the main loop and terminate. Thus wait() would hang forever.
  225. // TODO(bunnei): This function is not thread safe, but it's being used as if it were
  226. Pica::g_debug_context->ClearBreakpoints();
  227. emit EmulationStopping();
  228. // Wait for emulation thread to complete and delete it
  229. emu_thread->wait();
  230. emu_thread = nullptr;
  231. // The emulation is stopped, so closing the window or not does not matter anymore
  232. disconnect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
  233. // Update the GUI
  234. ui.action_Start->setEnabled(false);
  235. ui.action_Start->setText(tr("Start"));
  236. ui.action_Pause->setEnabled(false);
  237. ui.action_Stop->setEnabled(false);
  238. render_window->hide();
  239. }
  240. void GMainWindow::StoreRecentFile(const QString& filename)
  241. {
  242. QSettings settings;
  243. QStringList recent_files = settings.value("recentFiles").toStringList();
  244. recent_files.prepend(filename);
  245. recent_files.removeDuplicates();
  246. while (recent_files.size() > max_recent_files_item) {
  247. recent_files.removeLast();
  248. }
  249. settings.setValue("recentFiles", recent_files);
  250. UpdateRecentFiles();
  251. }
  252. void GMainWindow::UpdateRecentFiles() {
  253. QSettings settings;
  254. QStringList recent_files = settings.value("recentFiles").toStringList();
  255. unsigned int num_recent_files = std::min(recent_files.size(), static_cast<int>(max_recent_files_item));
  256. for (unsigned int i = 0; i < num_recent_files; i++) {
  257. QString text = QString("&%1. %2").arg(i + 1).arg(QFileInfo(recent_files[i]).fileName());
  258. actions_recent_files[i]->setText(text);
  259. actions_recent_files[i]->setData(recent_files[i]);
  260. actions_recent_files[i]->setToolTip(recent_files[i]);
  261. actions_recent_files[i]->setVisible(true);
  262. }
  263. for (int j = num_recent_files; j < max_recent_files_item; ++j) {
  264. actions_recent_files[j]->setVisible(false);
  265. }
  266. // Grey out the recent files menu if the list is empty
  267. if (num_recent_files == 0) {
  268. ui.menu_recent_files->setEnabled(false);
  269. } else {
  270. ui.menu_recent_files->setEnabled(true);
  271. }
  272. }
  273. void GMainWindow::OnMenuLoadFile() {
  274. QSettings settings;
  275. QString rom_path = settings.value("romsPath", QString()).toString();
  276. QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), rom_path, tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)"));
  277. if (filename.size()) {
  278. settings.setValue("romsPath", QFileInfo(filename).path());
  279. StoreRecentFile(filename);
  280. BootGame(filename.toLatin1().data());
  281. }
  282. }
  283. void GMainWindow::OnMenuLoadSymbolMap() {
  284. QSettings settings;
  285. QString symbol_path = settings.value("symbolsPath", QString()).toString();
  286. QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), symbol_path, tr("Symbol map (*)"));
  287. if (filename.size()) {
  288. settings.setValue("symbolsPath", QFileInfo(filename).path());
  289. LoadSymbolMap(filename.toLatin1().data());
  290. }
  291. }
  292. void GMainWindow::OnMenuRecentFile() {
  293. QAction* action = qobject_cast<QAction*>(sender());
  294. assert(action);
  295. QString filename = action->data().toString();
  296. QFileInfo file_info(filename);
  297. if (file_info.exists()) {
  298. BootGame(filename.toLatin1().data());
  299. StoreRecentFile(filename); // Put the filename on top of the list
  300. } else {
  301. // Display an error message and remove the file from the list.
  302. QMessageBox::information(this, tr("File not found"), tr("File \"%1\" not found").arg(filename));
  303. QSettings settings;
  304. QStringList recent_files = settings.value("recentFiles").toStringList();
  305. recent_files.removeOne(filename);
  306. settings.setValue("recentFiles", recent_files);
  307. UpdateRecentFiles();
  308. }
  309. }
  310. void GMainWindow::OnStartGame() {
  311. emu_thread->SetRunning(true);
  312. ui.action_Start->setEnabled(false);
  313. ui.action_Start->setText(tr("Continue"));
  314. ui.action_Pause->setEnabled(true);
  315. ui.action_Stop->setEnabled(true);
  316. }
  317. void GMainWindow::OnPauseGame() {
  318. emu_thread->SetRunning(false);
  319. ui.action_Start->setEnabled(true);
  320. ui.action_Pause->setEnabled(false);
  321. ui.action_Stop->setEnabled(true);
  322. }
  323. void GMainWindow::OnStopGame() {
  324. ShutdownGame();
  325. }
  326. void GMainWindow::OnOpenHotkeysDialog() {
  327. GHotkeysDialog dialog(this);
  328. dialog.exec();
  329. }
  330. void GMainWindow::SetHardwareRendererEnabled(bool enabled) {
  331. VideoCore::g_hw_renderer_enabled = enabled;
  332. }
  333. void GMainWindow::SetShaderJITEnabled(bool enabled) {
  334. VideoCore::g_shader_jit_enabled = enabled;
  335. }
  336. void GMainWindow::ToggleWindowMode() {
  337. if (ui.action_Single_Window_Mode->isChecked()) {
  338. // Render in the main window...
  339. render_window->BackupGeometry();
  340. ui.horizontalLayout->addWidget(render_window);
  341. render_window->setVisible(true);
  342. render_window->setFocusPolicy(Qt::ClickFocus);
  343. render_window->setFocus();
  344. } else {
  345. // Render in a separate window...
  346. ui.horizontalLayout->removeWidget(render_window);
  347. render_window->setParent(nullptr);
  348. render_window->setVisible(true);
  349. render_window->RestoreGeometry();
  350. render_window->setFocusPolicy(Qt::NoFocus);
  351. }
  352. }
  353. void GMainWindow::OnConfigure() {
  354. //GControllerConfigDialog* dialog = new GControllerConfigDialog(controller_ports, this);
  355. }
  356. void GMainWindow::closeEvent(QCloseEvent* event) {
  357. // Save window layout
  358. QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
  359. settings.beginGroup("UILayout");
  360. settings.setValue("geometry", saveGeometry());
  361. settings.setValue("state", saveState());
  362. settings.setValue("geometryRenderWindow", render_window->saveGeometry());
  363. settings.setValue("microProfileDialogGeometry", microProfileDialog->saveGeometry());
  364. settings.setValue("microProfileDialogVisible", microProfileDialog->isVisible());
  365. settings.endGroup();
  366. settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
  367. settings.setValue("displayTitleBars", ui.actionDisplay_widget_title_bars->isChecked());
  368. settings.setValue("firstStart", false);
  369. SaveHotkeys(settings);
  370. // Shutdown session if the emu thread is active...
  371. if (emu_thread != nullptr)
  372. ShutdownGame();
  373. render_window->close();
  374. QWidget::closeEvent(event);
  375. }
  376. #ifdef main
  377. #undef main
  378. #endif
  379. int main(int argc, char* argv[]) {
  380. Log::Filter log_filter(Log::Level::Info);
  381. Log::SetFilter(&log_filter);
  382. MicroProfileOnThreadCreate("Frontend");
  383. SCOPE_EXIT({
  384. MicroProfileShutdown();
  385. });
  386. // Init settings params
  387. QSettings::setDefaultFormat(QSettings::IniFormat);
  388. QCoreApplication::setOrganizationName("Citra team");
  389. QCoreApplication::setApplicationName("Citra");
  390. QApplication::setAttribute(Qt::AA_X11InitThreads);
  391. QApplication app(argc, argv);
  392. GMainWindow main_window;
  393. // After settings have been loaded by GMainWindow, apply the filter
  394. log_filter.ParseFilterString(Settings::values.log_filter);
  395. main_window.show();
  396. return app.exec();
  397. }