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- // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <algorithm>
- #include "common/polyfill_ranges.h"
- #include "common/thread.h"
- #include "core/hid/emulated_controller.h"
- #include "core/hid/input_converter.h"
- namespace Core::HID {
- constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
- constexpr s32 HID_TRIGGER_MAX = 0x7fff;
- EmulatedController::EmulatedController(NpadIdType npad_id_type_) : npad_id_type(npad_id_type_) {}
- EmulatedController::~EmulatedController() = default;
- NpadStyleIndex EmulatedController::MapSettingsTypeToNPad(Settings::ControllerType type) {
- switch (type) {
- case Settings::ControllerType::ProController:
- return NpadStyleIndex::ProController;
- case Settings::ControllerType::DualJoyconDetached:
- return NpadStyleIndex::JoyconDual;
- case Settings::ControllerType::LeftJoycon:
- return NpadStyleIndex::JoyconLeft;
- case Settings::ControllerType::RightJoycon:
- return NpadStyleIndex::JoyconRight;
- case Settings::ControllerType::Handheld:
- return NpadStyleIndex::Handheld;
- case Settings::ControllerType::GameCube:
- return NpadStyleIndex::GameCube;
- case Settings::ControllerType::Pokeball:
- return NpadStyleIndex::Pokeball;
- case Settings::ControllerType::NES:
- return NpadStyleIndex::NES;
- case Settings::ControllerType::SNES:
- return NpadStyleIndex::SNES;
- case Settings::ControllerType::N64:
- return NpadStyleIndex::N64;
- case Settings::ControllerType::SegaGenesis:
- return NpadStyleIndex::SegaGenesis;
- default:
- return NpadStyleIndex::ProController;
- }
- }
- Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleIndex type) {
- switch (type) {
- case NpadStyleIndex::ProController:
- return Settings::ControllerType::ProController;
- case NpadStyleIndex::JoyconDual:
- return Settings::ControllerType::DualJoyconDetached;
- case NpadStyleIndex::JoyconLeft:
- return Settings::ControllerType::LeftJoycon;
- case NpadStyleIndex::JoyconRight:
- return Settings::ControllerType::RightJoycon;
- case NpadStyleIndex::Handheld:
- return Settings::ControllerType::Handheld;
- case NpadStyleIndex::GameCube:
- return Settings::ControllerType::GameCube;
- case NpadStyleIndex::Pokeball:
- return Settings::ControllerType::Pokeball;
- case NpadStyleIndex::NES:
- return Settings::ControllerType::NES;
- case NpadStyleIndex::SNES:
- return Settings::ControllerType::SNES;
- case NpadStyleIndex::N64:
- return Settings::ControllerType::N64;
- case NpadStyleIndex::SegaGenesis:
- return Settings::ControllerType::SegaGenesis;
- default:
- return Settings::ControllerType::ProController;
- }
- }
- void EmulatedController::ReloadFromSettings() {
- const auto player_index = NpadIdTypeToIndex(npad_id_type);
- const auto& player = Settings::values.players.GetValue()[player_index];
- for (std::size_t index = 0; index < player.buttons.size(); ++index) {
- button_params[index] = Common::ParamPackage(player.buttons[index]);
- }
- for (std::size_t index = 0; index < player.analogs.size(); ++index) {
- stick_params[index] = Common::ParamPackage(player.analogs[index]);
- }
- for (std::size_t index = 0; index < player.motions.size(); ++index) {
- motion_params[index] = Common::ParamPackage(player.motions[index]);
- }
- controller.colors_state.fullkey = {
- .body = GetNpadColor(player.body_color_left),
- .button = GetNpadColor(player.button_color_left),
- };
- controller.colors_state.left = {
- .body = GetNpadColor(player.body_color_left),
- .button = GetNpadColor(player.button_color_left),
- };
- controller.colors_state.right = {
- .body = GetNpadColor(player.body_color_right),
- .button = GetNpadColor(player.button_color_right),
- };
- // Other or debug controller should always be a pro controller
- if (npad_id_type != NpadIdType::Other) {
- SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
- original_npad_type = npad_type;
- } else {
- SetNpadStyleIndex(NpadStyleIndex::ProController);
- original_npad_type = npad_type;
- }
- Disconnect();
- if (player.connected) {
- Connect();
- }
- ReloadInput();
- }
- void EmulatedController::LoadDevices() {
- // TODO(german77): Use more buttons to detect the correct device
- const auto left_joycon = button_params[Settings::NativeButton::DRight];
- const auto right_joycon = button_params[Settings::NativeButton::A];
- // Triggers for GC controllers
- trigger_params[LeftIndex] = button_params[Settings::NativeButton::ZL];
- trigger_params[RightIndex] = button_params[Settings::NativeButton::ZR];
- battery_params[LeftIndex] = left_joycon;
- battery_params[RightIndex] = right_joycon;
- battery_params[LeftIndex].Set("battery", true);
- battery_params[RightIndex].Set("battery", true);
- camera_params = Common::ParamPackage{"engine:camera,camera:1"};
- nfc_params = Common::ParamPackage{"engine:virtual_amiibo,nfc:1"};
- output_params[LeftIndex] = left_joycon;
- output_params[RightIndex] = right_joycon;
- output_params[2] = camera_params;
- output_params[3] = nfc_params;
- output_params[LeftIndex].Set("output", true);
- output_params[RightIndex].Set("output", true);
- output_params[2].Set("output", true);
- output_params[3].Set("output", true);
- LoadTASParams();
- LoadVirtualGamepadParams();
- std::ranges::transform(button_params, button_devices.begin(), Common::Input::CreateInputDevice);
- std::ranges::transform(stick_params, stick_devices.begin(), Common::Input::CreateInputDevice);
- std::ranges::transform(motion_params, motion_devices.begin(), Common::Input::CreateInputDevice);
- std::ranges::transform(trigger_params, trigger_devices.begin(),
- Common::Input::CreateInputDevice);
- std::ranges::transform(battery_params, battery_devices.begin(),
- Common::Input::CreateInputDevice);
- camera_devices = Common::Input::CreateInputDevice(camera_params);
- nfc_devices = Common::Input::CreateInputDevice(nfc_params);
- std::ranges::transform(output_params, output_devices.begin(),
- Common::Input::CreateOutputDevice);
- // Initialize TAS devices
- std::ranges::transform(tas_button_params, tas_button_devices.begin(),
- Common::Input::CreateInputDevice);
- std::ranges::transform(tas_stick_params, tas_stick_devices.begin(),
- Common::Input::CreateInputDevice);
- // Initialize virtual gamepad devices
- std::ranges::transform(virtual_button_params, virtual_button_devices.begin(),
- Common::Input::CreateInputDevice);
- std::ranges::transform(virtual_stick_params, virtual_stick_devices.begin(),
- Common::Input::CreateInputDevice);
- }
- void EmulatedController::LoadTASParams() {
- const auto player_index = NpadIdTypeToIndex(npad_id_type);
- Common::ParamPackage common_params{};
- common_params.Set("engine", "tas");
- common_params.Set("port", static_cast<int>(player_index));
- for (auto& param : tas_button_params) {
- param = common_params;
- }
- for (auto& param : tas_stick_params) {
- param = common_params;
- }
- // TODO(german77): Replace this with an input profile or something better
- tas_button_params[Settings::NativeButton::A].Set("button", 0);
- tas_button_params[Settings::NativeButton::B].Set("button", 1);
- tas_button_params[Settings::NativeButton::X].Set("button", 2);
- tas_button_params[Settings::NativeButton::Y].Set("button", 3);
- tas_button_params[Settings::NativeButton::LStick].Set("button", 4);
- tas_button_params[Settings::NativeButton::RStick].Set("button", 5);
- tas_button_params[Settings::NativeButton::L].Set("button", 6);
- tas_button_params[Settings::NativeButton::R].Set("button", 7);
- tas_button_params[Settings::NativeButton::ZL].Set("button", 8);
- tas_button_params[Settings::NativeButton::ZR].Set("button", 9);
- tas_button_params[Settings::NativeButton::Plus].Set("button", 10);
- tas_button_params[Settings::NativeButton::Minus].Set("button", 11);
- tas_button_params[Settings::NativeButton::DLeft].Set("button", 12);
- tas_button_params[Settings::NativeButton::DUp].Set("button", 13);
- tas_button_params[Settings::NativeButton::DRight].Set("button", 14);
- tas_button_params[Settings::NativeButton::DDown].Set("button", 15);
- tas_button_params[Settings::NativeButton::SL].Set("button", 16);
- tas_button_params[Settings::NativeButton::SR].Set("button", 17);
- tas_button_params[Settings::NativeButton::Home].Set("button", 18);
- tas_button_params[Settings::NativeButton::Screenshot].Set("button", 19);
- tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0);
- tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
- tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
- tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
- // set to optimal stick to avoid sanitizing the stick and tweaking the coordinates
- // making sure they play back in the game as originally written down in the script file
- tas_stick_params[Settings::NativeAnalog::LStick].Set("deadzone", 0.0f);
- tas_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f);
- tas_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f);
- tas_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f);
- }
- void EmulatedController::LoadVirtualGamepadParams() {
- const auto player_index = NpadIdTypeToIndex(npad_id_type);
- Common::ParamPackage common_params{};
- common_params.Set("engine", "virtual_gamepad");
- common_params.Set("port", static_cast<int>(player_index));
- for (auto& param : virtual_button_params) {
- param = common_params;
- }
- for (auto& param : virtual_stick_params) {
- param = common_params;
- }
- // TODO(german77): Replace this with an input profile or something better
- virtual_button_params[Settings::NativeButton::A].Set("button", 0);
- virtual_button_params[Settings::NativeButton::B].Set("button", 1);
- virtual_button_params[Settings::NativeButton::X].Set("button", 2);
- virtual_button_params[Settings::NativeButton::Y].Set("button", 3);
- virtual_button_params[Settings::NativeButton::LStick].Set("button", 4);
- virtual_button_params[Settings::NativeButton::RStick].Set("button", 5);
- virtual_button_params[Settings::NativeButton::L].Set("button", 6);
- virtual_button_params[Settings::NativeButton::R].Set("button", 7);
- virtual_button_params[Settings::NativeButton::ZL].Set("button", 8);
- virtual_button_params[Settings::NativeButton::ZR].Set("button", 9);
- virtual_button_params[Settings::NativeButton::Plus].Set("button", 10);
- virtual_button_params[Settings::NativeButton::Minus].Set("button", 11);
- virtual_button_params[Settings::NativeButton::DLeft].Set("button", 12);
- virtual_button_params[Settings::NativeButton::DUp].Set("button", 13);
- virtual_button_params[Settings::NativeButton::DRight].Set("button", 14);
- virtual_button_params[Settings::NativeButton::DDown].Set("button", 15);
- virtual_button_params[Settings::NativeButton::SL].Set("button", 16);
- virtual_button_params[Settings::NativeButton::SR].Set("button", 17);
- virtual_button_params[Settings::NativeButton::Home].Set("button", 18);
- virtual_button_params[Settings::NativeButton::Screenshot].Set("button", 19);
- virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0);
- virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
- virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
- virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
- }
- void EmulatedController::ReloadInput() {
- // If you load any device here add the equivalent to the UnloadInput() function
- LoadDevices();
- for (std::size_t index = 0; index < button_devices.size(); ++index) {
- if (!button_devices[index]) {
- continue;
- }
- const auto uuid = Common::UUID{button_params[index].Get("guid", "")};
- button_devices[index]->SetCallback({
- .on_change =
- [this, index, uuid](const Common::Input::CallbackStatus& callback) {
- SetButton(callback, index, uuid);
- },
- });
- button_devices[index]->ForceUpdate();
- }
- for (std::size_t index = 0; index < stick_devices.size(); ++index) {
- if (!stick_devices[index]) {
- continue;
- }
- const auto uuid = Common::UUID{stick_params[index].Get("guid", "")};
- stick_devices[index]->SetCallback({
- .on_change =
- [this, index, uuid](const Common::Input::CallbackStatus& callback) {
- SetStick(callback, index, uuid);
- },
- });
- stick_devices[index]->ForceUpdate();
- }
- for (std::size_t index = 0; index < trigger_devices.size(); ++index) {
- if (!trigger_devices[index]) {
- continue;
- }
- const auto uuid = Common::UUID{trigger_params[index].Get("guid", "")};
- trigger_devices[index]->SetCallback({
- .on_change =
- [this, index, uuid](const Common::Input::CallbackStatus& callback) {
- SetTrigger(callback, index, uuid);
- },
- });
- trigger_devices[index]->ForceUpdate();
- }
- for (std::size_t index = 0; index < battery_devices.size(); ++index) {
- if (!battery_devices[index]) {
- continue;
- }
- battery_devices[index]->SetCallback({
- .on_change =
- [this, index](const Common::Input::CallbackStatus& callback) {
- SetBattery(callback, index);
- },
- });
- battery_devices[index]->ForceUpdate();
- }
- for (std::size_t index = 0; index < motion_devices.size(); ++index) {
- if (!motion_devices[index]) {
- continue;
- }
- motion_devices[index]->SetCallback({
- .on_change =
- [this, index](const Common::Input::CallbackStatus& callback) {
- SetMotion(callback, index);
- },
- });
- motion_devices[index]->ForceUpdate();
- }
- if (camera_devices) {
- camera_devices->SetCallback({
- .on_change =
- [this](const Common::Input::CallbackStatus& callback) { SetCamera(callback); },
- });
- camera_devices->ForceUpdate();
- }
- if (nfc_devices) {
- if (npad_id_type == NpadIdType::Handheld || npad_id_type == NpadIdType::Player1) {
- nfc_devices->SetCallback({
- .on_change =
- [this](const Common::Input::CallbackStatus& callback) { SetNfc(callback); },
- });
- nfc_devices->ForceUpdate();
- }
- }
- // Use a common UUID for TAS
- static constexpr Common::UUID TAS_UUID = Common::UUID{
- {0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xA5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
- // Register TAS devices. No need to force update
- for (std::size_t index = 0; index < tas_button_devices.size(); ++index) {
- if (!tas_button_devices[index]) {
- continue;
- }
- tas_button_devices[index]->SetCallback({
- .on_change =
- [this, index](const Common::Input::CallbackStatus& callback) {
- SetButton(callback, index, TAS_UUID);
- },
- });
- }
- for (std::size_t index = 0; index < tas_stick_devices.size(); ++index) {
- if (!tas_stick_devices[index]) {
- continue;
- }
- tas_stick_devices[index]->SetCallback({
- .on_change =
- [this, index](const Common::Input::CallbackStatus& callback) {
- SetStick(callback, index, TAS_UUID);
- },
- });
- }
- // Use a common UUID for Virtual Gamepad
- static constexpr Common::UUID VIRTUAL_UUID = Common::UUID{
- {0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xFF, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
- // Register virtual devices. No need to force update
- for (std::size_t index = 0; index < virtual_button_devices.size(); ++index) {
- if (!virtual_button_devices[index]) {
- continue;
- }
- virtual_button_devices[index]->SetCallback({
- .on_change =
- [this, index](const Common::Input::CallbackStatus& callback) {
- SetButton(callback, index, VIRTUAL_UUID);
- },
- });
- }
- for (std::size_t index = 0; index < virtual_stick_devices.size(); ++index) {
- if (!virtual_stick_devices[index]) {
- continue;
- }
- virtual_stick_devices[index]->SetCallback({
- .on_change =
- [this, index](const Common::Input::CallbackStatus& callback) {
- SetStick(callback, index, VIRTUAL_UUID);
- },
- });
- }
- }
- void EmulatedController::UnloadInput() {
- for (auto& button : button_devices) {
- button.reset();
- }
- for (auto& stick : stick_devices) {
- stick.reset();
- }
- for (auto& motion : motion_devices) {
- motion.reset();
- }
- for (auto& trigger : trigger_devices) {
- trigger.reset();
- }
- for (auto& battery : battery_devices) {
- battery.reset();
- }
- for (auto& output : output_devices) {
- output.reset();
- }
- for (auto& button : tas_button_devices) {
- button.reset();
- }
- for (auto& stick : tas_stick_devices) {
- stick.reset();
- }
- for (auto& button : virtual_button_devices) {
- button.reset();
- }
- for (auto& stick : virtual_stick_devices) {
- stick.reset();
- }
- camera_devices.reset();
- nfc_devices.reset();
- }
- void EmulatedController::EnableConfiguration() {
- is_configuring = true;
- tmp_is_connected = is_connected;
- tmp_npad_type = npad_type;
- }
- void EmulatedController::DisableConfiguration() {
- is_configuring = false;
- // Apply temporary npad type to the real controller
- if (tmp_npad_type != npad_type) {
- if (is_connected) {
- Disconnect();
- }
- SetNpadStyleIndex(tmp_npad_type);
- original_npad_type = tmp_npad_type;
- }
- // Apply temporary connected status to the real controller
- if (tmp_is_connected != is_connected) {
- if (tmp_is_connected) {
- Connect();
- return;
- }
- Disconnect();
- }
- }
- void EmulatedController::EnableSystemButtons() {
- std::scoped_lock lock{mutex};
- system_buttons_enabled = true;
- }
- void EmulatedController::DisableSystemButtons() {
- std::scoped_lock lock{mutex};
- system_buttons_enabled = false;
- }
- void EmulatedController::ResetSystemButtons() {
- std::scoped_lock lock{mutex};
- controller.home_button_state.home.Assign(false);
- controller.capture_button_state.capture.Assign(false);
- }
- bool EmulatedController::IsConfiguring() const {
- return is_configuring;
- }
- void EmulatedController::SaveCurrentConfig() {
- const auto player_index = NpadIdTypeToIndex(npad_id_type);
- auto& player = Settings::values.players.GetValue()[player_index];
- player.connected = is_connected;
- player.controller_type = MapNPadToSettingsType(npad_type);
- for (std::size_t index = 0; index < player.buttons.size(); ++index) {
- player.buttons[index] = button_params[index].Serialize();
- }
- for (std::size_t index = 0; index < player.analogs.size(); ++index) {
- player.analogs[index] = stick_params[index].Serialize();
- }
- for (std::size_t index = 0; index < player.motions.size(); ++index) {
- player.motions[index] = motion_params[index].Serialize();
- }
- }
- void EmulatedController::RestoreConfig() {
- if (!is_configuring) {
- return;
- }
- ReloadFromSettings();
- }
- std::vector<Common::ParamPackage> EmulatedController::GetMappedDevices() const {
- std::vector<Common::ParamPackage> devices;
- for (const auto& param : button_params) {
- if (!param.Has("engine")) {
- continue;
- }
- const auto devices_it = std::find_if(
- devices.begin(), devices.end(), [¶m](const Common::ParamPackage& param_) {
- return param.Get("engine", "") == param_.Get("engine", "") &&
- param.Get("guid", "") == param_.Get("guid", "") &&
- param.Get("port", 0) == param_.Get("port", 0) &&
- param.Get("pad", 0) == param_.Get("pad", 0);
- });
- if (devices_it != devices.end()) {
- continue;
- }
- auto& device = devices.emplace_back();
- device.Set("engine", param.Get("engine", ""));
- device.Set("guid", param.Get("guid", ""));
- device.Set("port", param.Get("port", 0));
- device.Set("pad", param.Get("pad", 0));
- }
- for (const auto& param : stick_params) {
- if (!param.Has("engine")) {
- continue;
- }
- if (param.Get("engine", "") == "analog_from_button") {
- continue;
- }
- const auto devices_it = std::find_if(
- devices.begin(), devices.end(), [¶m](const Common::ParamPackage& param_) {
- return param.Get("engine", "") == param_.Get("engine", "") &&
- param.Get("guid", "") == param_.Get("guid", "") &&
- param.Get("port", 0) == param_.Get("port", 0) &&
- param.Get("pad", 0) == param_.Get("pad", 0);
- });
- if (devices_it != devices.end()) {
- continue;
- }
- auto& device = devices.emplace_back();
- device.Set("engine", param.Get("engine", ""));
- device.Set("guid", param.Get("guid", ""));
- device.Set("port", param.Get("port", 0));
- device.Set("pad", param.Get("pad", 0));
- }
- return devices;
- }
- Common::ParamPackage EmulatedController::GetButtonParam(std::size_t index) const {
- if (index >= button_params.size()) {
- return {};
- }
- return button_params[index];
- }
- Common::ParamPackage EmulatedController::GetStickParam(std::size_t index) const {
- if (index >= stick_params.size()) {
- return {};
- }
- return stick_params[index];
- }
- Common::ParamPackage EmulatedController::GetMotionParam(std::size_t index) const {
- if (index >= motion_params.size()) {
- return {};
- }
- return motion_params[index];
- }
- void EmulatedController::SetButtonParam(std::size_t index, Common::ParamPackage param) {
- if (index >= button_params.size()) {
- return;
- }
- button_params[index] = std::move(param);
- ReloadInput();
- }
- void EmulatedController::SetStickParam(std::size_t index, Common::ParamPackage param) {
- if (index >= stick_params.size()) {
- return;
- }
- stick_params[index] = std::move(param);
- ReloadInput();
- }
- void EmulatedController::SetMotionParam(std::size_t index, Common::ParamPackage param) {
- if (index >= motion_params.size()) {
- return;
- }
- motion_params[index] = std::move(param);
- ReloadInput();
- }
- void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback, std::size_t index,
- Common::UUID uuid) {
- if (index >= controller.button_values.size()) {
- return;
- }
- std::unique_lock lock{mutex};
- bool value_changed = false;
- const auto new_status = TransformToButton(callback);
- auto& current_status = controller.button_values[index];
- // Only read button values that have the same uuid or are pressed once
- if (current_status.uuid != uuid) {
- if (!new_status.value) {
- return;
- }
- }
- current_status.toggle = new_status.toggle;
- current_status.uuid = uuid;
- // Update button status with current
- if (!current_status.toggle) {
- current_status.locked = false;
- if (current_status.value != new_status.value) {
- current_status.value = new_status.value;
- value_changed = true;
- }
- } else {
- // Toggle button and lock status
- if (new_status.value && !current_status.locked) {
- current_status.locked = true;
- current_status.value = !current_status.value;
- value_changed = true;
- }
- // Unlock button ready for next press
- if (!new_status.value && current_status.locked) {
- current_status.locked = false;
- }
- }
- if (!value_changed) {
- return;
- }
- if (is_configuring) {
- controller.npad_button_state.raw = NpadButton::None;
- controller.debug_pad_button_state.raw = 0;
- lock.unlock();
- TriggerOnChange(ControllerTriggerType::Button, false);
- return;
- }
- // GC controllers have triggers not buttons
- if (npad_type == NpadStyleIndex::GameCube) {
- if (index == Settings::NativeButton::ZR) {
- return;
- }
- if (index == Settings::NativeButton::ZL) {
- return;
- }
- }
- switch (index) {
- case Settings::NativeButton::A:
- controller.npad_button_state.a.Assign(current_status.value);
- controller.debug_pad_button_state.a.Assign(current_status.value);
- break;
- case Settings::NativeButton::B:
- controller.npad_button_state.b.Assign(current_status.value);
- controller.debug_pad_button_state.b.Assign(current_status.value);
- break;
- case Settings::NativeButton::X:
- controller.npad_button_state.x.Assign(current_status.value);
- controller.debug_pad_button_state.x.Assign(current_status.value);
- break;
- case Settings::NativeButton::Y:
- controller.npad_button_state.y.Assign(current_status.value);
- controller.debug_pad_button_state.y.Assign(current_status.value);
- break;
- case Settings::NativeButton::LStick:
- controller.npad_button_state.stick_l.Assign(current_status.value);
- break;
- case Settings::NativeButton::RStick:
- controller.npad_button_state.stick_r.Assign(current_status.value);
- break;
- case Settings::NativeButton::L:
- controller.npad_button_state.l.Assign(current_status.value);
- controller.debug_pad_button_state.l.Assign(current_status.value);
- break;
- case Settings::NativeButton::R:
- controller.npad_button_state.r.Assign(current_status.value);
- controller.debug_pad_button_state.r.Assign(current_status.value);
- break;
- case Settings::NativeButton::ZL:
- controller.npad_button_state.zl.Assign(current_status.value);
- controller.debug_pad_button_state.zl.Assign(current_status.value);
- break;
- case Settings::NativeButton::ZR:
- controller.npad_button_state.zr.Assign(current_status.value);
- controller.debug_pad_button_state.zr.Assign(current_status.value);
- break;
- case Settings::NativeButton::Plus:
- controller.npad_button_state.plus.Assign(current_status.value);
- controller.debug_pad_button_state.plus.Assign(current_status.value);
- break;
- case Settings::NativeButton::Minus:
- controller.npad_button_state.minus.Assign(current_status.value);
- controller.debug_pad_button_state.minus.Assign(current_status.value);
- break;
- case Settings::NativeButton::DLeft:
- controller.npad_button_state.left.Assign(current_status.value);
- controller.debug_pad_button_state.d_left.Assign(current_status.value);
- break;
- case Settings::NativeButton::DUp:
- controller.npad_button_state.up.Assign(current_status.value);
- controller.debug_pad_button_state.d_up.Assign(current_status.value);
- break;
- case Settings::NativeButton::DRight:
- controller.npad_button_state.right.Assign(current_status.value);
- controller.debug_pad_button_state.d_right.Assign(current_status.value);
- break;
- case Settings::NativeButton::DDown:
- controller.npad_button_state.down.Assign(current_status.value);
- controller.debug_pad_button_state.d_down.Assign(current_status.value);
- break;
- case Settings::NativeButton::SL:
- controller.npad_button_state.left_sl.Assign(current_status.value);
- controller.npad_button_state.right_sl.Assign(current_status.value);
- break;
- case Settings::NativeButton::SR:
- controller.npad_button_state.left_sr.Assign(current_status.value);
- controller.npad_button_state.right_sr.Assign(current_status.value);
- break;
- case Settings::NativeButton::Home:
- if (!system_buttons_enabled) {
- break;
- }
- controller.home_button_state.home.Assign(current_status.value);
- break;
- case Settings::NativeButton::Screenshot:
- if (!system_buttons_enabled) {
- break;
- }
- controller.capture_button_state.capture.Assign(current_status.value);
- break;
- }
- lock.unlock();
- if (!is_connected) {
- if (npad_id_type == NpadIdType::Player1 && npad_type != NpadStyleIndex::Handheld) {
- Connect();
- }
- if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) {
- Connect();
- }
- }
- TriggerOnChange(ControllerTriggerType::Button, true);
- }
- void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback, std::size_t index,
- Common::UUID uuid) {
- if (index >= controller.stick_values.size()) {
- return;
- }
- std::unique_lock lock{mutex};
- const auto stick_value = TransformToStick(callback);
- // Only read stick values that have the same uuid or are over the threshold to avoid flapping
- if (controller.stick_values[index].uuid != uuid) {
- if (!stick_value.down && !stick_value.up && !stick_value.left && !stick_value.right) {
- return;
- }
- }
- controller.stick_values[index] = stick_value;
- controller.stick_values[index].uuid = uuid;
- if (is_configuring) {
- controller.analog_stick_state.left = {};
- controller.analog_stick_state.right = {};
- lock.unlock();
- TriggerOnChange(ControllerTriggerType::Stick, false);
- return;
- }
- const AnalogStickState stick{
- .x = static_cast<s32>(controller.stick_values[index].x.value * HID_JOYSTICK_MAX),
- .y = static_cast<s32>(controller.stick_values[index].y.value * HID_JOYSTICK_MAX),
- };
- switch (index) {
- case Settings::NativeAnalog::LStick:
- controller.analog_stick_state.left = stick;
- controller.npad_button_state.stick_l_left.Assign(controller.stick_values[index].left);
- controller.npad_button_state.stick_l_up.Assign(controller.stick_values[index].up);
- controller.npad_button_state.stick_l_right.Assign(controller.stick_values[index].right);
- controller.npad_button_state.stick_l_down.Assign(controller.stick_values[index].down);
- break;
- case Settings::NativeAnalog::RStick:
- controller.analog_stick_state.right = stick;
- controller.npad_button_state.stick_r_left.Assign(controller.stick_values[index].left);
- controller.npad_button_state.stick_r_up.Assign(controller.stick_values[index].up);
- controller.npad_button_state.stick_r_right.Assign(controller.stick_values[index].right);
- controller.npad_button_state.stick_r_down.Assign(controller.stick_values[index].down);
- break;
- }
- lock.unlock();
- TriggerOnChange(ControllerTriggerType::Stick, true);
- }
- void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callback,
- std::size_t index, Common::UUID uuid) {
- if (index >= controller.trigger_values.size()) {
- return;
- }
- std::unique_lock lock{mutex};
- const auto trigger_value = TransformToTrigger(callback);
- // Only read trigger values that have the same uuid or are pressed once
- if (controller.trigger_values[index].uuid != uuid) {
- if (!trigger_value.pressed.value) {
- return;
- }
- }
- controller.trigger_values[index] = trigger_value;
- controller.trigger_values[index].uuid = uuid;
- if (is_configuring) {
- controller.gc_trigger_state.left = 0;
- controller.gc_trigger_state.right = 0;
- lock.unlock();
- TriggerOnChange(ControllerTriggerType::Trigger, false);
- return;
- }
- // Only GC controllers have analog triggers
- if (npad_type != NpadStyleIndex::GameCube) {
- return;
- }
- const auto& trigger = controller.trigger_values[index];
- switch (index) {
- case Settings::NativeTrigger::LTrigger:
- controller.gc_trigger_state.left = static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
- controller.npad_button_state.zl.Assign(trigger.pressed.value);
- break;
- case Settings::NativeTrigger::RTrigger:
- controller.gc_trigger_state.right =
- static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
- controller.npad_button_state.zr.Assign(trigger.pressed.value);
- break;
- }
- lock.unlock();
- TriggerOnChange(ControllerTriggerType::Trigger, true);
- }
- void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback,
- std::size_t index) {
- if (index >= controller.motion_values.size()) {
- return;
- }
- std::unique_lock lock{mutex};
- auto& raw_status = controller.motion_values[index].raw_status;
- auto& emulated = controller.motion_values[index].emulated;
- raw_status = TransformToMotion(callback);
- emulated.SetAcceleration(Common::Vec3f{
- raw_status.accel.x.value,
- raw_status.accel.y.value,
- raw_status.accel.z.value,
- });
- emulated.SetGyroscope(Common::Vec3f{
- raw_status.gyro.x.value,
- raw_status.gyro.y.value,
- raw_status.gyro.z.value,
- });
- emulated.SetGyroThreshold(raw_status.gyro.x.properties.threshold);
- emulated.UpdateRotation(raw_status.delta_timestamp);
- emulated.UpdateOrientation(raw_status.delta_timestamp);
- force_update_motion = raw_status.force_update;
- if (is_configuring) {
- lock.unlock();
- TriggerOnChange(ControllerTriggerType::Motion, false);
- return;
- }
- auto& motion = controller.motion_state[index];
- motion.accel = emulated.GetAcceleration();
- motion.gyro = emulated.GetGyroscope();
- motion.rotation = emulated.GetRotations();
- motion.orientation = emulated.GetOrientation();
- motion.is_at_rest = !emulated.IsMoving(motion_sensitivity);
- lock.unlock();
- TriggerOnChange(ControllerTriggerType::Motion, true);
- }
- void EmulatedController::SetBattery(const Common::Input::CallbackStatus& callback,
- std::size_t index) {
- if (index >= controller.battery_values.size()) {
- return;
- }
- std::unique_lock lock{mutex};
- controller.battery_values[index] = TransformToBattery(callback);
- if (is_configuring) {
- lock.unlock();
- TriggerOnChange(ControllerTriggerType::Battery, false);
- return;
- }
- bool is_charging = false;
- bool is_powered = false;
- NpadBatteryLevel battery_level = 0;
- switch (controller.battery_values[index]) {
- case Common::Input::BatteryLevel::Charging:
- is_charging = true;
- is_powered = true;
- battery_level = 6;
- break;
- case Common::Input::BatteryLevel::Medium:
- battery_level = 6;
- break;
- case Common::Input::BatteryLevel::Low:
- battery_level = 4;
- break;
- case Common::Input::BatteryLevel::Critical:
- battery_level = 2;
- break;
- case Common::Input::BatteryLevel::Empty:
- battery_level = 0;
- break;
- case Common::Input::BatteryLevel::None:
- case Common::Input::BatteryLevel::Full:
- default:
- is_powered = true;
- battery_level = 8;
- break;
- }
- switch (index) {
- case LeftIndex:
- controller.battery_state.left = {
- .is_powered = is_powered,
- .is_charging = is_charging,
- .battery_level = battery_level,
- };
- break;
- case RightIndex:
- controller.battery_state.right = {
- .is_powered = is_powered,
- .is_charging = is_charging,
- .battery_level = battery_level,
- };
- break;
- case DualIndex:
- controller.battery_state.dual = {
- .is_powered = is_powered,
- .is_charging = is_charging,
- .battery_level = battery_level,
- };
- break;
- }
- lock.unlock();
- TriggerOnChange(ControllerTriggerType::Battery, true);
- }
- void EmulatedController::SetCamera(const Common::Input::CallbackStatus& callback) {
- std::unique_lock lock{mutex};
- controller.camera_values = TransformToCamera(callback);
- if (is_configuring) {
- lock.unlock();
- TriggerOnChange(ControllerTriggerType::IrSensor, false);
- return;
- }
- controller.camera_state.sample++;
- controller.camera_state.format =
- static_cast<Core::IrSensor::ImageTransferProcessorFormat>(controller.camera_values.format);
- controller.camera_state.data = controller.camera_values.data;
- lock.unlock();
- TriggerOnChange(ControllerTriggerType::IrSensor, true);
- }
- void EmulatedController::SetNfc(const Common::Input::CallbackStatus& callback) {
- std::unique_lock lock{mutex};
- controller.nfc_values = TransformToNfc(callback);
- if (is_configuring) {
- lock.unlock();
- TriggerOnChange(ControllerTriggerType::Nfc, false);
- return;
- }
- controller.nfc_state = {
- controller.nfc_values.state,
- controller.nfc_values.data,
- };
- lock.unlock();
- TriggerOnChange(ControllerTriggerType::Nfc, true);
- }
- bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) {
- if (device_index >= output_devices.size()) {
- return false;
- }
- if (!output_devices[device_index]) {
- return false;
- }
- const auto player_index = NpadIdTypeToIndex(npad_id_type);
- const auto& player = Settings::values.players.GetValue()[player_index];
- const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
- if (!player.vibration_enabled) {
- return false;
- }
- // Exponential amplification is too strong at low amplitudes. Switch to a linear
- // amplification if strength is set below 0.7f
- const Common::Input::VibrationAmplificationType type =
- strength > 0.7f ? Common::Input::VibrationAmplificationType::Exponential
- : Common::Input::VibrationAmplificationType::Linear;
- const Common::Input::VibrationStatus status = {
- .low_amplitude = std::min(vibration.low_amplitude * strength, 1.0f),
- .low_frequency = vibration.low_frequency,
- .high_amplitude = std::min(vibration.high_amplitude * strength, 1.0f),
- .high_frequency = vibration.high_frequency,
- .type = type,
- };
- return output_devices[device_index]->SetVibration(status) ==
- Common::Input::VibrationError::None;
- }
- bool EmulatedController::IsVibrationEnabled(std::size_t device_index) {
- const auto player_index = NpadIdTypeToIndex(npad_id_type);
- const auto& player = Settings::values.players.GetValue()[player_index];
- if (!player.vibration_enabled) {
- return false;
- }
- if (device_index >= output_devices.size()) {
- return false;
- }
- if (!output_devices[device_index]) {
- return false;
- }
- return output_devices[device_index]->IsVibrationEnabled();
- }
- bool EmulatedController::SetPollingMode(Common::Input::PollingMode polling_mode) {
- LOG_INFO(Service_HID, "Set polling mode {}", polling_mode);
- auto& output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
- auto& nfc_output_device = output_devices[3];
- const auto virtual_nfc_result = nfc_output_device->SetPollingMode(polling_mode);
- const auto mapped_nfc_result = output_device->SetPollingMode(polling_mode);
- return virtual_nfc_result == Common::Input::PollingError::None ||
- mapped_nfc_result == Common::Input::PollingError::None;
- }
- bool EmulatedController::SetCameraFormat(
- Core::IrSensor::ImageTransferProcessorFormat camera_format) {
- LOG_INFO(Service_HID, "Set camera format {}", camera_format);
- auto& right_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
- auto& camera_output_device = output_devices[2];
- if (right_output_device->SetCameraFormat(static_cast<Common::Input::CameraFormat>(
- camera_format)) == Common::Input::CameraError::None) {
- return true;
- }
- // Fallback to Qt camera if native device doesn't have support
- return camera_output_device->SetCameraFormat(static_cast<Common::Input::CameraFormat>(
- camera_format)) == Common::Input::CameraError::None;
- }
- bool EmulatedController::HasNfc() const {
- const auto& nfc_output_device = output_devices[3];
- switch (npad_type) {
- case NpadStyleIndex::JoyconRight:
- case NpadStyleIndex::JoyconDual:
- case NpadStyleIndex::ProController:
- case NpadStyleIndex::Handheld:
- break;
- default:
- return false;
- }
- const bool has_virtual_nfc =
- npad_id_type == NpadIdType::Player1 || npad_id_type == NpadIdType::Handheld;
- const bool is_virtual_nfc_supported =
- nfc_output_device->SupportsNfc() != Common::Input::NfcState::NotSupported;
- return is_connected && (has_virtual_nfc && is_virtual_nfc_supported);
- }
- bool EmulatedController::WriteNfc(const std::vector<u8>& data) {
- auto& nfc_output_device = output_devices[3];
- return nfc_output_device->WriteNfcData(data) == Common::Input::NfcState::Success;
- }
- void EmulatedController::SetLedPattern() {
- for (auto& device : output_devices) {
- if (!device) {
- continue;
- }
- const LedPattern pattern = GetLedPattern();
- const Common::Input::LedStatus status = {
- .led_1 = pattern.position1 != 0,
- .led_2 = pattern.position2 != 0,
- .led_3 = pattern.position3 != 0,
- .led_4 = pattern.position4 != 0,
- };
- device->SetLED(status);
- }
- }
- void EmulatedController::SetSupportedNpadStyleTag(NpadStyleTag supported_styles) {
- supported_style_tag = supported_styles;
- if (!is_connected) {
- return;
- }
- // Attempt to reconnect with the original type
- if (npad_type != original_npad_type) {
- Disconnect();
- const auto current_npad_type = npad_type;
- SetNpadStyleIndex(original_npad_type);
- if (IsControllerSupported()) {
- Connect();
- return;
- }
- SetNpadStyleIndex(current_npad_type);
- Connect();
- }
- if (IsControllerSupported()) {
- return;
- }
- Disconnect();
- // Fallback Fullkey controllers to Pro controllers
- if (IsControllerFullkey() && supported_style_tag.fullkey) {
- LOG_WARNING(Service_HID, "Reconnecting controller type {} as Pro controller", npad_type);
- SetNpadStyleIndex(NpadStyleIndex::ProController);
- Connect();
- return;
- }
- // Fallback Dual joycon controllers to Pro controllers
- if (npad_type == NpadStyleIndex::JoyconDual && supported_style_tag.fullkey) {
- LOG_WARNING(Service_HID, "Reconnecting controller type {} as Pro controller", npad_type);
- SetNpadStyleIndex(NpadStyleIndex::ProController);
- Connect();
- return;
- }
- // Fallback Pro controllers to Dual joycon
- if (npad_type == NpadStyleIndex::ProController && supported_style_tag.joycon_dual) {
- LOG_WARNING(Service_HID, "Reconnecting controller type {} as Dual Joycons", npad_type);
- SetNpadStyleIndex(NpadStyleIndex::JoyconDual);
- Connect();
- return;
- }
- LOG_ERROR(Service_HID, "Controller type {} is not supported. Disconnecting controller",
- npad_type);
- }
- bool EmulatedController::IsControllerFullkey(bool use_temporary_value) const {
- std::scoped_lock lock{mutex};
- const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
- switch (type) {
- case NpadStyleIndex::ProController:
- case NpadStyleIndex::GameCube:
- case NpadStyleIndex::NES:
- case NpadStyleIndex::SNES:
- case NpadStyleIndex::N64:
- case NpadStyleIndex::SegaGenesis:
- return true;
- default:
- return false;
- }
- }
- bool EmulatedController::IsControllerSupported(bool use_temporary_value) const {
- std::scoped_lock lock{mutex};
- const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
- switch (type) {
- case NpadStyleIndex::ProController:
- return supported_style_tag.fullkey.As<bool>();
- case NpadStyleIndex::Handheld:
- return supported_style_tag.handheld.As<bool>();
- case NpadStyleIndex::JoyconDual:
- return supported_style_tag.joycon_dual.As<bool>();
- case NpadStyleIndex::JoyconLeft:
- return supported_style_tag.joycon_left.As<bool>();
- case NpadStyleIndex::JoyconRight:
- return supported_style_tag.joycon_right.As<bool>();
- case NpadStyleIndex::GameCube:
- return supported_style_tag.gamecube.As<bool>();
- case NpadStyleIndex::Pokeball:
- return supported_style_tag.palma.As<bool>();
- case NpadStyleIndex::NES:
- return supported_style_tag.lark.As<bool>();
- case NpadStyleIndex::SNES:
- return supported_style_tag.lucia.As<bool>();
- case NpadStyleIndex::N64:
- return supported_style_tag.lagoon.As<bool>();
- case NpadStyleIndex::SegaGenesis:
- return supported_style_tag.lager.As<bool>();
- default:
- return false;
- }
- }
- void EmulatedController::Connect(bool use_temporary_value) {
- if (!IsControllerSupported(use_temporary_value)) {
- const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
- LOG_ERROR(Service_HID, "Controller type {} is not supported", type);
- return;
- }
- std::unique_lock lock{mutex};
- if (is_configuring) {
- tmp_is_connected = true;
- lock.unlock();
- TriggerOnChange(ControllerTriggerType::Connected, false);
- return;
- }
- if (is_connected) {
- return;
- }
- is_connected = true;
- lock.unlock();
- TriggerOnChange(ControllerTriggerType::Connected, true);
- }
- void EmulatedController::Disconnect() {
- std::unique_lock lock{mutex};
- if (is_configuring) {
- tmp_is_connected = false;
- lock.unlock();
- TriggerOnChange(ControllerTriggerType::Disconnected, false);
- return;
- }
- if (!is_connected) {
- return;
- }
- is_connected = false;
- lock.unlock();
- TriggerOnChange(ControllerTriggerType::Disconnected, true);
- }
- bool EmulatedController::IsConnected(bool get_temporary_value) const {
- std::scoped_lock lock{mutex};
- if (get_temporary_value && is_configuring) {
- return tmp_is_connected;
- }
- return is_connected;
- }
- NpadIdType EmulatedController::GetNpadIdType() const {
- std::scoped_lock lock{mutex};
- return npad_id_type;
- }
- NpadStyleIndex EmulatedController::GetNpadStyleIndex(bool get_temporary_value) const {
- std::scoped_lock lock{mutex};
- if (get_temporary_value && is_configuring) {
- return tmp_npad_type;
- }
- return npad_type;
- }
- void EmulatedController::SetNpadStyleIndex(NpadStyleIndex npad_type_) {
- std::unique_lock lock{mutex};
- if (is_configuring) {
- if (tmp_npad_type == npad_type_) {
- return;
- }
- tmp_npad_type = npad_type_;
- lock.unlock();
- TriggerOnChange(ControllerTriggerType::Type, false);
- return;
- }
- if (npad_type == npad_type_) {
- return;
- }
- if (is_connected) {
- LOG_WARNING(Service_HID, "Controller {} type changed while it's connected",
- NpadIdTypeToIndex(npad_id_type));
- }
- npad_type = npad_type_;
- lock.unlock();
- TriggerOnChange(ControllerTriggerType::Type, true);
- }
- LedPattern EmulatedController::GetLedPattern() const {
- switch (npad_id_type) {
- case NpadIdType::Player1:
- return LedPattern{1, 0, 0, 0};
- case NpadIdType::Player2:
- return LedPattern{1, 1, 0, 0};
- case NpadIdType::Player3:
- return LedPattern{1, 1, 1, 0};
- case NpadIdType::Player4:
- return LedPattern{1, 1, 1, 1};
- case NpadIdType::Player5:
- return LedPattern{1, 0, 0, 1};
- case NpadIdType::Player6:
- return LedPattern{1, 0, 1, 0};
- case NpadIdType::Player7:
- return LedPattern{1, 0, 1, 1};
- case NpadIdType::Player8:
- return LedPattern{0, 1, 1, 0};
- default:
- return LedPattern{0, 0, 0, 0};
- }
- }
- ButtonValues EmulatedController::GetButtonsValues() const {
- std::scoped_lock lock{mutex};
- return controller.button_values;
- }
- SticksValues EmulatedController::GetSticksValues() const {
- std::scoped_lock lock{mutex};
- return controller.stick_values;
- }
- TriggerValues EmulatedController::GetTriggersValues() const {
- std::scoped_lock lock{mutex};
- return controller.trigger_values;
- }
- ControllerMotionValues EmulatedController::GetMotionValues() const {
- std::scoped_lock lock{mutex};
- return controller.motion_values;
- }
- ColorValues EmulatedController::GetColorsValues() const {
- std::scoped_lock lock{mutex};
- return controller.color_values;
- }
- BatteryValues EmulatedController::GetBatteryValues() const {
- std::scoped_lock lock{mutex};
- return controller.battery_values;
- }
- CameraValues EmulatedController::GetCameraValues() const {
- std::scoped_lock lock{mutex};
- return controller.camera_values;
- }
- HomeButtonState EmulatedController::GetHomeButtons() const {
- std::scoped_lock lock{mutex};
- if (is_configuring) {
- return {};
- }
- return controller.home_button_state;
- }
- CaptureButtonState EmulatedController::GetCaptureButtons() const {
- std::scoped_lock lock{mutex};
- if (is_configuring) {
- return {};
- }
- return controller.capture_button_state;
- }
- NpadButtonState EmulatedController::GetNpadButtons() const {
- std::scoped_lock lock{mutex};
- if (is_configuring) {
- return {};
- }
- return controller.npad_button_state;
- }
- DebugPadButton EmulatedController::GetDebugPadButtons() const {
- std::scoped_lock lock{mutex};
- if (is_configuring) {
- return {};
- }
- return controller.debug_pad_button_state;
- }
- AnalogSticks EmulatedController::GetSticks() const {
- std::unique_lock lock{mutex};
- if (is_configuring) {
- return {};
- }
- // Some drivers like stick from buttons need constant refreshing
- for (auto& device : stick_devices) {
- if (!device) {
- continue;
- }
- lock.unlock();
- device->SoftUpdate();
- lock.lock();
- }
- return controller.analog_stick_state;
- }
- NpadGcTriggerState EmulatedController::GetTriggers() const {
- std::scoped_lock lock{mutex};
- if (is_configuring) {
- return {};
- }
- return controller.gc_trigger_state;
- }
- MotionState EmulatedController::GetMotions() const {
- std::unique_lock lock{mutex};
- // Some drivers like mouse motion need constant refreshing
- if (force_update_motion) {
- for (auto& device : motion_devices) {
- if (!device) {
- continue;
- }
- lock.unlock();
- device->ForceUpdate();
- lock.lock();
- }
- }
- return controller.motion_state;
- }
- ControllerColors EmulatedController::GetColors() const {
- std::scoped_lock lock{mutex};
- return controller.colors_state;
- }
- BatteryLevelState EmulatedController::GetBattery() const {
- std::scoped_lock lock{mutex};
- return controller.battery_state;
- }
- const CameraState& EmulatedController::GetCamera() const {
- std::scoped_lock lock{mutex};
- return controller.camera_state;
- }
- const NfcState& EmulatedController::GetNfc() const {
- std::scoped_lock lock{mutex};
- return controller.nfc_state;
- }
- NpadColor EmulatedController::GetNpadColor(u32 color) {
- return {
- .r = static_cast<u8>((color >> 16) & 0xFF),
- .g = static_cast<u8>((color >> 8) & 0xFF),
- .b = static_cast<u8>(color & 0xFF),
- .a = 0xff,
- };
- }
- void EmulatedController::TriggerOnChange(ControllerTriggerType type, bool is_npad_service_update) {
- std::scoped_lock lock{callback_mutex};
- for (const auto& poller_pair : callback_list) {
- const ControllerUpdateCallback& poller = poller_pair.second;
- if (!is_npad_service_update && poller.is_npad_service) {
- continue;
- }
- if (poller.on_change) {
- poller.on_change(type);
- }
- }
- }
- int EmulatedController::SetCallback(ControllerUpdateCallback update_callback) {
- std::scoped_lock lock{callback_mutex};
- callback_list.insert_or_assign(last_callback_key, std::move(update_callback));
- return last_callback_key++;
- }
- void EmulatedController::DeleteCallback(int key) {
- std::scoped_lock lock{callback_mutex};
- const auto& iterator = callback_list.find(key);
- if (iterator == callback_list.end()) {
- LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
- return;
- }
- callback_list.erase(iterator);
- }
- } // namespace Core::HID
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