game_list.h 5.7 KB

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  1. // SPDX-FileCopyrightText: 2015 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #include <QFileSystemWatcher>
  5. #include <QLabel>
  6. #include <QLineEdit>
  7. #include <QList>
  8. #include <QStandardItemModel>
  9. #include <QString>
  10. #include <QTreeView>
  11. #include <QVBoxLayout>
  12. #include <QVector>
  13. #include <QWidget>
  14. #include "common/common_types.h"
  15. #include "core/core.h"
  16. #include "uisettings.h"
  17. #include "yuzu/compatibility_list.h"
  18. #include "yuzu/play_time_manager.h"
  19. namespace Core {
  20. class System;
  21. }
  22. class ControllerNavigation;
  23. class GameListWorker;
  24. class GameListSearchField;
  25. class GameListDir;
  26. class GMainWindow;
  27. enum class AmLaunchType;
  28. enum class StartGameType;
  29. namespace FileSys {
  30. class ManualContentProvider;
  31. class VfsFilesystem;
  32. } // namespace FileSys
  33. enum class GameListOpenTarget {
  34. SaveData,
  35. ModData,
  36. };
  37. enum class GameListRemoveTarget {
  38. GlShaderCache,
  39. VkShaderCache,
  40. AllShaderCache,
  41. CustomConfiguration,
  42. CacheStorage,
  43. };
  44. enum class DumpRomFSTarget {
  45. Normal,
  46. SDMC,
  47. };
  48. enum class GameListShortcutTarget {
  49. Desktop,
  50. Applications,
  51. };
  52. enum class InstalledEntryType {
  53. Game,
  54. Update,
  55. AddOnContent,
  56. };
  57. class GameList : public QWidget {
  58. Q_OBJECT
  59. public:
  60. enum {
  61. COLUMN_NAME,
  62. COLUMN_COMPATIBILITY,
  63. COLUMN_ADD_ONS,
  64. COLUMN_FILE_TYPE,
  65. COLUMN_SIZE,
  66. COLUMN_PLAY_TIME,
  67. COLUMN_COUNT, // Number of columns
  68. };
  69. explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
  70. FileSys::ManualContentProvider* provider_,
  71. PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_,
  72. GMainWindow* parent = nullptr);
  73. ~GameList() override;
  74. QString GetLastFilterResultItem() const;
  75. void ClearFilter();
  76. void SetFilterFocus();
  77. void SetFilterVisible(bool visibility);
  78. bool IsEmpty() const;
  79. void LoadCompatibilityList();
  80. void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
  81. void SaveInterfaceLayout();
  82. void LoadInterfaceLayout();
  83. QStandardItemModel* GetModel() const;
  84. /// Disables events from the emulated controller
  85. void UnloadController();
  86. static const QStringList supported_file_extensions;
  87. signals:
  88. void BootGame(const QString& game_path, u64 program_id, std::size_t program_index,
  89. StartGameType type, AmLaunchType launch_type);
  90. void GameChosen(const QString& game_path, const u64 title_id = 0);
  91. void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
  92. const std::string& game_path);
  93. void OpenTransferableShaderCacheRequested(u64 program_id);
  94. void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
  95. void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
  96. const std::string& game_path);
  97. void RemovePlayTimeRequested(u64 program_id);
  98. void DumpRomFSRequested(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
  99. void VerifyIntegrityRequested(const std::string& game_path);
  100. void CopyTIDRequested(u64 program_id);
  101. void CreateShortcut(u64 program_id, const std::string& game_path,
  102. GameListShortcutTarget target);
  103. void NavigateToGamedbEntryRequested(u64 program_id,
  104. const CompatibilityList& compatibility_list);
  105. void OpenPerGameGeneralRequested(const std::string& file);
  106. void OpenDirectory(const QString& directory);
  107. void AddDirectory();
  108. void ShowList(bool show);
  109. void PopulatingCompleted();
  110. void SaveConfig();
  111. private slots:
  112. void OnItemExpanded(const QModelIndex& item);
  113. void OnTextChanged(const QString& new_text);
  114. void OnFilterCloseClicked();
  115. void OnUpdateThemedIcons();
  116. private:
  117. friend class GameListWorker;
  118. void WorkerEvent();
  119. void AddDirEntry(GameListDir* entry_items);
  120. void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
  121. void DonePopulating(const QStringList& watch_list);
  122. private:
  123. void ValidateEntry(const QModelIndex& item);
  124. void RefreshGameDirectory();
  125. void ToggleFavorite(u64 program_id);
  126. void AddFavorite(u64 program_id);
  127. void RemoveFavorite(u64 program_id);
  128. void PopupContextMenu(const QPoint& menu_location);
  129. void AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path);
  130. void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
  131. void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
  132. void AddFavoritesPopup(QMenu& context_menu);
  133. void changeEvent(QEvent*) override;
  134. void RetranslateUI();
  135. std::shared_ptr<FileSys::VfsFilesystem> vfs;
  136. FileSys::ManualContentProvider* provider;
  137. GameListSearchField* search_field;
  138. GMainWindow* main_window = nullptr;
  139. QVBoxLayout* layout = nullptr;
  140. QTreeView* tree_view = nullptr;
  141. QStandardItemModel* item_model = nullptr;
  142. std::unique_ptr<GameListWorker> current_worker;
  143. QFileSystemWatcher* watcher = nullptr;
  144. ControllerNavigation* controller_navigation = nullptr;
  145. CompatibilityList compatibility_list;
  146. friend class GameListSearchField;
  147. const PlayTime::PlayTimeManager& play_time_manager;
  148. Core::System& system;
  149. };
  150. class GameListPlaceholder : public QWidget {
  151. Q_OBJECT
  152. public:
  153. explicit GameListPlaceholder(GMainWindow* parent = nullptr);
  154. ~GameListPlaceholder();
  155. signals:
  156. void AddDirectory();
  157. private slots:
  158. void onUpdateThemedIcons();
  159. protected:
  160. void mouseDoubleClickEvent(QMouseEvent* event) override;
  161. private:
  162. void changeEvent(QEvent* event) override;
  163. void RetranslateUI();
  164. QVBoxLayout* layout = nullptr;
  165. QLabel* image = nullptr;
  166. QLabel* text = nullptr;
  167. };