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- // Copyright 2018 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <atomic>
- #include <memory>
- #include <mutex>
- #include <thread>
- #include <unordered_map>
- #include "common/common_types.h"
- #include "common/threadsafe_queue.h"
- #include "input_common/sdl/sdl.h"
- union SDL_Event;
- using SDL_Joystick = struct _SDL_Joystick;
- using SDL_JoystickID = s32;
- namespace InputCommon::SDL {
- class SDLAnalogFactory;
- class SDLButtonFactory;
- class SDLMotionFactory;
- class SDLVibrationFactory;
- class SDLJoystick;
- class SDLState : public State {
- public:
- /// Initializes and registers SDL device factories
- SDLState();
- /// Unregisters SDL device factories and shut them down.
- ~SDLState() override;
- /// Handle SDL_Events for joysticks from SDL_PollEvent
- void HandleGameControllerEvent(const SDL_Event& event);
- /// Get the nth joystick with the corresponding GUID
- std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
- /**
- * Check how many identical joysticks (by guid) were connected before the one with sdl_id and so
- * tie it to a SDLJoystick with the same guid and that port
- */
- std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
- /// Get all DevicePoller that use the SDL backend for a specific device type
- Pollers GetPollers(Polling::DeviceType type) override;
- /// Used by the Pollers during config
- std::atomic<bool> polling = false;
- Common::SPSCQueue<SDL_Event> event_queue;
- std::vector<Common::ParamPackage> GetInputDevices() override;
- ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
- AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
- private:
- void InitJoystick(int joystick_index);
- void CloseJoystick(SDL_Joystick* sdl_joystick);
- /// Needs to be called before SDL_QuitSubSystem.
- void CloseJoysticks();
- // Set to true if SDL supports game controller subsystem
- bool has_gamecontroller = false;
- /// Map of GUID of a list of corresponding virtual Joysticks
- std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
- std::mutex joystick_map_mutex;
- std::shared_ptr<SDLButtonFactory> button_factory;
- std::shared_ptr<SDLAnalogFactory> analog_factory;
- std::shared_ptr<SDLVibrationFactory> vibration_factory;
- std::shared_ptr<SDLMotionFactory> motion_factory;
- bool start_thread = false;
- std::atomic<bool> initialized = false;
- std::thread poll_thread;
- };
- } // namespace InputCommon::SDL
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