core.h 13 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <cstddef>
  6. #include <functional>
  7. #include <memory>
  8. #include <string>
  9. #include <vector>
  10. #include "common/common_types.h"
  11. #include "core/file_sys/vfs_types.h"
  12. #include "core/hle/kernel/object.h"
  13. namespace Core::Frontend {
  14. class EmuWindow;
  15. } // namespace Core::Frontend
  16. namespace FileSys {
  17. class ContentProvider;
  18. class ContentProviderUnion;
  19. enum class ContentProviderUnionSlot;
  20. class VfsFilesystem;
  21. } // namespace FileSys
  22. namespace Kernel {
  23. class GlobalSchedulerContext;
  24. class KernelCore;
  25. class PhysicalCore;
  26. class Process;
  27. class KScheduler;
  28. } // namespace Kernel
  29. namespace Loader {
  30. class AppLoader;
  31. enum class ResultStatus : u16;
  32. } // namespace Loader
  33. namespace Core::Memory {
  34. struct CheatEntry;
  35. class Memory;
  36. } // namespace Core::Memory
  37. namespace Service {
  38. namespace AM::Applets {
  39. struct AppletFrontendSet;
  40. class AppletManager;
  41. } // namespace AM::Applets
  42. namespace APM {
  43. class Controller;
  44. }
  45. namespace FileSystem {
  46. class FileSystemController;
  47. } // namespace FileSystem
  48. namespace Glue {
  49. class ARPManager;
  50. }
  51. namespace SM {
  52. class ServiceManager;
  53. } // namespace SM
  54. namespace Time {
  55. class TimeManager;
  56. } // namespace Time
  57. } // namespace Service
  58. namespace Tegra {
  59. class DebugContext;
  60. class GPU;
  61. } // namespace Tegra
  62. namespace VideoCore {
  63. class RendererBase;
  64. } // namespace VideoCore
  65. namespace Core::Timing {
  66. class CoreTiming;
  67. }
  68. namespace Core::Hardware {
  69. class InterruptManager;
  70. }
  71. namespace Core {
  72. class ARM_Interface;
  73. class CpuManager;
  74. class DeviceMemory;
  75. class ExclusiveMonitor;
  76. class FrameLimiter;
  77. class PerfStats;
  78. class Reporter;
  79. class TelemetrySession;
  80. struct PerfStatsResults;
  81. FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
  82. const std::string& path);
  83. class System {
  84. public:
  85. using CurrentBuildProcessID = std::array<u8, 0x20>;
  86. System(const System&) = delete;
  87. System& operator=(const System&) = delete;
  88. System(System&&) = delete;
  89. System& operator=(System&&) = delete;
  90. ~System();
  91. /**
  92. * Gets the instance of the System singleton class.
  93. * @returns Reference to the instance of the System singleton class.
  94. */
  95. [[deprecated("Use of the global system instance is deprecated")]] static System& GetInstance() {
  96. return s_instance;
  97. }
  98. /// Enumeration representing the return values of the System Initialize and Load process.
  99. enum class ResultStatus : u32 {
  100. Success, ///< Succeeded
  101. ErrorNotInitialized, ///< Error trying to use core prior to initialization
  102. ErrorGetLoader, ///< Error finding the correct application loader
  103. ErrorSystemFiles, ///< Error in finding system files
  104. ErrorSharedFont, ///< Error in finding shared font
  105. ErrorVideoCore, ///< Error in the video core
  106. ErrorUnknown, ///< Any other error
  107. ErrorLoader, ///< The base for loader errors (too many to repeat)
  108. };
  109. /**
  110. * Run the OS and Application
  111. * This function will start emulation and run the relevant devices
  112. */
  113. [[nodiscard]] ResultStatus Run();
  114. /**
  115. * Pause the OS and Application
  116. * This function will pause emulation and stop the relevant devices
  117. */
  118. [[nodiscard]] ResultStatus Pause();
  119. /**
  120. * Step the CPU one instruction
  121. * @return Result status, indicating whether or not the operation succeeded.
  122. */
  123. [[nodiscard]] ResultStatus SingleStep();
  124. /**
  125. * Invalidate the CPU instruction caches
  126. * This function should only be used by GDB Stub to support breakpoints, memory updates and
  127. * step/continue commands.
  128. */
  129. void InvalidateCpuInstructionCaches();
  130. void InvalidateCpuInstructionCacheRange(VAddr addr, std::size_t size);
  131. /// Shutdown the emulated system.
  132. void Shutdown();
  133. /**
  134. * Load an executable application.
  135. * @param emu_window Reference to the host-system window used for video output and keyboard
  136. * input.
  137. * @param filepath String path to the executable application to load on the host file system.
  138. * @param program_index Specifies the index within the container of the program to launch.
  139. * @returns ResultStatus code, indicating if the operation succeeded.
  140. */
  141. [[nodiscard]] ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
  142. std::size_t program_index = 0);
  143. /**
  144. * Indicates if the emulated system is powered on (all subsystems initialized and able to run an
  145. * application).
  146. * @returns True if the emulated system is powered on, otherwise false.
  147. */
  148. [[nodiscard]] bool IsPoweredOn() const;
  149. /// Gets a reference to the telemetry session for this emulation session.
  150. [[nodiscard]] Core::TelemetrySession& TelemetrySession();
  151. /// Gets a reference to the telemetry session for this emulation session.
  152. [[nodiscard]] const Core::TelemetrySession& TelemetrySession() const;
  153. /// Prepare the core emulation for a reschedule
  154. void PrepareReschedule();
  155. /// Prepare the core emulation for a reschedule
  156. void PrepareReschedule(u32 core_index);
  157. /// Gets and resets core performance statistics
  158. [[nodiscard]] PerfStatsResults GetAndResetPerfStats();
  159. /// Gets an ARM interface to the CPU core that is currently running
  160. [[nodiscard]] ARM_Interface& CurrentArmInterface();
  161. /// Gets an ARM interface to the CPU core that is currently running
  162. [[nodiscard]] const ARM_Interface& CurrentArmInterface() const;
  163. /// Gets the index of the currently running CPU core
  164. [[nodiscard]] std::size_t CurrentCoreIndex() const;
  165. /// Gets the physical core for the CPU core that is currently running
  166. [[nodiscard]] Kernel::PhysicalCore& CurrentPhysicalCore();
  167. /// Gets the physical core for the CPU core that is currently running
  168. [[nodiscard]] const Kernel::PhysicalCore& CurrentPhysicalCore() const;
  169. /// Gets a reference to an ARM interface for the CPU core with the specified index
  170. [[nodiscard]] ARM_Interface& ArmInterface(std::size_t core_index);
  171. /// Gets a const reference to an ARM interface from the CPU core with the specified index
  172. [[nodiscard]] const ARM_Interface& ArmInterface(std::size_t core_index) const;
  173. /// Gets a reference to the underlying CPU manager.
  174. [[nodiscard]] CpuManager& GetCpuManager();
  175. /// Gets a const reference to the underlying CPU manager
  176. [[nodiscard]] const CpuManager& GetCpuManager() const;
  177. /// Gets a reference to the exclusive monitor
  178. [[nodiscard]] ExclusiveMonitor& Monitor();
  179. /// Gets a constant reference to the exclusive monitor
  180. [[nodiscard]] const ExclusiveMonitor& Monitor() const;
  181. /// Gets a mutable reference to the system memory instance.
  182. [[nodiscard]] Core::Memory::Memory& Memory();
  183. /// Gets a constant reference to the system memory instance.
  184. [[nodiscard]] const Core::Memory::Memory& Memory() const;
  185. /// Gets a mutable reference to the GPU interface
  186. [[nodiscard]] Tegra::GPU& GPU();
  187. /// Gets an immutable reference to the GPU interface.
  188. [[nodiscard]] const Tegra::GPU& GPU() const;
  189. /// Gets a mutable reference to the renderer.
  190. [[nodiscard]] VideoCore::RendererBase& Renderer();
  191. /// Gets an immutable reference to the renderer.
  192. [[nodiscard]] const VideoCore::RendererBase& Renderer() const;
  193. /// Gets the global scheduler
  194. [[nodiscard]] Kernel::GlobalSchedulerContext& GlobalSchedulerContext();
  195. /// Gets the global scheduler
  196. [[nodiscard]] const Kernel::GlobalSchedulerContext& GlobalSchedulerContext() const;
  197. /// Gets the manager for the guest device memory
  198. [[nodiscard]] Core::DeviceMemory& DeviceMemory();
  199. /// Gets the manager for the guest device memory
  200. [[nodiscard]] const Core::DeviceMemory& DeviceMemory() const;
  201. /// Provides a pointer to the current process
  202. [[nodiscard]] Kernel::Process* CurrentProcess();
  203. /// Provides a constant pointer to the current process.
  204. [[nodiscard]] const Kernel::Process* CurrentProcess() const;
  205. /// Provides a reference to the core timing instance.
  206. [[nodiscard]] Timing::CoreTiming& CoreTiming();
  207. /// Provides a constant reference to the core timing instance.
  208. [[nodiscard]] const Timing::CoreTiming& CoreTiming() const;
  209. /// Provides a reference to the interrupt manager instance.
  210. [[nodiscard]] Core::Hardware::InterruptManager& InterruptManager();
  211. /// Provides a constant reference to the interrupt manager instance.
  212. [[nodiscard]] const Core::Hardware::InterruptManager& InterruptManager() const;
  213. /// Provides a reference to the kernel instance.
  214. [[nodiscard]] Kernel::KernelCore& Kernel();
  215. /// Provides a constant reference to the kernel instance.
  216. [[nodiscard]] const Kernel::KernelCore& Kernel() const;
  217. /// Provides a reference to the internal PerfStats instance.
  218. [[nodiscard]] Core::PerfStats& GetPerfStats();
  219. /// Provides a constant reference to the internal PerfStats instance.
  220. [[nodiscard]] const Core::PerfStats& GetPerfStats() const;
  221. /// Provides a reference to the frame limiter;
  222. [[nodiscard]] Core::FrameLimiter& FrameLimiter();
  223. /// Provides a constant referent to the frame limiter
  224. [[nodiscard]] const Core::FrameLimiter& FrameLimiter() const;
  225. /// Gets the name of the current game
  226. [[nodiscard]] Loader::ResultStatus GetGameName(std::string& out) const;
  227. void SetStatus(ResultStatus new_status, const char* details);
  228. [[nodiscard]] const std::string& GetStatusDetails() const;
  229. [[nodiscard]] Loader::AppLoader& GetAppLoader();
  230. [[nodiscard]] const Loader::AppLoader& GetAppLoader() const;
  231. [[nodiscard]] Service::SM::ServiceManager& ServiceManager();
  232. [[nodiscard]] const Service::SM::ServiceManager& ServiceManager() const;
  233. void SetFilesystem(FileSys::VirtualFilesystem vfs);
  234. [[nodiscard]] FileSys::VirtualFilesystem GetFilesystem() const;
  235. void RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
  236. const std::array<u8, 0x20>& build_id, VAddr main_region_begin,
  237. u64 main_region_size);
  238. void SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set);
  239. void SetDefaultAppletFrontendSet();
  240. [[nodiscard]] Service::AM::Applets::AppletManager& GetAppletManager();
  241. [[nodiscard]] const Service::AM::Applets::AppletManager& GetAppletManager() const;
  242. void SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider);
  243. [[nodiscard]] FileSys::ContentProvider& GetContentProvider();
  244. [[nodiscard]] const FileSys::ContentProvider& GetContentProvider() const;
  245. [[nodiscard]] Service::FileSystem::FileSystemController& GetFileSystemController();
  246. [[nodiscard]] const Service::FileSystem::FileSystemController& GetFileSystemController() const;
  247. void RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
  248. FileSys::ContentProvider* provider);
  249. void ClearContentProvider(FileSys::ContentProviderUnionSlot slot);
  250. [[nodiscard]] const Reporter& GetReporter() const;
  251. [[nodiscard]] Service::Glue::ARPManager& GetARPManager();
  252. [[nodiscard]] const Service::Glue::ARPManager& GetARPManager() const;
  253. [[nodiscard]] Service::APM::Controller& GetAPMController();
  254. [[nodiscard]] const Service::APM::Controller& GetAPMController() const;
  255. [[nodiscard]] Service::Time::TimeManager& GetTimeManager();
  256. [[nodiscard]] const Service::Time::TimeManager& GetTimeManager() const;
  257. void SetExitLock(bool locked);
  258. [[nodiscard]] bool GetExitLock() const;
  259. void SetCurrentProcessBuildID(const CurrentBuildProcessID& id);
  260. [[nodiscard]] const CurrentBuildProcessID& GetCurrentProcessBuildID() const;
  261. /// Register a host thread as an emulated CPU Core.
  262. void RegisterCoreThread(std::size_t id);
  263. /// Register a host thread as an auxiliary thread.
  264. void RegisterHostThread();
  265. /// Enter Dynarmic Microprofile
  266. void EnterDynarmicProfile();
  267. /// Exit Dynarmic Microprofile
  268. void ExitDynarmicProfile();
  269. /// Tells if system is running on multicore.
  270. [[nodiscard]] bool IsMulticore() const;
  271. /// Type used for the frontend to designate a callback for System to re-launch the application
  272. /// using a specified program index.
  273. using ExecuteProgramCallback = std::function<void(std::size_t)>;
  274. /**
  275. * Registers a callback from the frontend for System to re-launch the application using a
  276. * specified program index.
  277. * @param callback Callback from the frontend to relaunch the application.
  278. */
  279. void RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback);
  280. /**
  281. * Instructs the frontend to re-launch the application using the specified program_index.
  282. * @param program_index Specifies the index within the application of the program to launch.
  283. */
  284. void ExecuteProgram(std::size_t program_index);
  285. private:
  286. System();
  287. struct Impl;
  288. std::unique_ptr<Impl> impl;
  289. static System s_instance;
  290. };
  291. } // namespace Core