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- // Copyright 2016 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <cstring>
- #include <string>
- #include "common/assert.h"
- #include "common/logging/log.h"
- #include "common/string_util.h"
- #include "core/hle/applets/mii_selector.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/kernel/shared_memory.h"
- #include "core/hle/result.h"
- #include "video_core/video_core.h"
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- namespace HLE {
- namespace Applets {
- ResultCode MiiSelector::ReceiveParameter(const Service::APT::MessageParameter& parameter) {
- if (parameter.signal != static_cast<u32>(Service::APT::SignalType::LibAppJustStarted)) {
- LOG_ERROR(Service_APT, "unsupported signal %u", parameter.signal);
- UNIMPLEMENTED();
- // TODO(Subv): Find the right error code
- return ResultCode(-1);
- }
- // The LibAppJustStarted message contains a buffer with the size of the framebuffer shared memory.
- // Create the SharedMemory that will hold the framebuffer data
- Service::APT::CaptureBufferInfo capture_info;
- ASSERT(sizeof(capture_info) == parameter.buffer.size());
- memcpy(&capture_info, parameter.buffer.data(), sizeof(capture_info));
- using Kernel::MemoryPermission;
- // Allocate a heap block of the required size for this applet.
- heap_memory = std::make_shared<std::vector<u8>>(capture_info.size);
- // Create a SharedMemory that directly points to this heap block.
- framebuffer_memory = Kernel::SharedMemory::CreateForApplet(heap_memory, 0, heap_memory->size(),
- MemoryPermission::ReadWrite, MemoryPermission::ReadWrite,
- "MiiSelector Memory");
- // Send the response message with the newly created SharedMemory
- Service::APT::MessageParameter result;
- result.signal = static_cast<u32>(Service::APT::SignalType::LibAppFinished);
- result.buffer.clear();
- result.destination_id = static_cast<u32>(Service::APT::AppletId::Application);
- result.sender_id = static_cast<u32>(id);
- result.object = framebuffer_memory;
- Service::APT::SendParameter(result);
- return RESULT_SUCCESS;
- }
- ResultCode MiiSelector::StartImpl(const Service::APT::AppletStartupParameter& parameter) {
- started = true;
- // TODO(Subv): Set the expected fields in the response buffer before resending it to the application.
- // TODO(Subv): Reverse the parameter format for the Mii Selector
- memcpy(&config, parameter.buffer.data(), parameter.buffer.size());
- // TODO(Subv): Find more about this structure, result code 0 is enough to let most games continue.
- MiiResult result;
- memset(&result, 0, sizeof(result));
- result.result_code = 0;
- // Let the application know that we're closing
- Service::APT::MessageParameter message;
- message.buffer.resize(sizeof(MiiResult));
- std::memcpy(message.buffer.data(), &result, message.buffer.size());
- message.signal = static_cast<u32>(Service::APT::SignalType::LibAppClosed);
- message.destination_id = static_cast<u32>(Service::APT::AppletId::Application);
- message.sender_id = static_cast<u32>(id);
- Service::APT::SendParameter(message);
- started = false;
- return RESULT_SUCCESS;
- }
- void MiiSelector::Update() {
- }
- }
- } // namespace
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