core.cpp 20 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <array>
  5. #include <memory>
  6. #include <utility>
  7. #include "common/file_util.h"
  8. #include "common/logging/log.h"
  9. #include "common/string_util.h"
  10. #include "core/arm/exclusive_monitor.h"
  11. #include "core/core.h"
  12. #include "core/core_cpu.h"
  13. #include "core/core_timing.h"
  14. #include "core/cpu_core_manager.h"
  15. #include "core/file_sys/bis_factory.h"
  16. #include "core/file_sys/card_image.h"
  17. #include "core/file_sys/mode.h"
  18. #include "core/file_sys/patch_manager.h"
  19. #include "core/file_sys/registered_cache.h"
  20. #include "core/file_sys/romfs_factory.h"
  21. #include "core/file_sys/savedata_factory.h"
  22. #include "core/file_sys/sdmc_factory.h"
  23. #include "core/file_sys/vfs_concat.h"
  24. #include "core/file_sys/vfs_real.h"
  25. #include "core/gdbstub/gdbstub.h"
  26. #include "core/hardware_interrupt_manager.h"
  27. #include "core/hle/kernel/client_port.h"
  28. #include "core/hle/kernel/kernel.h"
  29. #include "core/hle/kernel/process.h"
  30. #include "core/hle/kernel/scheduler.h"
  31. #include "core/hle/kernel/thread.h"
  32. #include "core/hle/service/am/applets/applets.h"
  33. #include "core/hle/service/apm/controller.h"
  34. #include "core/hle/service/filesystem/filesystem.h"
  35. #include "core/hle/service/glue/manager.h"
  36. #include "core/hle/service/service.h"
  37. #include "core/hle/service/sm/sm.h"
  38. #include "core/loader/loader.h"
  39. #include "core/memory/cheat_engine.h"
  40. #include "core/perf_stats.h"
  41. #include "core/reporter.h"
  42. #include "core/settings.h"
  43. #include "core/telemetry_session.h"
  44. #include "core/tools/freezer.h"
  45. #include "video_core/debug_utils/debug_utils.h"
  46. #include "video_core/renderer_base.h"
  47. #include "video_core/video_core.h"
  48. namespace Core {
  49. namespace {
  50. FileSys::StorageId GetStorageIdForFrontendSlot(
  51. std::optional<FileSys::ContentProviderUnionSlot> slot) {
  52. if (!slot.has_value()) {
  53. return FileSys::StorageId::None;
  54. }
  55. switch (*slot) {
  56. case FileSys::ContentProviderUnionSlot::UserNAND:
  57. return FileSys::StorageId::NandUser;
  58. case FileSys::ContentProviderUnionSlot::SysNAND:
  59. return FileSys::StorageId::NandSystem;
  60. case FileSys::ContentProviderUnionSlot::SDMC:
  61. return FileSys::StorageId::SdCard;
  62. case FileSys::ContentProviderUnionSlot::FrontendManual:
  63. return FileSys::StorageId::Host;
  64. default:
  65. return FileSys::StorageId::None;
  66. }
  67. }
  68. } // Anonymous namespace
  69. /*static*/ System System::s_instance;
  70. FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
  71. const std::string& path) {
  72. // To account for split 00+01+etc files.
  73. std::string dir_name;
  74. std::string filename;
  75. Common::SplitPath(path, &dir_name, &filename, nullptr);
  76. if (filename == "00") {
  77. const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
  78. std::vector<FileSys::VirtualFile> concat;
  79. for (u8 i = 0; i < 0x10; ++i) {
  80. auto next = dir->GetFile(fmt::format("{:02X}", i));
  81. if (next != nullptr)
  82. concat.push_back(std::move(next));
  83. else {
  84. next = dir->GetFile(fmt::format("{:02x}", i));
  85. if (next != nullptr)
  86. concat.push_back(std::move(next));
  87. else
  88. break;
  89. }
  90. }
  91. if (concat.empty())
  92. return nullptr;
  93. return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(concat, dir->GetName());
  94. }
  95. if (FileUtil::IsDirectory(path))
  96. return vfs->OpenFile(path + "/" + "main", FileSys::Mode::Read);
  97. return vfs->OpenFile(path, FileSys::Mode::Read);
  98. }
  99. struct System::Impl {
  100. explicit Impl(System& system)
  101. : kernel{system}, cpu_core_manager{system}, applet_manager{system}, reporter{system} {}
  102. Cpu& CurrentCpuCore() {
  103. return cpu_core_manager.GetCurrentCore();
  104. }
  105. ResultStatus RunLoop(bool tight_loop) {
  106. status = ResultStatus::Success;
  107. cpu_core_manager.RunLoop(tight_loop);
  108. return status;
  109. }
  110. ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
  111. LOG_DEBUG(HW_Memory, "initialized OK");
  112. core_timing.Initialize();
  113. cpu_core_manager.Initialize();
  114. kernel.Initialize();
  115. const auto current_time = std::chrono::duration_cast<std::chrono::seconds>(
  116. std::chrono::system_clock::now().time_since_epoch());
  117. Settings::values.custom_rtc_differential =
  118. Settings::values.custom_rtc.value_or(current_time) - current_time;
  119. // Create a default fs if one doesn't already exist.
  120. if (virtual_filesystem == nullptr)
  121. virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
  122. if (content_provider == nullptr)
  123. content_provider = std::make_unique<FileSys::ContentProviderUnion>();
  124. /// Create default implementations of applets if one is not provided.
  125. applet_manager.SetDefaultAppletsIfMissing();
  126. /// Reset all glue registrations
  127. arp_manager.ResetAll();
  128. telemetry_session = std::make_unique<Core::TelemetrySession>();
  129. service_manager = std::make_shared<Service::SM::ServiceManager>();
  130. Service::Init(service_manager, system);
  131. GDBStub::Init();
  132. renderer = VideoCore::CreateRenderer(emu_window, system);
  133. if (!renderer->Init()) {
  134. return ResultStatus::ErrorVideoCore;
  135. }
  136. interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
  137. gpu_core = VideoCore::CreateGPU(system);
  138. is_powered_on = true;
  139. exit_lock = false;
  140. LOG_DEBUG(Core, "Initialized OK");
  141. return ResultStatus::Success;
  142. }
  143. ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
  144. const std::string& filepath) {
  145. app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
  146. if (!app_loader) {
  147. LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
  148. return ResultStatus::ErrorGetLoader;
  149. }
  150. ResultStatus init_result{Init(system, emu_window)};
  151. if (init_result != ResultStatus::Success) {
  152. LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
  153. static_cast<int>(init_result));
  154. Shutdown();
  155. return init_result;
  156. }
  157. telemetry_session->AddInitialInfo(*app_loader);
  158. auto main_process =
  159. Kernel::Process::Create(system, "main", Kernel::Process::ProcessType::Userland);
  160. const auto [load_result, load_parameters] = app_loader->Load(*main_process);
  161. if (load_result != Loader::ResultStatus::Success) {
  162. LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
  163. Shutdown();
  164. return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
  165. static_cast<u32>(load_result));
  166. }
  167. AddGlueRegistrationForProcess(*app_loader, *main_process);
  168. kernel.MakeCurrentProcess(main_process.get());
  169. // Main process has been loaded and been made current.
  170. // Begin GPU and CPU execution.
  171. gpu_core->Start();
  172. cpu_core_manager.StartThreads();
  173. // Initialize cheat engine
  174. if (cheat_engine) {
  175. cheat_engine->Initialize();
  176. }
  177. // All threads are started, begin main process execution, now that we're in the clear.
  178. main_process->Run(load_parameters->main_thread_priority,
  179. load_parameters->main_thread_stack_size);
  180. if (Settings::values.gamecard_inserted) {
  181. if (Settings::values.gamecard_current_game) {
  182. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
  183. } else if (!Settings::values.gamecard_path.empty()) {
  184. fs_controller.SetGameCard(
  185. GetGameFileFromPath(virtual_filesystem, Settings::values.gamecard_path));
  186. }
  187. }
  188. u64 title_id{0};
  189. if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
  190. LOG_ERROR(Core, "Failed to find title id for ROM (Error {})",
  191. static_cast<u32>(load_result));
  192. }
  193. perf_stats = std::make_unique<PerfStats>(title_id);
  194. // Reset counters and set time origin to current frame
  195. GetAndResetPerfStats();
  196. perf_stats->BeginSystemFrame();
  197. status = ResultStatus::Success;
  198. return status;
  199. }
  200. void Shutdown() {
  201. // Log last frame performance stats
  202. const auto perf_results = GetAndResetPerfStats();
  203. telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
  204. perf_results.emulation_speed * 100.0);
  205. telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
  206. perf_results.game_fps);
  207. telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
  208. perf_results.frametime * 1000.0);
  209. telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
  210. perf_stats->GetMeanFrametime());
  211. is_powered_on = false;
  212. exit_lock = false;
  213. // Shutdown emulation session
  214. renderer.reset();
  215. GDBStub::Shutdown();
  216. Service::Shutdown();
  217. service_manager.reset();
  218. cheat_engine.reset();
  219. telemetry_session.reset();
  220. perf_stats.reset();
  221. gpu_core.reset();
  222. // Close all CPU/threading state
  223. cpu_core_manager.Shutdown();
  224. // Shutdown kernel and core timing
  225. kernel.Shutdown();
  226. core_timing.Shutdown();
  227. // Close app loader
  228. app_loader.reset();
  229. // Clear all applets
  230. applet_manager.ClearAll();
  231. LOG_DEBUG(Core, "Shutdown OK");
  232. }
  233. Loader::ResultStatus GetGameName(std::string& out) const {
  234. if (app_loader == nullptr)
  235. return Loader::ResultStatus::ErrorNotInitialized;
  236. return app_loader->ReadTitle(out);
  237. }
  238. void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::Process& process) {
  239. std::vector<u8> nacp_data;
  240. FileSys::NACP nacp;
  241. if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) {
  242. nacp_data = nacp.GetRawBytes();
  243. } else {
  244. nacp_data.resize(sizeof(FileSys::RawNACP));
  245. }
  246. Service::Glue::ApplicationLaunchProperty launch{};
  247. launch.title_id = process.GetTitleID();
  248. FileSys::PatchManager pm{launch.title_id};
  249. launch.version = pm.GetGameVersion().value_or(0);
  250. // TODO(DarkLordZach): When FSController/Game Card Support is added, if
  251. // current_process_game_card use correct StorageId
  252. launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  253. launch.title_id, FileSys::ContentRecordType::Program));
  254. launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  255. FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
  256. arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
  257. }
  258. void SetStatus(ResultStatus new_status, const char* details = nullptr) {
  259. status = new_status;
  260. if (details) {
  261. status_details = details;
  262. }
  263. }
  264. PerfStatsResults GetAndResetPerfStats() {
  265. return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
  266. }
  267. Timing::CoreTiming core_timing;
  268. Kernel::KernelCore kernel;
  269. /// RealVfsFilesystem instance
  270. FileSys::VirtualFilesystem virtual_filesystem;
  271. /// ContentProviderUnion instance
  272. std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
  273. Service::FileSystem::FileSystemController fs_controller;
  274. /// AppLoader used to load the current executing application
  275. std::unique_ptr<Loader::AppLoader> app_loader;
  276. std::unique_ptr<VideoCore::RendererBase> renderer;
  277. std::unique_ptr<Tegra::GPU> gpu_core;
  278. std::shared_ptr<Tegra::DebugContext> debug_context;
  279. std::unique_ptr<Core::Hardware::InterruptManager> interrupt_manager;
  280. CpuCoreManager cpu_core_manager;
  281. bool is_powered_on = false;
  282. bool exit_lock = false;
  283. std::unique_ptr<Memory::CheatEngine> cheat_engine;
  284. std::unique_ptr<Tools::Freezer> memory_freezer;
  285. /// Frontend applets
  286. Service::AM::Applets::AppletManager applet_manager;
  287. /// APM (Performance) services
  288. Service::APM::Controller apm_controller{core_timing};
  289. /// Glue services
  290. Service::Glue::ARPManager arp_manager;
  291. /// Service manager
  292. std::shared_ptr<Service::SM::ServiceManager> service_manager;
  293. /// Telemetry session for this emulation session
  294. std::unique_ptr<Core::TelemetrySession> telemetry_session;
  295. Reporter reporter;
  296. ResultStatus status = ResultStatus::Success;
  297. std::string status_details = "";
  298. std::unique_ptr<Core::PerfStats> perf_stats;
  299. Core::FrameLimiter frame_limiter;
  300. };
  301. System::System() : impl{std::make_unique<Impl>(*this)} {}
  302. System::~System() = default;
  303. Cpu& System::CurrentCpuCore() {
  304. return impl->CurrentCpuCore();
  305. }
  306. const Cpu& System::CurrentCpuCore() const {
  307. return impl->CurrentCpuCore();
  308. }
  309. System::ResultStatus System::RunLoop(bool tight_loop) {
  310. return impl->RunLoop(tight_loop);
  311. }
  312. System::ResultStatus System::SingleStep() {
  313. return RunLoop(false);
  314. }
  315. void System::InvalidateCpuInstructionCaches() {
  316. impl->cpu_core_manager.InvalidateAllInstructionCaches();
  317. }
  318. System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
  319. return impl->Load(*this, emu_window, filepath);
  320. }
  321. bool System::IsPoweredOn() const {
  322. return impl->is_powered_on;
  323. }
  324. void System::PrepareReschedule() {
  325. CurrentCpuCore().PrepareReschedule();
  326. }
  327. PerfStatsResults System::GetAndResetPerfStats() {
  328. return impl->GetAndResetPerfStats();
  329. }
  330. TelemetrySession& System::TelemetrySession() {
  331. return *impl->telemetry_session;
  332. }
  333. const TelemetrySession& System::TelemetrySession() const {
  334. return *impl->telemetry_session;
  335. }
  336. ARM_Interface& System::CurrentArmInterface() {
  337. return CurrentCpuCore().ArmInterface();
  338. }
  339. const ARM_Interface& System::CurrentArmInterface() const {
  340. return CurrentCpuCore().ArmInterface();
  341. }
  342. std::size_t System::CurrentCoreIndex() const {
  343. return CurrentCpuCore().CoreIndex();
  344. }
  345. Kernel::Scheduler& System::CurrentScheduler() {
  346. return CurrentCpuCore().Scheduler();
  347. }
  348. const Kernel::Scheduler& System::CurrentScheduler() const {
  349. return CurrentCpuCore().Scheduler();
  350. }
  351. Kernel::Scheduler& System::Scheduler(std::size_t core_index) {
  352. return CpuCore(core_index).Scheduler();
  353. }
  354. const Kernel::Scheduler& System::Scheduler(std::size_t core_index) const {
  355. return CpuCore(core_index).Scheduler();
  356. }
  357. Kernel::Process* System::CurrentProcess() {
  358. return impl->kernel.CurrentProcess();
  359. }
  360. const Kernel::Process* System::CurrentProcess() const {
  361. return impl->kernel.CurrentProcess();
  362. }
  363. ARM_Interface& System::ArmInterface(std::size_t core_index) {
  364. return CpuCore(core_index).ArmInterface();
  365. }
  366. const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
  367. return CpuCore(core_index).ArmInterface();
  368. }
  369. Cpu& System::CpuCore(std::size_t core_index) {
  370. return impl->cpu_core_manager.GetCore(core_index);
  371. }
  372. const Cpu& System::CpuCore(std::size_t core_index) const {
  373. ASSERT(core_index < NUM_CPU_CORES);
  374. return impl->cpu_core_manager.GetCore(core_index);
  375. }
  376. ExclusiveMonitor& System::Monitor() {
  377. return impl->cpu_core_manager.GetExclusiveMonitor();
  378. }
  379. const ExclusiveMonitor& System::Monitor() const {
  380. return impl->cpu_core_manager.GetExclusiveMonitor();
  381. }
  382. Tegra::GPU& System::GPU() {
  383. return *impl->gpu_core;
  384. }
  385. const Tegra::GPU& System::GPU() const {
  386. return *impl->gpu_core;
  387. }
  388. Core::Hardware::InterruptManager& System::InterruptManager() {
  389. return *impl->interrupt_manager;
  390. }
  391. const Core::Hardware::InterruptManager& System::InterruptManager() const {
  392. return *impl->interrupt_manager;
  393. }
  394. VideoCore::RendererBase& System::Renderer() {
  395. return *impl->renderer;
  396. }
  397. const VideoCore::RendererBase& System::Renderer() const {
  398. return *impl->renderer;
  399. }
  400. Kernel::KernelCore& System::Kernel() {
  401. return impl->kernel;
  402. }
  403. const Kernel::KernelCore& System::Kernel() const {
  404. return impl->kernel;
  405. }
  406. Timing::CoreTiming& System::CoreTiming() {
  407. return impl->core_timing;
  408. }
  409. const Timing::CoreTiming& System::CoreTiming() const {
  410. return impl->core_timing;
  411. }
  412. Core::PerfStats& System::GetPerfStats() {
  413. return *impl->perf_stats;
  414. }
  415. const Core::PerfStats& System::GetPerfStats() const {
  416. return *impl->perf_stats;
  417. }
  418. Core::FrameLimiter& System::FrameLimiter() {
  419. return impl->frame_limiter;
  420. }
  421. const Core::FrameLimiter& System::FrameLimiter() const {
  422. return impl->frame_limiter;
  423. }
  424. Loader::ResultStatus System::GetGameName(std::string& out) const {
  425. return impl->GetGameName(out);
  426. }
  427. void System::SetStatus(ResultStatus new_status, const char* details) {
  428. impl->SetStatus(new_status, details);
  429. }
  430. const std::string& System::GetStatusDetails() const {
  431. return impl->status_details;
  432. }
  433. Loader::AppLoader& System::GetAppLoader() const {
  434. return *impl->app_loader;
  435. }
  436. void System::SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context) {
  437. impl->debug_context = std::move(context);
  438. }
  439. Tegra::DebugContext* System::GetGPUDebugContext() const {
  440. return impl->debug_context.get();
  441. }
  442. void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) {
  443. impl->virtual_filesystem = std::move(vfs);
  444. }
  445. std::shared_ptr<FileSys::VfsFilesystem> System::GetFilesystem() const {
  446. return impl->virtual_filesystem;
  447. }
  448. void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
  449. const std::array<u8, 32>& build_id, VAddr main_region_begin,
  450. u64 main_region_size) {
  451. impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id);
  452. impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
  453. }
  454. void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) {
  455. impl->applet_manager.SetAppletFrontendSet(std::move(set));
  456. }
  457. void System::SetDefaultAppletFrontendSet() {
  458. impl->applet_manager.SetDefaultAppletFrontendSet();
  459. }
  460. Service::AM::Applets::AppletManager& System::GetAppletManager() {
  461. return impl->applet_manager;
  462. }
  463. const Service::AM::Applets::AppletManager& System::GetAppletManager() const {
  464. return impl->applet_manager;
  465. }
  466. void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
  467. impl->content_provider = std::move(provider);
  468. }
  469. FileSys::ContentProvider& System::GetContentProvider() {
  470. return *impl->content_provider;
  471. }
  472. const FileSys::ContentProvider& System::GetContentProvider() const {
  473. return *impl->content_provider;
  474. }
  475. Service::FileSystem::FileSystemController& System::GetFileSystemController() {
  476. return impl->fs_controller;
  477. }
  478. const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
  479. return impl->fs_controller;
  480. }
  481. void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
  482. FileSys::ContentProvider* provider) {
  483. impl->content_provider->SetSlot(slot, provider);
  484. }
  485. void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) {
  486. impl->content_provider->ClearSlot(slot);
  487. }
  488. const Reporter& System::GetReporter() const {
  489. return impl->reporter;
  490. }
  491. Service::Glue::ARPManager& System::GetARPManager() {
  492. return impl->arp_manager;
  493. }
  494. const Service::Glue::ARPManager& System::GetARPManager() const {
  495. return impl->arp_manager;
  496. }
  497. Service::APM::Controller& System::GetAPMController() {
  498. return impl->apm_controller;
  499. }
  500. const Service::APM::Controller& System::GetAPMController() const {
  501. return impl->apm_controller;
  502. }
  503. void System::SetExitLock(bool locked) {
  504. impl->exit_lock = locked;
  505. }
  506. bool System::GetExitLock() const {
  507. return impl->exit_lock;
  508. }
  509. System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
  510. return impl->Init(*this, emu_window);
  511. }
  512. void System::Shutdown() {
  513. impl->Shutdown();
  514. }
  515. Service::SM::ServiceManager& System::ServiceManager() {
  516. return *impl->service_manager;
  517. }
  518. const Service::SM::ServiceManager& System::ServiceManager() const {
  519. return *impl->service_manager;
  520. }
  521. } // namespace Core