file_util.h 6.7 KB

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  1. // Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <array>
  6. #include <fstream>
  7. #include <cstdio>
  8. #include <cstring>
  9. #include <string>
  10. #include <vector>
  11. #include "common/common.h"
  12. #include "common/string_util.h"
  13. // User directory indices for GetUserPath
  14. enum {
  15. D_USER_IDX,
  16. D_ROOT_IDX,
  17. D_CONFIG_IDX,
  18. D_GAMECONFIG_IDX,
  19. D_MAPS_IDX,
  20. D_CACHE_IDX,
  21. D_SHADERCACHE_IDX,
  22. D_SHADERS_IDX,
  23. D_STATESAVES_IDX,
  24. D_SCREENSHOTS_IDX,
  25. D_SDMC_IDX,
  26. D_EXTSAVEDATA,
  27. D_SAVEDATA_IDX,
  28. D_SAVEDATACHECK_IDX,
  29. D_SYSDATA_IDX,
  30. D_SYSSAVEDATA_IDX,
  31. D_HIRESTEXTURES_IDX,
  32. D_DUMP_IDX,
  33. D_DUMPFRAMES_IDX,
  34. D_DUMPAUDIO_IDX,
  35. D_DUMPTEXTURES_IDX,
  36. D_DUMPDSP_IDX,
  37. D_LOGS_IDX,
  38. D_SYSCONF_IDX,
  39. F_EMUCONFIG_IDX,
  40. F_DEBUGGERCONFIG_IDX,
  41. F_LOGGERCONFIG_IDX,
  42. F_MAINLOG_IDX,
  43. F_RAMDUMP_IDX,
  44. F_ARAMDUMP_IDX,
  45. F_SYSCONF_IDX,
  46. NUM_PATH_INDICES
  47. };
  48. namespace FileUtil
  49. {
  50. // FileSystem tree node/
  51. struct FSTEntry
  52. {
  53. bool isDirectory;
  54. u64 size; // file length or number of entries from children
  55. std::string physicalName; // name on disk
  56. std::string virtualName; // name in FST names table
  57. std::vector<FSTEntry> children;
  58. };
  59. // Returns true if file filename exists
  60. bool Exists(const std::string &filename);
  61. // Returns true if filename is a directory
  62. bool IsDirectory(const std::string &filename);
  63. // Returns the size of filename (64bit)
  64. u64 GetSize(const std::string &filename);
  65. // Overloaded GetSize, accepts file descriptor
  66. u64 GetSize(const int fd);
  67. // Overloaded GetSize, accepts FILE*
  68. u64 GetSize(FILE *f);
  69. // Returns true if successful, or path already exists.
  70. bool CreateDir(const std::string &filename);
  71. // Creates the full path of fullPath returns true on success
  72. bool CreateFullPath(const std::string &fullPath);
  73. // Deletes a given filename, return true on success
  74. // Doesn't supports deleting a directory
  75. bool Delete(const std::string &filename);
  76. // Deletes a directory filename, returns true on success
  77. bool DeleteDir(const std::string &filename);
  78. // renames file srcFilename to destFilename, returns true on success
  79. bool Rename(const std::string &srcFilename, const std::string &destFilename);
  80. // copies file srcFilename to destFilename, returns true on success
  81. bool Copy(const std::string &srcFilename, const std::string &destFilename);
  82. // creates an empty file filename, returns true on success
  83. bool CreateEmptyFile(const std::string &filename);
  84. // Scans the directory tree gets, starting from _Directory and adds the
  85. // results into parentEntry. Returns the number of files+directories found
  86. u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry);
  87. // deletes the given directory and anything under it. Returns true on success.
  88. bool DeleteDirRecursively(const std::string &directory);
  89. // Returns the current directory
  90. std::string GetCurrentDir();
  91. // Create directory and copy contents (does not overwrite existing files)
  92. void CopyDir(const std::string &source_path, const std::string &dest_path);
  93. // Set the current directory to given directory
  94. bool SetCurrentDir(const std::string &directory);
  95. // Returns a pointer to a string with a Citra data dir in the user's home
  96. // directory. To be used in "multi-user" mode (that is, installed).
  97. const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath="");
  98. // probably doesn't belong here
  99. //std::string GetThemeDir(const std::string& theme_name);
  100. // Returns the path to where the sys file are
  101. std::string GetSysDirectory();
  102. #ifdef __APPLE__
  103. std::string GetBundleDirectory();
  104. #endif
  105. #ifdef _WIN32
  106. std::string &GetExeDirectory();
  107. #endif
  108. size_t WriteStringToFile(bool text_file, const std::string &str, const char *filename);
  109. size_t ReadFileToString(bool text_file, const char *filename, std::string &str);
  110. /**
  111. * Splits the filename into 8.3 format
  112. * Loosely implemented following https://en.wikipedia.org/wiki/8.3_filename
  113. * @param filename The normal filename to use
  114. * @param short_name A 9-char array in which the short name will be written
  115. * @param extension A 4-char array in which the extension will be written
  116. */
  117. void SplitFilename83(const std::string& filename, std::array<char, 9>& short_name,
  118. std::array<char, 4>& extension);
  119. // simple wrapper for cstdlib file functions to
  120. // hopefully will make error checking easier
  121. // and make forgetting an fclose() harder
  122. class IOFile : public NonCopyable
  123. {
  124. public:
  125. IOFile();
  126. IOFile(std::FILE* file);
  127. IOFile(const std::string& filename, const char openmode[]);
  128. ~IOFile();
  129. IOFile(IOFile&& other);
  130. IOFile& operator=(IOFile&& other);
  131. void Swap(IOFile& other);
  132. bool Open(const std::string& filename, const char openmode[]);
  133. bool Close();
  134. template <typename T>
  135. size_t ReadArray(T* data, size_t length)
  136. {
  137. if (!IsOpen()) {
  138. m_good = false;
  139. return -1;
  140. }
  141. size_t items_read = std::fread(data, sizeof(T), length, m_file);
  142. if (items_read != length)
  143. m_good = false;
  144. return items_read;
  145. }
  146. template <typename T>
  147. size_t WriteArray(const T* data, size_t length)
  148. {
  149. if (!IsOpen()) {
  150. m_good = false;
  151. return -1;
  152. }
  153. size_t items_written = std::fwrite(data, sizeof(T), length, m_file);
  154. if (items_written != length)
  155. m_good = false;
  156. return items_written;
  157. }
  158. size_t ReadBytes(void* data, size_t length)
  159. {
  160. return ReadArray(reinterpret_cast<char*>(data), length);
  161. }
  162. size_t WriteBytes(const void* data, size_t length)
  163. {
  164. return WriteArray(reinterpret_cast<const char*>(data), length);
  165. }
  166. bool IsOpen() { return nullptr != m_file; }
  167. // m_good is set to false when a read, write or other function fails
  168. bool IsGood() { return m_good; }
  169. operator void*() { return m_good ? m_file : nullptr; }
  170. std::FILE* ReleaseHandle();
  171. std::FILE* GetHandle() { return m_file; }
  172. void SetHandle(std::FILE* file);
  173. bool Seek(s64 off, int origin);
  174. u64 Tell();
  175. u64 GetSize();
  176. bool Resize(u64 size);
  177. bool Flush();
  178. // clear error state
  179. void Clear() { m_good = true; std::clearerr(m_file); }
  180. std::FILE* m_file;
  181. bool m_good;
  182. private:
  183. IOFile(IOFile&);
  184. IOFile& operator=(IOFile& other);
  185. };
  186. } // namespace
  187. // To deal with Windows being dumb at unicode:
  188. template <typename T>
  189. void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode)
  190. {
  191. #ifdef _WIN32
  192. fstream.open(Common::UTF8ToTStr(filename).c_str(), openmode);
  193. #else
  194. fstream.open(filename.c_str(), openmode);
  195. #endif
  196. }