configure_filesystem.cpp 6.1 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <QFileDialog>
  5. #include <QMessageBox>
  6. #include "common/common_paths.h"
  7. #include "common/file_util.h"
  8. #include "core/settings.h"
  9. #include "ui_configure_filesystem.h"
  10. #include "yuzu/configuration/configure_filesystem.h"
  11. #include "yuzu/uisettings.h"
  12. ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
  13. : QWidget(parent), ui(std::make_unique<Ui::ConfigureFilesystem>()) {
  14. ui->setupUi(this);
  15. this->setConfiguration();
  16. connect(ui->nand_directory_button, &QToolButton::pressed, this,
  17. [this] { SetDirectory(DirectoryTarget::NAND, ui->nand_directory_edit); });
  18. connect(ui->sdmc_directory_button, &QToolButton::pressed, this,
  19. [this] { SetDirectory(DirectoryTarget::SD, ui->sdmc_directory_edit); });
  20. connect(ui->gamecard_path_button, &QToolButton::pressed, this,
  21. [this] { SetDirectory(DirectoryTarget::Gamecard, ui->gamecard_path_edit); });
  22. connect(ui->dump_path_button, &QToolButton::pressed, this,
  23. [this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); });
  24. connect(ui->load_path_button, &QToolButton::pressed, this,
  25. [this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); });
  26. connect(ui->reset_game_list_cache, &QPushButton::pressed, this,
  27. &ConfigureFilesystem::ResetMetadata);
  28. connect(ui->gamecard_inserted, &QCheckBox::stateChanged, this,
  29. &ConfigureFilesystem::UpdateEnabledControls);
  30. connect(ui->gamecard_current_game, &QCheckBox::stateChanged, this,
  31. &ConfigureFilesystem::UpdateEnabledControls);
  32. }
  33. ConfigureFilesystem::~ConfigureFilesystem() = default;
  34. void ConfigureFilesystem::setConfiguration() {
  35. ui->nand_directory_edit->setText(
  36. QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir)));
  37. ui->sdmc_directory_edit->setText(
  38. QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir)));
  39. ui->gamecard_path_edit->setText(QString::fromStdString(Settings::values.gamecard_path));
  40. ui->dump_path_edit->setText(
  41. QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::DumpDir)));
  42. ui->load_path_edit->setText(
  43. QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LoadDir)));
  44. ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted);
  45. ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game);
  46. ui->dump_exefs->setChecked(Settings::values.dump_exefs);
  47. ui->dump_nso->setChecked(Settings::values.dump_nso);
  48. ui->cache_game_list->setChecked(UISettings::values.cache_game_list);
  49. UpdateEnabledControls();
  50. }
  51. void ConfigureFilesystem::applyConfiguration() {
  52. Common::FS::GetUserPath(Common::FS::UserPath::NANDDir,
  53. ui->nand_directory_edit->text().toStdString());
  54. Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir,
  55. ui->sdmc_directory_edit->text().toStdString());
  56. Common::FS::GetUserPath(Common::FS::UserPath::DumpDir,
  57. ui->dump_path_edit->text().toStdString());
  58. Common::FS::GetUserPath(Common::FS::UserPath::LoadDir,
  59. ui->load_path_edit->text().toStdString());
  60. Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
  61. Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked();
  62. Settings::values.dump_exefs = ui->dump_exefs->isChecked();
  63. Settings::values.dump_nso = ui->dump_nso->isChecked();
  64. UISettings::values.cache_game_list = ui->cache_game_list->isChecked();
  65. }
  66. void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit) {
  67. QString caption;
  68. switch (target) {
  69. case DirectoryTarget::NAND:
  70. caption = tr("Select Emulated NAND Directory...");
  71. break;
  72. case DirectoryTarget::SD:
  73. caption = tr("Select Emulated SD Directory...");
  74. break;
  75. case DirectoryTarget::Gamecard:
  76. caption = tr("Select Gamecard Path...");
  77. break;
  78. case DirectoryTarget::Dump:
  79. caption = tr("Select Dump Directory...");
  80. break;
  81. case DirectoryTarget::Load:
  82. caption = tr("Select Mod Load Directory...");
  83. break;
  84. }
  85. QString str;
  86. if (target == DirectoryTarget::Gamecard) {
  87. str = QFileDialog::getOpenFileName(this, caption, QFileInfo(edit->text()).dir().path(),
  88. QStringLiteral("NX Gamecard;*.xci"));
  89. } else {
  90. str = QFileDialog::getExistingDirectory(this, caption, edit->text()) + QDir::separator();
  91. }
  92. if (str.isEmpty())
  93. return;
  94. edit->setText(str);
  95. }
  96. void ConfigureFilesystem::ResetMetadata() {
  97. if (!Common::FS::Exists(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
  98. "game_list")) {
  99. QMessageBox::information(this, tr("Reset Metadata Cache"),
  100. tr("The metadata cache is already empty."));
  101. } else if (Common::FS::DeleteDirRecursively(
  102. Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
  103. "game_list")) {
  104. QMessageBox::information(this, tr("Reset Metadata Cache"),
  105. tr("The operation completed successfully."));
  106. UISettings::values.is_game_list_reload_pending.exchange(true);
  107. } else {
  108. QMessageBox::warning(
  109. this, tr("Reset Metadata Cache"),
  110. tr("The metadata cache couldn't be deleted. It might be in use or non-existent."));
  111. }
  112. }
  113. void ConfigureFilesystem::UpdateEnabledControls() {
  114. ui->gamecard_current_game->setEnabled(ui->gamecard_inserted->isChecked());
  115. ui->gamecard_path_edit->setEnabled(ui->gamecard_inserted->isChecked() &&
  116. !ui->gamecard_current_game->isChecked());
  117. ui->gamecard_path_button->setEnabled(ui->gamecard_inserted->isChecked() &&
  118. !ui->gamecard_current_game->isChecked());
  119. }
  120. void ConfigureFilesystem::retranslateUi() {
  121. ui->retranslateUi(this);
  122. }