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- // Copyright 2019 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <QFileDialog>
- #include <QMessageBox>
- #include "common/common_paths.h"
- #include "common/file_util.h"
- #include "core/settings.h"
- #include "ui_configure_filesystem.h"
- #include "yuzu/configuration/configure_filesystem.h"
- #include "yuzu/uisettings.h"
- ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
- : QWidget(parent), ui(std::make_unique<Ui::ConfigureFilesystem>()) {
- ui->setupUi(this);
- this->setConfiguration();
- connect(ui->nand_directory_button, &QToolButton::pressed, this,
- [this] { SetDirectory(DirectoryTarget::NAND, ui->nand_directory_edit); });
- connect(ui->sdmc_directory_button, &QToolButton::pressed, this,
- [this] { SetDirectory(DirectoryTarget::SD, ui->sdmc_directory_edit); });
- connect(ui->gamecard_path_button, &QToolButton::pressed, this,
- [this] { SetDirectory(DirectoryTarget::Gamecard, ui->gamecard_path_edit); });
- connect(ui->dump_path_button, &QToolButton::pressed, this,
- [this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); });
- connect(ui->load_path_button, &QToolButton::pressed, this,
- [this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); });
- connect(ui->reset_game_list_cache, &QPushButton::pressed, this,
- &ConfigureFilesystem::ResetMetadata);
- connect(ui->gamecard_inserted, &QCheckBox::stateChanged, this,
- &ConfigureFilesystem::UpdateEnabledControls);
- connect(ui->gamecard_current_game, &QCheckBox::stateChanged, this,
- &ConfigureFilesystem::UpdateEnabledControls);
- }
- ConfigureFilesystem::~ConfigureFilesystem() = default;
- void ConfigureFilesystem::setConfiguration() {
- ui->nand_directory_edit->setText(
- QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir)));
- ui->sdmc_directory_edit->setText(
- QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir)));
- ui->gamecard_path_edit->setText(QString::fromStdString(Settings::values.gamecard_path));
- ui->dump_path_edit->setText(
- QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::DumpDir)));
- ui->load_path_edit->setText(
- QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LoadDir)));
- ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted);
- ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game);
- ui->dump_exefs->setChecked(Settings::values.dump_exefs);
- ui->dump_nso->setChecked(Settings::values.dump_nso);
- ui->cache_game_list->setChecked(UISettings::values.cache_game_list);
- UpdateEnabledControls();
- }
- void ConfigureFilesystem::applyConfiguration() {
- Common::FS::GetUserPath(Common::FS::UserPath::NANDDir,
- ui->nand_directory_edit->text().toStdString());
- Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir,
- ui->sdmc_directory_edit->text().toStdString());
- Common::FS::GetUserPath(Common::FS::UserPath::DumpDir,
- ui->dump_path_edit->text().toStdString());
- Common::FS::GetUserPath(Common::FS::UserPath::LoadDir,
- ui->load_path_edit->text().toStdString());
- Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
- Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked();
- Settings::values.dump_exefs = ui->dump_exefs->isChecked();
- Settings::values.dump_nso = ui->dump_nso->isChecked();
- UISettings::values.cache_game_list = ui->cache_game_list->isChecked();
- }
- void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit) {
- QString caption;
- switch (target) {
- case DirectoryTarget::NAND:
- caption = tr("Select Emulated NAND Directory...");
- break;
- case DirectoryTarget::SD:
- caption = tr("Select Emulated SD Directory...");
- break;
- case DirectoryTarget::Gamecard:
- caption = tr("Select Gamecard Path...");
- break;
- case DirectoryTarget::Dump:
- caption = tr("Select Dump Directory...");
- break;
- case DirectoryTarget::Load:
- caption = tr("Select Mod Load Directory...");
- break;
- }
- QString str;
- if (target == DirectoryTarget::Gamecard) {
- str = QFileDialog::getOpenFileName(this, caption, QFileInfo(edit->text()).dir().path(),
- QStringLiteral("NX Gamecard;*.xci"));
- } else {
- str = QFileDialog::getExistingDirectory(this, caption, edit->text()) + QDir::separator();
- }
- if (str.isEmpty())
- return;
- edit->setText(str);
- }
- void ConfigureFilesystem::ResetMetadata() {
- if (!Common::FS::Exists(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
- "game_list")) {
- QMessageBox::information(this, tr("Reset Metadata Cache"),
- tr("The metadata cache is already empty."));
- } else if (Common::FS::DeleteDirRecursively(
- Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
- "game_list")) {
- QMessageBox::information(this, tr("Reset Metadata Cache"),
- tr("The operation completed successfully."));
- UISettings::values.is_game_list_reload_pending.exchange(true);
- } else {
- QMessageBox::warning(
- this, tr("Reset Metadata Cache"),
- tr("The metadata cache couldn't be deleted. It might be in use or non-existent."));
- }
- }
- void ConfigureFilesystem::UpdateEnabledControls() {
- ui->gamecard_current_game->setEnabled(ui->gamecard_inserted->isChecked());
- ui->gamecard_path_edit->setEnabled(ui->gamecard_inserted->isChecked() &&
- !ui->gamecard_current_game->isChecked());
- ui->gamecard_path_button->setEnabled(ui->gamecard_inserted->isChecked() &&
- !ui->gamecard_current_game->isChecked());
- }
- void ConfigureFilesystem::retranslateUi() {
- ui->retranslateUi(this);
- }
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