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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <vector>
- #include "core/hle/result.h"
- #include "core/hle/service/mii/types.h"
- namespace Service::Mii {
- // The Mii manager is responsible for loading and storing the Miis to the database in NAND along
- // with providing an easy interface for HLE emulation of the mii service.
- class MiiManager {
- public:
- MiiManager();
- bool CheckAndResetUpdateCounter(SourceFlag source_flag, u64& current_update_counter);
- bool IsFullDatabase() const;
- u32 GetCount(SourceFlag source_flag) const;
- ResultVal<MiiInfo> UpdateLatest(const MiiInfo& info, SourceFlag source_flag);
- MiiInfo BuildRandom(Age age, Gender gender, Race race);
- MiiInfo BuildDefault(std::size_t index);
- ResultVal<std::vector<MiiInfoElement>> GetDefault(SourceFlag source_flag);
- ResultCode GetIndex(const MiiInfo& info, u32& index);
- private:
- const Common::UUID user_id{};
- u64 update_counter{};
- };
- }; // namespace Service::Mii
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