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- // Copyright 2016 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include "common/vector_math.h"
- namespace Common {
- template <typename T>
- class Quaternion {
- public:
- Vec3<T> xyz;
- T w{};
- [[nodiscard]] Quaternion<decltype(-T{})> Inverse() const {
- return {-xyz, w};
- }
- [[nodiscard]] Quaternion<decltype(T{} + T{})> operator+(const Quaternion& other) const {
- return {xyz + other.xyz, w + other.w};
- }
- [[nodiscard]] Quaternion<decltype(T{} - T{})> operator-(const Quaternion& other) const {
- return {xyz - other.xyz, w - other.w};
- }
- [[nodiscard]] Quaternion<decltype(T{} * T{} - T{} * T{})> operator*(
- const Quaternion& other) const {
- return {xyz * other.w + other.xyz * w + Cross(xyz, other.xyz),
- w * other.w - Dot(xyz, other.xyz)};
- }
- [[nodiscard]] Quaternion<T> Normalized() const {
- T length = std::sqrt(xyz.Length2() + w * w);
- return {xyz / length, w / length};
- }
- [[nodiscard]] std::array<decltype(-T{}), 16> ToMatrix() const {
- const T x2 = xyz[0] * xyz[0];
- const T y2 = xyz[1] * xyz[1];
- const T z2 = xyz[2] * xyz[2];
- const T xy = xyz[0] * xyz[1];
- const T wz = w * xyz[2];
- const T xz = xyz[0] * xyz[2];
- const T wy = w * xyz[1];
- const T yz = xyz[1] * xyz[2];
- const T wx = w * xyz[0];
- return {1.0f - 2.0f * (y2 + z2),
- 2.0f * (xy + wz),
- 2.0f * (xz - wy),
- 0.0f,
- 2.0f * (xy - wz),
- 1.0f - 2.0f * (x2 + z2),
- 2.0f * (yz + wx),
- 0.0f,
- 2.0f * (xz + wy),
- 2.0f * (yz - wx),
- 1.0f - 2.0f * (x2 + y2),
- 0.0f,
- 0.0f,
- 0.0f,
- 0.0f,
- 1.0f};
- }
- };
- template <typename T>
- [[nodiscard]] auto QuaternionRotate(const Quaternion<T>& q, const Vec3<T>& v) {
- return v + 2 * Cross(q.xyz, Cross(q.xyz, v) + v * q.w);
- }
- [[nodiscard]] inline Quaternion<float> MakeQuaternion(const Vec3<float>& axis, float angle) {
- return {axis * std::sin(angle / 2), std::cos(angle / 2)};
- }
- } // namespace Common
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