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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <condition_variable>
- #include <mutex>
- #include "common/logging/log.h"
- #include "core/arm/exclusive_monitor.h"
- #include "core/arm/unicorn/arm_unicorn.h"
- #include "core/core.h"
- #include "core/core_manager.h"
- #include "core/core_timing.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/kernel/physical_core.h"
- #include "core/hle/kernel/scheduler.h"
- #include "core/hle/kernel/thread.h"
- #include "core/hle/lock.h"
- #include "core/settings.h"
- namespace Core {
- CoreManager::CoreManager(System& system, std::size_t core_index)
- : global_scheduler{system.GlobalScheduler()}, physical_core{system.Kernel().PhysicalCore(
- core_index)},
- core_timing{system.CoreTiming()}, core_index{core_index} {}
- CoreManager::~CoreManager() = default;
- void CoreManager::RunLoop(bool tight_loop) {
- Reschedule();
- // If we don't have a currently active thread then don't execute instructions,
- // instead advance to the next event and try to yield to the next thread
- if (Kernel::GetCurrentThread() == nullptr) {
- LOG_TRACE(Core, "Core-{} idling", core_index);
- core_timing.Idle();
- } else {
- if (tight_loop) {
- physical_core.Run();
- } else {
- physical_core.Step();
- }
- }
- core_timing.Advance();
- Reschedule();
- }
- void CoreManager::SingleStep() {
- return RunLoop(false);
- }
- void CoreManager::PrepareReschedule() {
- physical_core.Stop();
- }
- void CoreManager::Reschedule() {
- // Lock the global kernel mutex when we manipulate the HLE state
- std::lock_guard lock(HLE::g_hle_lock);
- global_scheduler.SelectThread(core_index);
- physical_core.Scheduler().TryDoContextSwitch();
- }
- } // namespace Core
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