nvnflinger.cpp 11 KB

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  1. // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-3.0-or-later
  3. #include <algorithm>
  4. #include <optional>
  5. #include "common/assert.h"
  6. #include "common/logging/log.h"
  7. #include "common/microprofile.h"
  8. #include "common/scope_exit.h"
  9. #include "common/settings.h"
  10. #include "common/thread.h"
  11. #include "core/core.h"
  12. #include "core/core_timing.h"
  13. #include "core/hle/kernel/k_readable_event.h"
  14. #include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
  15. #include "core/hle/service/nvdrv/nvdrv.h"
  16. #include "core/hle/service/nvnflinger/buffer_item_consumer.h"
  17. #include "core/hle/service/nvnflinger/buffer_queue_core.h"
  18. #include "core/hle/service/nvnflinger/fb_share_buffer_manager.h"
  19. #include "core/hle/service/nvnflinger/hos_binder_driver_server.h"
  20. #include "core/hle/service/nvnflinger/nvnflinger.h"
  21. #include "core/hle/service/nvnflinger/ui/graphic_buffer.h"
  22. #include "core/hle/service/vi/display/vi_display.h"
  23. #include "core/hle/service/vi/layer/vi_layer.h"
  24. #include "core/hle/service/vi/vi_results.h"
  25. #include "video_core/gpu.h"
  26. #include "video_core/host1x/host1x.h"
  27. #include "video_core/host1x/syncpoint_manager.h"
  28. namespace Service::Nvnflinger {
  29. constexpr auto frame_ns = std::chrono::nanoseconds{1000000000 / 60};
  30. void Nvnflinger::SplitVSync(std::stop_token stop_token) {
  31. system.RegisterHostThread();
  32. std::string name = "VSyncThread";
  33. MicroProfileOnThreadCreate(name.c_str());
  34. // Cleanup
  35. SCOPE_EXIT({ MicroProfileOnThreadExit(); });
  36. Common::SetCurrentThreadName(name.c_str());
  37. Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
  38. while (!stop_token.stop_requested()) {
  39. vsync_signal.Wait();
  40. const auto lock_guard = Lock();
  41. if (!is_abandoned) {
  42. Compose();
  43. }
  44. }
  45. }
  46. Nvnflinger::Nvnflinger(Core::System& system_, HosBinderDriverServer& hos_binder_driver_server_)
  47. : system(system_), service_context(system_, "nvnflinger"),
  48. hos_binder_driver_server(hos_binder_driver_server_) {
  49. displays.emplace_back(0, "Default", hos_binder_driver_server, service_context, system);
  50. displays.emplace_back(1, "External", hos_binder_driver_server, service_context, system);
  51. displays.emplace_back(2, "Edid", hos_binder_driver_server, service_context, system);
  52. displays.emplace_back(3, "Internal", hos_binder_driver_server, service_context, system);
  53. displays.emplace_back(4, "Null", hos_binder_driver_server, service_context, system);
  54. guard = std::make_shared<std::mutex>();
  55. // Schedule the screen composition events
  56. multi_composition_event = Core::Timing::CreateEvent(
  57. "ScreenComposition",
  58. [this](std::uintptr_t, s64 time,
  59. std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
  60. vsync_signal.Set();
  61. return std::chrono::nanoseconds(GetNextTicks());
  62. });
  63. single_composition_event = Core::Timing::CreateEvent(
  64. "ScreenComposition",
  65. [this](std::uintptr_t, s64 time,
  66. std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
  67. const auto lock_guard = Lock();
  68. Compose();
  69. return std::chrono::nanoseconds(GetNextTicks());
  70. });
  71. if (system.IsMulticore()) {
  72. system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, multi_composition_event);
  73. vsync_thread = std::jthread([this](std::stop_token token) { SplitVSync(token); });
  74. } else {
  75. system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, single_composition_event);
  76. }
  77. }
  78. Nvnflinger::~Nvnflinger() {
  79. if (system.IsMulticore()) {
  80. system.CoreTiming().UnscheduleEvent(multi_composition_event, {});
  81. vsync_thread.request_stop();
  82. vsync_signal.Set();
  83. } else {
  84. system.CoreTiming().UnscheduleEvent(single_composition_event, {});
  85. }
  86. ShutdownLayers();
  87. if (nvdrv) {
  88. nvdrv->Close(disp_fd);
  89. }
  90. }
  91. void Nvnflinger::ShutdownLayers() {
  92. // Abandon consumers.
  93. {
  94. const auto lock_guard = Lock();
  95. for (auto& display : displays) {
  96. for (size_t layer = 0; layer < display.GetNumLayers(); ++layer) {
  97. display.GetLayer(layer).GetConsumer().Abandon();
  98. }
  99. }
  100. is_abandoned = true;
  101. }
  102. // Join the vsync thread, if it exists.
  103. vsync_thread = {};
  104. }
  105. void Nvnflinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {
  106. nvdrv = std::move(instance);
  107. disp_fd = nvdrv->Open("/dev/nvdisp_disp0");
  108. }
  109. std::optional<u64> Nvnflinger::OpenDisplay(std::string_view name) {
  110. const auto lock_guard = Lock();
  111. LOG_DEBUG(Service_Nvnflinger, "Opening \"{}\" display", name);
  112. const auto itr =
  113. std::find_if(displays.begin(), displays.end(),
  114. [&](const VI::Display& display) { return display.GetName() == name; });
  115. if (itr == displays.end()) {
  116. return std::nullopt;
  117. }
  118. return itr->GetID();
  119. }
  120. bool Nvnflinger::CloseDisplay(u64 display_id) {
  121. const auto lock_guard = Lock();
  122. auto* const display = FindDisplay(display_id);
  123. if (display == nullptr) {
  124. return false;
  125. }
  126. display->Reset();
  127. return true;
  128. }
  129. std::optional<u64> Nvnflinger::CreateLayer(u64 display_id) {
  130. const auto lock_guard = Lock();
  131. auto* const display = FindDisplay(display_id);
  132. if (display == nullptr) {
  133. return std::nullopt;
  134. }
  135. const u64 layer_id = next_layer_id++;
  136. CreateLayerAtId(*display, layer_id);
  137. return layer_id;
  138. }
  139. void Nvnflinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
  140. const auto buffer_id = next_buffer_queue_id++;
  141. display.CreateLayer(layer_id, buffer_id, nvdrv->container);
  142. }
  143. void Nvnflinger::CloseLayer(u64 layer_id) {
  144. const auto lock_guard = Lock();
  145. for (auto& display : displays) {
  146. display.CloseLayer(layer_id);
  147. }
  148. }
  149. std::optional<u32> Nvnflinger::FindBufferQueueId(u64 display_id, u64 layer_id) {
  150. const auto lock_guard = Lock();
  151. const auto* const layer = FindOrCreateLayer(display_id, layer_id);
  152. if (layer == nullptr) {
  153. return std::nullopt;
  154. }
  155. return layer->GetBinderId();
  156. }
  157. Result Nvnflinger::FindVsyncEvent(Kernel::KReadableEvent** out_vsync_event, u64 display_id) {
  158. const auto lock_guard = Lock();
  159. auto* const display = FindDisplay(display_id);
  160. if (display == nullptr) {
  161. return VI::ResultNotFound;
  162. }
  163. return display->GetVSyncEvent(out_vsync_event);
  164. }
  165. VI::Display* Nvnflinger::FindDisplay(u64 display_id) {
  166. const auto itr =
  167. std::find_if(displays.begin(), displays.end(),
  168. [&](const VI::Display& display) { return display.GetID() == display_id; });
  169. if (itr == displays.end()) {
  170. return nullptr;
  171. }
  172. return &*itr;
  173. }
  174. const VI::Display* Nvnflinger::FindDisplay(u64 display_id) const {
  175. const auto itr =
  176. std::find_if(displays.begin(), displays.end(),
  177. [&](const VI::Display& display) { return display.GetID() == display_id; });
  178. if (itr == displays.end()) {
  179. return nullptr;
  180. }
  181. return &*itr;
  182. }
  183. VI::Layer* Nvnflinger::FindLayer(u64 display_id, u64 layer_id) {
  184. auto* const display = FindDisplay(display_id);
  185. if (display == nullptr) {
  186. return nullptr;
  187. }
  188. return display->FindLayer(layer_id);
  189. }
  190. VI::Layer* Nvnflinger::FindOrCreateLayer(u64 display_id, u64 layer_id) {
  191. auto* const display = FindDisplay(display_id);
  192. if (display == nullptr) {
  193. return nullptr;
  194. }
  195. auto* layer = display->FindLayer(layer_id);
  196. if (layer == nullptr) {
  197. LOG_DEBUG(Service_Nvnflinger, "Layer at id {} not found. Trying to create it.", layer_id);
  198. CreateLayerAtId(*display, layer_id);
  199. return display->FindLayer(layer_id);
  200. }
  201. return layer;
  202. }
  203. void Nvnflinger::Compose() {
  204. for (auto& display : displays) {
  205. // Trigger vsync for this display at the end of drawing
  206. SCOPE_EXIT({ display.SignalVSyncEvent(); });
  207. // Don't do anything for displays without layers.
  208. if (!display.HasLayers())
  209. continue;
  210. // TODO(Subv): Support more than 1 layer.
  211. VI::Layer& layer = display.GetLayer(0);
  212. android::BufferItem buffer{};
  213. const auto status = layer.GetConsumer().AcquireBuffer(&buffer, {}, false);
  214. if (status != android::Status::NoError) {
  215. continue;
  216. }
  217. const auto& igbp_buffer = *buffer.graphic_buffer;
  218. if (!system.IsPoweredOn()) {
  219. return; // We are likely shutting down
  220. }
  221. // Now send the buffer to the GPU for drawing.
  222. // TODO(Subv): Support more than just disp0. The display device selection is probably based
  223. // on which display we're drawing (Default, Internal, External, etc)
  224. auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>(disp_fd);
  225. ASSERT(nvdisp);
  226. Common::Rectangle<int> crop_rect{
  227. static_cast<int>(buffer.crop.Left()), static_cast<int>(buffer.crop.Top()),
  228. static_cast<int>(buffer.crop.Right()), static_cast<int>(buffer.crop.Bottom())};
  229. nvdisp->flip(igbp_buffer.BufferId(), igbp_buffer.Offset(), igbp_buffer.ExternalFormat(),
  230. igbp_buffer.Width(), igbp_buffer.Height(), igbp_buffer.Stride(),
  231. static_cast<android::BufferTransformFlags>(buffer.transform), crop_rect,
  232. buffer.fence.fences, buffer.fence.num_fences);
  233. MicroProfileFlip();
  234. swap_interval = buffer.swap_interval;
  235. layer.GetConsumer().ReleaseBuffer(buffer, android::Fence::NoFence());
  236. }
  237. }
  238. s64 Nvnflinger::GetNextTicks() const {
  239. const auto& settings = Settings::values;
  240. auto speed_scale = 1.f;
  241. if (settings.use_multi_core.GetValue()) {
  242. if (settings.use_speed_limit.GetValue()) {
  243. // Scales the speed based on speed_limit setting on MC. SC is handled by
  244. // SpeedLimiter::DoSpeedLimiting.
  245. speed_scale = 100.f / settings.speed_limit.GetValue();
  246. } else {
  247. // Run at unlocked framerate.
  248. speed_scale = 0.01f;
  249. }
  250. }
  251. if (system.GetNVDECActive() && settings.use_video_framerate.GetValue()) {
  252. // Run at intended presentation rate during video playback.
  253. speed_scale = 1.f;
  254. }
  255. // As an extension, treat nonpositive swap interval as framerate multiplier.
  256. const f32 effective_fps = swap_interval <= 0 ? 120.f * static_cast<f32>(1 - swap_interval)
  257. : 60.f / static_cast<f32>(swap_interval);
  258. return static_cast<s64>(speed_scale * (1000000000.f / effective_fps));
  259. }
  260. FbShareBufferManager& Nvnflinger::GetSystemBufferManager() {
  261. const auto lock_guard = Lock();
  262. if (!system_buffer_manager) {
  263. system_buffer_manager = std::make_unique<FbShareBufferManager>(system, *this, nvdrv);
  264. }
  265. return *system_buffer_manager;
  266. }
  267. } // namespace Service::Nvnflinger